-- https://[Log in to view URL]
local GUI = loadstring(game:HttpGet("https://[Log in to view URL]"))()
GUI:CreateMain({
Name = "FoodScripts",
title = "FOOD SCRIPTS PREMINUM VERSION 🔥",
ToggleUI = "K",
WindowIcon = "home",
-- BIG SIZE LIKE IMAGE
WindowWidth = 600,
WindowHeight = 375,
Theme = {
-- DARK BACKGROUND
Background = Color3.fromRGB(8, 8, 15),
Secondary = Color3.fromRGB(12, 12, 22),
NavBackground = Color3.fromRGB(10, 10, 18),
-- BLUE ACCENT LIKE IMAGE
Accent = Color3.fromRGB(0, 110, 255),
-- TEXT
Text = Color3.fromRGB(255, 255, 255),
TextSecondary = Color3.fromRGB(170, 170, 170),
-- BLUE OUTLINE
Border = Color3.fromRGB(0, 110, 255)
},
Blur = {
Enable = false,
value = 0.2
},
Config = {
Enabled = false,
}
})
-- TABS
local main = GUI:CreateTab("🏠 Main", "user")
local combat = GUI:CreateTab("⚔ Combat", "swords")
local money = GUI:CreateTab("💰 Money", "wallet")
local visuals = GUI:CreateTab("👁 Visuals", "eye")
local buy = GUI:CreateTab("🛒 Quick Buys", "shopping-cart")
local farm = GUI:CreateTab("🌾 Farm", "camera")
local trolling = GUI:CreateTab("😈 Trolling", "sun")
local settings = GUI:CreateTab("⚙ Settings", "settings")
local credits = GUI:CreateTab("ℹ Credits", "info")
GUI:CreateSection({
parent = main,
text = "Fly Byass"
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local camera = Workspace.CurrentCamera
-- CONFIG DEFAULTS
Config = Config or {}
Config.FlyEnabled = Config.FlyEnabled or false
Config.FlySpeed = Config.FlySpeed or 5
local flyEnabled = false
local swimMethod = false
local speedConnection = nil
local CFloop = nil
local function handleSpeed()
if not swimMethod then return end
local character = player.Character
if not character or not character.Parent then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
local hrp = character:FindFirstChild("HumanoidRootPart")
if not humanoid or not hrp or humanoid.Health <= 0 then return end
humanoid:ChangeState(0)
if flyEnabled then
hrp.RotVelocity = Vector3.new(0, 0, 0)
return
end
local moveDir = humanoid.MoveDirection
if moveDir.Magnitude > 0 then
local worldMoveVec = Vector3.new(moveDir.X, 0, moveDir.Z).Unit * (50 * 16)
if worldMoveVec.Magnitude == worldMoveVec.Magnitude then
hrp.Velocity = Vector3.new(worldMoveVec.X, hrp.Velocity.Y, worldMoveVec.Z)
end
else
hrp.Velocity = Vector3.new(0, hrp.Velocity.Y, 0)
end
hrp.RotVelocity = Vector3.new(0, 0, 0)
end
local function onCharacterAdded(char)
if speedConnection then
speedConnection:Disconnect()
speedConnection = nil
end
local success = pcall(function()
char:WaitForChild("Humanoid", 5)
char:WaitForChild("HumanoidRootPart", 5)
end)
if not success then return end
speedConnection = RunService.Stepped:Connect(function()
local success = pcall(handleSpeed)
if not success and speedConnection then
speedConnection:Disconnect()
speedConnection = nil
end
end)
end
if player.Character then
onCharacterAdded(player.Character)
end
player.CharacterAdded:Connect(onCharacterAdded)
local function StartFly()
if flyEnabled then return end
flyEnabled = true
swimMethod = true
task.wait(0.2)
local character = player.Character or player.CharacterAdded:Wait()
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
local head = character:FindFirstChild("Head")
if not humanoid or not head then return end
humanoid.PlatformStand = true
head.Anchored = true
if CFloop then
CFloop:Disconnect()
end
CFloop = RunService.Heartbeat:Connect(function(deltaTime)
if not flyEnabled or not character or not character.Parent then
if CFloop then CFloop:Disconnect() end
return
end
local moveDir = humanoid.MoveDirection
local speed = (Config.FlySpeed or 5) * deltaTime * 100
local camCF = camera.CFrame
local _, yRot, _ = camCF:ToOrientation()
local uprightRot = CFrame.Angles(0, yRot, 0)
local flatCamCF = CFrame.new(camCF.Position) * uprightRot
local localInput = flatCamCF:VectorToObjectSpace(moveDir * speed)
local worldMovement = camCF:VectorToWorldSpace(localInput)
head.CFrame = CFrame.new(head.Position + worldMovement) * uprightRot
camera.CameraSubject = head
end)
end
local function StopFly()
if not flyEnabled then return end
flyEnabled = false
swimMethod = false
if CFloop then
CFloop:Disconnect()
CFloop = nil
end
local character = player.Character
if character then
local humanoid = character:FindFirstChildOfClass("Humanoid")
local head = character:FindFirstChild("Head")
if humanoid then
humanoid.PlatformStand = false
humanoid:ChangeState(Enum.HumanoidStateType.Running)
end
if head then
head.Anchored = false
end
end
end
-- TOGGLE
GUI:CreateToggle({
parent = main,
text = "Enable Fly",
CurrentValue = false,
Flag = "FlyEnabled",
Callback = function(state)
Config.FlyEnabled = state
if state then
StartFly()
else
StopFly()
end
end
})
-- SLIDER
GUI:CreateSlider({
parent = main,
text = "Fly Speed",
Range = {1, 20},
Increment = 1,
Suffix = "",
CurrentValue = 5,
Flag = "FlySpeed",
Callback = function(v)
Config.FlySpeed = v
end
})
GUI:CreateSection({
parent = main,
text = "WalkSpeed Byass"
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local speed = 16
local boostMultiplier = 2
local enhancedWalk = false
local character, humanoid, humanoidRootPart
local bodyGyro
local movementConnection
local freezeConnection
local animationTrack
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://78828590676720"
getgenv().SwimMethod = false
task.spawn(function()
while task.wait() do
if enhancedWalk then
if not getgenv().SwimMethod then
getgenv().SwimMethod = true
end
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
end
end
end
end)
local function updateCharacterRefs()
character = player.Character or player.CharacterAdded:Wait()
humanoidRootPart = character:WaitForChild("HumanoidRootPart")
humanoid = character:WaitForChild("Humanoid")
end
local function cleanup()
if movementConnection then movementConnection:Disconnect() movementConnection = nil end
if freezeConnection then freezeConnection:Disconnect() freezeConnection = nil end
if bodyGyro then bodyGyro:Destroy() bodyGyro = nil end
if animationTrack then animationTrack:Stop() animationTrack = nil end
end
local function setupMovement()
bodyGyro = Instance.new("BodyGyro")
bodyGyro.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
bodyGyro.P = 50000
bodyGyro.D = 1000
bodyGyro.CFrame = humanoidRootPart.CFrame
bodyGyro.Parent = humanoidRootPart
movementConnection = RunService.RenderStepped:Connect(function()
if not enhancedWalk then return end
local camera = workspace.CurrentCamera
local dir = Vector3.zero
local usingKeys = false
if UserInputService:IsKeyDown(Enum.KeyCode.W) then
dir += Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z)
usingKeys = true
end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then
dir -= Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z)
usingKeys = true
end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then
dir -= camera.CFrame.RightVector
usingKeys = true
end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then
dir += camera.CFrame.RightVector
usingKeys = true
end
if not usingKeys then
local md = humanoid.MoveDirection
dir = Vector3.new(md.X, 0, md.Z)
end
local moveSpeed = speed
if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then
moveSpeed = moveSpeed * boostMultiplier
end
if dir.Magnitude > 0 then
dir = dir.Unit * moveSpeed
end
local currentY = humanoidRootPart.AssemblyLinearVelocity.Y
local groundedY = math.clamp(currentY, -100, -2)
humanoidRootPart.AssemblyLinearVelocity = Vector3.new(dir.X, groundedY, dir.Z)
if dir.Magnitude > 0 then
local look = dir.Unit
bodyGyro.CFrame = CFrame.new(humanoidRootPart.Position, humanoidRootPart.Position + Vector3.new(look.X, 0, look.Z))
end
humanoidRootPart.RotVelocity = Vector3.zero
humanoidRootPart.AssemblyAngularVelocity = Vector3.zero
if dir.Magnitude > 0 then
if not animationTrack.IsPlaying then animationTrack:Play() end
else
if animationTrack.IsPlaying then animationTrack:Stop() end
end
end)
end
local function startEnhancedWalk()
enhancedWalk = true
updateCharacterRefs()
cleanup()
humanoidRootPart.AssemblyLinearVelocity = Vector3.zero
getgenv().SwimMethod = true
GUI:CreateNotify({
title = "1 Second",
description = "Anti cheat Being bypassed",
})
freezeConnection = RunService.RenderStepped:Connect(function()
