-- ==========================================
-- [ Delta 모바일 최적화 완벽 기능 통합 한국어 허브 - 레이지 백스탭 고도 동시 동기화본 ]
-- ==========================================
task.wait(0.5)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local CoreGui = game:GetService("CoreGui")
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local VirtualUser = game:GetService("VirtualUser")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
-- [ 상태 및 설정 변수 정의 ]
local FLYING = false
local FLY_SPEED = 50
local WALK_SPEED = 16
local NOCLIP = false
local INF_JUMP = false
local targetPlayerName = ""
local loopTeleportActive = false
local loopTeleportConn = nil
local TpInfiniteActive = false
-- 기능별 활성화 상태
local ESP_ENABLED = false
local AIMBOT_ENABLED = false
local TRIGGER_ENABLED = false
local SILENT_AIM_ENABLED = false
local FIRE_RATE_ENABLED = false
local RAGE_ENABLED = false
local FOV_RADIUS = 150
local GameMode = "1v1 (개인전)"
local originalStats = {}
-- [ 레이지봇 속도 조절 및 좌표 제한 설정 변수 ]
local lastRageTpTime = 0
local RAGE_TP_DELAY = 0.25 -- TP 간격 딜레이 (초 단위, 값이 클수록 느려짐)
local MAX_COORD = 10010 -- 최대 만십(10010) 좌표 한계선
-- [ FOV 원형 드로잉 설정 ]
local FovCircle = Drawing.new("Circle")
FovCircle.Color = Color3.fromRGB(255, 50, 50)
FovCircle.Thickness = 1.5
FovCircle.Filled = false
FovCircle.Visible = false
-- ==========================================
-- [ 안전 장치 및 유틸리티 함수 ]
-- ==========================================
local function safeClick()
VirtualUser:Button1Down(Vector2.new(0, 0))
task.wait()
VirtualUser:Button1Up(Vector2.new(0, 0))
end
local function getRoot(char)
return char and (char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso"))
end
local function getTeamID(player)
if not player then return nil end
local teamID = player:GetAttribute("TeamID")
if teamID then return teamID end
if player.Character then
local teamValue = player.Character:FindFirstChild("TeamID")
if teamValue and (teamValue:IsA("StringValue") or teamValue:IsA("IntValue")) then
return teamValue.Value
end
end
return player.Team and player.Team.Name or nil
end
local function isEnemy(player)
if not player or player == LocalPlayer then return false end
if GameMode == "1v1 (개인전)" then return true end
local myTeam = getTeamID(LocalPlayer)
local theirTeam = getTeamID(player)
if not myTeam or not theirTeam then return true end
return myTeam ~= theirTeam
end
-- 벽 뒤 감지 레이캐스트 함수 (벽 뒤에 있으면 false 반환)
local function isVisible(targetPart)
if not targetPart or not LocalPlayer.Character then return false end
local myRoot = getRoot(LocalPlayer.Character)
if not myRoot then return false end
local origin = Camera.CFrame.Position
local destination = targetPart.Position
local direction = destination - origin
local raycastParams = RaycastParams.new()
raycastParams.FilterType = Enum.RaycastFilterType.Exclude
raycastParams.FilterDescendantsInstances = {LocalPlayer.Character, targetPart.Parent}
raycastParams.IgnoreWater = true
local result = workspace:Raycast(origin, direction, raycastParams)
if result then
return false
end
return true
end
local function teleportToPlayer(targetName)
local targetPlayer = Players:FindFirstChild(targetName)
if targetPlayer and targetPlayer.Character and LocalPlayer.Character then
local myRoot = getRoot(LocalPlayer.Character)
local theirRoot = getRoot(targetPlayer.Character)
if myRoot and theirRoot then
myRoot.CFrame = theirRoot.CFrame * CFrame.new(0, 0, 3)
end
end
end
-- 무한 점프
UserInputService.JumpRequest:Connect(function()
if INF_JUMP and LocalPlayer.Character then
local humanoid = LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
if humanoid then humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end
end
end)
-- 비행 (Fly) 온오프 토글
local function toggleFly()
FLYING = not FLYING
local root = LocalPlayer.Character and getRoot(LocalPlayer.Character)
if root then
if FLYING then
local bv = Instance.new("BodyVelocity", root)
bv.Name = "FlyVelocity"
bv.Velocity = Vector3.new(0, 0, 0)
bv.MaxForce = Vector3.new(1/0, 1/0, 1/0)
else
if root:FindFirstChild("FlyVelocity") then root.FlyVelocity:Destroy() end
end
end
end
-- ==========================================
-- [ 서버 리셋 우회 및 프레임 루프 엔진 ]
-- ==========================================
