print("--//Made with Zfuscator!\\--")
-- Define the Ultimate Obfuscator Function
function obfuscate(script)
-- Helper Functions
local function generateRandomName()
return "var" .. math.random(1000000000, 9999999999)
end
local function generateRandomString(length)
local chars = 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789'
local str = ''
for i = 1, length do
local rand = math.random(1, #chars)
str = str .. chars:sub(rand, rand)
end
return str
end
local function encryptString(str, key)
local encrypted = {}
for i = 1, #str do
local c = str:sub(i, i)
local enc = string.format("\\x%02X", string.byte(c) ~ key)
table.insert(encrypted, enc)
end
return table.concat(encrypted)
end
local function decryptString(str, key)
return (str:gsub("\\x(%x%x)", function(hex)
return string.char(tonumber(hex, 16) ~ key)
end))
end
local function encryptMultipleLayers(str)
local key1 = math.random(1, 255)
local key2 = math.random(1, 255)
local key3 = math.random(1, 255)
local encrypted1 = encryptString(str, key1)
local encrypted2 = encryptString(encrypted1, key2)
local encrypted3 = encryptString(encrypted2, key3)
return encrypted3, key1, key2, key3
end
-- Generate Complex Dynamic Code
local function generateComplexCode()
local code = {}
table.insert(code, "local function complexFunction()")
table.insert(code, "local a = math.random(1, 100)")
table.insert(code, "local b = math.random(1, 100)")
table.insert(code, "local result = a * b")
table.insert(code, "if result % 2 == 0 then")
table.insert(code, " print('Even result:', result)")
table.insert(code, "else")
table.insert(code, " print('Odd result:', result)")
table.insert(code, "end")
table.insert(code, "end")
table.insert(code, "complexFunction()")
return table.concat(code, "\n")
end
-- Generate Self-Decryption and Execution Code
local function generateSelfDecryptAndExecute()
local encryptedCode, key1, key2, key3 = encryptMultipleLayers(generateComplexCode())
return [[
local function decryptString(str, key)
return (str:gsub("\\x(%x%x)", function(hex)
return string.char(tonumber(hex, 16) ~ key)
end))
end
local function selfDecrypt()
local encryptedCode = "]] .. encryptedCode .. [["
local decryptedCode = decryptString(decryptString(decryptString(encryptedCode, ]] .. key3 .. [[), ]] .. key2 .. [[), ]] .. key1 .. [[)
loadstring(decryptedCode)()
end
selfDecrypt()
]]
end
-- Advanced Anti-Tampering and Anti-Debugging
local function antiTamperAndDebug()
return [[
local function antiTamper()
if debug.getinfo(2, "S") then
error("Tampering detected! Script integrity compromised.")
end
end
local function antiDebug()
if pcall(function() return debug.getinfo(1) end) then
while true do end
end
end
antiTamper()
antiDebug()
]]
end
-- Randomized Execution with Multiple Steps
local function randomizedExecution()
local steps = {}
for i = 1, 50 do
local stepCode = "print('Executing randomized step " .. i .. "')"
table.insert(steps, stepCode)
end
return "local function executeRandomly() " .. table.concat(steps, " ") .. " end executeRandomly()"
end
-- Combine All Parts with Enhanced Complexity
local obfuscatedScript = antiTamperAndDebug() .. generateSelfDecryptAndExecute() .. randomizedExecution()
-- Additional Obfuscation Layers (100 times)
for i = 1, 100 do
obfuscatedScript = [[
local function layer]] .. i .. [[()
-- Additional obfuscation layer ]] .. i .. [[
local function innerLayer]] .. i .. [[()
]] .. obfuscatedScript .. [[
end
innerLayer]] .. i .. [[()
end
layer]] .. i .. [[()
]]
end
-- Whitespace Removal & Code Flattening
obfuscatedScript = obfuscatedScript:gsub("%s+", "") -- Remove whitespace and newlines
obfuscatedScript = obfuscatedScript:gsub("\n", "") -- Remove newlines
obfuscatedScript = obfuscatedScript:gsub("endend", "end") -- Flatten end statements
return obfuscatedScript
end
-- Your Lua script to be obfuscated
local myScript = [[
Script here!
]]
-- Obfuscate the Script
local obfuscatedScript = obfuscate(myScript)
-- Print the Obfuscated Script (for debugging or review)
print(obfuscatedScript)
To embed this project on your website, copy the following code and paste it into your website's HTML: