-- // Anti Fall/Ragdoll
Humanoid:SetStateEnabled(Enum.HumnaoidStateType.FallingDown, false)
Humanoid:SetStateEnabled(Enum.HumnaoidStateType.Ragdoll, false)
Humanoid.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None -- Hide your name
for i,v in pairs(Character:GetDescendants()) do
if v:IsA("Accessory") or (v:IsA("Decal") and v.Name == 'face') then
v:Destroy()
elseif v:IsA("MeshPart") then
v.Color = Color3.fromRGB(255, 255, 255)
end
end
removeRagdolls()
Character:WaitForChild("BodyEffects").Movement.DescendantAdded:Connect(function(descendant)
wait()
descendant:Destroy()
end)
end
function toggleSeats(state)
for i,v in pairs(Workspace:GetDescendants()) do
if v:IsA("Seat") then
v.Disabled = state
end
end
end
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