local Version = "1.6.63"
local WindUI = loadstring(game:HttpGet("https://[Log in to view URL]" .. Version .. "/main.lua"))()
local Window = WindUI:CreateWindow({
Title = "SCORPIO HUB THA BRONX 3 SCRIPT",
Icon = "rbxassetid://94598024463822",
Author = "Tha Bronx 3",
Folder = "MySuperHub",
Size = UDim2.fromOffset(2, 150),
Transparent = true,
Theme = "Crimson",
Resizable = false,
SideBarWidth = 150,
BackgroundImageTransparency = 0.4,
HideSearchBar = true,
ScrollBarEnabled = true,
Background = "rbxassetid://94598024463822",
User = {
Enabled = false,
Anonymous = false,
Callback = function()
print("User clicked")
end,
},
Thumbnail = {
Image = "rbxassetid://94598024463822",
Title = "Thumbnail",
},
})
Window:EditOpenButton({
Title = "SCORPIO HUB THA BRONX 3 SCRIPT",
Icon = "rbxassetid://94598024463822",
CornerRadius = UDim.new(0,16),
StrokeThickness = 2,
Color = ColorSequence.new(Color3.fromRGB(128, 0, 0)), -- dark blue
OnlyMobile = false,
Enabled = true,
Draggable = true,
Position = UDim2.new(0.5, -75, 0, 50), -- Top middle of screen
Size = UDim2.new(0, 150, 0, 50), -- Button size
})
-- Simple and reliable drag system
local UserInputService = game:GetService("UserInputService")
local buttonGui = nil
local isDragging = false
local dragStart = nil
local startPos = nil
local MainTab = Window:Tab({
Title = "Main",
Icon = "rocket",
Side = "Left"
})
local PlayerTab = Window:Tab({
Title = "Player",
Icon = "user",
Side = "Left"
})
local PremiumTab = Window:Tab({
Title = "Infinite Money",
Icon = "dollar-sign",
Side = "Left"
})
local TargetTab = Window:Tab({
Title = "Target Player",
Icon = "circle-plus",
Side = "Left"
})
local FarmsTab = Window:Tab({
Title = "AutoFarms",
Icon = "wallet",
Side = "Left"
})
local VisualsTab = Window:Tab({
Title = "Ullities",
Icon = "camera",
Side = "Left"
})
local CombatTab = Window:Tab({
Title = "Modification",
Icon = "swords",
Side = "Left"
})
local ShopTab = Window:Tab({
Title = "SHOP",
Icon = "shopping-cart",
Side = "Left"
})
local SettingsTab = Window:Tab({
Title = "Settings",
Icon = "settings",
Side = "Left"
})
Window:SelectTab(1)
local currentTrack = nil
local function PlayEmote(animId, name)
local player = game.Players.LocalPlayer
local character = player.Character
if not character then
WindUI:Notify({Title = "Error", Content = "Character not loaded!", Duration = 2})
return
end
local humanoid = character:FindFirstChildWhichIsA("Humanoid")
if not humanoid then return end
-- Stop previous animation
if currentTrack then
pcall(function() currentTrack:Stop() end)
currentTrack = nil
end
-- Small wait to reduce lag/spike
task.wait(0.05)
local Animation = Instance.new("Animation")
Animation.AnimationId = "rbxassetid://" .. tostring(animId)
local success, track = pcall(function()
return humanoid:LoadAnimation(Animation)
end)
if success and track then
currentTrack = track
track:Play()
WindUI:Notify({
Title = "Emote",
Content = name .. " is now playing",
Duration = 2.5,
Icon = "play"
})
else
WindUI:Notify({
Title = "Emote Failed",
Content = "Could not load " .. name,
Duration = 3,
Icon = "x"
})
end
end
local function StopEmote()
if currentTrack then
pcall(function() currentTrack:Stop() end)
currentTrack = nil
WindUI:Notify({
Title = "Emote",
Content = "Stopped",
Duration = 2,
Icon = "stop-circle"
})
end
end
-- Main Emotes
VisualsTab:Toggle({ Title = "Druski Pop Out", Default = false, Callback = function(s)
if s then PlayEmote("111060112236071", "Druski Pop Out")
else StopEmote() end
end })
VisualsTab:Toggle({ Title = "TRIP OUT", Default = false, Callback = function(s)
if s then PlayEmote("135562069901689", "TRIP OUT")
else StopEmote() end
end })
VisualsTab:Button({
Title = "Stop Current Emote",
Color = Color3.new(128, 0, 0),
Callback = StopEmote
})
local MainSection = MainTab:Section({
Title = "Support",
TextXAlignment = "Left",
TextSize = 17,
})
local Lighting = game:GetService("Lighting")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local currentSkybox = nil
local selectedSkyboxName = nil
local function Notify(title, text)
Rayfield:Notify({
Title = title,
Content = text,
Duration = 5,
Image = 4483362458
})
end
local function applySkybox(skyboxId, skyboxName)
for _, v in pairs(Lighting:GetChildren()) do
if v:IsA("Sky") then
v:Destroy()
end
end
if not skyboxId or skyboxId == "Undo Skybox" then
local defaultSkyId = "rbxassetid://94598024463822"
local sky = Instance.new("Sky")
sky.SkyboxBk = defaultSkyId
sky.SkyboxDn = defaultSkyId
sky.SkyboxFt = defaultSkyId
sky.SkyboxLf = defaultSkyId
sky.SkyboxRt = defaultSkyId
sky.SkyboxUp = defaultSkyId
sky.Parent = Lighting
Notify("Skybox", "Reset to default Roblox sky.")
return
end
local sky = Instance.new("Sky")
sky.SkyboxBk = skyboxId
sky.SkyboxDn = skyboxId
sky.SkyboxFt = skyboxId
sky.SkyboxLf = skyboxId
sky.SkyboxRt = skyboxId
sky.SkyboxUp = skyboxId
sky.Parent = Lighting
Notify("Skybox Enabled", (skyboxName or "Custom") .. " skybox activated.")
end
local skyboxes = {
["Charlie"] = "rbxassetid://94598024463822",
["New Charlie"] = "rbxassetid://94598024463822",
["Simpsons"] = "rbxassetid://71597428687411",
["SpongeBob"] = "rbxassetid://120213323865819",
["Galaxy"] = "rbxassetid://75761154013379",
["Night Sky"] = "rbxassetid://1012890",
}
local skyboxNames = {}
for name in pairs(skyboxes) do
table.insert(skyboxNames, name)
end
MainTab:Dropdown({
Title = "Select Skybox",
Options = skyboxNames,
CurrentOption = {},
MultipleOptions = false,
Flag = "SkyboxSelect",
Callback = function(Value)
selectedSkyboxName = Value[1]
end,
})
MainTab:Button({
Title = "Enable / Disable Skybox",
Callback = function()
if not selectedSkyboxName then
Notify("Skybox", "Please select a skybox first!")
return
end
local assetId = skyboxes[selectedSkyboxName]
if currentSkybox == assetId then
applySkybox("Undo Skybox")
currentSkybox = nil
else
applySkybox(assetId, selectedSkyboxName)
currentSkybox = assetId
end
end,
})
MainTab:Button({
Title = "Reset to Default Sky",
Callback = function()
applySkybox("Undo Skybox")
currentSkybox = nil
selectedSkyboxName = nil
end,
})
-- ====================== DISCORD TAG ======================
local tagEnabled = true
local rainbowEnabled = true
local function removeTag(character)
if character then
local head = character:FindFirstChild("Head")
if head then
local tag = head:FindFirstChild("DiscordTag")
if tag then
tag:Destroy()
end
end
end
end
local function addTag(character)
if not tagEnabled then
return
end
removeTag(character)
local head = character:WaitForChild("Head")
local billboard = Instance.new("BillboardGui")
billboard.Name = "DiscordTag"
billboard.Adornee = head
billboard.Size = UDim2.new(0, 125, 0, 55)
billboard.StudsOffset = Vector3.new(0, 3, 0)
billboard.AlwaysOnTop = true
billboard.Parent = head
local text = Instance.new("TextLabel")
text.Size = UDim2.new(1,0,1,0)
text.BackgroundTransparency = 1
text.Text = "discord/ScorpioHub"
text.TextScaled = true
text.TextStrokeTransparency = 0
text.Font = Enum.Font.GothamBold
text.Parent = billboard
if rainbowEnabled then
task.spawn(function()
local hue = 0
while billboard.Parent and tagEnabled and rainbowEnabled do
hue = (hue + 0.015) % 1
text.TextColor3 = Color3.fromHSV(hue,1,1)
task.wait(0.05)
end
if billboard.Parent and tagEnabled then
text.TextColor3 = Color3.fromRGB(255,0,0)
end
end)
else
text.TextColor3 = Color3.fromRGB(255,0,0)
end
end
MainTab:Toggle({
Title = "Enable Discord Tag",
Desc = "Tag",
Icon = "map-pin",
Type = "Toggle",
CurrentValue = true,
Flag = "DiscordTag",
Callback = function(Value)
tagEnabled = Value
if Value then
if player.Character then
addTag(player.Character)
end
Notify("Discord Tag", "Tag Enabled")
else
if player.Character then
removeTag(player.Character)
end
Notify("Discord Tag", "Tag Disabled")
end
end,
})
MainTab:Toggle({
Title = "Rainbow Tag Color",
Desc = "Tag",
Icon = "map-pin",
Type = "Toggle",
CurrentValue = true,
Flag = "RainbowTag",
Callback = function(Value)
rainbowEnabled = Value
if player.Character and tagEnabled then
removeTag(player.Character)
task.wait(0.1)
addTag(player.Character)
end
Notify(
"Rainbow Tag",
rainbowEnabled and "Rainbow Enabled" or "Rainbow Disabled"
)
end,
})
player.CharacterAdded:Connect(function(char)
task.wait(1)
if tagEnabled then
addTag(char)
end
end)
if player.Character and tagEnabled then
addTag(player.Character)
end
-- ====================== CHARACTER HANDLING ======================
local Players = game:GetService("Players")
local player = Players.LocalPlayer
if player.Character then
addTag(player.Character)
end
player.CharacterAdded:Connect(function(char)
task.wait(0.5) -- Small delay to ensure Head exists
addTag(char)
end)
player.CharacterRemoving:Connect(removeTag)
print("Discord Tab loaded with separate Rainbow toggle!")