RunService.Stepped:Connect(function()
if NOCLIP and LocalPlayer.Character then
for _, part in pairs(LocalPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") and part.CanCollide then part.CanCollide = false end
end
end
end)
-- WalkSpeed 및 수동 입력 감지 기반 Fly 제어
RunService.Heartbeat:Connect(function()
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
local humanoid = LocalPlayer.Character.Humanoid
if humanoid.WalkSpeed ~= WALK_SPEED and not FLYING then
humanoid.WalkSpeed = WALK_SPEED
end
-- 내가 움직일 때만(MoveDirection이 0이 아닐 때만) 카메라 방향 비행 작동
if FLYING then
local root = getRoot(LocalPlayer.Character)
if root then
local bv = root:FindFirstChild("FlyVelocity")
if bv then
if humanoid.MoveDirection.Magnitude > 0 then
bv.Velocity = Camera.CFrame.LookVector * FLY_SPEED
else
bv.Velocity = Vector3.new(0, 0, 0)
end
end
end
end
end
end)
-- 핵심 에임, 트리거, 레이지봇 연산 루프
RunService.RenderStepped:Connect(function()
-- ESP 연산
if ESP_ENABLED then
for _, p in pairs(Players:GetPlayers()) do
if p ~= LocalPlayer and p.Character then
local humanoid = p.Character:FindFirstChildWhichIsA("Humanoid")
if humanoid and humanoid.Health > 0 and isEnemy(p) then
if not p.Character:FindFirstChild("ESP_Highlight") then
local highlight = Instance.new("Highlight", p.Character)
highlight.Name = "ESP_Highlight"
highlight.FillColor = Color3.fromRGB(255, 50, 50)
highlight.FillTransparency = 0.5
end
else
if p.Character then
local h = p.Character:FindFirstChild("ESP_Highlight")
if h then h:Destroy() end
end
end
end
end
else
for _, p in pairs(Players:GetPlayers()) do
if p.Character then
local h = p.Character:FindFirstChild("ESP_Highlight")
if h then h:Destroy() end
end
end
end
-- FOV 타겟 수집
FovCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
FovCircle.Radius = FOV_RADIUS
FovCircle.Visible = AIMBOT_ENABLED
local closestTarget, minDistance = nil, FOV_RADIUS
local centerScreen = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
for _, p in pairs(Players:GetPlayers()) do
if p ~= LocalPlayer and isEnemy(p) and p.Character then
local head = p.Character:FindFirstChild("Head")
local hum = p.Character:FindFirstChild("Humanoid")
if head and hum and hum.Health > 0 then
local pos, onScreen = Camera:WorldToViewportPoint(head.Position)
local dist = (Vector2.new(pos.X, pos.Y) - centerScreen).Magnitude
if onScreen and dist < minDistance then
if isVisible(head) then
closestTarget = head
minDistance = dist
end
end
end
end
end
-- 1. 일반 에임봇 (벽 뒤 타겟 불가, 살아있는 적만)
if AIMBOT_ENABLED and closestTarget then
Camera.CFrame = CFrame.new(Camera.CFrame.Position, closestTarget.Position)
end
-- 2. 일반 트리거봇 (벽 뒤 타겟 불가, 살아있는 적만)
if TRIGGER_ENABLED and closestTarget and minDistance < 50 then
safeClick()
end
-- 3. 고도화 레이지봇 익스플로잇 (속도 제어 + 최대 만십 좌표 및 상대 팀 추적 조절)
if RAGE_ENABLED and LocalPlayer.Character then
local myRoot = getRoot(LocalPlayer.Character)
local rageTarget, closestDist = nil, math.huge
for _, p in pairs(Players:GetPlayers()) do
if p ~= LocalPlayer and isEnemy(p) and p.Character then
local head = p.Character:FindFirstChild("Head")
local hum = p.Character:FindFirstChild("Humanoid")
if head and hum and hum.Health > 0 then
local d = (myRoot.Position - head.Position).Magnitude
if d < closestDist then
closestDist = d
rageTarget = head
end
end
end
end
if rageTarget and myRoot then
local enemyChar = rageTarget.Parent
local enemyRoot = getRoot(enemyChar)
if enemyRoot then
-- 에임 유전 및 사격 처리는 부드럽게 유지하기 위해 실시간 연산
Camera.CFrame = CFrame.new(Camera.CFrame.Position, rageTarget.Position)
safeClick()
-- [수정]: 팅김이나 피해 방지를 위해 지정한 타임 딜레이마다 끊어서 텔레포트 수행
local currentTime = task.clock()
if currentTime - lastRageTpTime >= RAGE_TP_DELAY then
lastRageTpTime = currentTime
local backVector = -enemyRoot.CFrame.LookVector
-- 랜덤 반경 오프셋 연산
local randomAngle = math.rad(math.random(0, 360))
local randomRadius = math.random(5, 45)
local offsetX = math.cos(randomAngle) * randomRadius
local offsetZ = math.sin(randomAngle) * randomRadius
-- 적 등 뒤 기반의 베이스 공간 위치 계산
local backSpacePosition = enemyRoot.Position + (backVector * 15)
local rawX = backSpacePosition.X + offsetX
local rawZ = backSpacePosition.Z + offsetZ
-- [수정]: 상대 팀과의 거리를 만십(10010) 한도 내에서 유기적으로 조율하기 위해 Y축 높이를 연산
-- 절대좌표 최고치 만십(10010)을 타겟으로 잡고 락을 겁니다.
