if game.PlaceId == 16472538603 then
-- Load Rayfield (UI library)
local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Window = Rayfield:CreateWindow({
Name = "🥭MANGO Hub🥭",
Icon = 0, -- 0 = no icon
LoadingTitle = "🥭Mango Hub🥭",
LoadingSubtitle = "by LIFTED",
ShowText = "🥭🥭🥭🥭🥭MANGO",
Theme = "Default",
ToggleUIKeybind = "K",
DisableRayfieldPrompts = false,
DisableBuildWarnings = false,
ConfigurationSaving = {
Enabled = true,
FolderName = nil,
FileName = "THA MANGO",
},
Discord = {
Enabled = true,
Invite = "https://[Log in to view URL]",
RememberJoins = true,
},
KeySystem = false,
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided",
FileName = "Key",
SaveKey = true,
GrabKeyFromSite = false,
Key = { "Hello" },
},
})
-- Default accent (mango)
local accentColor = Color3.fromRGB(255, 173, 51)
-- Best-effort: apply accent color to Rayfield elements if supported
local function tryApplyAccent(element, color)
if not element or not color then return end
pcall(function()
if element.Update and type(element.Update) == "function" then
element:Update({AccentColor = color})
elseif element.Set and type(element.Set) == "function" then
element:Set({AccentColor = color})
elseif element.SetAccent and type(element.SetAccent) == "function" then
element:SetAccent(color)
end
end)
end
local registery = getreg()
for i, v in pairs(registery) do
if type(v) == "function" then
local info = getinfo(v)
if info.name == "kick" then
hookfunction(info.func, function(...) return nil end)
print("hooked and blocked")
end
end
end
local registery = getreg()
for i, v in pairs(registery) do
if type(v) == "function" then
local info = getinfo(v)
if info.name == "Teleport" then
hookfunction(info.func, function(...) return nil end)
print("hooked and blocked")
end
end
end
-- Safe teleport helper (checks for Character and HumanoidRootPart)
local function teleportTo(pos)
local player = LocalPlayer
if not player then return end
local character = player.Character or player.CharacterAdded:Wait()
if not character then return end
local root = character:FindFirstChild("HumanoidRootPart")
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health > 0 and root then
if humanoid.ChangeState then
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
wait(0.1)
root.CFrame = CFrame.new(pos)
end
end
-- ===== Main Tab (🏠 Home) =====
local MainTab = Window:CreateTab("🏠 Home", nil)
local MainSection = MainTab:CreateSection("Home")
local walkSpeedElement = MainTab:CreateSlider({
Name = "WalkSpeed",
Range = {0, 300},
Increment = 1,
Suffix = "WalkSpeed",
CurrentValue = 16,
Flag = "WalkSpeed",
Callback = function(Value)
local player = LocalPlayer
if not player then return end
local character = player.Character or player.CharacterAdded:Wait()
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.WalkSpeed = Value
end
end,
})
tryApplyAccent(walkSpeedElement, accentColor)
-- ===== Settings Tab (⚙️ Settings) =====
local SettingsTab = Window:CreateTab("⚙️ Settings", nil)
local SettingsSection = SettingsTab:CreateSection("Appearance & Config")
local colorPicker = SettingsTab:CreateColorPicker({
Name = "Accent Color",
Default = accentColor,
Flag = "AccentColor",
Callback = function(Color)
accentColor = Color
-- Attempt to apply accent to UI elements (best-effort)
tryApplyAccent(MainSection, accentColor)
tryApplyAccent(SettingsSection, accentColor)
tryApplyAccent(walkSpeedElement, accentColor)
print("Accent color updated")
end,
})
-- ===== Teleports Tab (🚀 Teleports) =====
local TeleportTab = Window:CreateTab("🚀 Teleports", nil)
local TeleportSection = TeleportTab:CreateSection("Teleports")
local function createTeleportButton(name, posVec3)
local btn = TeleportTab:CreateButton({
Name = name,
Callback = function()
teleportTo(posVec3)
end,
})
tryApplyAccent(btn, accentColor)
return btn
end
createTeleportButton("Gunstore 1", Vector3.new(92970, 122098, 17023))
createTeleportButton("Exotic gun", Vector3.new(60820, 87609, -351))
createTeleportButton("Dealership", Vector3.new(-379, 253, -1246))
createTeleportButton("Laundry Mat", Vector3.new(-988, 254, -682))
createTeleportButton("Backpacks", Vector3.new(-674, 253, -686))
createTeleportButton("Bandages", Vector3.new(-335, 254, -395))
-- ===== Combat Tab (🛡️ Combat) =====
local CombatTab = Window:CreateTab("🛡️ Combat", nil)
local CombatSection = CombatTab:CreateSection("Health & Safety")
local infiniteHealthEnabled = false
local healthCoroutine = nil
CombatTab:CreateToggle({
Name = "Infinite Health",
CurrentValue = false,
Flag = "InfiniteHealth",
Callback = function(enabled)
infiniteHealthEnabled = enabled
if enabled then
if healthCoroutine and coroutine.status(healthCoroutine) ~= "dead" then
-- already running
else
healthCoroutine = coroutine.create(function()
while infiniteHealthEnabled do
local player = LocalPlayer
if player and player.Character then
local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
if humanoid then
pcall(function()
humanoid.MaxHealth = math.max(humanoid.MaxHealth or 100, 1e6)
humanoid.Health = humanoid.MaxHealth
end)
end
end
RunService.Heartbeat:Wait()
end
end)
coroutine.resume(healthCoroutine)
end
print("Infinite Health enabled (client-side). May not work on all games.")
else
infiniteHealthEnabled = false
-- attempt to restore defaults
pcall(function()
local player = LocalPlayer
if player and player.Character then
local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.MaxHealth = 100
humanoid.Health = math.min(humanoid.Health, humanoid.MaxHealth)
end
end
end)
print("Infinite Health disabled.")
end
end,
})
-- Apply accent to top-level sections (best-effort)
tryApplyAccent(MainSection, accentColor)
tryApplyAccent(TeleportSection, accentColor)
tryApplyAccent(CombatSection, accentColor)
tryApplyAccent(SettingsSection, accentColor)
end
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