if enhancedWalk then
if not getgenv().SwimMethod then
getgenv().SwimMethod = true
end
humanoidRootPart.AssemblyLinearVelocity = Vector3.zero
end
end)
local animator = humanoid:FindFirstChildWhichIsA("Animator") or Instance.new("Animator", humanoid)
animationTrack = animator:LoadAnimation(animation)
animationTrack.Looped = true
task.delay(3, function()
if freezeConnection then freezeConnection:Disconnect() freezeConnection = nil end
if enhancedWalk then
setupMovement()
GUI:CreateNotify({
title = "WalkSpeed",
description = "Walk speed enabled",
})
end
end)
end
local function stopEnhancedWalk()
enhancedWalk = false
cleanup()
getgenv().SwimMethod = false
end
player.CharacterAdded:Connect(function()
task.wait(1)
updateCharacterRefs()
if enhancedWalk then
startEnhancedWalk()
end
end)
GUI:CreateToggle({
parent = main,
text = "Enable WalkSpeed (WAIT 1.5 SEC TO RUN)",
CurrentValue = false,
Flag = "WalkSpeedToggle",
Callback = function(state)
if state then
startEnhancedWalk()
else
stopEnhancedWalk()
end
end
})
GUI:CreateSlider({
parent = main,
text = "Walk Speed",
Range = {16, 2000},
Increment = 1,
Suffix = "Speed",
CurrentValue = speed,
Flag = "WalkSpeedSlider",
Callback = function(value)
speed = value
end
})
GUI:CreateSection({
parent = main,
text = "Player Bypass"
})
local noClipEnabled = false
local function toggleNoClip(state)
noClipEnabled = state
end
RunService.Stepped:Connect(function()
if noClipEnabled and LocalPlayer.Character then
for _, part in ipairs(LocalPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
end)
GUI:CreateToggle({
parent = main,
text = "No-Clip",
CurrentValue = false,
Flag = "4",
Callback = function(Value)
toggleNoClip(Value)
end
})
GUI:CreateToggle({
parent = main,
text = "Anti Knockback",
CurrentValue = false,
Flag = "AntiKnockback",
Callback = function(Value)
getgenv().knc = Value
if Value then
task.spawn(function()
while getgenv().knc do
task.wait(0.1)
pcall(function()
for _, v in ipairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BodyVelocity") or v:IsA("LinearVelocity") or v:IsA("VectorForce") then
v:Destroy()
end
end
end)
end
end)
if game.ReplicatedStorage:FindFirstChild("AE") then
game.ReplicatedStorage.AE:Destroy()
end
game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").ChildAdded:Connect(function(des)
if getgenv().knc then
if des:IsA("BodyVelocity") or des:IsA("LinearVelocity") or des:IsA("VectorForce") then
des:Destroy()
end
end
end)
else
for _, v in ipairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BodyVelocity") or v:IsA("LinearVelocity") or v:IsA("VectorForce") then
v:Destroy()
end
end
end
end,
})
GUI:CreateToggle({
parent = main,
text = "Anti JumpCooldown",
CurrentValue = false,
Flag = "AntiJumpCooldown",
Callback = function(Value)
getgenv().noJumpCooldown = Value
if Value then
task.spawn(function()
while getgenv().noJumpCooldown do
task.wait(0.2)
pcall(function()
local playerGui = game:GetService("Players").LocalPlayer:FindFirstChild("PlayerGui")
if playerGui then
local debounce = playerGui:FindFirstChild("JumpDebounce")
if debounce then
debounce:Destroy()
end
end
end)
end
end)
end
end,
})
local AntiRentPayEnabled = false
GUI:CreateToggle({
parent = main,
text = "Anti Rent Pay",
CurrentValue = false,
Callback = function(Value)
AntiRentPayEnabled = Value
if Value then
task.spawn(function()
while AntiRentPayEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
local rentGui = player:FindFirstChild("PlayerGui") and player.PlayerGui:FindFirstChild("RentGui")
if rentGui then
local rentScript = rentGui:FindFirstChild("LocalScript")
if rentScript then
rentScript.Disabled = true
rentScript:Destroy()
end
end
end
end)
end
end
})
local running = false
local connection
GUI:CreateToggle({
parent = main,
text = "Anti Jail",
CurrentValue = false,
Callback = function(state)
running = state
if running then
local player = game:GetService("Players").LocalPlayer
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local function destroyJailRemote()
local jailRemote = ReplicatedStorage:FindFirstChild("JailRemote")
if jailRemote then
jailRemote:Destroy()
end
end
destroyJailRemote()
connection = player.CharacterAdded:Connect(function()
if not running then return end
task.wait(1)
destroyJailRemote()
local jail = ReplicatedStorage:FindFirstChild("JailRemote")
if jail and jail:FindFirstChild("Damage") then
jail.Damage:Destroy()
end
end)
task.spawn(function()
while running do
destroyJailRemote()
task.wait(1)
end
end)
else
if connection then
connection:Disconnect()
connection = nil
end
end
end,
})
local AntiSleepEnabled = false
GUI:CreateToggle({
parent = main,
text = "Infinite Sleep",
CurrentValue = false,
Callback = function(Value)
AntiSleepEnabled = Value
if Value then
task.spawn(function()
while AntiSleepEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player:FindFirstChild("PlayerGui") then
local sleepGui = player.PlayerGui:FindFirstChild("SleepGui")
if sleepGui then
local sleepScript = sleepGui:FindFirstChild("Frame")
and sleepGui.Frame:FindFirstChild("sleep")
and sleepGui.Frame.sleep:FindFirstChild("SleepBar")
and sleepGui.Frame.sleep.SleepBar:FindFirstChild("sleepScript")
if sleepScript then
sleepScript.Disabled = true
end
end
end
end
end)
end
end
})
local AntiHungerEnabled = false
GUI:CreateToggle({
parent = main,
text = "Infinite Hunger",
CurrentValue = false,
Callback = function(Value)
AntiHungerEnabled = Value
if Value then
task.spawn(function()
while AntiHungerEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player:FindFirstChild("PlayerGui") then
local hungerGui = player.PlayerGui:FindFirstChild("Hunger")
if hungerGui then
local hungerScript = hungerGui:FindFirstChild("Frame")
and hungerGui.Frame:FindFirstChild("Frame")
and hungerGui.Frame.Frame:FindFirstChild("Frame")
and hungerGui.Frame.Frame.Frame:FindFirstChild("HungerBarScript")
if hungerScript then
hungerScript.Disabled = true
end
end
end
end
end)
end
end
})
local AntiStaminaEnabled = false
GUI:CreateToggle({
parent = main,
text = "Infinite Stamina",
CurrentValue = false,
Callback = function(Value)
AntiStaminaEnabled = Value
if Value then
task.spawn(function()
while AntiStaminaEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player:FindFirstChild("PlayerGui") then
local staminaScript = player.PlayerGui:FindFirstChild("Run")
and player.PlayerGui.Run:FindFirstChild("Frame")
and player.PlayerGui.Run.Frame:FindFirstChild("Frame")
and player.PlayerGui.Run.Frame.Frame:FindFirstChild("Frame")
and player.PlayerGui.Run.Frame.Frame.Frame:FindFirstChild("StaminaBarScript")
if staminaScript then
staminaScript.Disabled = true
end
end
end
end)
end
end
})
GUI:CreateToggle({
parent = main,
text = "Instant Interact",
Default = false,
Callback = function(Value)
local Workspace = game:GetService("Workspace")
local function updateProximityPrompts()
for i, v in ipairs(Workspace:GetDescendants()) do
if v.ClassName == "ProximityPrompt" then
v.HoldDuration = Value and 0 or 1
end
end
end
updateProximityPrompts()
Workspace.DescendantAdded:Connect(function(descendant)
if descendant.ClassName == "ProximityPrompt" then
descendant.HoldDuration = Value and 0 or 1
end
end)
end,
})
local AntiCameraShakeEnabled = false
local AntiCameraShakeToggle = GUI:CreateToggle({
parent = main,
text = "No Camera Bobbing",
CurrentValue = false,
Callback = function(Value)
AntiCameraShakeEnabled = Value
if Value then
task.spawn(function()
while AntiCameraShakeEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player.Character then
local cameraBobbing = player.Character:FindFirstChild("CameraBobbing")
if cameraBobbing then
cameraBobbing:Destroy()
end
end
end
end)
end
end
})
local bloodRemoved = false
local MyToggle = GUI:CreateToggle({
parent = main,
text = "Disable Blood",
CurrentValue = false,
Flag = "RemoveBloodToggle",
Callback = function(Value)
bloodRemoved = Value
local playerGui = game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")
if bloodRemoved then
local bloodGui = playerGui:FindFirstChild("BloodGui")
if bloodGui then
bloodGui.ResetOnSpawn = false
bloodGui:Destroy()
end
else
-- Optional: Add logic to re-enable the BloodGui if needed
warn("Re-enabling blood is not supported in this toggle unless you add spawn logic.")
