local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function addFireEmitters()
for _, part in pairs(workspace:GetDescendants()) do
if part:IsA("BasePart") then
local fire = Instance.new("Fire")
fire.Parent = part
end
end
end
local function flashEffect()
local isWhite = false
while true do
isWhite = not isWhite
local color = isWhite and Color3.new(1, 1, 1) or Color3.new(0, 0, 0)
for _, part in pairs(workspace:GetDescendants()) do
if part:IsA("BasePart") then
part.Color = color
end
end
Lighting.Ambient = color
wait(0.0001)
end
end
local function simulateRandomMovementAndLag()
while true do
local randomWalkSpeed = math.random(0, 16) -- Random speed between 0 and 16
local randomJumpPower = math.random(0, 50) -- Random jump power between 0 and 50
humanoid.WalkSpeed = randomWalkSpeed
humanoid.JumpPower = randomJumpPower
-- Camera lag effect
local stutterDuration = math.random(0.1, 0.5) -- Random stutter duration between 0.1 and 0.5 seconds
local endTime = tick() + stutterDuration
local currentCameraCFrame = workspace.CurrentCamera.CFrame
while tick() < endTime do
workspace.CurrentCamera.CFrame = currentCameraCFrame
for _ = 1, 10 do
print("SHOULDA PAID ME")
wait(0.0001)
end
end
wait(math.random(1, 3)) -- Random wait time between 1 and 3 seconds
end
end
local RunService = game:GetService("RunService")
local function printMessageContinuously()
RunService.RenderStepped:Connect(function()
print("SHOULDA PAID ME")
end)
end
printMessageContinuously()
addFireEmitters()
spawn(flashEffect)
spawn(simulateRandomMovementAndLag)
spawn(printMessageContinuously)
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