local randomHeight = math.clamp(enemyRoot.Position.Y + math.random(9000, 10000), -MAX_COORD, MAX_COORD)
-- [수정]: X, Z축 또한 math.clamp를 통해 절대좌표 최대 10,010을 절대 넘지 않게 봉인
local finalX = math.clamp(rawX, -MAX_COORD, MAX_COORD)
local finalY = randomHeight
local finalZ = math.clamp(rawZ, -MAX_COORD, MAX_COORD)
local finalPosition = Vector3.new(finalX, finalY, finalZ)
myRoot.CFrame = CFrame.new(finalPosition, rageTarget.Position)
end
end
end
end
end)
-- 무한 텔레포트 스레드
task.spawn(function()
while true do
task.wait()
if TpInfiniteActive and targetPlayerName ~= "" and targetPlayerName ~= "--- 대상 선택 ---" then
teleportToPlayer(targetPlayerName)
end
end
end)
-- 사일런트 에임 훅 구조
local oldIndex
oldIndex = hookmetamethod(game, "__index", function(self, key)
if not game:IsLoaded() then return oldIndex(self, key) end
if SILENT_AIM_ENABLED and (key == "Hit" or key == "Target") then
local closestEnemy, shortestDistance = nil, math.huge
for _, p in pairs(Players:GetPlayers()) do
if p ~= LocalPlayer and isEnemy(p) and p.Character and getRoot(p.Character) and p.Character:FindFirstChild("Humanoid") then
if p.Character.Humanoid.Health > 0 then
local distance = (LocalPlayer.Character.HumanoidRootPart.Position - getRoot(p.Character).Position).Magnitude
if distance < shortestDistance then
if isVisible(p.Character.Head) then
shortestDistance = distance
closestEnemy = p
end
end
end
end
end
if closestEnemy and closestEnemy.Character then
local head = closestEnemy.Character:FindFirstChild("Head")
if head then
if key == "Hit" then return head.CFrame elseif key == "Target" then return head end
end
end
end
return oldIndex(self, key)
end)
-- 연사력 모듈 변조 함수
local function applyFireRate()
local modulesFolder = ReplicatedStorage:FindFirstChild("Modules")
local weaponDataCache = nil
if modulesFolder then
for _, name in ipairs({"ItemLibrary", "WeaponStats", "Items", "WeaponData", "Weapons"}) do
local found = modulesFolder:FindFirstChild(name)
if found then weaponDataCache = require(found) break end
end
end
if weaponDataCache and weaponDataCache.Items then
for itemName, stats in pairs(weaponDataCache.Items) do
if not originalStats[itemName] then
originalStats[itemName] = {
ShootCooldown = stats.ShootCooldown,
ShootBurstCooldown = stats.ShootBurstCooldown,
AttackCooldown = stats.AttackCooldown,
Cooldown = stats.Cooldown,
ReloadTime = stats.ReloadTime
}
end
local orig = originalStats[itemName]
if FIRE_RATE_ENABLED then
if stats.ShootCooldown then stats.ShootCooldown = -5 end
if stats.ShootBurstCooldown then stats.ShootBurstCooldown = -5 end
if stats.AttackCooldown then stats.AttackCooldown = -5 end
if stats.Cooldown then stats.Cooldown = -5 end
if stats.ReloadTime then stats.ReloadTime = -5 end
else
if stats.ShootCooldown and orig.ShootCooldown then stats.ShootCooldown = orig.ShootCooldown end
if stats.ShootBurstCooldown and orig.ShootBurstCooldown then stats.ShootBurstCooldown = orig.ShootBurstCooldown end
if stats.AttackCooldown and orig.AttackCooldown then stats.AttackCooldown = orig.AttackCooldown end
if stats.Cooldown and orig.Cooldown then stats.Cooldown = orig.Cooldown end
if stats.ReloadTime and orig.ReloadTime then stats.ReloadTime = orig.ReloadTime end