end
end,
})
local Toggle = GUI:CreateToggle({
parent = main,
text = "Instant Respawn",
CurrentValue = false,
Flag = "FasterRespawn",
Callback = function(Value)
_G.respawn = Value
if Value then
task.spawn(function()
while _G.respawn and task.wait(1) do
local player = game:GetService("Players").LocalPlayer
local character = player.Character
local humanoid = character and character:FindFirstChildWhichIsA("Humanoid")
if humanoid and humanoid.Health <= 0 then
game:GetService("ReplicatedStorage"):WaitForChild("RespawnRE"):FireServer()
end
end
end)
end
end,
})
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local lastPosition
local respawnConnection
local deathConnection
GUI:CreateToggle({
parent = main,
text = "Respawn Where You Died",
CurrentValue = false,
Flag = "RespawnWhereDied",
Callback = function(state)
if state then
local function setup()
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local root = character:WaitForChild("HumanoidRootPart")
deathConnection = humanoid.Died:Connect(function()
if root then
lastPosition = root.CFrame
end
end)
respawnConnection = LocalPlayer.CharacterAdded:Connect(function(char)
local newRoot = char:WaitForChild("HumanoidRootPart")
if lastPosition then
newRoot.CFrame = lastPosition
end
setup()
end)
end
setup()
else
if respawnConnection then
respawnConnection:Disconnect()
respawnConnection = nil
end
if deathConnection then
deathConnection:Disconnect()
deathConnection = nil
end
end
end,
})
GUI:CreateSection({
parent = combat,
text = "Target Player"
})
local SelectedPlayer
-- Variables
local playerList = {}
local SelectedPlayer = nil
local BringLoopRunning = false
-- Create initial player list
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
table.insert(playerList, player.Name)
end
end
-- Dropdown UI
GUI:CreateDropdown({
parent = combat,
text = "Select Player",
Options = playerList,
CurrentOption = {},
MultipleOptions = false,
Flag = "PlayerDropdown",
Callback = function(Options)
SelectedPlayer = Options[1]
end,
})
-- Refresh player list function
local function RefreshPlayerList()
playerList = {}
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
table.insert(playerList, player.Name)
end
end
TeleportDropdown:Set(playerList)
end
-- Refresh Button
GUI:CreateButton({
text = "Refresh Players",
Callback = RefreshPlayerList,
})
-- Loop Bring
GUI:CreateToggle({
parent = combat,
text = "Loop Bring Selected Player",
CurrentValue = false,
Flag = "BringToggle",
Callback = function(Value)
BringLoopRunning = Value
if Value then
task.spawn(function()
while BringLoopRunning do
local TargetPlayer = Players:FindFirstChild(SelectedPlayer)
if TargetPlayer and TargetPlayer.Character and LocalPlayer.Character then
local targetRoot = TargetPlayer.Character:FindFirstChild("HumanoidRootPart")
local myRoot = LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if targetRoot and myRoot then
local frontPos = myRoot.CFrame.Position + myRoot.CFrame.LookVector * 3
targetRoot.CFrame = CFrame.new(frontPos, myRoot.Position)
end
end
task.wait(0.3)
end
end)
else
local TargetPlayer = Players:FindFirstChild(SelectedPlayer)
if TargetPlayer and TargetPlayer.Character then
local targetRoot = TargetPlayer.Character:FindFirstChild("HumanoidRootPart")
if targetRoot then
targetRoot.CFrame = CFrame.new(0, -500, 0)
end
end
end
end,
})
GUI:CreateSection({
parent = combat,
text = "Kill Aura Beams"
})
function getcp()
local mouse = game.Players.LocalPlayer:GetMouse()
local hit = mouse.Hit.Position
local maxdis = math.huge
local target = nil
for i, v in next, game.Players:GetChildren() do
if v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v ~= game.Players.LocalPlayer then
local mag = (hit - v.Character.HumanoidRootPart.Position).Magnitude
if mag < maxdis then
maxdis = mag
target = v
end
end
end
return target
end
getgenv().highlight = false
getgenv().wallbang = false
getgenv().randomredire = false
getgenv().killaurahigh = false
getgenv().cooldown = 0
getgenv().damage = 100
getgenv().hitpart = "Head"
getgenv().auraenabled = false
getgenv().beam = true
getgenv().rainbowbeam = false
getgenv().beamcolor = Color3.fromRGB(0, 0, 255)
local target1 = getcp()
spawn(function()
game:GetService("RunService").RenderStepped:Connect(function()
local currentTarget = getcp()
if currentTarget and currentTarget.Character and currentTarget.Character:FindFirstChild("HumanoidRootPart") then
target1 = currentTarget
if getgenv().highlight or getgenv().killaurahigh then
task.wait()
local hi = Instance.new("Highlight", target1.Character)
hi.FillColor = Color3.fromRGB(255, 0, 0) -- red only
hi.OutlineColor = Color3.new(1, 1, 1)
hi.FillTransparency = 0.25
game.Debris:AddItem(hi, 0.1)
end
end
end)
end)
local lad = {
"Head", "UpperTorso", "HumanoidRootPart", "RightUpperLeg", "RightUpperArm", "RightLowerLeg", "RightLowerArm",
"RightHand", "RightFoot", "LowerTorso", "LeftUpperLeg", "LeftUpperArm", "LeftLowerLeg", "LeftLowerArm", "LeftHand"
}
spawn(function()
if hookmetamethod then
local saimh
saimh = hookmetamethod(game, "__namecall", function(Self, ...)
local method = getnamecallmethod():lower()
local args = { ... }
if tostring(method) == "findpartonray" and getgenv().saim and target1.Character and target1 and
tostring(getfenv(0).script) == "GunScript_Local" then
local targetPosition = target1.Character["Head"].Position
if getgenv().randomredire then
targetPosition = target1.Character[lad[math.random(1, #lad)]].Position
end
local origin = args[1].Origin
local direction = (targetPosition - origin).Unit
args[1] = Ray.new(origin, direction * 1000)
return saimh(Self, table.unpack(args))
end
return saimh(Self, ...)
