local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

local Window = Rayfield:CreateWindow({
   Name = "🔥🔥Shottas Of Miami V2 Script🔥🔥",
   Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
   LoadingTitle = "Loading..",
   LoadingSubtitle = "by Legacy",
   ShowText = "Rayfield", -- for mobile users to unhide rayfield, change if you'd like
   Theme = "Default", -- Check https://[Log in to view URL]

   ToggleUIKeybind = "l", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)

   DisableRayfieldPrompts = false,
   DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface

   ConfigurationSaving = {
      Enabled = true,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "Big Hub"
   },

   Discord = {
      Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
      Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },

   KeySystem = true, -- Set this to true to use our key system
   KeySettings = {
      Title = "Untitled",
      Subtitle = "Key System",
      Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
      FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"pole"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})

local MainTab = Window:CreateTab("Player", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Player")

local Toggle = MainTab:CreateToggle({
   Name = "NoClip",
   CurrentValue = false,
   Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
        --[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local Noclip = nil
local Clip = nil

function noclip()
	Clip = false
	local function Nocl()
		if Clip == false and game.Players.LocalPlayer.Character ~= nil then
			for _,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
				if v:IsA('BasePart') and v.CanCollide and v.Name ~= floatName then
					v.CanCollide = false
				end
			end
		end
		wait(0.21) -- basic optimization
	end
	Noclip = game:GetService('RunService').Stepped:Connect(Nocl)
end

function clip()
	if Noclip then Noclip:Disconnect() end
	Clip = true
end

noclip() -- to toggle noclip() and clip()
   end,
})

local Toggle = MainTab:CreateToggle({
   Name = "Fly",
   CurrentValue = false,
   Flag = "Toggle2", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
        --[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
loadstring(game:HttpGet("https://[Log in to view URL]"))()
   end,
})

local Toggle = MainTab:CreateToggle({
   Name = "Inf Jump",
   CurrentValue = false,
   Flag = "Toggle3", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
        game:GetService("UserInputService").JumpRequest:connect(function()
        game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")       
    end)
   end,
})

local Slider = MainTab:CreateSlider({
   Name = "WalkSpeed Slider",
   Range = {0, 300},
   Increment = 1,
   Suffix = "Speed",
   CurrentValue = 16,
   Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
        game.Players.LocalPlayer.character.Humanoid.WalkSpeed = (Value)
   end,
})

local MoneyTab = Window:CreateTab("InfMoney", nil) -- Title, Image
local Section = MoneyTab:CreateSection("Money")

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