if game.GameId == 6325068386 then
local TweenService = game:GetService("TweenService")
local VirtualInputManager = game:GetService("VirtualInputManager") -- For Auto Goalie
local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "Blue Lock Rivals Hub Made by norizznohadlove",
Icon = 0,
LoadingTitle = "Blue Lock Now Loading...",
LoadingSubtitle = "by norizznohadlove",
Theme = "Default",
DisableRayfieldPrompts = false,
DisableBuildWarnings = false,
ConfigurationSaving = {
Enabled = true,
FolderName = nil,
FileName = "Blue Lock Rivals Hub"
},
Discord = {
Enabled = false,
Invite = "noinvitelink",
RememberJoins = true
},
KeySystem = true,
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided",
FileName = "Key",
SaveKey = true,
GrabKeyFromSite = false,
Key = {"BestScriptHub"}
}
})
local Tab = Window:CreateTab("Main Features", 0)
local AnkleBreakerTab = Window:CreateTab("Ankle Breaker", 0)
local GoalieTab = Window:CreateTab("Goalie", 0)
local PlayerTab = Window:CreateTab("Player Features", 0)
local AutoRollTab = Window:CreateTab("Auto Roll", 0)
-- Toggles and Variables
local autoBallEnabled = false
local ballMagnetEnabled = false
local autoGoalEnabled = false
local walkspeedEnabled = false
local infiniteSpinsEnabled = false
local infiniteStaminaEnabled = false
local autoAnkleBreakerEnabled = false
local antiRagdollEnabled = false
local autoGoalieEnabled = false
local rolldelay = 0
local ankleBreakerDistance = 15
local player = game:GetService("Players").LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local ballService = game:GetService("ReplicatedStorage").Packages.Knit.Services.BallService.RE
local defaultWalkspeed = 16
local walkspeedValue = defaultWalkspeed
local autoRollEnabled = false
local selectedStyle = "Isagi" -- Default style option
player.CharacterAdded:Connect(function(newCharacter)
character = newCharacter
end)
local function tweenToPosition(targetPosition, duration, callback)
if character and character:FindFirstChild("HumanoidRootPart") then
local humanoidRootPart = character.HumanoidRootPart
local tweenInfo = TweenInfo.new(duration, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
local goal = {CFrame = targetPosition}
local tween = TweenService:Create(humanoidRootPart, tweenInfo, goal)
tween:Play()
tween.Completed:Connect(function()
if callback then
callback()
end
end)
end
end
local function autoGoalLoop()
while autoGoalEnabled do
wait(0)
for _, myModel in pairs(workspace:GetChildren()) do
if myModel:IsA("Model") and myModel.Name == player.Name then
local football = myModel:FindFirstChild("Football")
if football then
local playerTeam = player.Team
if playerTeam then
if playerTeam.Name == "Home" then
local homeGK = workspace.Goals:FindFirstChild("HomeGK")
if homeGK then
local targetPosition = homeGK.CFrame + homeGK.CFrame.LookVector * 7 + Vector3.new(0, 7, 0)
tweenToPosition(targetPosition, 1, function()
tweenToPosition(homeGK.CFrame, 1, function()
local args = {
[1] = 110,
[4] = Vector3.new(0.9807752370834351, 0.11680954694747925, -0.15631836652755737)
}
ballService.Shoot:FireServer(unpack(args))
end)
end)
end
elseif playerTeam.Name == "Away" then
local awayGK = workspace.Goals:FindFirstChild("AwayGK")
if awayGK then
local targetPosition = awayGK.CFrame + awayGK.CFrame.LookVector * 7 + Vector3.new(0, 7, 0)
tweenToPosition(targetPosition, 1, function()
tweenToPosition(awayGK.CFrame, 1, function()
local args = {
[1] = 110,
[4] = Vector3.new(0.9807752370834351, 0.11680954694747925, -0.15631836652755737)
}
ballService.Shoot:FireServer(unpack(args))
end)
end)
end
end
end
end
end
end
end
end
local function calculateDynamicRange(velocity)
local baseRange = 25 -- Starting range
local rangeMultiplier = 0.5 -- Adjust this multiplier to control how quickly range increases with speed
local additionalRange = velocity.Magnitude * rangeMultiplier
return baseRange + additionalRange
end
local function teleportToBall(football)
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
humanoidRootPart.CFrame = CFrame.new(football.Position)
end
end
local function autoGoalieLoop()
while autoGoalieEnabled do
wait(0.1)
local football = workspace:FindFirstChild("Football")
if football and character:FindFirstChild("HumanoidRootPart") and character:FindFirstChild("Humanoid") then
local humanoidRootPart = character.HumanoidRootPart