end)
end
end)
local function randomRGB()
return Color3.fromRGB(
Random.new():NextInteger(0, 255),
Random.new():NextInteger(0, 255),
Random.new():NextInteger(0, 255)
)
end
local function visualizeMuzzle()
local plr = game.Players.LocalPlayer
local tool = plr.Character and plr.Character:FindFirstChildWhichIsA("Tool")
if tool then
local handle = tool:FindFirstChild("Handle")
local muzzleEffect = tool:FindFirstChild("GunScript_Local") and tool.GunScript_Local:FindFirstChild("MuzzleEffect")
if handle and muzzleEffect and game.ReplicatedStorage:FindFirstChild("VisualizeMuzzle") then
local color = getgenv().rainbowbeam and Color3.fromHSV(tick() % 5 / 5, 1, 1) or getgenv().beamcolor
game.ReplicatedStorage.VisualizeMuzzle:FireServer(
handle,
true,
{false, 7, color, 15, true, 0.02},
muzzleEffect
)
end
end
end
GUI:CreateToggle({
parent = combat,
text = "Killaura",
Value = false,
Callback = function(state)
getgenv().auraenabled = state
if state then
spawn(function()
while getgenv().auraenabled and task.wait(getgenv().cooldown) do
task.wait()
pcall(function()
local plr = game.Players.LocalPlayer
if plr.Character:FindFirstChildWhichIsA("Tool") and
plr.Character:FindFirstChildOfClass("Tool"):FindFirstChild("GunScript_Local") then
-- Beam
local part = Instance.new("Part", workspace)
part.Size = Vector3.new(0.2, 0.2,
(plr.Character.HumanoidRootPart.Position - target1.Character.Head.Position).Magnitude)
part.Anchored = true
part.CanCollide = false
local color = getgenv().rainbowbeam and Color3.fromHSV(tick() % 5 / 5, 1, 1) or getgenv().beamcolor
part.Color = color
part.Material = Enum.Material.Neon
local toolHandle = plr.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("Handle")
if toolHandle then
local midpoint = (toolHandle.Position + target1.Character[getgenv().hitpart].Position) / 2
part.Position = midpoint
part.CFrame = CFrame.new(midpoint, target1.Character[getgenv().hitpart].Position)
end
task.wait(0.1)
part:Destroy()
end
visualizeMuzzle()
dmg(target1, getgenv().hitpart, getgenv().damage)
end)
end
end)
end
end
})
GUI:CreateColorPicker({
parent = combat,
text = "Beam Color",
default = Color3.fromRGB(255, 0, 0),
callback = function(color)
getgenv().beamcolor = color
end
})
GUI:CreateToggle({
parent = combat,
text = "Highlight Target",
default = false,
callback = function(state)
getgenv().killaurahigh = state
end
})
GUI:CreateToggle({
parent = combat,
text = "Simulate Rainbow (Beam)",
default = false,
callback = function(state)
getgenv().rainbowbeam = state
end
})
GUI:CreateSection({
parent = combat,
text = "Kill All"
})
function dmg(target, hpart, damage)
game:GetService("ReplicatedStorage").InflictTarget:FireServer(
game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool"),
game.Players.LocalPlayer,
target.Character.Humanoid,
target.Character[hpart],
damage,
{0, 0, false, false,
game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool").GunScript_Server.IgniteScript,
game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool").GunScript_Server.IcifyScript,
100, 100},
{false, 5, 3},
target.Character[hpart],
{false, {1930359546}, 1, 1.5, 1},
nil,
nil,
true
)
end
function checkgun()
local player = game.Players.LocalPlayer
local gunTool = nil
for _, v in pairs(player.Backpack:GetDescendants()) do
if v:IsA("LocalScript") and v.Name == "GunScript_Local" then
gunTool = v.Parent
break
end
end
if not gunTool and player.Character then
for _, v in pairs(player.Character:GetDescendants()) do
if v:IsA("LocalScript") and v.Name == "GunScript_Local" then
gunTool = v.Parent
break
end
end
end
if gunTool and gunTool:IsA("Tool") then
player.Character:WaitForChild("Humanoid"):EquipTool(gunTool)
end
return gunTool
end
local Button = GUI:CreateButton({
parent = combat,
text = "Kill Aura (HOLD OUT GUN TO USE)",
Locked = false,
Callback = function()
local gun = checkgun()
if not gun then
GUI:CreateNotify({
title = "Killing All",
description = "Gun not found.",
})
return
end
local duration = 5
local startTime = tick()
while tick() - startTime < duration do
local fireRemote = gun:FindFirstChild("Fire") or gun:FindFirstChild("Shoot") or gun:FindFirstChild("Remote")
if fireRemote and fireRemote:IsA("RemoteEvent") then
fireRemote:FireServer()
elseif fireRemote and fireRemote:IsA("RemoteFunction") then
fireRemote:InvokeServer()
elseif gun.Activate then
gun:Activate()
end
local handle = gun:FindFirstChild("Handle")
local muzzleEffect = gun:FindFirstChild("GunScript_Local") and gun.GunScript_Local:FindFirstChild("MuzzleEffect")
if handle and muzzleEffect and game.ReplicatedStorage:FindFirstChild("VisualizeMuzzle") then
game.ReplicatedStorage.VisualizeMuzzle:FireServer(
handle,
true,
{false, 7, Color3.new(1, 1.1098, 0), 15, true, 0.02},
muzzleEffect
)
end
for _, v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer then
local char = v.Character
if char and char:FindFirstChild("Head") and char:FindFirstChild("Humanoid") then
dmg(v, "Head", 1000)
end
end
end
wait(0.1)
end
GUI:CreateNotify({
title = "Killing All",
description = "Kill command sent to all loaded players (except you) for 5 seconds.",
})
end
})
GUI:CreateSection({
parent = combat,
text = "Gun Mods"
})
GUI:CreateToggle({
parent = combat,
text = "Thick Bullets",
CurrentValue = false,
Callback = function(Value)
end
})
GUI:CreateToggle({
parent = combat,
Name = "Instant Equip",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
if Value then
setting.EquipTime = 0
else
setting.EquipTime = 0
end
end
end
})
GUI:CreateToggle({
parent = combat,
text = "Instant Reload",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
if Value then
setting.ReloadTime = 0
else
setting.ReloadTime = 1.5
end
end
end
})
GUI:CreateToggle({
parent = combat,
text = "Unjam",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
if Value then
setting.JamChance = 0
else
setting.JamChance = 0.1
end
end
end
})
GUI:CreateToggle({
parent = combat,
text = "No Recoil",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Settings") then
local settings = require(tool.Settings)
settings.Recoil = Value and 0 or 1
end
end
})
GUI:CreateToggle({
parent = combat,
text = "Automatic Gun",
Callback = function()
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
require(tool.Setting).Auto = true
print("Gun set to Automatic")
end
end
})
GUI:CreateToggle({
parent = combat,
text = "No Fire Rate",
Callback = function()
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
require(tool.Setting).FireRate = 0
print("No Fire Rate applied")
end
end
})
GUI:CreateToggle({
parent = combat,
text = "Infinite Damage",
Callback = function()
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
require(tool.Setting).BaseDamage = 9e9
print("Infinite Damage applied")
end
end
})
GUI:CreateToggle({
parent = combat,
text = "Infinite Ammo",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
setting.LimitedAmmoEnabled = not Value
if Value then
setting.MaxAmmo = 99999
setting.AmmoPerMag = 99999
setting.Ammo = 99999
end
end
end
})
GUI:CreateToggle({
parent = combat,
text = "LifeSteal",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
if Value then
setting.LifeSteal = true
else
setting.LifeSteal = false
end
end
end
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local GunChams = false
local RainbowChams = false
local ChamsColor = Color3.fromRGB(255, 0, 0)
-- STORE ORIGINAL COLORS
local OriginalColors = {}
GUI:CreateSection({
parent = combat,
text = "Gun Chams"
})
GUI:CreateToggle({
parent = combat,
text = "Enable Gun Chams",
default = false,
callback = function(v)
GunChams = v
-- RESET COLORS WHEN DISABLED
if not v then
for part, color in pairs(OriginalColors) do
if part and part.Parent then
part.Color = color
part.Material = Enum.Material.Plastic
end
end
OriginalColors = {}
end
end
})
GUI:CreateToggle({
parent = combat,
text = "Rainbow Chams",
default = false,
callback = function(v)
RainbowChams = v
end
})
GUI:CreateColorPicker({
parent = combat,
text = "Gun Color",
default = ChamsColor,
callback = function(color)
