if game.PlaceId ~= 80002788030135 then
return
end
--// SERVICES
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
--// FLAGS / SETTINGS
local ESPEnabled = false
local ESPColor = Color3.fromRGB(255, 255, 255)
local InstantPromptEnabled = false
local FOVEnabled = false
local FOVRadius = 150 -- visual size for circle
----------------------------------------------------
-- ESP: HIGHLIGHT + SIMPLE NAME / INVENTORY LABEL --
----------------------------------------------------
local function getInventoryText(player)
local items = {}
local backpack = player:FindFirstChild("Backpack")
if backpack then
for _, obj in ipairs(backpack:GetChildren()) do
if obj:IsA("Tool") then
table.insert(items, obj.Name)
end
end
end
local char = player.Character
if char then
for _, obj in ipairs(char:GetChildren()) do
if obj:IsA("Tool") then
table.insert(items, obj.Name .. " (equipped)")
end
end
end
if #items == 0 then
return "No tools"
else
return table.concat(items, ", ")
end
end
local function updateBillboard(player)
local char = player.Character
if not char then return end
local head = char:FindFirstChild("Head") or char:FindFirstChildWhichIsA("BasePart")
if not head then return end
local gui = head:FindFirstChild("ESP_Info")
if not gui then
gui = Instance.new("BillboardGui")
gui.Name = "ESP_Info"
gui.Size = UDim2.new(0, 200, 0, 60)
gui.StudsOffset = Vector3.new(0, 3, 0)
gui.AlwaysOnTop = true
gui.Parent = head
local label = Instance.new("TextLabel")
label.Name = "Text"
label.Size = UDim2.new(1, 0, 1, 0)
label.BackgroundTransparency = 1
label.TextColor3 = Color3.new(1, 1, 1)
label.TextStrokeTransparency = 0
label.Font = Enum.Font.SourceSansBold
label.TextScaled = true
label.TextWrapped = true
label.Parent = gui
end
local label = gui:FindFirstChild("Text")
if label then
label.Text = player.Name .. "\n" .. getInventoryText(player)
end
gui.Enabled = ESPEnabled
end
local function applyHighlight(character)
if not character then return end
if character:FindFirstChild("ESP_Highlight") then return end
local highlight = Instance.new("Highlight")
highlight.Name = "ESP_Highlight"
highlight.FillTransparency = 1
highlight.OutlineColor = ESPColor
highlight.Parent = character
end
local function setupPlayer(player)
if player == LocalPlayer then return end
if player.Character then
applyHighlight(player.Character)
updateBillboard(player)
end
player.CharacterAdded:Connect(function(char)
applyHighlight(char)
updateBillboard(player)
end)
end
for _, plr in ipairs(Players:GetPlayers()) do
setupPlayer(plr)
end
Players.PlayerAdded:Connect(setupPlayer)
--------------------------
-- TELEPORT HELPERS --
--------------------------
local function getRoot()
local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
return char:FindFirstChild("HumanoidRootPart")
end
local function teleportTo(vec3)
local root = getRoot()
if root then
root.CFrame = CFrame.new(vec3)
end
end
-- Saved positions (in order)
local POS_BUY = Vector3.new(733.32, 4.49, -49.90) -- buy card
local POS_INSERT = Vector3.new(38.22, 5.21, 72.62) -- insert/load card
local POS_SPAM = Vector3.new(242.19, 5.00, 71.78) -- spam insert card
--------------------------
-- FOV CIRCLE (VISUAL) --
--------------------------
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local FOVGui = Instance.new("ScreenGui")
FOVGui.Name = "FOV_Circle_GUI"
FOVGui.ResetOnSpawn = false