local MainSection = MainTab:Section({
Title = "Teleport",
TextXAlignment = "Left",
TextSize = 17,
})
local player = game.Players.LocalPlayer
local humanoidRootPart
player.CharacterAdded:Connect(function(char)
humanoidRootPart = char:WaitForChild("HumanoidRootPart", 10)
end)
if player.Character then
humanoidRootPart = player.Character:FindFirstChild("HumanoidRootPart")
end
local function updateCharacterReferences()
local character = player.Character or player.CharacterAdded:Wait()
humanoidRootPart = character:WaitForChild("HumanoidRootPart", 5)
end
updateCharacterReferences()
local locations = {
["🏦Bank"] = Vector3.new(-1215.96, 253.88, -3636.11),
["💸Money Wash"] = Vector3.new(-376.1771 - 601, 197.6838 + 56, -1975.5855 + 1035 + 248),
["🔒Safe Items"] = Vector3.new(-190, 295, -1010),
["🛍️Pawn Shop"] = Vector3.new(-23.6431 - 1026, 391.5367 - 138, -1118.2697 + 300 + 4),
["🏦Bank Vault"] = Vector3.new(-1152.12, 253.78, -3657.94),
["🤑Mr Money Man"] = Vector3.new(-1008.6871337890625, 262.3301086425781, 54.565277099609375),
["🔫GunShop 1"] = Vector3.new(92959.8671875, 122098.5, 17244.462890625),
["🔫GunShop 1 Lobby"] = Vector3.new(-1002.4224, 563.6382 - 310, -1685.9125 + 244 + 638),
["🔫GunShop 2"] = Vector3.new(66195.4453125, 123615.7109375, 5750.28271484375),
["🔫GunShop 2 Lobby"] = Vector3.new(-224.3818359375, 283.8034362792969, -794.7174072265625),
["🔫GunShop 3"] = Vector3.new(61041.3086 - 55 - 166, 16979.1484 + 70630, -36.4746 - 315),
["🔫GunShop 4"] = Vector3.new(72421.9140625, 128855.8203125, -1080.611083984375),
["New Pent House"] = Vector3.new(-1531.23, 463.39, -3718.06),
["📱T Mobile"] = Vector3.new(-660.389954,253.668274,-700.198608),
["🕍Mini Mansion"] = Vector3.new(-791.5180053710938, 256.7944641113281, 1414.4248046875),
["🎒Backpack Shop"] = Vector3.new(-692.4142456054688, 253.78091430664062, -681.0672607421875),
["💎Ice Box"] = Vector3.new(-1210.49, 254.27, -3994.48),
["👓Drip Shop"] = Vector3.new(7378.6953 + 60084, 18630.0352 - 8141, 205.5895 + 344),
["🍗Chicken Wings"] = Vector3.new(-1559.9142 + 512 + 90, 253.5367, -815.9442),
["🥪Deli Market"] = Vector3.new(-755.8114013671875, 254.6927490234375, -687.1181640625),
["🚗Car Dealer"] = Vector3.new(-401.99371337890625, 253.4141082763672, -1248.8380126953125),
["🍕Pizza"] = Vector3.new(-605.474426,254.256805,-802.171753),
["🏭Soda Warehouse"] = Vector3.new(-187.85504150390625, 284.6252136230469, -291.3419189453125),
["🏭Soda Supplies"] = Vector3.new(51372.82421875, 21680.416015625, 5840.85546875),
["💲Soda Seller"] = Vector3.new(-1292.2200927734375, 253.30044555664062, -3003.04833984375),
["🍃Exotic Dealer"] = Vector3.new(-1523.5654296875, 273.9729919433594, -990.6575317382812),
["🔫Switch Seller"] = Vector3.new(-1446.2166748046875, 256.059814453125, 2189.876220703125),
["💲Bronx Market"] = Vector3.new(-397.4308776855469, 334.3142395019531, -555.7023315429688),
["🔨Construction Site"] = Vector3.new(-1729, 371, -1171),
["⛓️Prison"] = Vector3.new(-1120.29, 254.90, -3364.86),
["🍔McDonalds"] = Vector3.new(-1011.34, 253.93, -1147.76),
["💎Rob Ice Box"] = Vector3.new(-209.68360900878906, 283.4959411621094, -1265.5286865234375),
["🏢Hospital"] = Vector3.new(-1579.79, 253.95, 27.17),
["💊MarGreens"] = Vector3.new(-345.25, 254.45, -392.41),
["🥂Night Club"] = Vector3.new(-90.03, 283.75, -728.01),
["🎙Studio"] = Vector3.new(93408.453125, 14484.7158203125, 570.139404296875),
["🔫Studio Guns"] = Vector3.new(72421.93, 128855.83, -1082.59),
["ATM 3"] = Vector3.new(-96.72356414794922, 283.6329345703125, -766.3309326171875),
["👮NYPD Roof"] = Vector3.new(-1389.98, 279.44, -3141.37),
["🚙Striker Man"] = Vector3.new(-1424.99, 254.22, 2786.90),
["⚰️Bury Money"] = Vector3.new(-198.53, 239.51, 1266.04),
["🔨SledgeHammer Job"] = Vector3.new(-1007.64, 262.26, 56.05),
["🍗Popeyes"] = Vector3.new(-78.04, 283.63, -768.11),
}
local function getTeleportRoot()
local character = player.Character or player.CharacterAdded:Wait()
local root = character:FindFirstChild("HumanoidRootPart") or character:WaitForChild("HumanoidRootPart", 5)
humanoidRootPart = root
return character, root
end
local function getLocationName(option)
option = tostring(option or "")
if locations[option] then
return option
end
-- Dropdown values have emojis in front, while the locations table does not.
-- Example: "ð°Bank" becomes "Bank".
for name in pairs(locations) do
if option:find(name, 1, true) then
return name
end
end
end
local function teleportToLocation(locVec, locName)
local character, root = getTeleportRoot()
if not character or not root then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid then return end
getgenv().SwimMethod = true
humanoid:ChangeState(Enum.HumanoidStateType.Physics)
local start = os.clock()
repeat task.wait()
until not player:GetAttribute("LastACPos") or os.clock() - start > 1.5
task.wait(0.15)
root.CFrame = CFrame.new(locVec + Vector3.new(0, 3, 0))
task.wait(0.2)
getgenv().SwimMethod = false
humanoid:ChangeState(Enum.HumanoidStateType.Running)
WindUI:Notify({
Title = "Teleported",
Content = "Teleported to " .. tostring(locName),
Duration = 2,
Icon = "bird",
})
end
local hasPickedLocation = false
local selectedTeleportLocation = nil
local selectedTeleportName = nil
local teleportToggleEnabled = false
MainTab:Toggle({
Title = "Teleport Toggle",
Desc = "Turn on, then pick a location from the dropdown",
Icon = "map-pin",
Type = "Toggle",
Default = false,
Callback = function(state)
teleportToggleEnabled = state
if state and selectedTeleportLocation then
teleportToLocation(selectedTeleportLocation, selectedTeleportName)
elseif state then
WindUI:Notify({
Title = "Teleport",
Content = "Pick a location from the dropdown.",
Duration = 2,
Icon = "map-pin",
})
end
end
})
local Dropdown = MainTab:Dropdown({
Title = "teleports",
Desc = "teleport around map",
Values = (function()
local vals = {}
for _, key in ipairs({
"🏦Bank", "💸Money Wash", "🔒Safe Items", "🛍️Pawn Shop", "🏦Bank Vault", "🤑Mr Money Man",
"🔫GunShop 1", "🔫GunShop 1 Lobby", "🔫GunShop 2", "🔫GunShop 2 Lobby", "🔫GunShop 3", "🔫GunShop 4",
"🏢 New Pent House", "📱T Mobile", "🕍Mini Mansion", "🎒Backpack Shop", "💎Rob Ice Box", "👓Drip Shop",
"🍗Chicken Wings", "🥪Deli Market", "🚗Car Dealer", "🍕Pizza", "🏭Soda Warehouse", "🏭Soda Supplies",
"💲Soda Seller", "🍃Exotic Dealer", "🔫Switch Seller", "💲Bronx Market", "🔨Construction Site",
"⛓️Prison", "🍔McDonalds", "💎Ice Box", "🏢Hospital", "💊MarGreens", "🥂Night Club",
"🎙Studio", "🔫Studio Guns", "ATM 3", "👮NYPD Roof", "🚙Striker Man", "⚰️Bury Money",
"🔨SledgeHammer Job", "🍗Popeyes",
}) do
table.insert(vals, key)
end
return vals
end)(),
Callback = function(option)
if not hasPickedLocation then
hasPickedLocation = true
end
local locName = getLocationName(option)
if locName and locations[locName] then
selectedTeleportName = locName
selectedTeleportLocation = locations[locName]
if teleportToggleEnabled then
teleportToLocation(selectedTeleportLocation, selectedTeleportName)
else
WindUI:Notify({
Title = "Location Selected",
Content = "Turn on Teleport Toggle to go to " .. tostring(selectedTeleportName),
Duration = 2,
Icon = "map-pin",
})
end
else
WindUI:Notify({
Title = "Teleport Failed",
Content = "No location matched: " .. tostring(option),
Duration = 2,
Icon = "triangle-alert",
})
end
end,
})
MainTab:Divider()
local Paragraph = MainTab:Paragraph({
Title = "Bring car",
Desc = "Click to bring the nearest car",
Color = Color3.new(128, 0, 0),
Image = "helicopter",
ImageSize = 30,
Thumbnail = "",
ThumbnailSize = 80
})
Config = Config or {}
Config.TheBronx = {
carfly = false,
carflyspeed = 120,
}
local UIS = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local LP = Players.LocalPlayer
local hum, seat, car, root
local bv, bg
local lastCar
local function Cleanup()
if bv then bv:Destroy() bv = nil end
if bg then bg:Destroy() bg = nil end
end
local function Setup()
Cleanup()
if not Config.TheBronx.carfly then return end
local char = LP.Character
if not char then return end
hum = char:FindFirstChildWhichIsA("Humanoid")
if not hum then return end
seat = hum.SeatPart
if not seat or not seat:IsA("VehicleSeat") then return end
car = seat.Parent
if not car then return end
