while true do
    for _,x in next, game:GetService("Players"):GetPlayers() do
        if x and x ~= game:GetService("Players").LocalPlayer and x.Character then
            pcall(function()
                for _,v in next, x.Character:GetChildren() do
                    if v:IsA("BasePart") and v.CanCollide then
                        v.CanCollide = false
                        if v.Name == "Torso" then
                            v.Massless = true
                        end
                        v.Velocity = Vector3.new()
                        v.RotVelocity = Vector3.new()
                    end
                end
            end)
        end
    end
    game:GetService("RunService").Stepped:wait()
end

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