ChamsColor = color
end
})
RunService.RenderStepped:Connect(function()
if not GunChams then
return
end
local char = LocalPlayer.Character
if not char then
return
end
local tool = char:FindFirstChildOfClass("Tool")
if not tool then
return
end
for _, v in pairs(tool:GetDescendants()) do
if v:IsA("BasePart") then
-- SAVE ORIGINAL COLOR
if not OriginalColors[v] then
OriginalColors[v] = v.Color
end
-- APPLY CHAMS
if RainbowChams then
local hue = (tick() % 5) / 5
v.Color = Color3.fromHSV(hue, 1, 1)
else
v.Color = ChamsColor
end
v.Material = Enum.Material.Neon
end
end
end)
GUI:CreateSection({
parent = money,
text = "Infinite Money"
})
GUI:CreateButton({
parent = money,
text = "💰 Generate Max Money",
callback = function()
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local StarterGui = game:GetService("StarterGui")
local humanoidRootPart
LocalPlayer.CharacterAdded:Connect(function(char)
humanoidRootPart = char:WaitForChild("HumanoidRootPart", 10)
end)
if LocalPlayer.Character then
humanoidRootPart = LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
end
local function updateCharacterReferences()
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
humanoidRootPart = character:WaitForChild("HumanoidRootPart", 5)
end
updateCharacterReferences()
local Teleport = function(cframe, bool)
updateCharacterReferences()
local humanoid = humanoidRootPart and humanoidRootPart.Parent:FindFirstChild("Humanoid")
if not humanoid then return end
getgenv().SwimMethod = true
humanoid:ChangeState(0)
repeat task.wait(0.0001) until not LocalPlayer:GetAttribute("LastACPos")
humanoidRootPart.CFrame = cframe
task.wait()
humanoid:ChangeState(2)
getgenv().SwimMethod = false
end
local GetFruitCup = function()
local Found, Cup = false, nil
for Index, Value in ipairs(LocalPlayer.Backpack:GetChildren()) do
if Value:IsA("Tool") and Value.Name == "Ice-Fruit Cupz" then
if Value["IceFruit Cup"]["IceFruit PunchMedium"].Transparency ~= 1 then
Found = true
Cup = Value
break
end
end
end
for Index, Value in ipairs(LocalPlayer.Character:GetChildren()) do
if Value:IsA("Tool") and Value.Name == "Ice-Fruit Cupz" then
if Value["IceFruit Cup"]["IceFruit PunchMedium"].Transparency ~= 1 then
Found = true
Cup = Value
break
end
end
end
return Found, Cup
end
local Found, Cup = GetFruitCup()
if Cup and Found then
local OLDCFrame = LocalPlayer.Character.HumanoidRootPart.CFrame
if Cup.Parent == LocalPlayer.Backpack then
LocalPlayer.Character.Humanoid:EquipTool(Cup)
task.wait(1)
end
Teleport(Workspace["IceFruit Sell"].CFrame + Vector3.new(0, 0, 0), true)
local prompt = Workspace["IceFruit Sell"].ProximityPrompt
local originalHoldDuration = prompt.HoldDuration
local originalMaxDistance = prompt.MaxActivationDistance
prompt.HoldDuration = 0
prompt.MaxActivationDistance = 50
prompt.RequiresLineOfSight = false
LocalPlayer.Character.HumanoidRootPart.Anchored = true
for i = 1, 1000 do
fireproximityprompt(prompt, 0)
end
prompt.HoldDuration = originalHoldDuration
prompt.MaxActivationDistance = originalMaxDistance
LocalPlayer.Character.HumanoidRootPart.Anchored = false
Teleport(OLDCFrame, true)
return
end
local OLDCFrame = LocalPlayer.Character.HumanoidRootPart.CFrame
local Itemz = {"FijiWater", "FreshWater", "Ice-Fruit Bag", "Ice-Fruit Cupz"}
local Stove
for Index, Value in Workspace.CookingPots:GetChildren() do
if Value:IsA("Model") then
local prompt = Value:FindFirstChildWhichIsA("ProximityPrompt", true)
if prompt and prompt.ActionText == "Turn On" and prompt.Enabled then
Stove = Value
break
end
end
end
for Index, Value in Itemz do
if not LocalPlayer.Backpack:FindFirstChild(Value) then
ReplicatedStorage:WaitForChild("ExoticShopRemote"):InvokeServer(Value)
task.wait(1)
end
end
local Check = false
for Index, Value in Itemz do
if not LocalPlayer.Backpack:FindFirstChild(Value) then
Check = true
end
end
if Check then
return
end
Teleport(Stove.CookPart.CFrame, true)
task.wait(1)
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)
LocalPlayer.Character.HumanoidRootPart.Anchored = true
task.wait(1.5)
fireproximityprompt(Stove:FindFirstChildWhichIsA("ProximityPrompt", true))
task.wait(2)
for Index, Value in {"FijiWater", "FreshWater", "Ice-Fruit Bag"} do
LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack[Value])
task.wait(1)
fireproximityprompt(Stove:FindFirstChildWhichIsA("ProximityPrompt", true))
task.wait(3)
end
repeat task.wait() until Stove.CookPart.Steam.LoadUI.Enabled == false
if not LocalPlayer.Character:FindFirstChild("Ice-Fruit Cupz") then
LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack['Ice-Fruit Cupz'])
task.wait(1)
end
task.wait(1)
fireproximityprompt(Stove:FindFirstChildWhichIsA("ProximityPrompt", true))
task.wait(3)
LocalPlayer.Character.HumanoidRootPart.Anchored = false
Teleport(Workspace["IceFruit Sell"].CFrame + Vector3.new(0, 0, 0), true)
task.wait(1)
LocalPlayer.Character.HumanoidRootPart.Anchored = true
task.wait(1.5)
if not LocalPlayer.Character:FindFirstChild("Ice-Fruit Cupz") then
LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack["Ice-Fruit Cupz"])
task.wait(1)
end
local prompt = Workspace["IceFruit Sell"].ProximityPrompt
local originalHoldDuration = prompt.HoldDuration
local originalMaxDistance = prompt.MaxActivationDistance
prompt.HoldDuration = 0
prompt.MaxActivationDistance = 50
prompt.RequiresLineOfSight = false
for i = 1, 1000 do
fireproximityprompt(prompt, 0)
end
prompt.HoldDuration = originalHoldDuration
prompt.MaxActivationDistance = originalMaxDistance
LocalPlayer.Character.HumanoidRootPart.Anchored = false
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true)
task.wait(0.5)
Teleport(OLDCFrame, true)
task.wait(2)
end
})
GUI:CreateSection({
parent = money,
text = "Buy Items"
})
GUI:CreateButton({
parent = money,
text = "FijiWater",
callback = function()
game:GetService("ReplicatedStorage").ExoticShopRemote:InvokeServer("FijiWater")
end
})
GUI:CreateButton({
parent = money,
text = "FreshWater",
callback = function()
game:GetService("ReplicatedStorage").ExoticShopRemote:InvokeServer("FreshWater")
end
})
GUI:CreateButton({
parent = money,
text = "Ice-Fruit Cupz",
callback = function()
game:GetService("ReplicatedStorage").ExoticShopRemote:InvokeServer("Ice-Fruit Cupz")
end
})
GUI:CreateButton({
parent = money,
text = "Ice-Fruit Bag",
callback = function()
game:GetService("ReplicatedStorage").ExoticShopRemote:InvokeServer("Ice-Fruit Bag")
end
})
GUI:CreateSection({
parent = money,
text = "Teleport To Cook Pot"
})
local player = game.Players.LocalPlayer
local humanoidRootPart
player.CharacterAdded:Connect(function(char)
humanoidRootPart = char:WaitForChild("HumanoidRootPart", 10)
end)
if player.Character then
humanoidRootPart = player.Character:FindFirstChild("HumanoidRootPart")
end
local function updateCharacterReferences()
local character = player.Character or player.CharacterAdded:Wait()
humanoidRootPart = character:WaitForChild("HumanoidRootPart", 5)
end
updateCharacterReferences()
local function teleportToCookingSpot()
local cookingPos = Vector3.new(-1605.9183349609375, 254.04150390625, -488.43804931640625)
updateCharacterReferences()
local humanoid = humanoidRootPart and humanoidRootPart.Parent:FindFirstChild("Humanoid")
if not humanoid then return end
getgenv().SwimMethod = true
humanoid:ChangeState(0)
repeat task.wait(0.0001) until not player:GetAttribute("LastACPos")
humanoidRootPart.CFrame = CFrame.new(cookingPos)
task.wait()
humanoid:ChangeState(2)
getgenv().SwimMethod = false
GUI:Notify({
title = "Teleported",
Content = "Teleported to Cookin Spot",
Duration = 2,
})
end
GUI:CreateButton({
parent = money,
text = "Cookin Spot",
callback = function()
teleportToCookingSpot()
end
})
GUI:CreateSection({
parent = money,
text = "Get Max Money"
})
GUI:CreateButton({
parent = money,
text = "💸 Generate Money",
callback = function()
local player = game.Players.LocalPlayer
local StarterGui = game:GetService("StarterGui")
local camera = game.Workspace.CurrentCamera
