--made by disprrt
if _G.cons then
for _, v in pairs(_G.cons) do
v:Disconnect()
end
_G.cons = nil
end
local rsrv = game:GetService("RunService")
local heartbeat = rsrv.Heartbeat
local renderstepped = rsrv.RenderStepped
local lp = game.Players.LocalPlayer
local mouse = lp:GetMouse()
local chr = lp.Character
local hum = chr.Humanoid
local root = hum.RootPart
local isinvisible = false
local visible_parts = {}
for _, v in pairs(chr:GetDescendants()) do
if v:IsA("BasePart") and v.Transparency == 0 then
visible_parts[#visible_parts + 1] = v
end
end
local function ghost_parts()
for _, v in pairs(visible_parts) do
v.Transparency = v.Transparency == 0 and 0.5 or 0
end
end
local kdown = mouse.KeyDown:Connect(function(key)
if key == "q" then
isinvisible = not isinvisible
ghost_parts()
end
end)
local loop = heartbeat:Connect(function()
if isinvisible then
local oldcf = root.CFrame
local oldcamoffset = hum.CameraOffset
local newcf = oldcf * CFrame.new(0, -4000000, 0)
hum.CameraOffset = newcf:ToObjectSpace(CFrame.new(oldcf.Position)).Position
root.CFrame = newcf
renderstepped:Wait()
hum.CameraOffset = oldcamoffset
root.CFrame = oldcf
end
end)
_G.cons = {kdown, loop}
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