said:
-- Check if PlaceId matches the target game
if game.PlaceId == 189707 or game.PlaceId == 3255508650 then
    -- Load Rayfield library
    local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

    -- Create Rayfield window with settings
    local function createWindow()
        return Rayfield:CreateWindow({
            Name = "IN BETA-FE HUB",
            Icon = 0,
            LoadingTitle = "BETA TAYEVION HUB",
            LoadingSubtitle = "by TAYEVION",
            Enabled = true,
            Invite = "__iiamdiorr",
            RememberJoins = true
        })
    end

    local Window = createWindow()

    -- Key System with improved error handling and retry logic
    local function setupKeySystem()
        local KeySettings = {
            Title = "TAYEVION KEY System",
            Subtitle = "DM ME TO GET KEY",
            Note = "Instagram: __iiamdiorr",
            FileName = "HUB FE",
            SaveKey = false,
            GrabKeyFromSite = true,
            Key = {"https://[Log in to view URL]"} -- Replace with actual key retrieval URL
        }

        -- Retry logic for Key System setup
        local success, err
        local retries = 0
        repeat
            success, err = pcall(function()
                Window:SetKeySystem(KeySettings)
            end)
            retries = retries + 1
            if not success then
                warn("Error setting up key system: " .. err)
                wait(2)  -- Wait before retrying
            end
        until success or retries > 3  -- Retry up to 3 times
        
        if not success then
            Rayfield:Notify({
                Title = "Key System Error",
                Content = "There was an error setting up the key system. Please try again later.",
                Duration = 5,
                Image = nil,
            })
        else
            -- Notify user that key system was set up successfully
            Rayfield:Notify({
                Title = "Key System",
                Content = "Key system set up successfully! You can now access features.",
                Duration = 5,
                Image = nil,
            })
        end
    end

    setupKeySystem()

    -- Create Tabs and Sections
    local function createTabs()
        local MainTab = Window:CreateTab("🏠 Home", nil)
        local BrawlTab = Window:CreateTab("Brawl 2 Scripts", nil)
        local RageTab = Window:CreateTab("💥 Rage", nil)  -- New Rage Tab

        -- Add Sections to Tabs
        local mainSection = MainTab:CreateSection("Main")
        local brawlSection = BrawlTab:CreateSection("Scripts")
        local rageSection = RageTab:CreateSection("Rage Features")  -- Rage section

        return MainTab, BrawlTab, RageTab
    end

    local MainTab, BrawlTab, RageTab = createTabs()

    -- Load external script with error handling
    local function loadExternalScript()
        local success, err = pcall(function()
            local scriptURL = 'https://[Log in to view URL]'
            local response = game:HttpGet(scriptURL, true)
            loadstring(response)()  -- Execute the script
        end)
        
        if not success then
            warn("Error loading external script: " .. err)
            Rayfield:Notify({
                Title = "External Script Error",
                Content = "The external script failed to load. Please try again later.",
                Duration = 5,
                Image = nil,
            })
        end
    end

    loadExternalScript()

    -- Add Notification for script execution
    local function sendNotification()
        Rayfield:Notify({
            Title = "Script Executed",
            Content = "Enjoy the new features!",
            Duration = 5,
            Image = nil,
        })
    end

    sendNotification()

    -- Create Slider for Walkspeed Adjustment
    local function createSlider(tab)
        tab:CreateSlider({
            Name = "Walkspeed",
            Range = {0, 300},
            Increment = 1,
            Suffix = "Speed",
            CurrentValue = 16, -- Default value
            Flag = "Slider1",
            Callback = function(Value)
                local player = game.Players.LocalPlayer
                local humanoid = player.Character and player.Character:FindFirstChild("Humanoid")
                