root = car.PrimaryPart
if not root then return end
lastCar = car
for _, v in ipairs(car:GetChildren()) do
if v:IsA("BasePart") and not v.Name:lower():find("wheel") then
v.CanCollide = false
end
end
bv = Instance.new("BodyVelocity")
bv.MaxForce = Vector3.new(1e9, 1e9, 1e9)
bv.Velocity = Vector3.zero
bv.Parent = root
bg = Instance.new("BodyGyro")
bg.MaxTorque = Vector3.new(1e9, 1e9, 1e9)
bg.P = 25000
bg.D = 1500
bg.CFrame = root.CFrame
bg.Parent = root
end
task.spawn(function()
while true do
task.wait(0.2)
local char = LP.Character
if not char then continue end
local h = char:FindFirstChildWhichIsA("Humanoid")
if not h then continue end
local currentSeat = h.SeatPart
if currentSeat and currentSeat:IsA("VehicleSeat") then
if currentSeat.Parent ~= lastCar then
Setup()
end
else
if lastCar then
Cleanup()
lastCar = nil
end
end
end
end)
RunService.RenderStepped:Connect(function()
if not Config.TheBronx.carfly then
Cleanup()
return
end
if not hum or hum.SeatPart ~= seat then return end
if not root or not bv or not bg then Setup() return end
local speed = Config.TheBronx.carflyspeed or 120
local cam = workspace.CurrentCamera
local camCF = cam.CFrame
local camLook = camCF.LookVector
local camRight = camCF.RightVector
if not UIS.TouchEnabled then
if UIS:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then
bg.CFrame = CFrame.lookAt(root.Position, root.Position + camLook)
end
local move = Vector3.zero
if UIS:IsKeyDown(Enum.KeyCode.W) then move += camLook end
if UIS:IsKeyDown(Enum.KeyCode.S) then move -= camLook end
if UIS:IsKeyDown(Enum.KeyCode.A) then move -= camRight end
if UIS:IsKeyDown(Enum.KeyCode.D) then move += camRight end
if move.Magnitude > 0 then
bv.Velocity = move.Unit * speed
else
bv.Velocity = Vector3.zero
end
else
bg.CFrame = CFrame.lookAt(root.Position, root.Position + camLook)
local move = hum.MoveDirection
local vertical = camLook.Y
local velocity =
(move * speed) +
(Vector3.new(0, vertical, 0) * speed)
if velocity.Magnitude > 0 then
bv.Velocity = velocity
else
bv.Velocity = Vector3.zero
end
end
end)
local function GetNearestCar(hrp)
local CivCars = workspace:FindFirstChild("CivCars")
if not CivCars then return nil end
local nearestCar = nil
local nearestDist = math.huge
for _, car in ipairs(CivCars:GetChildren()) do
if not car:IsA("Model") then continue end
local seat = car:FindFirstChild("DriveSeat")
if not seat then continue end
if seat.Occupant then continue end
if not car.PrimaryPart then
local body = car:FindFirstChild("Body")
if body and body:FindFirstChild("#Weight") then
car.PrimaryPart = body["#Weight"]
else
car.PrimaryPart = seat
end
end
if not car.PrimaryPart then continue end
local dist = (car.PrimaryPart.Position - hrp.Position).Magnitude
if dist < nearestDist then
nearestDist = dist
nearestCar = car
end
end
return nearestCar
end
local Button = MainTab:Button({
Title = "Bring Random Car",
Desc = "",
Color = Color3.new(128, 0, 0),
Locked = false,
Callback = function()
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
if not Player then return end
local char = Player.Character or Player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart", 3)
local hum = char:FindFirstChildWhichIsA("Humanoid")
if not hrp or not hum then return end
local car = GetNearestCar(hrp)
if not car then
return
end
local seat = car:FindFirstChild("DriveSeat") or car:FindFirstChildWhichIsA("VehicleSeat")
if not seat then return end
if not car.PrimaryPart then
car.PrimaryPart = car:FindFirstChildWhichIsA("BasePart")
if not car.PrimaryPart then return end
end
car:SetPrimaryPartCFrame(
hrp.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(0, math.rad(180), 0)
)
seat:Sit(hum)
end
})
local Section = MainTab:Section({
Title = "Bank",
TextXAlignment = "Left",
TextSize = 17,
})
local atmbankamount = nil
MainTab:Input({
Title = "Enter Amount",
Desc = "Enter amount",
Value = nil,
InputIcon = "badge-dollar-sign",
Type = "Input",
Placeholder = "Enter amount...",
Callback = function(text)
if text == nil or text == "" then
atmbankamount = nil
return
end
local amt = tonumber(text)
if not amt then
WindUI:Notify({
Title = "ATM",
Content = "Invalid amount",
Duration = 1,
Icon = "badge-dollar-sign"
})
atmbankamount = nil
return
end
atmbankamount = amt
end,
})
local DepositButton = MainTab:Button({
Title = "Deposit",
Color = Color3.new(128, 0, 0),
Justify = "Center",
IconAlign = "Left",
Icon = "",
Callback = function()
if atmbankamount > 0 then
game:GetService("ReplicatedStorage"):WaitForChild("BankAction"):FireServer("depo", atmbankamount)
end
end,
})
local WithdrawButton = MainTab:Button({
Title = "Withdraw",
Color = Color3.new(128, 0, 0),
Justify = "Center",
IconAlign = "Left",
Icon = "",
Callback = function()
if atmbankamount > 0 then
game:GetService("ReplicatedStorage"):WaitForChild("BankAction"):FireServer("with", atmbankamount)
end
end,
})
local DropButton = MainTab:Button({
Title = "Drop",
Color = Color3.new(128, 0, 0),
Justify = "Center",
IconAlign = "Left",
Icon = "",
Callback = function()
if atmbankamount > 0 then
game:GetService("ReplicatedStorage"):WaitForChild("BankProcessRemote"):InvokeServer("Drop", atmbankamount)
end
end,
})
local autoDepositActive = false
local AutoDepositToggle = MainTab:Toggle({
Title = "Auto Deposit",
Desc = "Automatically deposit the entered amount",
Icon = "badge-dollar-sign",
Type = "Checkbox",
Default = false,
Callback = function(state)
autoDepositActive = state
if state then
spawn(function()
while autoDepositActive do
if atmbankamount and atmbankamount > 0 then
game:GetService("ReplicatedStorage"):WaitForChild("BankAction"):FireServer("depo", atmbankamount)
end
wait(1)
end
end)
end
end
})
local autoWithdrawActive = false
local AutoWithdrawToggle = MainTab:Toggle({
Title = "Auto Withdraw",
Desc = "Automatically withdraw the entered amount",
Icon = "badge-dollar-sign",
Type = "Checkbox",
Default = false,
Callback = function(state)
autoWithdrawActive = state
if state then
spawn(function()
while autoWithdrawActive do
if atmbankamount and atmbankamount > 0 then
game:GetService("ReplicatedStorage"):WaitForChild("BankAction"):FireServer("with", atmbankamount)
end
wait(1)
end
end)
end
end
})
local autoDropEnabled = false
MainTab:Toggle({
Title = "Auto Drop ($10k)",
Desc = "Automatically drops $10k every 0.5s",
Icon = "badge-dollar-sign",
Type = "Checkbox",
Default = false,
Callback = function(value)
autoDropEnabled = value
if value then
spawn(function()
while autoDropEnabled do
game:GetService("ReplicatedStorage"):WaitForChild("BankProcessRemote"):InvokeServer("Drop", 10000)
local giveMoney = game:GetService("ReplicatedStorage"):FindFirstChild("GiveMoney")
if giveMoney then
giveMoney:FireServer("drop", 10000)
end
task.wait(0.5)
end
end)
end
end,
})
local Section = PlayerTab:Section({
Title = "Bypass",
TextXAlignment = "Left",
TextSize = 17,
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local camera = Workspace.CurrentCamera
local Config = {
FlyEnabled = false,
FlySpeed = 5
}
local flyEnabled = false
local swimMethod = false
local speedConnection = nil
local CFloop = nil
local function handleSpeed()
if not swimMethod then return end
local character = player.Character
if not character or not character.Parent then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
local hrp = character:FindFirstChild("HumanoidRootPart")
if not humanoid or not hrp or humanoid.Health <= 0 then return end
humanoid:ChangeState(0)
if flyEnabled then
hrp.RotVelocity = Vector3.new(0, 0, 0)
return
end
local moveDir = humanoid.MoveDirection
if moveDir.Magnitude > 0 then
local worldMoveVec = Vector3.new(moveDir.X, 0, moveDir.Z).Unit * (50 * 16)
if worldMoveVec.Magnitude == worldMoveVec.Magnitude then
hrp.Velocity = Vector3.new(worldMoveVec.X, hrp.Velocity.Y, worldMoveVec.Z)
end
else
hrp.Velocity = Vector3.new(0, hrp.Velocity.Y, 0)
end
hrp.RotVelocity = Vector3.new(0, 0, 0)
end
local function onCharacterAdded(char)
if speedConnection then
speedConnection:Disconnect()
speedConnection = nil
end
local success = pcall(function()
char:WaitForChild("Humanoid", 5)
char:WaitForChild("HumanoidRootPart", 5)
end)
if not success then return end
