local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
cPzjUqQB
local Window = Rayfield:CreateWindow({
   Name = "💀JailBreak AutoRob V1💀",
   LoadingTitle = "Swervn's Interface Suite",
   LoadingSubtitle = "by Swervn",
   ConfigurationSaving = {
      Enabled = true,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "Swervos Hub"
   },
   Discord = {
      Enabled = true,
      Invite = "cPzjUqQB", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },
   KeySystem = false, -- Set this to true to use our key system
   KeySettings = {
      Title = "Untitled",
      Subtitle = "Key System",
      Note = "No method of obtaining the key is provided",
      FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})

local MainTab = Window:CreateTab("🏠 Home 🏠", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Main")

Rayfield:Notify({
   Title = "You've Sucessfully Executed the Script",
   Content = "VERY OP GUI",
   Duration = 5,
   Image = nil,
   Actions = { -- Notification Buttons
      Ignore = {
         Name = "Click to Start!",
         Callback = function()
         print("The user tapped Click to Start!")
      end
   },
},
})

local Button = MainTab:CreateButton({
   Name = "Infinite Jump",
   Callback = function()
          local InfiniteJumpEnabled = true
game:GetService("UserInputService").JumpRequest:connect(function()
	if InfiniteJumpEnabled then
		game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
	end
end)
   end,
})

local Slider = MainTab:CreateSlider({
   Name = "WalkSpeed",
   Range = {16, 300},
   Increment = 2,
   Suffix = "Speed",
   CurrentValue = 16,
   Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
           game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
   end,
})

local Dropdown = MainTab:CreateDropdown({
   Name = "Select Location",
   Options = {"1M Dealership","Rising City Bank","Crater City Bank","Casino","Donut Shop","Gas Station"},
   CurrentOption = {"Option 1"},
   MultipleOptions = false,
   Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Option)
   -- The function that takes place when the selected option is changed
   -- The variable (Option) is a table of strings for the current selected options
   end,
})

local TeleportTab = Window:CreateTab("🏝️ Teleport 🏝️", nil) -- Title, Image
local Section = TeleportTab:CreateSection("Locations")

local Button = TeleportTab:CreateButton({
   Name = "1M Dealership",
   Callback = function()
   -- Define the teleport destination coordinates
local teleportDestination = Vector3.new(0, 10, 0)  -- Change these coordinates to your desired teleport destination

-- Function to teleport the player
local function teleportPlayer(player)
    local character = player.Character
    if character then
        local humanoid = character:FindFirstChildOfClass("Humanoid")
        if humanoid then
            -- Teleport the player's character to the destination
            character:SetPrimaryPartCFrame(CFrame.new(teleportDestination))
        end
    end
end

-- Example: Teleport when a key is pressed (change as needed)
local TeleportKey = Enum.KeyCode.T  -- Change to the desired key

game:GetService("UserInputService").InputBegan:Connect(function(input, processed)
    if not processed and input.KeyCode == TeleportKey then
        local player = game.Players:GetPlayerFromCharacter(input.User)
        if player then
            teleportPlayer(player)
        end
    end
end)

-- Example: Teleport when a command is executed (change as needed)
game.Players.PlayerAdded:Connect(function(player)
    player.Chatted:Connect(function(message)
        if message:lower() == "/teleport" then  -- Change to your desired command
            teleportPlayer(player)
        end
    end)
end)
   end,
})

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