local humanoid = character.Humanoid
local goaliePosition = humanoidRootPart.Position
local footballPosition = football.Position
local footballVelocity = football.AssemblyLinearVelocity -- Get the ball's velocity
local dynamicRange = calculateDynamicRange(footballVelocity)
local distance = (goaliePosition - footballPosition).Magnitude
if distance <= dynamicRange then
humanoid.AutoRotate = false -- Disable Auto Rotate
local directionToBall = (footballPosition - goaliePosition).unit
humanoidRootPart.CFrame = CFrame.lookAt(goaliePosition, goaliePosition + directionToBall) -- Rotate to face ball
-- Perform goalie actions
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.A, false, nil) -- Hold "A"
wait(0.1)
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.Q, false, nil) -- Press "Q"
wait(0.1)
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.A, false, nil) -- Release "A"
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.Q, false, nil) -- Release "Q"
-- Teleport towards the ball until it's out of range or no longer in the workspace
while football and (football.Position - humanoidRootPart.Position).Magnitude <= dynamicRange do
teleportToBall(football)
wait(0.1)
end
else
humanoid.AutoRotate = true -- Re-enable Auto Rotate
end
else
if character:FindFirstChild("Humanoid") then
character.Humanoid.AutoRotate = true -- Ensure Auto Rotate is re-enabled
end
end
end
end
local function infiniteSpinsLoop()
while infiniteSpinsEnabled do
wait(0)
player.ProfileStats.Spins.Value = math.huge
end
end
local function infiniteStaminaLoop()
while infiniteStaminaEnabled do
wait(0)
player.PlayerStats.Stamina.Value = math.huge
end
end
local function autoBallLoop()
while autoBallEnabled do
wait(0)
for _, v in pairs(workspace:GetChildren()) do
if v:IsA("Model") and v.Name ~= "GK" and v.Name ~= "GK2" then
local football = v:FindFirstChild("Football")
local values = v:FindFirstChild("Values")
local isGoalie = values and values:FindFirstChild("Goalie") and values.Goalie.Value == true
if isGoalie then
continue
end
if football then
local ballPlayer = game:GetService("Players"):GetPlayerFromCharacter(v)
if ballPlayer and ballPlayer.Team ~= player.Team then
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
local originalY = humanoidRootPart.Position.Y
humanoidRootPart.CFrame = CFrame.new(football.Position.X, originalY, football.Position.Z)
ballService.Slide:FireServer()
end
end
end
end
end
end
end
local RunService = game:GetService("RunService")
local function ballMagnetLoop()
local lastTouchTime = 0 -- Track the time when we last fired the touch events
while ballMagnetEnabled do
task.wait(0.1) -- Wait to prevent overloading the loop
local football = workspace:FindFirstChild("Football")
if football then
local hitbox = football:FindFirstChild("Hitbox")
if hitbox and hitbox:FindFirstChild("TouchInterest") then
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
-- Set Football's position to the HumanoidRootPart's position
football.CFrame = humanoidRootPart.CFrame
-- Fire touch event on Hitbox.TouchInterest, simulating the player's touch interaction
if tick() - lastTouchTime > 0.5 then
local touchInterest = hitbox.TouchInterest
-- Simulate the touch events with firetouchinterest
firetouchinterest(humanoidRootPart, touchInterest, 0) -- Start touch
firetouchinterest(humanoidRootPart, touchInterest, 1) -- End touch
lastTouchTime = tick() -- Update the last touch time
end
end
end
end
end
end
local function autoAnkleBreakerLoop()
while autoAnkleBreakerEnabled do
wait(0)
for _, v in pairs(workspace:GetChildren()) do
if v:IsA("Model") and v.Name ~= player.Name then
local values = v:FindFirstChild("Values")
if values and values:FindFirstChild("Sliding") then
local slidingValue = values.Sliding.Value
local humanoidRootPart = v:FindFirstChild("HumanoidRootPart")
if humanoidRootPart and (humanoidRootPart.Position - character.HumanoidRootPart.Position).Magnitude <= ankleBreakerDistance and slidingValue == true then
game:GetService("ReplicatedStorage").Packages.Knit.Services.BallService.RE.Dribble:FireServer()
end
end
end
end
end
end
local function antiRagdollLoop()
local plrname = game.Players.LocalPlayer.Name
while antiRagdollEnabled do
wait(0.1)
for _, v in pairs(workspace:GetChildren()) do
if v.Name == plrname and v:FindFirstChild("Values") then
if v.Values.Stunned.Value == true then
v.Values.Stunned.Value = false
end
if v:FindFirstChild("IsRagdoll") and v.IsRagdoll.Value == true then
v.IsRagdoll.Value = false
end
end
end
end
end
AnkleBreakerTab:CreateToggle({
Name = "Auto Ankle Breaker",
CurrentValue = false,
Flag = "AutoAnkleBreaker",
Callback = function(value)
autoAnkleBreakerEnabled = value
if autoAnkleBreakerEnabled then
autoAnkleBreakerLoop()
end
end
})
AnkleBreakerTab:CreateSlider({
Name = "Ankle Breaker Distance",
Range = {1, 25},
Increment = 1,
Suffix = "Distance",
CurrentValue = ankleBreakerDistance,
Flag = "AnkleBreakerDistanceSlider",
Callback = function(value)
ankleBreakerDistance = value
end
})
Tab:CreateToggle({
Name = "Auto Ball Possession",
CurrentValue = false,
Flag = "AutoBall",
Callback = function(value)
autoBallEnabled = value
if autoBallEnabled then
autoBallLoop()
end
end
})
Tab:CreateToggle({
Name = "Auto Goal",
CurrentValue = false,
Flag = "AutoGoal",
Callback = function(value)
autoGoalEnabled = value
if autoGoalEnabled then
autoGoalLoop()
end
end
})
PlayerTab:CreateToggle({
Name = "Walkspeed",
CurrentValue = false,
Flag = "Walkspeed",
Callback = function(value)
walkspeedEnabled = value
while walkspeedEnabled do
wait(0)
if character and character:FindFirstChild("Humanoid") then
character.Humanoid.WalkSpeed = walkspeedValue
end
end
if character and character:FindFirstChild("Humanoid") then
character.Humanoid.WalkSpeed = defaultWalkspeed
end
end
})
PlayerTab:CreateSlider({
Name = "Walkspeed Value",
Range = {16, 100},
Increment = 1,
Suffix = "Speed",
CurrentValue = walkspeedValue,
Flag = "WalkspeedSlider",
Callback = function(value)
walkspeedValue = value
end
})
PlayerTab:CreateToggle({
Name = "Infinite Spins",
CurrentValue = false,
Flag = "InfiniteSpins",
Callback = function(value)
infiniteSpinsEnabled = value
if infiniteSpinsEnabled then
infiniteSpinsLoop()
end
end
})
PlayerTab:CreateToggle({
Name = "Infinite Stamina",
CurrentValue = false,
Flag = "InfiniteStamina",
Callback = function(value)
infiniteStaminaEnabled = value
if infiniteStaminaEnabled then
infiniteStaminaLoop()
end
end
})
Tab:CreateToggle({
Name = "Ball Magnet",
CurrentValue = false,
Flag = "BallMagnet",
Callback = function(value)
ballMagnetEnabled = value
if ballMagnetEnabled then
ballMagnetLoop()
end
end
})
Tab:CreateToggle({
Name = "Anti Ragdoll",
CurrentValue = false,
Flag = "AntiRagdoll",
Callback = function(value)
antiRagdollEnabled = value
if antiRagdollEnabled then
antiRagdollLoop()
end
end
})
-- Create a text box to input the desired style
local Input = AutoRollTab:CreateInput({
Name = "Enter Desired Style",
CurrentValue = selectedStyle,
PlaceholderText = "Type style here...",
RemoveTextAfterFocusLost = false,
Flag = "StyleTextBox",
Callback = function(text)
selectedStyle = text -- Update the selectedStyle when the user types in the text box
end
})
-- Function to perform auto-roll
local function autoRollLoop()
local player = game:GetService("Players").LocalPlayer
local styleStats = player.PlayerStats.Style
local targetStyle = selectedStyle
-- Start a loop to continuously check and roll
while autoRollEnabled do
-- Check if the style matches the selected one, and stop the loop if so
if styleStats.Value == targetStyle then
-- Show a notification
Rayfield:Notify({
Title = "Auto Roll",
Content = "Successfully rolled into " .. targetStyle .. "!",
Duration = 5,
Image = nil,
})
-- Stop the loop once the style matches
autoRollEnabled = false
break
end
-- Fire the remote to roll
game:GetService("ReplicatedStorage").Packages.Knit.Services.StyleService.RE.Spin:FireServer()
-- Wait for a second before checking again to avoid server spam
wait(rolldelay)
end
end
-- Create a toggle for enabling/disabling auto roll
local Toggle = AutoRollTab:CreateToggle({
Name = "Auto Roll",
CurrentValue = autoRollEnabled,
Flag = "AutoRollToggle",
Callback = function(value)
autoRollEnabled = value
if autoRollEnabled then
-- Start the loop when toggled on
autoRollLoop()
else
-- Stop the loop if toggled off
autoRollEnabled = false
end
end
})
local Slider = AutoRollTab:CreateSlider({
Name = "Roll delay",
Range = {0, 2},
Increment = 0.1,
Suffix = "Delay",
CurrentValue = 10,
Flag = "Slider1",
Callback = function(rolldelayvalue)
rolldelay = rolldelayvalue
end,
})
end
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