speedConnection = RunService.Stepped:Connect(function()
local success = pcall(handleSpeed)
if not success and speedConnection then
speedConnection:Disconnect()
speedConnection = nil
end
end)
end
if player.Character then
onCharacterAdded(player.Character)
end
player.CharacterAdded:Connect(onCharacterAdded)
local function StartFly()
if flyEnabled then return end
flyEnabled = true
swimMethod = true
task.wait(0.2)
local character = player.Character or player.CharacterAdded:Wait()
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
local head = character:FindFirstChild("Head")
if not humanoid or not head then return end
humanoid.PlatformStand = true
head.Anchored = true
if CFloop then
CFloop:Disconnect()
end
CFloop = RunService.Heartbeat:Connect(function(deltaTime)
if not flyEnabled or not character or not character.Parent then
if CFloop then CFloop:Disconnect() end
return
end
local moveDir = humanoid.MoveDirection
local speed = (Config.FlySpeed or 5) * deltaTime * 100
local camCF = camera.CFrame
local _, yRot, _ = camCF:ToOrientation()
local uprightRot = CFrame.Angles(0, yRot, 0)
local flatCamCF = CFrame.new(camCF.Position) * uprightRot
local localInput = flatCamCF:VectorToObjectSpace(moveDir * speed)
local worldMovement = camCF:VectorToWorldSpace(localInput)
head.CFrame = CFrame.new(head.Position + worldMovement) * uprightRot
camera.CameraSubject = head
end)
end
local function StopFly()
if not flyEnabled then return end
flyEnabled = false
swimMethod = false
if CFloop then
CFloop:Disconnect()
CFloop = nil
end
local character = player.Character
if character then
local humanoid = character:FindFirstChildOfClass("Humanoid")
local head = character:FindFirstChild("Head")
if humanoid then
humanoid.PlatformStand = false
humanoid:ChangeState(Enum.HumanoidStateType.Running)
end
if head then
head.Anchored = false
end
end
end
PlayerTab:Toggle({
Title = "Enable Fly Speed",
CurrentValue = false,
Flag = "FlyEnabled",
Callback = function(state)
Config.FlyEnabled = state
if state then
StartFly()
else
StopFly()
end
end
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local speed = 16
local boostMultiplier = 2
local enhancedWalk = false
local character, humanoid, humanoidRootPart
local bodyGyro
local movementConnection
local freezeConnection
local animationTrack
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://78828590676720"
getgenv().SwimMethod = false
task.spawn(function()
while task.wait() do
if enhancedWalk then
if not getgenv().SwimMethod then
getgenv().SwimMethod = true
end
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
end
end
end
end)
local function updateCharacterRefs()
character = player.Character or player.CharacterAdded:Wait()
humanoidRootPart = character:WaitForChild("HumanoidRootPart")
humanoid = character:WaitForChild("Humanoid")
end
local function cleanup()
if movementConnection then movementConnection:Disconnect() movementConnection = nil end
if freezeConnection then freezeConnection:Disconnect() freezeConnection = nil end
if bodyGyro then bodyGyro:Destroy() bodyGyro = nil end
if animationTrack then animationTrack:Stop() animationTrack = nil end
end
local function setupMovement()
bodyGyro = Instance.new("BodyGyro")
bodyGyro.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
bodyGyro.P = 50000
bodyGyro.D = 1000
bodyGyro.CFrame = humanoidRootPart.CFrame
bodyGyro.Parent = humanoidRootPart
movementConnection = RunService.RenderStepped:Connect(function()
if not enhancedWalk then return end
local camera = workspace.CurrentCamera
local dir = Vector3.zero
local usingKeys = false
if UserInputService:IsKeyDown(Enum.KeyCode.W) then
dir += Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z)
usingKeys = true
end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then
dir -= Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z)
usingKeys = true
end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then
dir -= camera.CFrame.RightVector
usingKeys = true
end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then
dir += camera.CFrame.RightVector
usingKeys = true
end
if not usingKeys then
local md = humanoid.MoveDirection
dir = Vector3.new(md.X, 0, md.Z)
end
local moveSpeed = speed
if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then
moveSpeed = moveSpeed * boostMultiplier
end
if dir.Magnitude > 0 then
dir = dir.Unit * moveSpeed
end
local currentY = humanoidRootPart.AssemblyLinearVelocity.Y
local groundedY = math.clamp(currentY, -100, -2)
humanoidRootPart.AssemblyLinearVelocity = Vector3.new(dir.X, groundedY, dir.Z)
if dir.Magnitude > 0 then
local look = dir.Unit
bodyGyro.CFrame = CFrame.new(humanoidRootPart.Position, humanoidRootPart.Position + Vector3.new(look.X, 0, look.Z))
end
humanoidRootPart.RotVelocity = Vector3.zero
humanoidRootPart.AssemblyAngularVelocity = Vector3.zero
if dir.Magnitude > 0 then
if not animationTrack.IsPlaying then animationTrack:Play() end
else
if animationTrack.IsPlaying then animationTrack:Stop() end
end
end)
end
local function startEnhancedWalk()
enhancedWalk = true
updateCharacterRefs()
cleanup()
humanoidRootPart.AssemblyLinearVelocity = Vector3.zero
getgenv().SwimMethod = true
WindUI:Notify({
Title = "1 Second",
Content = "Anti cheat Being bypassed",
Duration = 3,
Icon = "loader",
})
freezeConnection = RunService.RenderStepped:Connect(function()
if enhancedWalk then
if not getgenv().SwimMethod then
getgenv().SwimMethod = true
end
humanoidRootPart.AssemblyLinearVelocity = Vector3.zero
end
end)
local animator = humanoid:FindFirstChildWhichIsA("Animator") or Instance.new("Animator", humanoid)
animationTrack = animator:LoadAnimation(animation)
animationTrack.Looped = true
task.delay(3, function()
if freezeConnection then freezeConnection:Disconnect() freezeConnection = nil end
if enhancedWalk then
setupMovement()
WindUI:Notify({
Title = "WalkSpeed",
Content = "Walk speed enabled",
Duration = 3,
Icon = "check",
})
end
end)
end
local function stopEnhancedWalk()
enhancedWalk = false
cleanup()
getgenv().SwimMethod = false
end
player.CharacterAdded:Connect(function()
task.wait(1)
updateCharacterRefs()
if enhancedWalk then
startEnhancedWalk()
end
end)
local Toggle = PlayerTab:Toggle({
Title = "Enable WalkSpeed",
Desc = "toggle walk speed",
Icon = "user",
Type = "Toggle",
Default = false,
Callback = function(state)
if state then
startEnhancedWalk()
else
stopEnhancedWalk()
end
end
})
local Slider = PlayerTab:Slider({
Title = "Walk Speed Slider",
Step = 1,
Value = {
Min = 16,
Max = 2000,
Default = speed,
},
Callback = function(value)
speed = value
end
})
local Section = PlayerTab:Section({
Title = "Bypass",
TextXAlignment = "Left",
TextSize = 17,
})
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local ReplicatedFirst = game:GetService("ReplicatedFirst")
local player = Players.LocalPlayer
local LocalPlayer = player
local staminaEnabled = false
local hungerEnabled = false
local sleepEnabled = false
local AntiRentPayEnabled = false
local AntiLoseEnabled = false
local Noclipping = nil
local isNoclipInitialized = false
local _G = _G or {}
_G.respawn = false
local lastDeathPosition = nil
local function applyEffectsToCharacter(character)
if staminaEnabled then
local staminaScript = player.PlayerGui:FindFirstChild("Run", true)
if staminaScript then
local scriptObj = staminaScript:FindFirstChild("StaminaBarScript", true)
if scriptObj then scriptObj:Destroy() end
end
end
if hungerEnabled then
local hungerScript = player.PlayerGui:FindFirstChild("Hunger", true)
if hungerScript then
local scriptObj = hungerScript:FindFirstChild("HungerBarScript", true)
if scriptObj then scriptObj:Destroy() end
end
end
if sleepEnabled then
local success, s = pcall(function()
return player.PlayerGui.SleepGui.Frame.sleep.SleepBar.sleepScript
end)
if success and s then
s.Disabled = true
s.Disabled = false
s.Disabled = true
end
end
end
player.CharacterAdded:Connect(function(character)
character:WaitForChild("HumanoidRootPart", 5)
applyEffectsToCharacter(character)
end)
local function setCollide(state)
local char = player.Character
if char then
for _, p in pairs(char:GetDescendants()) do
if p:IsA("BasePart") then
