--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- https://[Log in to view URL]
-- https://[Log in to view URL]
local cacheBypass = "?t=" .. tostring(math.random(100000, 999999))
local Library = loadstring(game:HttpGet("https://[Log in to view URL]" .. cacheBypass))()
local Window = Library:CreateWindow("ScriptHouse 2.0", "SCRIPTHOUSE.SERVICES | Beta")
local TabCombat = Window:CreateTab(" ScriptHouse Free Version")
local AimGroup = TabCombat:CreateGroupbox("Aimbot Settings", "Left")
AimGroup:CreateToggle({
Name = "Enable Aimbot",
Default = false,
Keybind = "E",
Hold = false,
Callback = function(Value)
if Value then
Library:Notify("Combat", "Aimbot activated!", 3)
end
end
})
AimGroup:CreateToggle({
Name = "Legit Aim (Hold)",
Default = false,
Keybind = "Q",
Hold = true,
Callback = function(Value)
end
})
AimGroup:CreateSlider({
Name = "Aimbot Smoothness",
Min = 1,
Max = 10,
Increment = 0.5,
Default = 5,
Callback = function(Value)
end
})
WeaponGroup:CreateButton({
Name = "Kill All Enemies",
Callback = function()
Library:Notify("Combat Mod", "Executing Kill All...", 3)
end
})
WeaponGroup:CreateKeybind({
Name = "Panic Button",
Default = "K",
Callback = function(Key)
end
})
local WeaponGroup = TabCombat:CreateGroupbox("PLAYER BYPASS", "Right")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local noclip = false
RunService.Stepped:Connect(function()
if noclip and LocalPlayer.Character then
for _, v in pairs(LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
end
end)
WeaponGroup:CreateToggle({
Name = "Noclip",
Default = false,
Callback = function(state)
noclip = state
end
})
WeaponGroup:CreateToggle({
Name = "Infinite Stamina",
Default = false,
Callback = function(Value)
local gui = LocalPlayer.PlayerGui:FindFirstChild("Run")
local scriptObj = gui and gui.Frame.Frame.Frame:FindFirstChild("StaminaBarScript")
if scriptObj then
scriptObj.Enabled = not Value
end
end
})
WeaponGroup:CreateToggle({
Name = "Infinite Hunger",
Default = false,
Callback = function(Value)
local gui = LocalPlayer.PlayerGui:FindFirstChild("Hunger")
local scriptObj = gui and gui.Frame.Frame.Frame:FindFirstChild("HungerBarScript")
if scriptObj then
scriptObj.Enabled = not Value
end
end
})
WeaponGroup:CreateToggle({
Name = "Infinite Sleep",
Default = false,
Callback = function(Value)
local gui = LocalPlayer.PlayerGui:FindFirstChild("SleepGui")
local scriptObj = gui and gui.Frame.sleep.SleepBar:FindFirstChild("sleepScript")
if scriptObj then
scriptObj.Enabled = not Value
end
end
})
WeaponGroup:CreateToggle({
Name = "Instant Prompt",
Default = false,
Callback = function(Value)
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") then
v.HoldDuration = Value and 0 or 1
v.RequiresLineOfSight = not Value
end
end
end
})
local JumpDebounceBackup
WeaponGroup:CreateToggle({
Name = "Remove Jump Cooldown",
Default = false,
Callback = function(Value)
local JumpDebounce = LocalPlayer.PlayerGui:FindFirstChild("JumpDebounce")
if Value then
if JumpDebounce then
JumpDebounceBackup = JumpDebounce:Clone()
JumpDebounce:Destroy()
end
else
if not LocalPlayer.PlayerGui:FindFirstChild("JumpDebounce") and JumpDebounceBackup then
JumpDebounceBackup.Parent = LocalPlayer.PlayerGui
JumpDebounceBackup = nil
end
end
end
})
WeaponGroup:CreateToggle({
Name = "Anti Fall Damage",
Default = false,
Callback = function(Value)
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local fallDamage = character:FindFirstChild("FallDamageRagdoll")
if Value and fallDamage then
fallDamage:Destroy()
end
end
})
local ESPGroup = TabCombat:CreateGroupbox("ESP Settings", "Left")
ESPGroup:CreateToggle({
Name = "Enable ESP",
Default = false,
Callback = function(Value)
if Value then
ESP:Start()
else
ESP:Stop()
end
end
})
ESPGroup:CreateSlider({
Name = "ESP Distance",
Min = 50,
Max = 1000,
Increment = 10,
Default = 200,
Callback = function(Value)
ESP.MaxDistance = Value
end
})
local TabVisuals = Window:CreateTab("Visuals")
local TeleGroup = TabVisuals:CreateGroupbox("Teleport Locations", "Left")
local Locations = {
["🔫 Gunshop"] = Vector3.new(-1010.56, 253.81, -801.62),
["🔫 Gunshop 2"] = Vector3.new(66202, 123615.71, 5749.81),
["💼 Safe Items"] = Vector3.new(68514.89, 52941.5, -796.09),
["🚧 Construction Site"] = Vector3.new(-1731.83, 370.81, -1176.83),
["💳 Bank"] = Vector3.new(-224.07, 283.80, -1200.51),
