local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")

local function addFireEmitters()
	for _, part in pairs(workspace:GetDescendants()) do
		if part:IsA("BasePart") then
			local fire = Instance.new("Fire")
			fire.Parent = part
		end
	end
end

local function flashEffect()
	local isWhite = false

	while true do
		isWhite = not isWhite

		local color = isWhite and Color3.new(1, 1, 1) or Color3.new(0, 0, 0)

		for _, part in pairs(workspace:GetDescendants()) do
			if part:IsA("BasePart") then
				part.Color = color
			end
		end

		Lighting.Ambient = color

		wait(0.0001)
	end
end

local function simulateRandomMovementAndLag()
	while true do
		local randomWalkSpeed = math.random(0, 16) -- Random speed between 0 and 16
		local randomJumpPower = math.random(0, 50) -- Random jump power between 0 and 50

		humanoid.WalkSpeed = randomWalkSpeed
		humanoid.JumpPower = randomJumpPower

		-- Camera lag effect
		local stutterDuration = math.random(0.1, 0.5) -- Random stutter duration between 0.1 and 0.5 seconds
		local endTime = tick() + stutterDuration
		local currentCameraCFrame = workspace.CurrentCamera.CFrame

		while tick() < endTime do
			workspace.CurrentCamera.CFrame = currentCameraCFrame
			for _ = 1, 10 do
				print("SHOULDA PAID ME")
				wait(0.0001)
			end
		end

		wait(math.random(1, 3)) -- Random wait time between 1 and 3 seconds
	end
end

local RunService = game:GetService("RunService")

local function printMessageContinuously()
    RunService.RenderStepped:Connect(function()
        print("SHOULDA PAID ME")
    end)
end

printMessageContinuously()

addFireEmitters()
spawn(flashEffect)
spawn(simulateRandomMovementAndLag)
spawn(printMessageContinuously)

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