local humanoidRootPart = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
local originalCameraType = camera.CameraType
local originalFieldOfView = camera.FieldOfView
local originalCameraShake = camera:FindFirstChild("CameraShake")
local cameraShakeBackup = originalCameraShake and originalCameraShake.Value or nil
local function GetCharacter()
return player and player.Character
end
getgenv().SwimMethod = false
local function enableSwimMethod()
getgenv().SwimMethod = true
task.wait(1)
end
local function disableSwimMethod()
getgenv().SwimMethod = false
end
local function SwimBypassTeleport(destinationCFrame)
local character = GetCharacter()
if not character or not character:FindFirstChild("HumanoidRootPart") then return end
local HRP = character.HumanoidRootPart
enableSwimMethod()
task.wait(0.25)
HRP.CFrame = destinationCFrame + Vector3.new(2, 0, 0)
task.delay(0.25, function()
disableSwimMethod()
end)
end
local tool = player.Backpack:FindFirstChild("Ice-Fruit Cupz")
if tool then
player.Character.Humanoid:EquipTool(tool)
else
GUI:Notify({
title = "No Ice-Fruit Cupz",
Content = "Ice-Fruit Cupz' not found in backpack",
Duration = 3,
})
return
end
local blackScreen = Instance.new("ScreenGui")
blackScreen.IgnoreGuiInset = true
blackScreen.Parent = game:GetService("CoreGui")
local frame = Instance.new("Frame", blackScreen)
frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
frame.Size = UDim2.new(1, 0, 1, 0)
frame.Position = UDim2.new(0, 0, 0, 0)
frame.BorderSizePixel = 0
frame.Visible = true
local imageLabel = Instance.new("ImageLabel", frame)
imageLabel.Size = UDim2.new(0.8, 0, 0.8, 0)
imageLabel.Position = UDim2.new(0.1, 0, 0.1, 0)
imageLabel.BackgroundTransparency = 1
imageLabel.Image = "109909049155929"
imageLabel.ScaleType = Enum.ScaleType.Fit
if not player or not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then return end
local originalCFrame = player.Character.HumanoidRootPart.CFrame
task.wait(0.5)
local targetCFrame = CFrame.new(-69.82200622558594, 287.0635986328125, -319.79437255859375)
SwimBypassTeleport(targetCFrame)
task.wait(0.5)
local cameraOffset = Vector3.new(0, 5, 5)
local angleOffset = Vector3.new(0, -1, 0)
camera.CameraType = Enum.CameraType.Scriptable
getgenv().cameraFollowConnection = game:GetService("RunService").Heartbeat:Connect(function()
if humanoidRootPart then
local characterPos = humanoidRootPart.Position
camera.CFrame = CFrame.new(characterPos + cameraOffset + angleOffset, characterPos + Vector3.new(0, 3, 0))
end
end)
getgenv().instantPrompts = true
local iceFruitSellPrompt = workspace:WaitForChild("IceFruit Sell"):WaitForChild("ProximityPrompt")
if iceFruitSellPrompt then
iceFruitSellPrompt.HoldDuration = 0
iceFruitSellPrompt.MaxActivationDistance = 6
getgenv().updateConnection = game:GetService("RunService").Heartbeat:Connect(function()
if getgenv().instantPrompts and iceFruitSellPrompt.Enabled then
for _ = 1, 300 do
iceFruitSellPrompt:InputHoldBegin()
iceFruitSellPrompt:InputHoldEnd()
end
end
end)
end
task.spawn(function()
task.wait(1)
getgenv().instantPrompts = false
if getgenv().updateConnection then
getgenv().updateConnection:Disconnect()
getgenv().updateConnection = nil
end
if iceFruitSellPrompt then
iceFruitSellPrompt.HoldDuration = 1
iceFruitSellPrompt.MaxActivationDistance = 4
end
enableSwimMethod()
task.wait(0.5)
SwimBypassTeleport(originalCFrame)
task.wait(0.5)
disableSwimMethod()
if getgenv().cameraFollowConnection then
getgenv().cameraFollowConnection:Disconnect()
getgenv().cameraFollowConnection = nil
end
camera.CameraType = originalCameraType
camera.FieldOfView = originalFieldOfView
if originalCameraShake then
originalCameraShake.Value = cameraShakeBackup
end
blackScreen:Destroy()
GUI:Notify({
title = "Money vulnerability",
Content = "Done Generating money",
Duration = 2,
})
end)
end
})
GUI:CreateSection({
parent = visuals,
text = "Teleports"
})
function teleport(x, y, z)
local seat
local targetPosition = Vector3.new(-1487.578369140625, 251.75901794433594, -408.8100891113281)
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") and (obj.Position - targetPosition).Magnitude < 1 then
seat = obj
break
end
end
if not seat then
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") then
seat = obj
break
end
end
end
if seat and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
local rootPart = game.Players.LocalPlayer.Character.HumanoidRootPart
local humanoid = game.Players.LocalPlayer.Character.Humanoid
local originalPosition = seat.CFrame
seat.CFrame = rootPart.CFrame
task.wait(2.6)
seat:Sit(humanoid)
task.wait(2.6)
seat.CFrame = CFrame.new(x, y - 1, z)
task.wait(0.6)
humanoid.Sit = false
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
task.wait(0.000000000000000000000000001)
seat.CFrame = CFrame.new(originalPosition.X, originalPosition.Y - 100, originalPosition.Z)
end
wait(0.5)
end
local teleportLocations = {
{Name = "Dripstore👕", Position = Vector3.new(67459, 10489, 551)},
{Name = "Bank🏦", Position = Vector3.new(-222.50, 283.81, -1201.06)},
{Name = "Ice Box💎", Position = Vector3.new(-193, 284, -1169)},
{Name = "Bank tools / Roof💰", Position = Vector3.new(-384, 340, -557)},
{Name = "New Clean Money", Position = Vector3.new(-987.11, 253.72, -685.13)},
{Name = "MarGreens", Position = Vector3.new(-336.8796691894531, 254.45382690429688, -394.1875)},
{Name = "Hospital", Position = Vector3.new(-1590.833251953125, 254.272216796875, 18.926502227783203)},
{Name = "Gunstore 1🔫", Position = Vector3.new(92984, 122099, 17236)},
{Name = "Gunstore 2🔫", Position = Vector3.new(66192.453, 123615.711, 5744.736)},
{Name = "Gunstore 3🔫", Position = Vector3.new(72425, 128856, -1082)},
{Name = "Gunstore 4🔫", Position = Vector3.new(60822, 87609, -352)},
{Name = "Pawnshop💈", Position = Vector3.new(-1051, 254, -815)},
{Name = "New McDonals🧺", Position = Vector3.new(-437.16, 253.91, -955.08)},
{Name = "Backpack🎒", Position = Vector3.new(-727.82, 253.92, -695.95)},
{Name = "Studios", Position = Vector3.new(93426.23 + 2, 14484.71, 561.80)},
{Name = "Penthouse Cook Pot🏠", Position = Vector3.new(-179.34, 397.14, -589.93)},
{Name = "Penthouse🏚️", Position = Vector3.new(-163, 397, -594)},
{Name = "Dollar Central💸", Position = Vector3.new(-389, 254, -1082)},
{Name = "Dealership🚗", Position = Vector3.new(-389, 253, -1232)},
{Name = "Safe Items", Position = Vector3.new(1061.67, 254.51, -1017.37)},
}
-- Teleport function with seat bypass
function teleport(x, y, z)
local seat
local targetPosition = Vector3.new(-1487.578369140625, 251.75901794433594, -408.8100891113281)
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") and (obj.Position - targetPosition).Magnitude < 1 then
seat = obj
break
end
end
if not seat then
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") then
seat = obj
break
end
end
end
local player = game.Players.LocalPlayer
if seat and player.Character and player.Character:FindFirstChild("HumanoidRootPart") and player.Character:FindFirstChild("Humanoid") then
local rootPart = player.Character.HumanoidRootPart
local humanoid = player.Character.Humanoid
local originalPosition = seat.CFrame
seat.CFrame = rootPart.CFrame
task.wait(0.6)
seat:Sit(humanoid)
task.wait(0.6)
seat.CFrame = CFrame.new(x, y - 1, z)
task.wait(0.6)
humanoid.Sit = false
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
task.wait(0.000000000000000000000000001)
seat.CFrame = CFrame.new(originalPosition.X, originalPosition.Y - 100, originalPosition.Z)
end
wait(0.5)
destroyScreenGui()
end
local selectedTeleport = teleportLocations[1]
local locationNames = {}
for _, location in ipairs(teleportLocations) do
table.insert(locationNames, location.Name)
end
GUI:CreateDropdown({
parent = visuals,
text = "Teleports",
Options = locationNames,
CurrentOption = {locationNames[1]},
MultipleOptions = false,
Flag = "TeleportDropdown",
Callback = function(Options)
for _, location in ipairs(teleportLocations) do
if location.Name == Options[1] then
selectedTeleport = location
break
end
end
end
})
GUI:CreateButton({