FOVGui.Parent = PlayerGui
local FOVFrame = Instance.new("Frame")
FOVFrame.Name = "FOVCircle"
FOVFrame.AnchorPoint = Vector2.new(0.5, 0.5)
FOVFrame.Position = UDim2.fromScale(0.5, 0.5)
FOVFrame.Size = UDim2.fromOffset(FOVRadius * 2, FOVRadius * 2)
FOVFrame.BackgroundTransparency = 1
FOVFrame.BorderSizePixel = 0
FOVFrame.Visible = false
FOVFrame.Parent = FOVGui
local UICorner = Instance.new("UICorner")
UICorner.CornerRadius = UDim.new(1, 0)
UICorner.Parent = FOVFrame
local UIStroke = Instance.new("UIStroke")
UIStroke.Thickness = 2
UIStroke.Color = Color3.fromRGB(255, 255, 255)
UIStroke.Transparency = 0
UIStroke.Parent = FOVFrame
local function updateFOVCircle()
FOVFrame.Visible = FOVEnabled
FOVFrame.Size = UDim2.fromOffset(FOVRadius * 2, FOVRadius * 2)
end
------------------------
-- MAIN RENDER LOOP --
------------------------
RunService.RenderStepped:Connect(function()
-- ESP visuals
for _, plr in ipairs(Players:GetPlayers()) do
if plr ~= LocalPlayer then
local char = plr.Character
if char then
local h = char:FindFirstChild("ESP_Highlight")
if not h then
applyHighlight(char)
h = char:FindFirstChild("ESP_Highlight")
end
if h then
h.Enabled = ESPEnabled
h.OutlineColor = ESPColor
end
updateBillboard(plr)
end
end
end
-- Instant Prompt
if InstantPromptEnabled then
for _, obj in ipairs(workspace:GetDescendants()) do
if obj:IsA("ProximityPrompt") then
obj.HoldDuration = 0
obj.RequiresLineOfSight = false
end
end
end
end)
-----------------
-- RAYFIELD UI --
-----------------
local Rayfield = loadstring(game:HttpGet("https://[Log in to view URL]"))()
local Window = Rayfield:CreateWindow({
Name = "chiraq hax",
Icon = 0,
LoadingTitle = "Rayfield Interface Suite",
LoadingSubtitle = "by Sirius",
ShowText = "Rayfield",
Theme = "Default",
ToggleUIKeybind = "K",
DisableRayfieldPrompts = false,
DisableBuildWarnings = false,
ConfigurationSaving = {
Enabled = true,
FolderName = nil,
FileName = "Big Hub"
},
Discord = {
Enabled = false,
Invite = "noinvitelink",
RememberJoins = true
},
KeySystem = true,
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided",
FileName = "Key",
SaveKey = true,
GrabKeyFromSite = false,
Key = {"67"}
}
})
-----------------
-- HOME (MAIN) --
-----------------
local MainTab = Window:CreateTab("Home", nil)
MainTab:CreateSection("main")
MainTab:CreateSlider({
Name = "Walkspeed",
Range = {16, 300},
Increment = 1,
Suffix = "Walkspeed",
CurrentValue = 16,
Flag = "Slider1",
Callback = function(Value)
local char = LocalPlayer.Character
if char then
local hum = char:FindFirstChildOfClass("Humanoid")
if hum then
hum.WalkSpeed = Value
end
end
end,
})
MainTab:CreateSlider({
Name = "JumpPower",
Range = {50, 300},
Increment = 1,
Suffix = "JumpPower",
CurrentValue = 50,
Flag = "Slider2",
Callback = function(Value)
local char = LocalPlayer.Character
if char then
local hum = char:FindFirstChildOfClass("Humanoid")
if hum then
hum.JumpPower = Value
end
end
end,
})
MainTab:CreateToggle({
Name = "Instant Prompt",
CurrentValue = false,
Flag = "InstantPromptToggle",
Callback = function(Value)
InstantPromptEnabled = Value
end,
})
-- 🎯 FOV CIRCLE TOGGLE
MainTab:CreateToggle({
Name = "FOV Circle",
CurrentValue = false,
Flag = "FOVToggle",
Callback = function(Value)
FOVEnabled = Value
updateFOVCircle()
end,
})
-- 🎯 FOV RADIUS SLIDER
MainTab:CreateSlider({
Name = "FOV Radius",
Range = {50, 400},
