local Players = game:GetService("Players")
local Rayfield = loadstring(game:HttpGet("https://[Log in to view URL]"))()
local function removeCooldown()
local function setGunCooldownToZero(gun)
if gun and gun:FindFirstChild("Cooldown") then
gun.Cooldown = 0
end
end
for _, player in pairs(Players:GetPlayers()) do
if player.Character and player.Character:FindFirstChild("Gun") then
local gun = player.Character:FindFirstChild("Gun")
setGunCooldownToZero(gun)
end
end
end
Rayfield:CreateButton({
Name = "Remove Shooting Cooldown",
Callback = function()
removeCooldown()
print("Cooldown has been removed for all players.")
end
})
local UserInputService = game:GetService("UserInputService")
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.R then
removeCooldown()
print("Cooldown has been removed via key press.")
end
end)
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