end
end
end
end
-- ==========================================
-- [ 국문 오토레이아웃 가독성 UI 빌더 ]
-- ==========================================
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "Delta_Fixed_Korean_Hub"
ScreenGui.ResetOnSpawn = false
local success, parent = pcall(function() return CoreGui end)
ScreenGui.Parent = success and parent or LocalPlayer:WaitForChild("PlayerGui")
local Frame = Instance.new("Frame")
Frame.Size = UDim2.new(0, 260, 0, 400)
Frame.Position = UDim2.new(0.5, -130, 0.5, -200)
Frame.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
Frame.BorderSizePixel = 0
Frame.Active = true
Frame.Draggable = true
Frame.Parent = ScreenGui
local UICorner = Instance.new("UICorner", Frame)
UICorner.CornerRadius = UDim.new(0, 10)
local TabHeader = Instance.new("Frame", Frame)
TabHeader.Size = UDim2.new(1, 0, 0, 40)
TabHeader.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
TabHeader.BorderSizePixel = 0
local MainTabBtn = Instance.new("TextButton", TabHeader)
MainTabBtn.Size = UDim2.new(0.5, 0, 1, 0)
MainTabBtn.BackgroundTransparency = 1
MainTabBtn.Text = "일반 기능 (이동)"
MainTabBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
MainTabBtn.TextSize = 13
MainTabBtn.Font = Enum.Font.SourceSansBold
local PlayerTabBtn = Instance.new("TextButton", TabHeader)
PlayerTabBtn.Size = UDim2.new(0.5, 0, 1, 0)
PlayerTabBtn.Position = UDim2.new(0.5, 0, 0, 0)
PlayerTabBtn.BackgroundTransparency = 1
PlayerTabBtn.Text = "전투 기능 (Combat)"
PlayerTabBtn.TextColor3 = Color3.fromRGB(160, 160, 160)
PlayerTabBtn.TextSize = 13
PlayerTabBtn.Font = Enum.Font.SourceSansBold
local TargetFrames = {}
local MainTabFrame = Instance.new("ScrollingFrame", Frame)
MainTabFrame.Size = UDim2.new(1, 0, 1, -40)
MainTabFrame.Position = UDim2.new(0, 0, 0, 40)
MainTabFrame.BackgroundTransparency = 1
MainTabFrame.BorderSizePixel = 0
MainTabFrame.ScrollBarThickness = 3
MainTabFrame.Visible = true
TargetFrames.Main = MainTabFrame
local PlayerTabFrame = Instance.new("ScrollingFrame", Frame)
PlayerTabFrame.Size = UDim2.new(1, 0, 1, -40)
PlayerTabFrame.Position = UDim2.new(0, 0, 0, 40)
PlayerTabFrame.BackgroundTransparency = 1
PlayerTabFrame.BorderSizePixel = 0
PlayerTabFrame.ScrollBarThickness = 3
PlayerTabFrame.Visible = false
TargetFrames.Player = PlayerTabFrame
for _, scFrame in pairs(TargetFrames) do
local pad = Instance.new("UIPadding", scFrame)
pad.PaddingTop = UDim.new(0, 12) pad.PaddingBottom = UDim.new(0, 12)
pad.PaddingLeft = UDim.new(0, 12) pad.PaddingRight = UDim.new(0, 12)
local layout = Instance.new("UIListLayout", scFrame)
layout.SortOrder = Enum.SortOrder.LayoutOrder
layout.Padding = UDim.new(0, 8)
layout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function()
scFrame.CanvasSize = UDim2.new(0, 0, 0, layout.AbsoluteContentSize.Y + 30)
end)
end
MainTabBtn.MouseButton1Click:Connect(function()
MainTabFrame.Visible = true PlayerTabFrame.Visible = false
MainTabBtn.TextColor3 = Color3.fromRGB(255, 255, 255) PlayerTabBtn.TextColor3 = Color3.fromRGB(160, 160, 160)
end)
PlayerTabBtn.MouseButton1Click:Connect(function()
MainTabFrame.Visible = false PlayerTabFrame.Visible = true
