local Players = game:GetService("Players")
local Rayfield = loadstring(game:HttpGet("https://[Log in to view URL]"))()

local function removeCooldown()
    local function setGunCooldownToZero(gun)
        if gun and gun:FindFirstChild("Cooldown") then
            gun.Cooldown = 0 
        end
    end

    for _, player in pairs(Players:GetPlayers()) do
        if player.Character and player.Character:FindFirstChild("Gun") then
            local gun = player.Character:FindFirstChild("Gun")
            setGunCooldownToZero(gun)
        end
    end
end

Rayfield:CreateButton({
    Name = "Remove Shooting Cooldown",
    Callback = function()
        removeCooldown()
        print("Cooldown has been removed for all players.")
    end
})

local UserInputService = game:GetService("UserInputService")

UserInputService.InputBegan:Connect(function(input, gameProcessed)
    if gameProcessed then return end
    if input.KeyCode == Enum.KeyCode.R then
        removeCooldown()
        print("Cooldown has been removed via key press.")
    end
end)

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