p.CanCollide = state
end
end
end
end
PlayerTab:Toggle({
Title = "Anti Fall Damage",
Desc = "Disable fall damage",
Icon = "user",
Type = "Checkbox",
Value = false,
Callback = function(Value)
if Value then
WindUI:Notify({
Title = "",
Content = "Anti Fall Damage enabled",
Duration = 3,
Icon = "user"
})
end
local character = player.Character or player.CharacterAdded:Wait()
local fallDamage = character:FindFirstChild("FallDamageRagdoll")
if fallDamage and Value then
fallDamage:Destroy()
end
end
})
PlayerTab:Toggle({
Title = "Infinite Stamina",
Desc = "Unlimited stamina",
Icon = "user",
Type = "Checkbox",
Value = false,
Callback = function(Value)
staminaEnabled = Value
if Value then
WindUI:Notify({
Title = "",
Content = "Infinite Stamina enabled",
Duration = 3,
Icon = "user"
})
applyEffectsToCharacter(player.Character or player.CharacterAdded:Wait())
end
end
})
PlayerTab:Toggle({
Title = "Infinite Hunger",
Desc = "Never get hungry",
Icon = "user",
Type = "Checkbox",
Value = false,
Callback = function(Value)
hungerEnabled = Value
if Value then
WindUI:Notify({
Title = "",
Content = "Infinite Hunger enabled",
Duration = 3,
Icon = "user"
})
applyEffectsToCharacter(player.Character or player.CharacterAdded:Wait())
end
end
})
PlayerTab:Toggle({
Title = "Infinite Sleep",
Desc = "No sleep needed",
Icon = "user",
Type = "Checkbox",
Value = false,
Callback = function(Value)
sleepEnabled = Value
if Value then
WindUI:Notify({
Title = "",
Content = "Infinite Sleep enabled",
Duration = 3,
Icon = "user"
})
applyEffectsToCharacter(player.Character or player.CharacterAdded:Wait())
end
end
})
PlayerTab:Toggle({
Title = "Anti Lose Items",
Desc = "Keep items on death",
Icon = "user",
Type = "Checkbox",
Value = false,
Callback = function(Value)
AntiLoseEnabled = Value
if Value then
WindUI:Notify({
Title = "",
Content = "Anti Lose enabled",
Duration = 3,
Icon = "user"
})
end
end
})
PlayerTab:Toggle({
Title = "No Rent Pay",
Desc = "Disable rent",
Icon = "user",
Type = "Checkbox",
Value = false,
Callback = function(Value)
AntiRentPayEnabled = Value
if Value then
WindUI:Notify({
Title = "",
Content = "No Rent Pay enabled",
Duration = 3,
Icon = "user"
})
task.spawn(function()
while AntiRentPayEnabled do
task.wait(1)
local rentGui = player.PlayerGui:FindFirstChild("RentGui")
if rentGui then
local rentScript = rentGui:FindFirstChild("LocalScript")
if rentScript then
rentScript.Disabled = true
rentScript:Destroy()
end
end
end
end)
end
end
})
PlayerTab:Toggle({
Title = "Anti-Knockback",
Desc = "Remove knockback",
Icon = "user",
Type = "Checkbox",
Value = false,
Callback = function(Value)
if Value then
WindUI:Notify({
Title = "",
Content = "Anti-Knockback enabled",
Duration = 3,
Icon = "user"
})
local character = player.Character or player.CharacterAdded:Wait()
for _, v in ipairs(character:GetDescendants()) do
if v:IsA("BodyVelocity") or v:IsA("LinearVelocity") or v:IsA("VectorForce") then
v:Destroy()
end
end
local ae = ReplicatedStorage:FindFirstChild("AE")
if ae then ae:Destroy() end
local root = character:WaitForChild("HumanoidRootPart")
root.ChildAdded:Connect(function(v)
if v:IsA("BodyVelocity") or v:IsA("LinearVelocity") or v:IsA("VectorForce") then
v:Destroy()
end
end)
end
end
})
PlayerTab:Toggle({
Title = "Noclip",
Desc = "Walk through walls",
Icon = "user",
Type = "Checkbox",
Value = false,
Callback = function(Value)
if not isNoclipInitialized then
isNoclipInitialized = true
return
end
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChildWhichIsA("Humanoid")
local root = character:FindFirstChild("HumanoidRootPart")
if Value then
WindUI:Notify({
Title = "",
Content = "Noclip enabled",
Duration = 3,
Icon = "user"
})
Noclipping = RunService.Stepped:Connect(function()
setCollide(false)
end)
else
if Noclipping then
Noclipping:Disconnect()
Noclipping = nil
end
setCollide(true)
if root then
local cf = root.CFrame
root.CFrame = cf + Vector3.new(0, 0.1, 0)
task.wait()
root.CFrame = cf
end
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
end
WindUI:Notify({
Title = "",
Content = "Noclip disabled",
Duration = 3,
Icon = "user"
})
end
end
})
PlayerTab:Toggle({
Title = "Anti-Camera Shake",
Desc = "Disable camera bob",
Icon = "user",
Type = "Checkbox",
Value = false,
Callback = function(Value)
if Value then
WindUI:Notify({
Title = "",
Content = "Camera shake disabled",
Duration = 3,
Icon = "user"
})
local character = player.Character or player.CharacterAdded:Wait()
local camBobbing = character:FindFirstChild("CameraBobbing")
if camBobbing then camBobbing:Destroy() end
character.ChildAdded:Connect(function(v)
if v.Name == "CameraBobbing" then v:Destroy() end
end)
end
end
})
PlayerTab:Toggle({
Title = "Instant Prompts",
Desc = "Instant interact",
Icon = "user",
Type = "Checkbox",
Value = false,
Callback = function(Value)
getgenv().instantPrompts = Value
local connection
local function modifyPrompts()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") then
v.HoldDuration = 0
v.MaxActivationDistance = 6
end
end
end
local function resetPrompts()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") then
v.HoldDuration = 1
v.MaxActivationDistance = 4
end
end
end
if Value then
WindUI:Notify({
Title = "",
Content = "Applying instant interact settings...",
Duration = 3,
Icon = "user"
})
task.wait(2)
modifyPrompts()
connection = workspace.DescendantAdded:Connect(function(obj)
if obj:IsA("ProximityPrompt") then
obj.HoldDuration = 0
obj.MaxActivationDistance = 6
end
end)
else
resetPrompts()
if connection then connection:Disconnect() end
end
end
})
PlayerTab:Toggle({
Title = "Respawn Where Died",
Desc = "Respawn at death spot",
Icon = "user",
Type = "Checkbox",
Value = false,
Locked = false,
Callback = function()
WindUI:Notify({
Title = "",
Content = "You will now respawn where you died.",
Duration = 3,
Icon = "user"
})
local function onCharacterAdded(character)
local humanoid = character:WaitForChild("Humanoid")
if lastDeathPosition then
local root = character:WaitForChild("HumanoidRootPart")
root.CFrame = CFrame.new(lastDeathPosition + Vector3.new(0,3,0))
end
humanoid.Died:Connect(function()
local root = character:FindFirstChild("HumanoidRootPart")
if root then lastDeathPosition = root.Position end
end)
end
if player.Character then onCharacterAdded(player.Character) end
player.CharacterAdded:Connect(onCharacterAdded)
end
})
PlayerTab:Toggle({
Title = "Enable Faster Respawn",
Desc = "Instant respawn",
Icon = "user",
Type = "Checkbox",
Value = false,
Locked = false,
Callback = function()
_G.respawn = true
WindUI:Notify({
Title = "",
Content = "Faster respawn has been enabled!",
Duration = 3,
Icon = "user"
})
end
})
PlayerTab:Toggle({
Title = "NO Close GunShop",
Desc = "Force gun shop open",
Icon = "user",
Type = "Checkbox",
Value = false,
Locked = false,
Callback = function()
local gunShopClosed = workspace:FindFirstChild("GunShopClosed")
if gunShopClosed then gunShopClosed:Destroy() end
local secondGun = workspace:FindFirstChild("SecondGun4886")
if secondGun and secondGun:FindFirstChild("ProximityPrompt") then
secondGun.ProximityPrompt.Enabled = true
end
WindUI:Notify({
Title = "",
Content = "GunShop Is Now Open!",
Duration = 3,
Icon = "user"
})
end
})
PlayerTab:Toggle({
Title = "No Camera Arrest",
Desc = "Disable camera arrest",
Icon = "user",
Type = "Checkbox",
Value = false,
Locked = false,
Callback = function()
local cameras = ReplicatedFirst:FindFirstChild("Dakotas")
if cameras and cameras:FindFirstChild("Cameras") then
cameras.Cameras:Destroy()
WindUI:Notify({
Title = "",
Content = "Dakotas.Cameras has been deleted!",
Duration = 1,
Icon = "user"
})
else
WindUI:Notify({
Title = "",
Content = "Dakotas.Cameras not found!",
Duration = 1,
Icon = "user"
})
end
end
})
task.spawn(function()
while true do
task.wait(0.1)
if _G.respawn then
local character = player.Character
if character and character:FindFirstChild("Humanoid") and character.Humanoid.Health <= 0 then
ReplicatedStorage.RespawnRE:FireServer()
task.wait(0.1)
end
end
end
end)
local ExemptItems = {"Phone", "Fist", "Shiesty", "Bandage", "Lemonade", "Car keys"}
local function MarketHasItem(toolName)
