local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "Instant Kill | By Grok",
LoadingTitle = "Instant Kill Script",
LoadingSubtitle = "로딩중...",
ConfigurationSaving = { Enabled = false },
})
local Tab = Window:CreateTab("Instant Kill", 4483362458)
-- 변수
local KillAuraEnabled = false
local KillAuraRange = 150
local function KillPlayer(target)
if target and target.Character and target.Character:FindFirstChild("Humanoid") then
local hum = target.Character.Humanoid
hum.Health = 0
hum:TakeDamage(999999)
-- 일부 게임에서 더 강력하게
if target.Character:FindFirstChild("HumanoidRootPart") then
target.Character.HumanoidRootPart:BreakJoints()
end
end
end
-- ==================== Kill Aura ====================
spawn(function()
while wait(0.15) do
if not KillAuraEnabled then continue end
if not game.Players.LocalPlayer.Character then continue end
for _, player in ipairs(game.Players:GetPlayers()) do
if player ~= game.Players.LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local distance = (player.Character.HumanoidRootPart.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
if distance <= KillAuraRange then
KillPlayer(player)
end
end
end
end
end)
-- ==================== UI ====================
Tab:CreateToggle({
Name = "Kill Aura",
CurrentValue = false,
Flag = "KillAura",
Callback = function(Value)
KillAuraEnabled = Value
Rayfield:Notify({
Title = "Kill Aura",
Content = Value and "킬 아우라가 활성화되었습니다." or "킬 아우라가 비활성화되었습니다.",
Duration = 2.5
})
end,
})
Tab:CreateSlider({
Name = "Kill Aura 범위",
Range = {50, 500},
Increment = 10,
CurrentValue = 150,
Flag = "AuraRange",
Callback = function(Value)
KillAuraRange = Value
end,
})
Tab:CreateButton({
Name = "Kill All (나 제외)",
Callback = function()
local count = 0
for _, player in ipairs(game.Players:GetPlayers()) do
if player ~= game.Players.LocalPlayer then
KillPlayer(player)
count += 1
end
end
Rayfield:Notify({
Title = "Kill All",
Content = count .. "명의 플레이어를 처치했습니다.",
Duration = 3,
})
end,
})
-- ==================== 플레이어 선택해서 죽이기 ====================
local playerList = {}
local selectedPlayer = nil
local function UpdatePlayerList()
playerList = {}
for _, player in ipairs(game.Players:GetPlayers()) do
if player ~= game.Players.LocalPlayer then
table.insert(playerList, player.Name)
end
end
end
-- 드롭다운
local PlayerDropdown = Tab:CreateDropdown({
Name = "플레이어 선택",
Options = {},
CurrentOption = {},
MultipleOptions = false,
Flag = "SelectedPlayer",
Callback = function(CurrentOption)
if CurrentOption[1] then
selectedPlayer = game.Players:FindFirstChild(CurrentOption[1])
end
end,
})
Tab:CreateButton({
Name = "선택한 플레이어 죽이기",
Callback = function()
if selectedPlayer then
KillPlayer(selectedPlayer)
Rayfield:Notify({
Title = "Player Kill",
Content = selectedPlayer.Name .. "을(를) 처치했습니다.",
Duration = 3,
})
else
Rayfield:Notify({
Title = "오류",
Content = "먼저 플레이어를 선택해주세요.",
Duration = 3,
})
end
end,
})
-- 플레이어 목록 자동 업데이트
spawn(function()
while wait(5) do
UpdatePlayerList()
PlayerDropdown:Refresh(playerList)
end
end)
Tab:CreateParagraph({
Title = "주의",
Content = "Kill Aura는 범위 내 모든 사람을 계속 죽입니다.\n강한 안티치트가 있는 게임에서는 조심해서 사용하세요."
})
Rayfield:Notify({
Title = "Script Loaded",
Content = "Instant Kill 스크립트가 로드되었습니다.\n원하는 기능 사용하세요!",
Duration = 5,
})
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