parent = visuals,
text = "Teleport To Location",
Callback = function()
if selectedTeleport then
teleport(selectedTeleport.Position.X, selectedTeleport.Position.Y, selectedTeleport.Position.Z)
end
end
})
GUI:CreateSection({
parent = visuals,
text = "Esp See People AnyWhere"
})
local hasPickedLocation = false
local selectedTeleportLocation = nil
local selectedTeleportName = nil
local teleportToggleEnabled = false
local CS_ESP_Settings = {
Enabled = false,
CornerBoxes = false,
Chams = false,
Distance = false,
Weapons = false,
HealthBars = false,
Names = false,
MaxDistance = 500,
Accent = Color3.fromRGB(170, 170, 170),
ChamFill = Color3.fromRGB(35, 35, 35),
}
local CS_ESP_Players = game:GetService("Players")
local CS_ESP_RunService = game:GetService("RunService")
local CS_ESP_CoreGui = game:GetService("CoreGui")
local CS_ESP_Camera = workspace.CurrentCamera
local CS_ESP_LocalPlayer = CS_ESP_Players.LocalPlayer
local CS_ESP_Gui = Instance.new("ScreenGui")
CS_ESP_Gui.Name = "Scorpio_VisualsESP"
CS_ESP_Gui.IgnoreGuiInset = true
CS_ESP_Gui.ResetOnSpawn = false
CS_ESP_Gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
CS_ESP_Gui.Parent = CS_ESP_CoreGui
local CS_ESP_Objects = {}
local function CS_ESP_NewLine(parent)
local f = Instance.new("Frame")
f.BackgroundColor3 = CS_ESP_Settings.Accent
f.BorderSizePixel = 0
f.Visible = false
f.Parent = parent
return f
end
local function CS_ESP_NewText(parent)
local t = Instance.new("TextLabel")
t.BackgroundTransparency = 1
t.TextColor3 = Color3.fromRGB(230, 230, 230)
t.TextStrokeTransparency = 0.35
t.Font = Enum.Font.GothamMedium
t.TextSize = 12
t.Visible = false
t.Parent = parent
return t
end
local function CS_ESP_Create(plr)
if plr == CS_ESP_LocalPlayer or CS_ESP_Objects[plr] then return end
local holder = Instance.new("Folder")
holder.Name = "ESP_" .. plr.Name
holder.Parent = CS_ESP_Gui
local box = {}
for i = 1, 8 do
box[i] = CS_ESP_NewLine(holder)
end
local distance = CS_ESP_NewText(holder)
local weapon = CS_ESP_NewText(holder)
local name = CS_ESP_NewText(holder)
local healthBack = Instance.new("Frame")
healthBack.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
healthBack.BorderSizePixel = 0
healthBack.Visible = false
healthBack.Parent = holder
local healthFill = Instance.new("Frame")
healthFill.BackgroundColor3 = Color3.fromRGB(170, 170, 170)
healthFill.BorderSizePixel = 0
healthFill.Parent = healthBack
local highlight = Instance.new("Highlight")
highlight.Name = "CompServices_Chams"
highlight.FillColor = CS_ESP_Settings.ChamFill
highlight.OutlineColor = CS_ESP_Settings.Accent
highlight.FillTransparency = 0.55
highlight.OutlineTransparency = 0
highlight.Enabled = false
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.Parent = CS_ESP_CoreGui
CS_ESP_Objects[plr] = {
Holder = holder,
Box = box,
Distance = distance,
Weapon = weapon,
Name = name,
HealthBack = healthBack,
HealthFill = healthFill,
Highlight = highlight,
}
end
local function CS_ESP_Remove(plr)
local obj = CS_ESP_Objects[plr]
if not obj then return end
pcall(function() obj.Holder:Destroy() end)
pcall(function() obj.Highlight:Destroy() end)
CS_ESP_Objects[plr] = nil
end
local function CS_ESP_SetBox(box, x, y, w, h)
local thick = 2
local len = math.clamp(math.floor(w * 0.25), 8, 28)
box[1].Position = UDim2.fromOffset(x, y)
box[1].Size = UDim2.fromOffset(len, thick)
box[2].Position = UDim2.fromOffset(x, y)
box[2].Size = UDim2.fromOffset(thick, len)
box[3].Position = UDim2.fromOffset(x + w - len, y)
box[3].Size = UDim2.fromOffset(len, thick)
box[4].Position = UDim2.fromOffset(x + w - thick, y)
box[4].Size = UDim2.fromOffset(thick, len)
box[5].Position = UDim2.fromOffset(x, y + h - thick)
box[5].Size = UDim2.fromOffset(len, thick)
box[6].Position = UDim2.fromOffset(x, y + h - len)
box[6].Size = UDim2.fromOffset(thick, len)
box[7].Position = UDim2.fromOffset(x + w - len, y + h - thick)
box[7].Size = UDim2.fromOffset(len, thick)
box[8].Position = UDim2.fromOffset(x + w - thick, y + h - len)
box[8].Size = UDim2.fromOffset(thick, len)
end
local function CS_ESP_GetWeapon(char, plr)
local tool = char and char:FindFirstChildOfClass("Tool")
if tool then return tool.Name end
local bp = plr:FindFirstChildOfClass("Backpack")
if bp then
local backpackTool = bp:FindFirstChildOfClass("Tool")
if backpackTool then
return backpackTool.Name
end
end
return "None"
end
local function CS_ESP_Hide(obj)
if not obj then return end
for _, v in ipairs(obj.Box) do v.Visible = false end
obj.Distance.Visible = false
obj.Weapon.Visible = false
obj.Name.Visible = false
obj.HealthBack.Visible = false
obj.Highlight.Enabled = false
end
for _, plr in ipairs(CS_ESP_Players:GetPlayers()) do
CS_ESP_Create(plr)
end
CS_ESP_Players.PlayerAdded:Connect(CS_ESP_Create)
CS_ESP_Players.PlayerRemoving:Connect(CS_ESP_Remove)
CS_ESP_RunService.RenderStepped:Connect(function()
CS_ESP_Camera = workspace.CurrentCamera
for _, plr in ipairs(CS_ESP_Players:GetPlayers()) do
if plr ~= CS_ESP_LocalPlayer then
CS_ESP_Create(plr)
local obj = CS_ESP_Objects[plr]
local char = plr.Character
local root = char and char:FindFirstChild("HumanoidRootPart")
local hum = char and char:FindFirstChildOfClass("Humanoid")
if not CS_ESP_Settings.Enabled or not char or not root or not hum or hum.Health <= 0 then
CS_ESP_Hide(obj)
continue
end
local dist = (CS_ESP_Camera.CFrame.Position - root.Position).Magnitude
if dist > CS_ESP_Settings.MaxDistance then
CS_ESP_Hide(obj)
continue
end
local rootPos, onScreen = CS_ESP_Camera:WorldToViewportPoint(root.Position)
if not onScreen then
CS_ESP_Hide(obj)
continue
end
local scale = math.clamp(1 / (rootPos.Z * math.tan(math.rad(CS_ESP_Camera.FieldOfView / 2)) * 2) * 1000, 0, 1000)
local width = math.floor(4 * scale)
local height = math.floor(6 * scale)
local x = math.floor(rootPos.X - width / 2)
local y = math.floor(rootPos.Y - height / 2)
for _, line in ipairs(obj.Box) do
line.BackgroundColor3 = CS_ESP_Settings.Accent
line.Visible = CS_ESP_Settings.CornerBoxes
end
if CS_ESP_Settings.CornerBoxes then
CS_ESP_SetBox(obj.Box, x, y, width, height)
end
obj.Highlight.Adornee = char
obj.Highlight.FillColor = CS_ESP_Settings.ChamFill
obj.Highlight.OutlineColor = CS_ESP_Settings.Accent
obj.Highlight.Enabled = CS_ESP_Settings.Chams
obj.Distance.Text = tostring(math.floor(dist)) .. " studs"
obj.Distance.Position = UDim2.fromOffset(x + width / 2 - 55, y + height + 2)
obj.Distance.Size = UDim2.fromOffset(110, 16)
obj.Distance.Visible = CS_ESP_Settings.Distance
obj.Weapon.Text = CS_ESP_GetWeapon(char, plr)
obj.Weapon.Position = UDim2.fromOffset(x + width / 2 - 75, y - 18)
obj.Weapon.Size = UDim2.fromOffset(150, 16)
obj.Weapon.Visible = CS_ESP_Settings.Weapons
obj.Name.Text = plr.Name
obj.Name.Position = UDim2.fromOffset(x + width / 2 - 75, y - 32)
obj.Name.Size = UDim2.fromOffset(150, 16)
obj.Name.Visible = CS_ESP_Settings.Names
obj.HealthBack.Position = UDim2.fromOffset(x - 7, y)
obj.HealthBack.Size = UDim2.fromOffset(4, height)
obj.HealthBack.Visible = CS_ESP_Settings.HealthBars
local hpPercent = math.clamp(hum.Health / math.max(hum.MaxHealth, 1), 0, 1)
obj.HealthFill.Position = UDim2.fromScale(0, 1 - hpPercent)
obj.HealthFill.Size = UDim2.fromScale(1, hpPercent)
obj.HealthFill.BackgroundColor3 = CS_ESP_Settings.Accent
end
end
end)
GUI:CreateToggle({
parent = visuals,
text = "Enable ESP",
default = false,
callback = function(v)
CS_ESP_Settings.Enabled = v
end
})
GUI:CreateToggle({
parent = visuals,
text = "Corner Boxes",
default = false,
callback = function(v)
CS_ESP_Settings.CornerBoxes = v
end
})
GUI:CreateToggle({
parent = visuals,
text = "Chams",
default = false,
callback = function(v)
CS_ESP_Settings.Chams = v
end
})
GUI:CreateToggle({
parent = visuals,
text = "Distance",
default = false,
callback = function(v)
CS_ESP_Settings.Distance = v
end
})
GUI:CreateToggle({
parent = visuals,
text = "Weapon Holdings",
default = false,
callback = function(v)
CS_ESP_Settings.Weapons = v
end
})
GUI:CreateToggle({
parent = visuals,
