import random


WIDTH =
HEIGHT =

status = 0
point = 0
bomb = 0
timer1 = 0
timer2 = 0
start = 0
Maxpoint = 0

x1 = random.randint(, )
x2 = random.randint(, )
x3 = random.randint(, )
x4 = random.randint(, )
x5 = random.randint(, )

player = Actor("p3_front", center=(500, 760))
coin1 = Actor("coin", midbottom=(x1, 0))
coin2 = Actor("coin", midbottom=(x2, -100))
coin3 = Actor("coin", midbottom=(x3, -300))
coin4 = Actor("coin", midbottom=(x4, -500))
bombs = Actor("bomb", midbottom=(x5, -100))


def draw():

    global status, point, strat, Maxpoint, timer2, bomb



    if (bomb < 5) and (timer2 < 120) and (start == 1):











        screen.draw.text(
            "point   " + str(point), (10, 20), fontsize=32, color=(0, 0, 0)
        )
        screen.draw.text("bomb  " + str(bomb), (10, 50), fontsize=32, color=(0, 0, 0))
        screen.draw.text(
            "time     " + str(timer2), (10, 80), fontsize=32, color=(0, 0, 0)
        )

        if status == 1:



    if start == 0:

        screen.draw.text(
            "Maxpoint   " + str(Maxpoint), (370, 350), fontsize=80, color=(0, 0, 0)
        )

    if (bomb >= 5) or (timer2 >= 120):

        if Maxpoint <= point:

            Maxpoint = point

        screen.draw.text(
            "point   " + str(point) + "\nMaxpoint   " + str(Maxpoint),
            (370, 350),
            fontsize=80,
            color=(0, 0, 0),
        )


def on_key_down(key):

    global start, x1, x2, x3, x4, x5, bomb, timer1, timer2, status, point, Maxpoint

    if key == keys.SPACE:

        start = 1

    if key == keys.M:

        start = 0
        status = 0
        bomb = 0
        timer1 = 0
        timer2 = 0
        point = 0

        player.x = 500

        x1 = random.randint(30, 970)
        coin1.x = x1
        coin1.y = 0

        x2 = random.randint(30, 970)
        coin2.x = x2
        coin2.y = -100

        x3 = random.randint(30, 970)
        coin3.x = x3
        coin3.y = -300

        x4 = random.randint(30, 970)
        coin4.x = x4
        coin4.y = -500

        x5 = random.randint(30, 970)
        bombs.x = x5
        bombs.y = -100


def update():

    global status, point, x1, x2, x3, x4, x5, bomb, timer1, timer2, strat

    if (bomb < 5) and (timer2 < 120) and (start == 1):

        timer1 += 1









        if status == 1:



        timer2 = timer1 / 60

        timer2 = int(timer2)

        if coin1.top >= HEIGHT:

            x1 = random.randint(30, 970)

            coin1.x = x1

            coin1.y = 0

        if coin2.top >= HEIGHT:

            x2 = random.randint(30, 970)

            coin2.x = x2

            coin2.y = 0

        if coin3.top >= HEIGHT:

            x3 = random.randint(30, 970)

            coin3.x = x3

            coin3.y = 0

        if coin4.top >= HEIGHT:

            x4 = random.randint(30, 970)

            coin4.x = x4

            coin4.y = 0

        if bombs.top >= HEIGHT:

            x5 = random.randint(30, 970)

            bombs.x = x5

            bombs.y = 0

        if keyboard.a:

            if player.left >= 0:



        if keyboard.d:

            if player.right <= WIDTH:



        if player.colliderect(coin1):

            sounds.coinon.play()

            x1 = random.randint(30, 970)

            coin1.x = x1

            coin1.y = 0

            point += 1

        if player.colliderect(coin2):

            sounds.coinon.play()

            x2 = random.randint(30, 970)

            coin2.x = x2

            coin2.y = 0

            point += 1

        if player.colliderect(coin3):

            sounds.coinon.play()

            x3 = random.randint(30, 970)

            coin3.x = x3

            coin3.y = 0

            point += 1

        if player.colliderect(coin4):

            sounds.coinon.play()

            x4 = random.randint(30, 970)

            coin4.x = x4

            coin4.y = 0

            point += 1

        if player.colliderect(bombs):

            sounds.bombon.play()

            x5 = random.randint(30, 970)

            bombs.x = x5

            bombs.y = 0

            bomb += 1

            point -= 5

        """if point >= :

            status = 1"""

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