--[[
    ================================================== Copyright Valor 2022-2023, All rights reserved ==================================================
    ====================================================================================================================================================
    ================================================================== 22 April, 2022 ==================================================================
    == PURPOSE: This is where the main game's database is, this is used for both versions of the game (compaign and multiplayer). In short; you can
                find (and I'm certain) the entire game's saving, setup (etc.) data.
--]]


-- DataStoreService
local DataStoreService = game:GetService("DataStoreService")

-- Data Stores
local GameData = DataStoreService:GetDataStore("GameData") -- Main; singleplayer, campaign
local MultiData = DataStoreService:GetDataStore("MultiplayerData") -- Multiplayer
local ItemData = DataStoreService:GetDataStore("ItemGameData") -- Items; inventory

-- DataTypes (Request)
local UpdateAsync = Enum.DataStoreRequestType.UpdateAsync

-- BoolVars
local Autosave = false
local default = {
    SessionLock = false,
    Cash = 0
}

local function WaitForBudgetRequest()
    local CurrentBudget = DataStoreService:GetRequestBudgetForRequestType(UpdateAsync)
    
    while CurrentBudget < 1 do
        CurrentBudget = DataStoreService:GetRequestBudgetForRequestType(UpdateAsync)
        wait(5)
    end
end

-- PURPOSE: This is the function automatically used whenever someone joins the game; Setup
local function Setup(player)
    local Name = player.Name
    local key = "user_" .. player.UserId
    
    -- Currency:
    local leaderstats = Instance.new("Folder")
    leaderstats.Name = "leaderstats"
    
    local cash = Instance.new("IntValue")
    cash.Name = "Cash"
    
    -- Main:
    repeat
        WaitForBudgetRequest()

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