MainTabBtn.TextColor3 = Color3.fromRGB(160, 160, 160) PlayerTabBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
end)
local function createGridWrapper(parentFrame)
local wrapper = Instance.new("Frame", parentFrame)
wrapper.Size = UDim2.new(1, 0, 0, 35)
wrapper.BackgroundTransparency = 1
local gl = Instance.new("UIGridLayout", wrapper)
gl.CellSize = UDim2.new(0, 113, 0, 35)
gl.CellPadding = UDim2.new(0, 10, 0, 0)
gl.SortOrder = Enum.SortOrder.LayoutOrder
return wrapper
end
local function createSlider(parentFrame, titleText, min, max, default, callback)
local container = Instance.new("Frame", parentFrame)
container.Size = UDim2.new(1, 0, 0, 45)
container.BackgroundTransparency = 1
local label = Instance.new("TextLabel", container)
label.Size = UDim2.new(1, 0, 0, 20)
label.Text = titleText .. ": " .. tostring(default)
label.TextColor3 = Color3.fromRGB(200, 200, 200)
label.Font = Enum.Font.SourceSans
label.TextSize = 13
label.BackgroundTransparency = 1
label.TextXAlignment = Enum.TextXAlignment.Left
local bg = Instance.new("TextButton", container)
bg.Size = UDim2.new(1, 0, 0, 10)
bg.Position = UDim2.new(0, 0, 0, 22)
bg.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
bg.Text = ""
Instance.new("UICorner", bg).CornerRadius = UDim.new(0, 4)
local bar = Instance.new("Frame", bg)
local startPercent = (default - min) / (max - min)
bar.Size = UDim2.new(startPercent, 0, 1, 0)
bar.BackgroundColor3 = Color3.fromRGB(0, 150, 255)
Instance.new("UICorner", bar).CornerRadius = UDim.new(0, 4)
local function update(input)
local percentage = math.clamp((input.Position.X - bg.AbsolutePosition.X) / bg.AbsoluteSize.X, 0, 1)
bar.Size = UDim2.new(percentage, 0, 1, 0)
local rawValue = min + (percentage * (max - min))
local val = math.round(rawValue * 10) / 10
if max - min > 50 then val = math.round(rawValue) end
label.Text = titleText .. ": " .. tostring(val)
callback(val)
end
bg.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then update(input) end
end)
return container
end
-- [ UI 배치 - 일반 기능 탭 ]
local MainRow1 = createGridWrapper(MainTabFrame)
local FlyBtn = Instance.new("TextButton", MainRow1)
FlyBtn.BackgroundColor3 = Color3.fromRGB(55, 55, 55)
FlyBtn.Text = "비행 (Fly): 끔"
FlyBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
FlyBtn.Font = Enum.Font.SourceSansBold
Instance.new("UICorner", FlyBtn).CornerRadius = UDim.new(0, 6)
FlyBtn.MouseButton1Click:Connect(function()
toggleFly()
FlyBtn.Text = FLYING and "비행 (Fly): 쾀" or "비행 (Fly): 끔"
FlyBtn.BackgroundColor3 = FLYING and Color3.fromRGB(0, 180, 100) or Color3.fromRGB(55, 55, 55)
end)
local NoclipBtn = Instance.new("TextButton", MainRow1)
NoclipBtn.BackgroundColor3 = Color3.fromRGB(55, 55, 55)
NoclipBtn.Text = "벽통과 (Noclip): 끔"
NoclipBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
NoclipBtn.Font = Enum.Font.SourceSansBold
Instance.new("UICorner", NoclipBtn).CornerRadius = UDim.new(0, 6)
NoclipBtn.MouseButton1Click:Connect(function()
NOCLIP = not NOCLIP
NoclipBtn.Text = NOCLIP and "벽통과 (Noclip): 쾀" or "벽통과 (Noclip): 끔"
NoclipBtn.BackgroundColor3 = NOCLIP and Color3.fromRGB(0, 180, 100) or Color3.fromRGB(55, 55, 55)
end)
local MainRow2 = createGridWrapper(MainTabFrame)