text = "Health Bars",
default = false,
callback = function(v)
CS_ESP_Settings.HealthBars = v
end
})
GUI:CreateToggle({
parent = visuals,
text = "Name ESP",
default = false,
callback = function(v)
CS_ESP_Settings.Names = v
end
})
GUI:CreateSlider({
parent = visuals,
text = "ESP Max Distance",
min = 50,
max = 3000,
default = CS_ESP_Settings.MaxDistance,
function(v)
CS_ESP_Settings.MaxDistance = v
end
})
local player = game.Players.LocalPlayer
local gunsFolder = workspace:WaitForChild("GUNS")
local Guns = {}
-- GET ALL GUNS
for _, gunModel in ipairs(gunsFolder:GetChildren()) do
local modelChild = gunModel:FindFirstChild("Model")
if modelChild and modelChild:IsA("Model") then
local buyPrompt = modelChild:FindFirstChildWhichIsA("ProximityPrompt", true)
if buyPrompt and buyPrompt.Name == "BuyPrompt" then
local parentPart = buyPrompt.Parent
if parentPart and parentPart:IsA("BasePart") then
Guns[gunModel.Name] = {
Part = parentPart,
BuyPrompt = buyPrompt
}
end
end
end
end
-- MAKE GUN LIST
local gunNames = {}
for name in pairs(Guns) do
table.insert(gunNames, name)
end
-- BUY FUNCTION
local function hhhrrg(gunData)
local teleportPart = gunData.Part
local buyPrompt = gunData.BuyPrompt
if not teleportPart or not buyPrompt then
return
end
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then
return
end
local originalPos = hrp.CFrame
getgenv().SwimMethod = true
task.wait(1)
hrp.CFrame = teleportPart.CFrame + Vector3.new(0, 2, 0)
task.wait(0.1)
fireproximityprompt(buyPrompt)
task.wait(1)
hrp.CFrame = originalPos
getgenv().SwimMethod = false
end
-- BUY TAB SECTION
GUI:CreateSection({
parent = buy,
text = "Select Gun"
})
GUI:CreateDropdown({
parent = buys,
text = "Select Gun",
options = gunNames,
callback = function(selectedGunName)
local gunData = Guns[selectedGunName]
if gunData then
hhhrrg(gunData)
GUI:CreateNotify({
title = "Gun Purchased",
description = selectedGunName
})
else
GUI:CreateNotify({
title = "Error",
description = "Gun data not found"
})
end
end
})
GUI:CreateSection({
parent = buy,
text = "Stores Guis"
})
GUI:CreateButton({
parent = buy,
text = "Bronx Clothing",
Callback = function()
pcall(function()
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end)
end
})
GUI:CreateButton({
text = "Pawn Shop",
Callback = function()
local gui = game.Players.LocalPlayer.PlayerGui:FindFirstChild("Bronx PAWNING", true)
if gui then gui.Enabled = true end
end
})
GUI:CreateButton({
text = "Bronx Market",
Callback = function()
local gui = game.Players.LocalPlayer:WaitForChild("PlayerGui"):FindFirstChild("Bronx Market 2")
if gui then gui.Enabled = true end
end
})
GUI:CreateButton({
parent = buy,
text = "Bronx shop",
Callback = function()
task.spawn(function()
repeat task.wait() until game:IsLoaded()
repeat task.wait() until game.Players.LocalPlayer
local playerGui = game.Players.LocalPlayer:FindFirstChild("PlayerGui")
if not playerGui then return end
local shopGui = playerGui:FindFirstChild("ShopGUI", true)
if shopGui then
shopGui.Enabled = true
end
end)
end
})
GUI:CreateButton({
parent = buy,
text = "Tha Shop",
Callback = function()
task.spawn(function()
repeat task.wait() until game:IsLoaded()
repeat task.wait() until game.Players.LocalPlayer
local playerGui = game.Players.LocalPlayer:FindFirstChild("PlayerGui")
if not playerGui then return end
local thaShopGui = playerGui:FindFirstChild("ThaShop", true)
if thaShopGui then
thaShopGui.Enabled = true
end
end)
end
})
GUI:CreateSection({
parent = buy,
text = "Clothes"
})
-- FUNCTIONS
local function BuyCloth(category, item)
if not category or not item then return end
game:GetService("ReplicatedStorage").ClothShopRemote:FireServer("Buy", category, item)
end
local function WearCloth(category, item)
if not category or not item then return end
game:GetService("ReplicatedStorage").ClothShopRemote:FireServer("Wear", category, item)
end
GUI:CreateButton({
parent = buy,
text = "Drip Fit",
Callback = function()
-- BUY
BuyCloth("Shirts", "Blu Moncler")
BuyCloth("Pants", "Amiri Blue Jeans")
BuyCloth("Shiestys", "Shiesty")
task.wait(0.3)
-- WEAR
WearCloth("Shirts", "Blu Moncler")
WearCloth("Pants", "Amiri Blue Jeans")
WearCloth("Shiestys", "Shiesty")
print("Drip Fit Applied")
end
})
GUI:CreateButton({
parent = buy,
text = "Drip Fit",
Callback = function()
-- BUY
BuyCloth("Shirts", "Amiri Star Hoodie")
BuyCloth("Pants", "Black Amiri Jeans B22")
BuyCloth("Shiestys", "Shiesty")
task.wait(0.3)
-- WEAR
WearCloth("Shirts", "Amiri Star Hoodie")
WearCloth("Pants", "Black Amiri Jeans B22")
WearCloth("Shiestys", "Shiesty")
print("Drip Fit Applied")
end
})
GUI:CreateButton({
parent = buy,
text = "Drip Fit",
Callback = function()
-- BUY
BuyCloth("Shirts", "Red Sp5der Sweats")
BuyCloth("Pants", "Red Sp5der Sweats")
BuyCloth("Shiestys", "RedShiesty")
task.wait(0.3)
-- WEAR
WearCloth("Shirts", "Red Sp5der Sweats")
WearCloth("Pants", "Red Sp5der Sweats")
WearCloth("Shiestys", "RedShiesty")
print("Drip Fit Applied")
end
})
GUI:CreateButton({
parent = buy,
text = "Drip Fit",
Callback = function()
-- BUY
BuyCloth("Shirts", "Green Sp5der Sweats")
BuyCloth("Pants", "Green Sp5der Sweats")
BuyCloth("Shiestys", "Shiesty")
task.wait(0.3)
-- WEAR
WearCloth("Shirts", "Green Sp5der Hoodie")
WearCloth("Pants", "Green Sp5der Sweats")
WearCloth("Shiestys", "Shiesty")
print("Drip Fit Applied")
end
})
GUI:CreateButton({
parent = buy,
text = "Drip Fit",
Callback = function()
-- BUY
BuyCloth("Shirts", "Blue Sp5der Hoodie")
BuyCloth("Pants", "Blue Sp5der Sweats")
BuyCloth("Shiestys", "Shiesty")
task.wait(0.3)
-- WEAR
WearCloth("Shirts", "Blue Sp5der Hoodie")
WearCloth("Pants", "Blue Sp5der Sweats")
WearCloth("Shiestys", "Shiesty")
print("Drip Fit Applied")
end
})
GUI:CreateButton({
parent = buy,
text = "Drip Fit",
Callback = function()
-- BUY
BuyCloth("Shirts", "Red Zipped Jacket")
BuyCloth("Pants", "White AF1 BJeans")
task.wait(0.3)
-- WEAR
WearCloth("Shirts", "Red Zipped Jacket")
WearCloth("Pants", "White AF1 BJeans")
print("Drip Fit Applied")
end
})
GUI:CreateSection({
parent = buy,
text = "Items"
})
GUI:CreateButton({
parent = buy,
text = "Buy Red Camo Gloves",
Callback = function()
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer("RedCamoGloves")
end
})
GUI:CreateButton({
parent = buy,
text = "Buy Yello Camo Gloves",
Callback = function()
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer("YelloCamoGloves")
end
})
GUI:CreateButton({
parent = buy,
text = "Buy Purple Camo Gloves",
Callback = function()
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer("PurpleCamoGloves")
end
})
GUI:CreateButton({
parent = buy,
text = "Buy Water",
Callback = function()
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer("Water")
end
})
GUI:CreateButton({
parent = buy,
text = "Buy Fake Card",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer("FakeCard")
end
})
GUI:CreateButton({
parent = buy,
text = "Buy Camo Shiesty",
Callback = function()
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer("CamoShiesty")
end
})
GUI:CreateButton({
parent = buy,
text = "Buy Extended",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer(".Extended")
end
})
GUI:CreateButton({
parent = buy,
text = "Buy Drum",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer(".Drum")
end
})
GUI:CreateButton({
parent = buy,
text = "Buy 5.56",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer("5.56")
end
})
GUI:CreateButton({
parent = buy,
text = "Buy 7.62",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer("7.62")
end
})
GUI:CreateButton({
parent = buy,
text = "Buy Bandage",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer("Bandage")
end
})
-- SETTINGS
GUI:CreateSection({
parent = settings,
text = "UI Settings"
})
GUI:CreateButton({
parent = settings,
text = "Destroy GUI",
callback = function()
game:GetService("CoreGui"):FindFirstChild("Ashlabs"):Destroy()
end
})
-- CREDITS
GUI:CreateParagraph({
parent = credits,
text = "Scorpio Hub\nMade By Scorpio"
})
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