["🔥 Pawn Shop"] = Vector3.new(-1049.64, 253.53, -814.26),
["🏠 Penthouse"] = Vector3.new(-195.42, 397.13, -573.94),
["🚗 Car Dealer"] = Vector3.new(-410.52, 253.25, -1245.55),
["🏥 Hospital"] = Vector3.new(-1590.33, 254.27, 19.94),
}
local function TableKeys(tbl)
local keys = {}
for key in pairs(tbl) do
table.insert(keys, key)
end
return keys
end
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local SelectedLocation = nil
local function TeleportToLocation()
if not SelectedLocation then
Library:Notify("Teleport", "No location selected!", 3)
return
end
local character = player.Character
local hrp = character and character:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.CFrame = CFrame.new(SelectedLocation)
Library:Notify("Teleport", "Teleported!", 3)
end
end
TeleGroup:CreateDropdown({
Name = "Select Location",
Options = TableKeys(Locations),
Callback = function(option)
SelectedLocation = Locations[option]
end
})
TeleGroup:CreateButton({
Name = "Teleport",
Callback = function()
TeleportToLocation()
end
})
local GunGroup = TabVisuals:CreateGroupbox("Gun Mods", "Right")
local function GetGunSettings()
local char = game.Players.LocalPlayer.Character
if not char then return end
local tool = char:FindFirstChildOfClass("Tool")
if not tool then
Library:Notify("Gun Mods", "No gun equipped!", 3)
return
end
local settings = tool:FindFirstChild("Setting")
if not settings then
Library:Notify("Gun Mods", "Gun has no settings!", 3)
return
end
return require(settings)
end
GunGroup:CreateButton({
Name = "Infinite Ammo",
Callback = function()
local s = GetGunSettings()
if s then
s.LimitedAmmoEnabled = false
s.MaxAmmo = 99999
s.AmmoPerMag = 99999
s.Ammo = 9999
Library:Notify("Gun Mods", "Infinite Ammo Enabled", 3)
end
end
})
GunGroup:CreateButton({
Name = "No Recoil",
Callback = function()
local s = GetGunSettings()
if s then
s.Recoil = 0
Library:Notify("Gun Mods", "No Recoil Enabled", 3)
end
end
})
GunGroup:CreateButton({
Name = "Automatic Gun",
Callback = function()
local s = GetGunSettings()
if s then
s.Auto = true
Library:Notify("Gun Mods", "Auto Enabled", 3)
end
end
})
GunGroup:CreateButton({
Name = "No Fire Rate",
Callback = function()
local s = GetGunSettings()
if s then
s.FireRate = 0
Library:Notify("Gun Mods", "Fire Rate Removed", 3)
end
end
})
GunGroup:CreateButton({
Name = "Inf Damage",
Callback = function()
local s = GetGunSettings()
if s then
s.BaseDamage = 9e9
Library:Notify("Gun Mods", "Damage Maxed", 3)
end
end
})
local GunVisual = TabVisuals:CreateGroupbox("Gun Visuals", "Right")
local GunChams = false
local RainbowChams = false
local ChamsColor = Color3.fromRGB(255, 0, 0)
-- Store original colors and materials
local OriginalColors = {}
local OriginalMaterials = {}
GunVisual:CreateToggle({
Name = "Enable Gun Chams",
Default = false,
Callback = function(state)
GunChams = state
if not state then
-- Reset to original when disabled
for part, color in pairs(OriginalColors) do
if part and part.Parent then
part.Color = color
part.Material = OriginalMaterials[part] or Enum.Material.Plastic
end
end
OriginalColors = {}
OriginalMaterials = {}
end
end
})
GunVisual:CreateToggle({
Name = "Rainbow Chams",
Default = false,
Callback = function(state)
RainbowChams = state
end
})
GunVisual:CreateColorpicker({
Name = "Gun Color",
Default = ChamsColor,
Callback = function(color)
ChamsColor = color
end
})
RunService.Heartbeat:Connect(function() -- Heartbeat is usually better than RenderStepped for this
if not GunChams then return end
local character = LocalPlayer.Character
if not character then return end
local tool = character:FindFirstChildOfClass("Tool")
if not tool then return end
for _, part in ipairs(tool:GetDescendants()) do
if part:IsA("BasePart") and part ~= tool:FindFirstChild("Handle") then -- Optional: skip handle if you want
-- Save original state only once
if not OriginalColors[part] then
OriginalColors[part] = part.Color
OriginalMaterials[part] = part.Material
end
-- Apply new appearance
if RainbowChams then
local hue = (tick() % 5) / 5
part.Color = Color3.fromHSV(hue, 1, 1)
else
part.Color = ChamsColor
end
part.Material = Enum.Material.Neon
part.Transparency = 0 -- Optional: make sure it's visible
end
end
end)
Library:Notify("Bymax UI", "Beta Template loaded successfully!", 5)
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