local InfJumpBtn = Instance.new("TextButton", MainRow2)
InfJumpBtn.BackgroundColor3 = Color3.fromRGB(55, 55, 55)
InfJumpBtn.Text = "무한 점프: 끔"
InfJumpBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
InfJumpBtn.Font = Enum.Font.SourceSansBold
Instance.new("UICorner", InfJumpBtn).CornerRadius = UDim.new(0, 6)
InfJumpBtn.MouseButton1Click:Connect(function()
INF_JUMP = not INF_JUMP
InfJumpBtn.Text = INF_JUMP and "무한 점프: 쾀" or "무한 점프: 끔"
InfJumpBtn.BackgroundColor3 = INF_JUMP and Color3.fromRGB(0, 180, 100) or Color3.fromRGB(55, 55, 55)
end)
createSlider(MainTabFrame, "비행 속도 (Fly Speed)", 10, 200, 50, function(v) FLY_SPEED = v end)
createSlider(MainTabFrame, "이동 속도 (WalkSpeed)", 16, 250, 16, function(v) WALK_SPEED = v end)
-- [ UI 배치 - 전투 기능 탭 ]
local DropdownLabel = Instance.new("TextLabel", PlayerTabFrame)
DropdownLabel.Size = UDim2.new(1, 0, 0, 15) DropdownLabel.Text = "타겟 플레이어 선택:" DropdownLabel.TextColor3 = Color3.fromRGB(210, 210, 210) DropdownLabel.BackgroundTransparency = 1 DropdownLabel.Font = Enum.Font.SourceSans DropdownLabel.TextXAlignment = Enum.TextXAlignment.Left
local DropdownBtn = Instance.new("TextButton", PlayerTabFrame)
DropdownBtn.Size = UDim2.new(1, 0, 0, 30) DropdownBtn.BackgroundColor3 = Color3.fromRGB(45, 45, 45) DropdownBtn.Text = "--- 대상 선택 ---" DropdownBtn.TextColor3 = Color3.fromRGB(255, 255, 255) DropdownBtn.Font = Enum.Font.SourceSansBold Instance.new("UICorner", DropdownBtn).CornerRadius = UDim.new(0, 4)
local DropdownList = Instance.new("ScrollingFrame", PlayerTabFrame)
DropdownList.Size = UDim2.new(1, 0, 0, 95) DropdownList.BackgroundColor3 = Color3.fromRGB(30, 30, 30) DropdownList.Visible = false DropdownList.ScrollBarThickness = 4 local dListLayout = Instance.new("UIListLayout", DropdownList) dListLayout.SortOrder = Enum.SortOrder.LayoutOrder
DropdownBtn.MouseButton1Click:Connect(function() DropdownList.Visible = not DropdownList.Visible end)
local ModeBtn = Instance.new("TextButton", PlayerTabFrame)
ModeBtn.Size = UDim2.new(1, 0, 0, 30) ModeBtn.BackgroundColor3 = Color3.fromRGB(50, 40, 60) ModeBtn.Text = "게임 모드: 1v1 (개인전)" ModeBtn.TextColor3 = Color3.fromRGB(255, 255, 255) ModeBtn.Font = Enum.Font.SourceSansBold Instance.new("UICorner", ModeBtn).CornerRadius = UDim.new(0, 4)
ModeBtn.MouseButton1Click:Connect(function()
if GameMode == "1v1 (개인전)" then GameMode = "팀전" ModeBtn.Text = "게임 모드: 팀전 (팀 필터링)" else GameMode = "1v1 (개인전)" ModeBtn.Text = "게임 모드: 1v1 (개인전)" end
end)
local CombatRow1 = createGridWrapper(PlayerTabFrame)
local OnceTpBtn = Instance.new("TextButton", CombatRow1)
OnceTpBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) OnceTpBtn.Text = "한번 TP" OnceTpBtn.TextColor3 = Color3.fromRGB(255, 255, 255) OnceTpBtn.Font = Enum.Font.SourceSansBold Instance.new("UICorner", OnceTpBtn).CornerRadius = UDim.new(0, 6)
OnceTpBtn.MouseButton1Click:Connect(function() if targetPlayerName ~= "" and targetPlayerName ~= "--- 대상 선택 ---" then teleportToPlayer(targetPlayerName) end end)
local LoopTpBtn = Instance.new("TextButton", CombatRow1)
LoopTpBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) LoopTpBtn.Text = "루프 TP: 끔" LoopTpBtn.TextColor3 = Color3.fromRGB(255, 255, 255) LoopTpBtn.Font = Enum.Font.SourceSansBold Instance.new("UICorner", LoopTpBtn).CornerRadius = UDim.new(0, 6)
LoopTpBtn.MouseButton1Click:Connect(function()
if loopTeleportActive then
loopTeleportActive = false LoopTpBtn.Text = "루프 TP: 끔" LoopTpBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
if loopTeleportConn then loopTeleportConn:Disconnect() loopTeleportConn = nil end
else
if targetPlayerName ~= "" and targetPlayerName ~= "--- 대상 선택 ---" then
loopTeleportActive = true LoopTpBtn.Text = "루프 TP: 쾀" LoopTpBtn.BackgroundColor3 = Color3.fromRGB(0, 180, 100)
loopTeleportConn = RunService.Heartbeat:Connect(function() if loopTeleportActive and targetPlayerName ~= "" then teleportToPlayer(targetPlayerName) end end)
end
end
end)
local CombatRow2 = createGridWrapper(PlayerTabFrame)
local InfTpBtn = Instance.new("TextButton", CombatRow2)
InfTpBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) InfTpBtn.Text = "무한 TP: 끔" InfTpBtn.TextColor3 = Color3.fromRGB(255, 255, 255) InfTpBtn.Font = Enum.Font.SourceSansBold Instance.new("UICorner", InfTpBtn).CornerRadius = UDim.new(0, 6)
InfTpBtn.MouseButton1Click:Connect(function()
TpInfiniteActive = not TpInfiniteActive InfTpBtn.Text = TpInfiniteActive and "무한 TP: 쾀" or "무한 TP: 끔" InfTpBtn.BackgroundColor3 = TpInfiniteActive and Color3.fromRGB(0, 180, 100) or Color3.fromRGB(60, 60, 60)
end)
local EspBtn = Instance.new("TextButton", CombatRow2)
EspBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) EspBtn.Text = "ESP: 끔" EspBtn.TextColor3 = Color3.fromRGB(255, 255, 255) EspBtn.Font = Enum.Font.SourceSansBold Instance.new("UICorner", EspBtn).CornerRadius = UDim.new(0, 6)
EspBtn.MouseButton1Click:Connect(function()
ESP_ENABLED = not ESP_ENABLED EspBtn.Text = ESP_ENABLED and "ESP: 쾀" or "ESP: 끔" EspBtn.BackgroundColor3 = ESP_ENABLED and Color3.fromRGB(0, 180, 100) or Color3.fromRGB(60, 60, 60)
end)
local CombatRow3 = createGridWrapper(PlayerTabFrame)
local AimBtn = Instance.new("TextButton", CombatRow3)
AimBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) AimBtn.Text = "에임봇: 끔" AimBtn.TextColor3 = Color3.fromRGB(255, 255, 255) AimBtn.Font = Enum.Font.SourceSansBold Instance.new("UICorner", AimBtn).CornerRadius = UDim.new(0, 6)
AimBtn.MouseButton1Click:Connect(function()
AIMBOT_ENABLED = not AIMBOT_ENABLED AimBtn.Text = AIMBOT_ENABLED and "에임봇: 쾀" or "에임봇: 끔" AimBtn.BackgroundColor3 = AIMBOT_ENABLED and Color3.fromRGB(0, 180, 100) or Color3.fromRGB(60, 60, 60)
end)
local TriggerBtn = Instance.new("TextButton", CombatRow3)
TriggerBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) TriggerBtn.Text = "트리거봇: 끔" TriggerBtn.TextColor3 = Color3.fromRGB(255, 255, 255) TriggerBtn.Font = Enum.Font.SourceSansBold Instance.new("UICorner", TriggerBtn).CornerRadius = UDim.new(0, 6)
TriggerBtn.MouseButton1Click:Connect(function()
TRIGGER_ENABLED = not TRIGGER_ENABLED TriggerBtn.Text = TRIGGER_ENABLED and "트리거봇: 쾀" or "트리거봇: 끔" TriggerBtn.BackgroundColor3 = TRIGGER_ENABLED and Color3.fromRGB(0, 180, 100) or Color3.fromRGB(60, 60, 60)
end)
local CombatRow4 = createGridWrapper(PlayerTabFrame)
local RageBtn = Instance.new("TextButton", CombatRow4)