local market = ReplicatedStorage:FindFirstChild("MarketItems")
if not market then return false end
for _, item in ipairs(market:GetChildren()) do
if item.Name == toolName and item:FindFirstChild("owner") and item.owner.Value == LocalPlayer.Name then
return true
end
end
return false
end
local function BackpackHasItem(toolName)
for _, tool in ipairs(LocalPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") and tool.Name == toolName then
return true
end
end
return false
end
local function ForcePutToMarket(toolName)
local endTime = os.clock() + 12
while os.clock() < endTime do
if MarketHasItem(toolName) then return true end
pcall(function()
ReplicatedStorage.ListWeaponRemote:FireServer(toolName, 999999)
end)
task.wait(0.15)
end
return false
end
local function ForceRetrieveFromMarket(toolName)
local market = ReplicatedStorage:WaitForChild("MarketItems", 10)
if not market then return false end
local endTime = os.clock() + 12
while os.clock() < endTime do
for _, item in ipairs(market:GetChildren()) do
if item.Name == toolName
and item:FindFirstChild("owner")
and item.owner.Value == LocalPlayer.Name
and item:GetAttribute("SpecialId") then
local special = item:GetAttribute("SpecialId")
pcall(function()
ReplicatedStorage.BuyItemRemote:FireServer(toolName, "Remove", special)
end)
task.wait(0.2)
pcall(function()
ReplicatedStorage.BackpackRemote:InvokeServer("Grab", toolName)
end)
task.wait(0.2)
if BackpackHasItem(toolName) then
return true
end
end
end
task.wait(0.2)
end
return false
end
local function SaveOnDeath(char)
local hum = char:WaitForChild("Humanoid")
hum.Died:Connect(function()
if not AntiLoseEnabled then return end
task.wait(0.25)
for _, tool in ipairs(LocalPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") and not table.find(ExemptItems, tool.Name) then
ForcePutToMarket(tool.Name)
end
end
end)
end
local function RetrieveAfterSpawn()
task.delay(2.2, function()
if not AntiLoseEnabled then return end
local market = ReplicatedStorage:FindFirstChild("MarketItems")
if not market then return end
for _, item in ipairs(market:GetChildren()) do
if item:FindFirstChild("owner") and item.owner.Value == LocalPlayer.Name then
ForceRetrieveFromMarket(item.Name)
end
end
end)
end
local function SetupCharacter(char)
SaveOnDeath(char)
RetrieveAfterSpawn()
end
LocalPlayer.CharacterAdded:Connect(SetupCharacter)
if LocalPlayer.Character then
SetupCharacter(LocalPlayer.Character)
end
local aSection = PremiumTab:Section({
Title = "Auto Max Money",
TextXAlignment = "Left",
TextSize = 17,
})
local Button = PremiumTab:Button({
Title = "ð¤Auto Infinite Money",
Desc = "Automatically get infinite money.",
Locked = false,
Callback = function()
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local StarterGui = game:GetService("StarterGui")
local humanoidRootPart
LocalPlayer.CharacterAdded:Connect(function(char)
humanoidRootPart = char:WaitForChild("HumanoidRootPart", 10)
end)
if LocalPlayer.Character then
humanoidRootPart = LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
end
local function updateCharacterReferences()
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
humanoidRootPart = character:WaitForChild("HumanoidRootPart", 5)
end
updateCharacterReferences()
local Teleport = function(cframe, bool)
updateCharacterReferences()
local humanoid = humanoidRootPart and humanoidRootPart.Parent:FindFirstChild("Humanoid")
if not humanoid then return end
getgenv().SwimMethod = true
humanoid:ChangeState(0)
repeat task.wait(0.0001) until not LocalPlayer:GetAttribute("LastACPos")
humanoidRootPart.CFrame = cframe
task.wait()
humanoid:ChangeState(2)
getgenv().SwimMethod = false
end
local GetFruitCup = function()
local Found, Cup = false, nil
for Index, Value in ipairs(LocalPlayer.Backpack:GetChildren()) do
if Value:IsA("Tool") and Value.Name == "Ice-Fruit Cupz" then
if Value["IceFruit Cup"]["IceFruit PunchMedium"].Transparency ~= 1 then
Found = true
Cup = Value
break
end
end
end
for Index, Value in ipairs(LocalPlayer.Character:GetChildren()) do
if Value:IsA("Tool") and Value.Name == "Ice-Fruit Cupz" then
if Value["IceFruit Cup"]["IceFruit PunchMedium"].Transparency ~= 1 then
Found = true
Cup = Value
break
end
end
end
return Found, Cup
end
local Found, Cup = GetFruitCup()
if Cup and Found then
local OLDCFrame = LocalPlayer.Character.HumanoidRootPart.CFrame
if Cup.Parent == LocalPlayer.Backpack then
LocalPlayer.Character.Humanoid:EquipTool(Cup)
task.wait(1)
end
Teleport(Workspace["IceFruit Sell"].CFrame + Vector3.new(0, 0, 0), true)
local prompt = Workspace["IceFruit Sell"].ProximityPrompt
local originalHoldDuration = prompt.HoldDuration
local originalMaxDistance = prompt.MaxActivationDistance
prompt.HoldDuration = 0
prompt.MaxActivationDistance = 50
prompt.RequiresLineOfSight = false
LocalPlayer.Character.HumanoidRootPart.Anchored = true
for i = 1, 1000 do
fireproximityprompt(prompt, 0)
end
prompt.HoldDuration = originalHoldDuration
prompt.MaxActivationDistance = originalMaxDistance
LocalPlayer.Character.HumanoidRootPart.Anchored = false
Teleport(OLDCFrame, true)
return
end
local OLDCFrame = LocalPlayer.Character.HumanoidRootPart.CFrame
local Itemz = {"FijiWater", "FreshWater", "Ice-Fruit Bag", "Ice-Fruit Cupz"}
local Stove
for Index, Value in Workspace.CookingPots:GetChildren() do
if Value:IsA("Model") then
local prompt = Value:FindFirstChildWhichIsA("ProximityPrompt", true)
if prompt and prompt.ActionText == "Turn On" and prompt.Enabled then
Stove = Value
break
end
end
end
for Index, Value in Itemz do
if not LocalPlayer.Backpack:FindFirstChild(Value) then
ReplicatedStorage:WaitForChild("ExoticShopRemote"):InvokeServer(Value)
task.wait(1)
end
end
local Check = false
for Index, Value in Itemz do
if not LocalPlayer.Backpack:FindFirstChild(Value) then
Check = true
end
end
if Check then
return
end
Teleport(Stove.CookPart.CFrame, true)
task.wait(1)
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)
LocalPlayer.Character.HumanoidRootPart.Anchored = true
task.wait(1.5)
fireproximityprompt(Stove:FindFirstChildWhichIsA("ProximityPrompt", true))
task.wait(2)
for Index, Value in {"FijiWater", "FreshWater", "Ice-Fruit Bag"} do
LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack[Value])
task.wait(1)
fireproximityprompt(Stove:FindFirstChildWhichIsA("ProximityPrompt", true))
task.wait(3)
end
repeat task.wait() until Stove.CookPart.Steam.LoadUI.Enabled == false
if not LocalPlayer.Character:FindFirstChild("Ice-Fruit Cupz") then
LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack['Ice-Fruit Cupz'])
task.wait(1)
end
task.wait(1)
fireproximityprompt(Stove:FindFirstChildWhichIsA("ProximityPrompt", true))
task.wait(3)
LocalPlayer.Character.HumanoidRootPart.Anchored = false
Teleport(Workspace["IceFruit Sell"].CFrame + Vector3.new(0, 0, 0), true)
task.wait(1)
LocalPlayer.Character.HumanoidRootPart.Anchored = true
task.wait(1.5)
if not LocalPlayer.Character:FindFirstChild("Ice-Fruit Cupz") then
LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack["Ice-Fruit Cupz"])
task.wait(1)
end
local prompt = Workspace["IceFruit Sell"].ProximityPrompt
local originalHoldDuration = prompt.HoldDuration
local originalMaxDistance = prompt.MaxActivationDistance
prompt.HoldDuration = 0
prompt.MaxActivationDistance = 50
prompt.RequiresLineOfSight = false
for i = 1, 1000 do
fireproximityprompt(prompt, 0)
end
prompt.HoldDuration = originalHoldDuration
prompt.MaxActivationDistance = originalMaxDistance
LocalPlayer.Character.HumanoidRootPart.Anchored = false
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true)
task.wait(0.5)
Teleport(OLDCFrame, true)
task.wait(2)
end
})
local aSection = PremiumTab:Section({
Title = "Manual Money",
TextXAlignment = "Left",
TextSize = 17,
})
local Button = PremiumTab:Button({
Title = "Money Dupe",
Color = Color3.new(128, 0, 0),
Desc = "",
Locked = false,
Callback = function()
local player = game.Players.LocalPlayer
local StarterGui = game:GetService("StarterGui")
local camera = game.Workspace.CurrentCamera
local humanoidRootPart = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
local originalCameraType = camera.CameraType