Increment = 5,
Suffix = "size",
CurrentValue = FOVRadius,
Flag = "FOVRadiusSlider",
Callback = function(Value)
FOVRadius = Value
updateFOVCircle()
end,
})
-----------------
-- TELEPORTS TAB --
-----------------
local TeleportTab = Window:CreateTab("Teleports", nil)
TeleportTab:CreateSection("Card Spots")
TeleportTab:CreateButton({
Name = "Buy Card",
Callback = function()
teleportTo(POS_BUY)
end,
})
TeleportTab:CreateButton({
Name = "Insert / Load Card",
Callback = function()
teleportTo(POS_INSERT)
end,
})
TeleportTab:CreateButton({
Name = "Spam Insert Card",
Callback = function()
teleportTo(POS_SPAM)
end,
})
--------------
-- COMBAT --
--------------
local CombatTab = Window:CreateTab("Combat", nil)
CombatTab:CreateSection("Combat")
CombatTab:CreateToggle({
Name = "ESP",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
ESPEnabled = Value
end,
})
CombatTab:CreateColorPicker({
Name = "ESP Color",
Color = ESPColor,
Flag = "ESP_Color",
Callback = function(Color)
ESPColor = Color
end,
})
local Toggle = CombatTab:CreateToggle({
Name = "Toggle Example",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
local dwCamera = workspace.CurrentCamera
local dwRunService = game:GetService("RunService")
local dwUIS = game:GetService("UserInputService")
local dwEntities = game:GetService("Players")
local dwLocalPlayer = dwEntities.LocalPlayer
local dwMouse = dwLocalPlayer:GetMouse()
local settings = {
Aimbot = true,
Aiming = false,
Aimbot_AimPart = "Head",
Aimbot_TeamCheck = true,
Aimbot_Draw_FOV = true,
Aimbot_FOV_Radius = 200,
Aimbot_FOV_Color = Color3.fromRGB(255,255,255)
}
local fovcircle = Drawing.new("Circle")
fovcircle.Visible = settings.Aimbot_Draw_FOV
fovcircle.Radius = settings.Aimbot_FOV_Radius
fovcircle.Color = settings.Aimbot_FOV_Color
fovcircle.Thickness = 1
fovcircle.Filled = false
fovcircle.Transparency = 1
fovcircle.Position = Vector2.new(dwCamera.ViewportSize.X / 2, dwCamera.ViewportSize.Y / 2)
dwUIS.InputBegan:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton2 then
settings.Aiming = true
end
end)
dwUIS.InputEnded:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton2 then
settings.Aiming = false
end
end)
dwRunService.RenderStepped:Connect(function()
local dist = math.huge
local closest_char = nil
if settings.Aiming then
for i,v in next, dwEntities:GetChildren() do
if v ~= dwLocalPlayer and
v.Character and
v.Character:FindFirstChild("HumanoidRootPart") and
v.Character:FindFirstChild("Humanoid") and
v.Character:FindFirstChild("Humanoid").Health > 0 then
if settings.Aimbot_TeamCheck == true and
v.Team ~= dwLocalPlayer.Team or
settings.Aimbot_TeamCheck == false then
local char = v.Character
local char_part_pos, is_onscreen = dwCamera:WorldToViewportPoint(char[settings.Aimbot_AimPart].Position)
if is_onscreen then
local mag = (Vector2.new(dwMouse.X, dwMouse.Y) - Vector2.new(char_part_pos.X, char_part_pos.Y)).Magnitude
if mag < dist and mag < settings.Aimbot_FOV_Radius then
dist = mag
closest_char = char
end
end
end
end
end
if closest_char ~= nil and
closest_char:FindFirstChild("HumanoidRootPart") and
closest_char:FindFirstChild("Humanoid") and
closest_char:FindFirstChild("Humanoid").Health > 0 then
dwCamera.CFrame = CFrame.new(dwCamera.CFrame.Position, closest_char[settings.Aimbot_AimPart].Position)
end
end
end)
end,
})
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