RageBtn.BackgroundColor3 = Color3.fromRGB(130, 40, 40) RageBtn.Text = "레이지봇: 끔" RageBtn.TextColor3 = Color3.fromRGB(255, 255, 255) RageBtn.Font = Enum.Font.SourceSansBold Instance.new("UICorner", RageBtn).CornerRadius = UDim.new(0, 6)
RageBtn.MouseButton1Click:Connect(function()
RAGE_ENABLED = not RAGE_ENABLED RageBtn.Text = RAGE_ENABLED and "레이지봇: 쾀" or "레이지봇: 끔" RageBtn.BackgroundColor3 = RAGE_ENABLED and Color3.fromRGB(0, 180, 100) or Color3.fromRGB(130, 40, 40)
end)
local SilentBtn = Instance.new("TextButton", CombatRow4)
SilentBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) SilentBtn.Text = "사일런트 에임: 끔" SilentBtn.TextColor3 = Color3.fromRGB(255, 255, 255) SilentBtn.Font = Enum.Font.SourceSansBold Instance.new("UICorner", SilentBtn).CornerRadius = UDim.new(0, 6)
SilentBtn.MouseButton1Click:Connect(function()
SILENT_AIM_ENABLED = not SILENT_AIM_ENABLED SilentBtn.Text = SILENT_AIM_ENABLED and "사일런트 에임: 쾀" or "사일런트 에임: 끔" SilentBtn.BackgroundColor3 = SILENT_AIM_ENABLED and Color3.fromRGB(0, 180, 100) or Color3.fromRGB(60, 60, 60)
end)
local FireRateToggleBtn = Instance.new("TextButton", PlayerTabFrame)
FireRateToggleBtn.Size = UDim2.new(1, 0, 0, 35) FireRateToggleBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) FireRateToggleBtn.Text = "무기 연사 속도 무제한 (-5): 끔" FireRateToggleBtn.TextColor3 = Color3.fromRGB(255, 255, 255) FireRateToggleBtn.Font = Enum.Font.SourceSansBold Instance.new("UICorner", FireRateToggleBtn).CornerRadius = UDim.new(0, 6)
FireRateToggleBtn.MouseButton1Click:Connect(function()
FIRE_RATE_ENABLED = not FIRE_RATE_ENABLED FireRateToggleBtn.Text = FIRE_RATE_ENABLED and "무기 연사 속도 무제한 (-5): 쾀" or "무기 연사 속도 무제한 (-5): 끔" FireRateToggleBtn.BackgroundColor3 = FIRE_RATE_ENABLED and Color3.fromRGB(0, 180, 100) or Color3.fromRGB(60, 60, 60) applyFireRate()
end)
createSlider(PlayerTabFrame, "에임봇 조준 범위 (FOV)", 10, 500, 150, function(v) FOV_RADIUS = v end)
-- 플레이어 드롭다운 리빌드 엔진
local function rebuildDropdown()
for _, child in ipairs(DropdownList:GetChildren()) do if child:IsA("TextButton") then child:Destroy() end end
local validPlayers = {}
for _, p in ipairs(Players:GetPlayers()) do if p ~= LocalPlayer then table.insert(validPlayers, p) end end
DropdownList.CanvasSize = UDim2.new(0, 0, 0, #validPlayers * 25)
for _, p in ipairs(validPlayers) do
local pBtn = Instance.new("TextButton", DropdownList)
pBtn.Size = UDim2.new(1, 0, 0, 25) pBtn.BackgroundTransparency = 1 pBtn.Text = p.DisplayName .. " (@" .. p.Name .. ")" pBtn.TextColor3 = Color3.fromRGB(220, 220, 220) pBtn.TextSize = 12 pBtn.Font = Enum.Font.SourceSans
pBtn.MouseButton1Click:Connect(function() targetPlayerName = p.Name DropdownBtn.Text = p.DisplayName DropdownList.Visible = false end)
end
end
task.spawn(function() while true do rebuildDropdown() task.wait(3) end end)
Players.PlayerAdded:Connect(rebuildDropdown) Players.PlayerRemoving:Connect(rebuildDropdown)
LocalPlayer.CharacterAdded:Connect(function(newCharacter)
newCharacter:WaitForChild("Humanoid") task.wait(0.5)
if FLYING then FLYING = false toggleFly() end
end)
To embed this project on your website, copy the following code and paste it into your website's HTML: