local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Animations = ReplicatedStorage:WaitForChild("Animations")
local ability = {}
ability.FirstHit = 5
ability.BarrageDamage = 1
ability.FinalDamage = 9
local animationFolder = Animations[script.Parent.Name][script.Name]
function ability.Start(player)
end
--// load abilities \\--
local CharacterValue = script[player.CharacterName.Value]
local AbilityActive = script[player.AbilityActive.Value]
if script[CharacterValue][AbilityActive] then
require(script[CharacterValue].Abilities[AbilityActive].Start(player))
elseif script[CharacterValue].AwakeningAbilities[AbilityActive] then
require(script[CharacterValue].AwakeningAbilities[AbilityActive].Start(player))
end
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