local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "🏈 Ultimate Football script🏈",
LoadingTitle = "Xer $ K. HUB",
LoadingSubtitle = "by Xer $ K.",
ConfigurationSaving = {
Enabled = false,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "youtubebesthub<3"
},
Discord = {
Enabled = true,
Invite = "https://[Log in to view URL]", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Ultimate Football / key",
Subtitle = "Link In Discord",
Note = "Join server from misc tab",
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("Catching🏈", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Mag Script")
Rayfield:Notify({
Title = "You Exeucuted My Script Now Dont Get Dogged",
Content = "Best Free Gui",
Duration = 5.0,
Image = nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
local Button = MainTab:CreateButton({
Name = "InfiniteJump",
Callback = function()
game.StarterGui:SetCore("SendNotification", {
Title = "ReDevs";
Text = "- Infinite Jump executed Spam the space button as you can.";
Icon = "nil;
Duration = 3;
})
_G.infinjump = true
local Player = game:GetService("Players").LocalPlayer
local Mouse = Player:GetMouse()
Mouse.KeyDown:connect(function(k)
if _G.infinjump then
if k:byte() == 32 then
Humanoid = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
Humanoid:ChangeState("Jumping")
wait(0.1)
Humanoid:ChangeState("Seated")
end
end
end)
local Player = game:GetService("Players").LocalPlayer
local Mouse = Player:GetMouse()
Mouse.KeyDown:connect(function(k)
k = k:lower()
if k == "f" then
if _G.infinjump == true then
_G.infinjump = false
else
_G.infinjump = true
end
end
end)
end,
})
local Slider = MainTab:CreateSlider({
Name = "mag script slider",
Range = {0, 80},
Increment = 10,
Suffix = "WS",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local Slider = Tab:CreateSlider({
Name = "jump power slider ",
Range = {0, 50},
Increment = 10,
Suffix = "JP",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
end,
})
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