-- // Anti Fall/Ragdoll
    Humanoid:SetStateEnabled(Enum.HumnaoidStateType.FallingDown, false)
    Humanoid:SetStateEnabled(Enum.HumnaoidStateType.Ragdoll, false)
    Humanoid.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None -- Hide your name

    for i,v in pairs(Character:GetDescendants()) do
        if v:IsA("Accessory") or (v:IsA("Decal") and v.Name == 'face') then
            v:Destroy()
        elseif v:IsA("MeshPart") then
            v.Color = Color3.fromRGB(255, 255, 255)
        end
    end

    removeRagdolls()
    Character:WaitForChild("BodyEffects").Movement.DescendantAdded:Connect(function(descendant)
        wait()
        descendant:Destroy()
    end)
end

function toggleSeats(state)
    for i,v in pairs(Workspace:GetDescendants()) do
        if v:IsA("Seat") then
            v.Disabled = state
        end
    end
end

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