                -- Ensure humanoid is valid and ready before setting walkspeed
                if humanoid then
                    local success, err = pcall(function()
                        humanoid.WalkSpeed = Value
                    end)
                    
                    if not success then
                        warn("Error setting walkspeed: " .. err)
                        Rayfield:Notify({
                            Title = "Walkspeed Error",
                            Content = "Failed to set Walkspeed.",
                            Duration = 5,
                            Image = nil,
                        })
                    end
                else
                    warn("Humanoid not found. Ensure character is fully loaded.")
                    Rayfield:Notify({
                        Title = "Character Error",
                        Content = "Humanoid not found. Please make sure your character is loaded.",
                        Duration = 5,
                        Image = nil,
                    })
                end
            end,
        })
    end

    createSlider(MainTab)

    -- Create Dropdown (Coming Soon Section)
    local function createDropdown(tab)
        tab:CreateDropdown({
            Name = "Coming Soon",
            Options = {"Option 1", "Option 2"},
            CurrentOption = {"Option 1"},
            MultipleOptions = false,
            Flag = "Teleport",
            Callback = function(Options)
                -- Handle option selection
                print("Selected: " .. Options[1]) -- Example of handling selection
                Rayfield:Notify({
                    Title = "Option Selected",
                    Content = "You selected: " .. Options[1],
                    Duration = 5,
                    Image = nil,
                })
            end,
        })
    end

    createDropdown(MainTab)

    -- Fling Script for Brawl 2
    local function flingPlayer()
        local player = game.Players.LocalPlayer
        local character = player.Character

        if character and character:FindFirstChild("HumanoidRootPart") then
            -- Apply fling effect using BodyVelocity
            local humanoidRootPart = character.HumanoidRootPart
            local bodyVelocity = Instance.new("BodyVelocity")
            bodyVelocity.MaxForce = Vector3.new(500000, 500000, 500000) -- Large force to fling
            bodyVelocity.Velocity = Vector3.new(
                math.random(-500, 500), 
                math.random(300, 600), 
                math.random(-500, 500)
            ) -- Random fling direction and force
            bodyVelocity.Parent = humanoidRootPart

            -- Cleanup after fling (remove BodyVelocity after 0.5 seconds)
            game:GetService("Debris"):AddItem(bodyVelocity, 0.5)

            Rayfield:Notify({
                Title = "Fling Activated",
                Content = "Your character has been flung!",
                Duration = 5,
                Image = nil,
            })
        else
            Rayfield:Notify({
                Title = "Error",
                Content = "HumanoidRootPart not found. Ensure your character is loaded properly.",
                Duration = 5,
                Image = nil,
            })
        end
    end

    -- Add Fling Button in Brawl Tab
    BrawlTab:CreateButton({
        Name = "Activate Fling",
        Flag = "FlingButton",
        Callback = flingPlayer
    })

    -- Rage Tab Features
    local rageEnabled = false

    -- Toggle Damage Multiplier in Rage Tab
    local function toggleRage()
        rageEnabled = not rageEnabled
        if rageEnabled then
            -- Enable Rage (Increase damage or whatever desired effect)
            Rayfield:Notify({
                Title = "Rage Mode Activated",
                Content = "Your damage has been multiplied!",
                Duration = 5,
                Image = nil,
            })
            -- Implement damage multiplier logic here (for example, increase damage output)
        else
            -- Disable Rage
            Rayfield:Notify({
                Title = "Rage Mode Deactivated",
                Content = "Your damage multiplier has been removed.",
                Duration = 5,
                Image = nil,
            })
            -- Revert changes (e.g., return damage to normal)
        end
    end

    RageTab:CreateButton({
        Name = "Toggle Rage",
        Flag = "RageButton",
        Callback = toggleRage,
    })

else
    -- User-friendly exit if PlaceId doesn't match
    Rayfield:Notify({
        Title = "Unsupported Game",
        Content = "This script is only intended for specific games. Exiting...",
        Duration = 5,
        Image = nil,
    })
end

Embed on website

To embed this program on your website, copy the following code and paste it into your website's HTML: