local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "World Of Trolls best script",
LoadingTitle = "SonDz Hub",
LoadingSubtitle = "Made by SonDz",
ConfigurationSaving = {
Enabled = False,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Son Hub"
},
Discord = {
Enabled = false,
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "Enter Key",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided",
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"s"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("☕Main", 4483362458)
local TeleportTab = Window:CreateTab("⚒️Teleport", nil)
local MiscTab = Window:CreateTab("🎈Misc", nil)
local MainSection = MainTab:CreateSection("Pick Up Cups")
local TeleportSection = TeleportTab:CreateSection("Idk if teleport is safe or not :v")
Rayfield:Notify({
Title = "Note:",
Content = "Some cups are underground so they will disappear. If you're quick, you can still store them",
Duration = 6.5,
Image = nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "Got it!",
Callback = function()
print("The user tapped Got it!")
end
},
},
})
local Button = MainTab:CreateButton({
Name = "Pick Up all Cups",
Callback = function()
local Players = game:GetService("Players")
local function equipTools(bool)
local player = Players.LocalPlayer
local character = player and player.Character
local humanoid = character and character:FindFirstChildWhichIsA("Humanoid")
if bool then
-- Equip existing tools
for _, v in pairs(workspace:GetChildren()) do
if humanoid and v:IsA("BackpackItem") and v:FindFirstChild("Handle") then
humanoid:EquipTool(v)
end
end
-- Disconnect any existing connection
if getgenv().connected then
getgenv().connected:Disconnect()
end
-- Connect to new tools being added
getgenv().connected = workspace.ChildAdded:Connect(function(child)
if humanoid and child:IsA("BackpackItem") and child:FindFirstChild("Handle") then
humanoid:EquipTool(child)
end
end)
else
-- Disconnect if not bool
if getgenv().connected then
getgenv().connected:Disconnect()
end
end
end
equipTools(true)
end,
})
local Section = MainTab:CreateSection("Infinity Yeild For Freeze")
local Button = MainTab:CreateButton({
Name = "Infinity Yeild",
Callback = function()
loadstring(game:HttpGet('https://[Log in to view URL]'))()
end,
})
local Slider = MiscTab:CreateSlider({
Name = "WalkSpeed (risky)",
Range = {16, 300},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "SpeedSlider", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local Button = TeleportTab:CreateButton({
Name = "Teleport",
Callback = function()
print("Teleport!!!")
end,
})
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