local originalFieldOfView = camera.FieldOfView
local originalCameraShake = camera:FindFirstChild("CameraShake")
local cameraShakeBackup = originalCameraShake and originalCameraShake.Value or nil
local function GetCharacter()
return player and player.Character
end
getgenv().SwimMethod = false
local function enableSwimMethod()
getgenv().SwimMethod = true
task.wait(1)
end
local function disableSwimMethod()
getgenv().SwimMethod = false
end
local function SwimBypassTeleport(destinationCFrame)
local character = GetCharacter()
if not character or not character:FindFirstChild("HumanoidRootPart") then return end
local HRP = character.HumanoidRootPart
enableSwimMethod()
task.wait(0.25)
HRP.CFrame = destinationCFrame + Vector3.new(2, 0, 0)
task.delay(0.25, function()
disableSwimMethod()
end)
end
local tool = player.Backpack:FindFirstChild("Ice-Fruit Cupz")
if tool then
player.Character.Humanoid:EquipTool(tool)
else
WindUI:Notify({
Title = "No Ice-Fruit Cupz",
Content = "âÃÂÃÂ'Ice-Fruit Cupz' not found in backpack",
Duration = 3,
Icon = "history",
})
return
end
local blackScreen = Instance.new("ScreenGui")
blackScreen.IgnoreGuiInset = true
blackScreen.Parent = game:GetService("CoreGui")
local frame = Instance.new("Frame", blackScreen)
frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
frame.Size = UDim2.new(1, 0, 1, 0)
frame.Position = UDim2.new(0, 0, 0, 0)
frame.BorderSizePixel = 0
frame.Visible = true
local imageLabel = Instance.new("ImageLabel", frame)
imageLabel.Size = UDim2.new(0.8, 0, 0.8, 0)
imageLabel.Position = UDim2.new(0.1, 0, 0.1, 0)
imageLabel.BackgroundTransparency = 1
imageLabel.Image = "118675319260087"
imageLabel.ScaleType = Enum.ScaleType.Fit
if not player or not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then return end
local originalCFrame = player.Character.HumanoidRootPart.CFrame
task.wait(0.5)
local targetCFrame = CFrame.new(-69.82200622558594, 287.0635986328125, -319.79437255859375)
SwimBypassTeleport(targetCFrame)
task.wait(0.5)
local cameraOffset = Vector3.new(0, 5, 5)
local angleOffset = Vector3.new(0, -1, 0)
camera.CameraType = Enum.CameraType.Scriptable
getgenv().cameraFollowConnection = game:GetService("RunService").Heartbeat:Connect(function()
if humanoidRootPart then
local characterPos = humanoidRootPart.Position
camera.CFrame = CFrame.new(characterPos + cameraOffset + angleOffset, characterPos + Vector3.new(0, 3, 0))
end
end)
getgenv().instantPrompts = true
local iceFruitSellPrompt = workspace:WaitForChild("IceFruit Sell"):WaitForChild("ProximityPrompt")
if iceFruitSellPrompt then
iceFruitSellPrompt.HoldDuration = 0
iceFruitSellPrompt.MaxActivationDistance = 6
getgenv().updateConnection = game:GetService("RunService").Heartbeat:Connect(function()
if getgenv().instantPrompts and iceFruitSellPrompt.Enabled then
for _ = 1, 300 do
iceFruitSellPrompt:InputHoldBegin()
iceFruitSellPrompt:InputHoldEnd()
end
end
end)
end
task.spawn(function()
task.wait(1)
getgenv().instantPrompts = false
if getgenv().updateConnection then
getgenv().updateConnection:Disconnect()
getgenv().updateConnection = nil
end
if iceFruitSellPrompt then
iceFruitSellPrompt.HoldDuration = 1
iceFruitSellPrompt.MaxActivationDistance = 4
end
enableSwimMethod()
task.wait(0.5)
SwimBypassTeleport(originalCFrame)
task.wait(0.5)
disableSwimMethod()
if getgenv().cameraFollowConnection then
getgenv().cameraFollowConnection:Disconnect()
getgenv().cameraFollowConnection = nil
end
camera.CameraType = originalCameraType
camera.FieldOfView = originalFieldOfView
if originalCameraShake then
originalCameraShake.Value = cameraShakeBackup
end
blackScreen:Destroy()
WindUI:Notify({
Title = "Money vulnerability",
Content = "ðÃÂÃÂø Done Generating money",
Duration = 2,
Icon = "bird",
})
end)
end
})
local player = game.Players.LocalPlayer
local humanoidRootPart
player.CharacterAdded:Connect(function(char)
humanoidRootPart = char:WaitForChild("HumanoidRootPart", 10)
end)
if player.Character then
humanoidRootPart = player.Character:FindFirstChild("HumanoidRootPart")
end
local function updateCharacterReferences()
local character = player.Character or player.CharacterAdded:Wait()
humanoidRootPart = character:WaitForChild("HumanoidRootPart", 5)
end
updateCharacterReferences()
local function teleportToCookingSpot()
local cookingPos = Vector3.new(-1605.9183349609375, 254.04150390625, -488.43804931640625)
updateCharacterReferences()
local humanoid = humanoidRootPart and humanoidRootPart.Parent:FindFirstChild("Humanoid")
if not humanoid then return end
getgenv().SwimMethod = true
humanoid:ChangeState(0)
repeat task.wait(0.0001) until not player:GetAttribute("LastACPos")
humanoidRootPart.CFrame = CFrame.new(cookingPos)
task.wait()
humanoid:ChangeState(2)
getgenv().SwimMethod = false
WindUI:Notify({
Title = "Teleported",
Content = "Teleported to Cookin Spot",
Duration = 2,
Icon = "bird",
})
end
local Button = PremiumTab:Button({
Title = "Cookin Spot",
Desc = "Teleports to where you gotta cook the stuff",
Color = Color3.new(128, 0, 0),
Justify = "Center",
IconAlign = "Left",
Icon = "map-pin",
Locked = false,
Callback = function()
teleportToCookingSpot()
end,
})
local Button1 = PremiumTab:Button({
Title = "FijiWater",
Desc = "Purchase FijiWater",
Color = Color3.new(128, 0, 0),
Justify = "Center",
IconAlign = "Left",
Icon = "droplet",
Locked = false,
Callback = function()
game:GetService("ReplicatedStorage").ExoticShopRemote:InvokeServer("FijiWater")
end
})
local Button2 = PremiumTab:Button({
Title = "FreshWater",
Desc = "Purchase FreshWater",
Color = Color3.new(128, 0, 0),
Justify = "Center",
IconAlign = "Left",
Icon = "droplet",
Locked = false,
Callback = function()
game:GetService("ReplicatedStorage").ExoticShopRemote:InvokeServer("FreshWater")
end
})
local Button3 = PremiumTab:Button({
Title = "Ice-Fruit Cupz",
Desc = "Purchase Ice-Fruit Cupz",
Color = Color3.new(128, 0, 0),
Justify = "Center",
IconAlign = "Left",
Icon = "droplet",
Locked = false,
Callback = function()
game:GetService("ReplicatedStorage").ExoticShopRemote:InvokeServer("Ice-Fruit Cupz")
end
})
local Button4 = PremiumTab:Button({
Title = "Ice-Fruit Bag",
Desc = "Purchase Ice-Fruit Bag",
Color = Color3.new(128, 0, 0),
Justify = "Center",
IconAlign = "Left",
Icon = "droplet",
Icon = "droplet",
Locked = false,
Callback = function()
game:GetService("ReplicatedStorage").ExoticShopRemote:InvokeServer("Ice-Fruit Bag")
end
})
local Section = TargetTab:Section({
Title = "Target",
TextXAlignment = "Left",
TextSize = 17,
})
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local SelectedPlayer = nil
local function getPlayerByName(name)
for _, p in pairs(Players:GetPlayers()) do
if p.Name == name then
return p
end
end
return nil
end
local function updatePlayerList()
local pl = {}
for _, p in pairs(Players:GetPlayers()) do
if p ~= LocalPlayer then
table.insert(pl, p.Name)
end
end
return pl
end
local playerDropdown = TargetTab:Dropdown({
Title = "Select Player",
Values = updatePlayerList(),
Value = "",
Callback = function(selectedOption)
local selNameStr
if type(selectedOption) == "table" then
selNameStr = selectedOption.Value or selectedOption[1] or tostring(selectedOption)
else
selNameStr = tostring(selectedOption)
end
if selNameStr ~= "" and selNameStr ~= nil then
SelectedPlayer = getPlayerByName(selNameStr)
if SelectedPlayer then
WindUI:Notify({
Title = "Player Selected",
Content = selNameStr .. " selected",
Duration = 2,
Icon = "check"
})
else
WindUI:Notify({
Title = "Error",
Content = "Player '" .. selNameStr .. "' not found",
Duration = 2,
Icon = "message-circle-warning"
})
end
end
end,
})
if not playerDropdown.Frame and playerDropdown._Container then
local fixFrame = Instance.new("Frame")
fixFrame.Size = UDim2.new(1, 0, 1, 0)
fixFrame.BackgroundTransparency = 1
fixFrame.Parent = playerDropdown._Container
playerDropdown.Frame = fixFrame
end
local function refreshDropdownOptions()
if not playerDropdown then return end
local newOptions = updatePlayerList()
local currentSelection = playerDropdown.Value
playerDropdown:Refresh(newOptions)
if currentSelection and currentSelection ~= "" then
for _, name in ipairs(newOptions) do
