local ReplicatedStorage = cloneref(game:GetService("ReplicatedStorage"))
local Players = cloneref(game:GetService("Players"))
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local backpackRemote = ReplicatedStorage:WaitForChild("BackpackRemote")
local ToolInstance = Character:FindFirstChildOfClass("Tool")
local Tool = ToolInstance and tostring(ToolInstance) or nil

Character:WaitForChild("Humanoid"):UnequipTools()

if Tool == nil then return end

task.wait(0.1)

spawn(function()
    ReplicatedStorage.BackRemote:InvokeServer("Store", Tool)
end)

spawn(function()
    ReplicatedStorage.BackRemote:InvokeServer("Store", Tool)
end)

spawn(function()
    ReplicatedStorage.ListWeaponRemote:FireServer(Tool, 99999)
end)

spawn(function()
    ReplicatedStorage.ListWeaponRemote:FireServer(Tool, 99999)
end)

task.wait(2.1)

local marketItem = ReplicatedStorage:FindFirstChild("MarketItems") and ReplicatedStorage.MarketItems:FindFirstChild(Tool)
local specialId = marketItem and marketItem:GetAttribute("SpecialId") or nil

spawn(function()
    ReplicatedStorage.BuyItemRemote:FireServer(Tool, "Remove", specialId)
end)

spawn(function()
    ReplicatedStorage.BuyItemRemote:FireServer(Tool, "Remove", specialId)
end)

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