local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

local Window = Rayfield:CreateWindow({
   Name = "Private Triggerbot BETA",
   LoadingTitle = "Unverisal",
   LoadingSubtitle = "Streamable by Aoki! (more coming soon)",
   ConfigurationSaving = {
      Enabled = true,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "Important"
   },
   Discord = {
      Enabled = false,
      Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },
   KeySystem = false, -- Set this to true to use our key system
   KeySettings = {
      Title = "Untitled",
      Subtitle = "Key System",
      Note = "No method of obtaining the key is provided",
      FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})

local MainTab = Window:CreateTab("Triggerbot (all games)", nil) -- Title, Image
local Section = MainTab:CreateSection("Main")

local Toggle = MainTab:CreateToggle({
   Name = "Triggerbot",
   CurrentValue = false,
   Flag = "Toggle", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
 local player = game:GetService("Players").LocalPlayer
local mouse = player:GetMouse()
game:GetService("RunService").RenderStepped:Connect(function()
			if mouse.Target.Parent:FindFirstChild("Humanoid") and mouse.Target.Parent.Name ~= player.Name then
				mouse1press() wait() mouse1release()
			end
end)
   end,
})

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