if name == currentSelection then
playerDropdown.Value = currentSelection
SelectedPlayer = getPlayerByName(currentSelection)
return
end
end
end
playerDropdown.Value = ""
SelectedPlayer = nil
end
Players.PlayerAdded:Connect(refreshDropdownOptions)
Players.PlayerRemoving:Connect(refreshDropdownOptions)
local gotoPlayerToggle
gotoPlayerToggle = TargetTab:Toggle({
Title = "TP to Player",
Desc = "Teleport to the selected player",
Icon = "map",
Type = "Toggle",
Default = false,
Callback = function(Value)
if Value then
if SelectedPlayer then
local targetChar = SelectedPlayer.Character or SelectedPlayer.CharacterAdded:Wait()
local targetHRP = targetChar:WaitForChild("HumanoidRootPart")
local myHRP = humanoidRootPart or LocalPlayer.Character:WaitForChild("HumanoidRootPart")
getgenv().SwimMethod = true
task.wait(1)
myHRP.CFrame = targetHRP.CFrame
getgenv().SwimMethod = false
WindUI:Notify({
Title = "Goto",
Content = "Teleported to " .. SelectedPlayer.Name,
Duration = 2,
Icon = "map"
})
end
if gotoPlayerToggle then
gotoPlayerToggle:Set(false)
end
end
end,
})
TargetTab:Button({
Title = "Ruin Player Movement - Need Gun",
Desc = "",
Locked = false,
Callback = function()
if not SelectedPlayer
or not SelectedPlayer.Character
or not SelectedPlayer.Character:FindFirstChild("LeftLowerLeg") then
WindUI:Notify({
Title = "Ruin Player Movement",
Content = "Invalid target selected",
Duration = 2,
Icon = "message-circle-warning"
})
return
end
local player = LocalPlayer
local function dmg(target, hpart, damage)
local tool = player.Character and player.Character:FindFirstChildWhichIsA("Tool")
if not tool then
return
end
game:GetService("ReplicatedStorage").InflictTarget:FireServer(
tool,
player,
target.Character.Humanoid,
target.Character[hpart],
damage,
{ 0, 0, false, false, tool.GunScript_Server.IgniteScript, tool.GunScript_Server.IcifyScript, 100, 100 },
{ false, 5, 3 },
target.Character[hpart],
{ false, { 1930359546 }, 1, 1.5, 1 },
nil,
nil,
true
)
end
local function checkgun()
local gunTool = nil
for _, v in pairs(player.Backpack:GetDescendants()) do
if v:IsA("LocalScript") and v.Name == "GunScript_Local" then
gunTool = v.Parent
break
end
end
if not gunTool and player.Character then
for _, v in pairs(player.Character:GetDescendants()) do
if v:IsA("LocalScript") and v.Name == "GunScript_Local" then
gunTool = v.Parent
break
end
end
end
if gunTool and gunTool:IsA("Tool") then
player.Character:WaitForChild("Humanoid"):EquipTool(gunTool)
end
return gunTool
end
local gun = checkgun()
if not gun then
WindUI:Notify({
Title = "Ruin Player Movement",
Content = "No gun found",
Duration = 2,
Icon = "message-circle-warning"
})
return
end
local handle = gun:FindFirstChild("Handle")
local muzzleEffect = gun:FindFirstChild("GunScript_Local")
and gun.GunScript_Local:FindFirstChild("MuzzleEffect")
if handle and muzzleEffect and game.ReplicatedStorage:FindFirstChild("VisualizeMuzzle") then
game.ReplicatedStorage.VisualizeMuzzle:FireServer(
handle,
true,
{ false, 7, Color3.new(1, 1.1098, 0), 15, true, 0.02 },
muzzleEffect
)
end
task.spawn(function()
local startTime = os.clock()
while os.clock() - startTime < 5 do
if not SelectedPlayer
or not SelectedPlayer.Character
or not SelectedPlayer.Character:FindFirstChild("Humanoid")
or SelectedPlayer.Character.Humanoid.Health <= 0 then
break
end
local part = SelectedPlayer.Character:FindFirstChild("LeftLowerLeg")
or SelectedPlayer.Character:FindFirstChild("HumanoidRootPart")
if part then
dmg(SelectedPlayer, part.Name, .5)
end
task.wait(3)
end
end)
WindUI:Notify({
Title = "Ruin Player Movement",
Content = "Attacking " .. SelectedPlayer.Name,
Duration = 3,
Icon = "circle-plus"
})
end,
})
TargetTab:Button({
Title = "Dont Use (Warning)",
Callback = function()
if not SelectedPlayer
or not SelectedPlayer.Character
or not SelectedPlayer.Character:FindFirstChild("Head")
then
WindUI:Notify({ Title = "Kill Player", Content = "Invalid target selected", Duration = 2, Icon = "bird" })
return
end
local player = game.Players.LocalPlayer
local function dmg(target, hpart, damage)
local tool = player.Character and player.Character:FindFirstChildWhichIsA("Tool")
if not tool then return end
game:GetService("ReplicatedStorage").InflictTarget:FireServer(
tool,
player,
target.Character.Humanoid,
target.Character[hpart],
damage,
{ 0, 0, false, false, tool.GunScript_Server.IgniteScript, tool.GunScript_Server.IcifyScript, 100, 100 },
{ false, 5, 3 },
target.Character[hpart],
{ false, { 1930359546 }, 1, 1.5, 1 },
nil,
nil,
true
)
end
local function checkgun()
local gunTool = nil
for _, v in pairs(player.Backpack:GetDescendants()) do
if v:IsA("LocalScript") and v.Name == "GunScript_Local" then
gunTool = v.Parent
break
end
end
if not gunTool and player.Character then
for _, v in pairs(player.Character:GetDescendants()) do
if v:IsA("LocalScript") and v.Name == "GunScript_Local" then
gunTool = v.Parent
break
end
end
end
if gunTool and gunTool:IsA("Tool") then
player.Character:WaitForChild("Humanoid"):EquipTool(gunTool)
end
return gunTool
end
local gun = checkgun()
if not gun then
WindUI:Notify({ Title = "Kill Player", Content = "No gun found", Duration = 2, Icon = "bird" })
return
end
local handle = gun:FindFirstChild("Handle")
local muzzleEffect = gun:FindFirstChild("GunScript_Local") and gun.GunScript_Local:FindFirstChild("MuzzleEffect")
if handle and muzzleEffect and game.ReplicatedStorage:FindFirstChild("VisualizeMuzzle") then
game.ReplicatedStorage.VisualizeMuzzle:FireServer(
handle,
true,
{ false, 7, Color3.new(1, 1.1098, 0), 15, true, 0.02 },
muzzleEffect
)
end
task.spawn(function()
local startTime = os.clock()
while os.clock() - startTime < 5 do
if not SelectedPlayer.Character
or not SelectedPlayer.Character:FindFirstChild("Humanoid")
or SelectedPlayer.Character.Humanoid.Health <= 0
then
break
end
dmg(SelectedPlayer, "Head", 1000)
task.wait(0.1)
end
end)
WindUI:Notify({ Title = "Kill Player", Content = "Attacking " .. SelectedPlayer.Name, Duration = 2, Icon = "bird" })
end,
})
local spectateToggleEnabled = false
local spectateToggle = TargetTab:Toggle({
Title = "Spectate Player",
Desc = "Spectate the selected player",
Icon = "circle-plus",
Type = "Toggle",
Default = false,
Callback = function(Value)
if Value == spectateToggleEnabled then
return
end
spectateToggleEnabled = Value
if Value then
-- run your actual logic
if SelectedPlayer and SelectedPlayer.Character and SelectedPlayer.Character:FindFirstChild("Humanoid") then
workspace.CurrentCamera.CameraSubject = SelectedPlayer.Character.Humanoid
WindUI:Notify({
Title = "Spectate",
Content = "On: " .. SelectedPlayer.Name,
Duration = 2,
Icon = "eye"
})
else
WindUI:Notify({
Title = "Spectate",
Content = "No target selected",
Duration = 2,
Icon = "alert"
})
spectateToggle.Value = false
end
else
-- reset camera
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
workspace.CurrentCamera.CameraSubject = LocalPlayer.Character.Humanoid
end
WindUI:Notify({
Title = "Spectate",
Content = "Off",
Duration = 2,
Icon = "circle-plus"
})
end
end,
})
local killBringActive = false
local bringClone
bringClone = TargetTab:Toggle({
Title = "BringClone",
Desc = "Bring the selected player near you",
Icon = "circle-plus",
Type = "Toggle",
Default = false,
Callback = function(Value)
if Value then
if not SelectedPlayer then
WindUI:Notify({ Title = "KB", Content = "No target selected", Duration = 2, Icon = "alert" })
if bringClone then
bringClone:Set(false)
end
return
end
if not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
WindUI:Notify({ Title = "KB", Content = "Your character not ready", Duration = 2, Icon = "alert" })
if bringClone then
bringClone:Set(false)
end
return
end
end
killBringActive = Value
if killBringActive then
local targetPlayer = SelectedPlayer
task.spawn(function()
while killBringActive do
local tCharacter = targetPlayer and targetPlayer.Character
local tRoot = tCharacter and tCharacter:FindFirstChild("HumanoidRootPart")
local humanoidRootPart = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if not tRoot or not humanoidRootPart then
WindUI:Notify({ Title = "KB", Content = "No target/self", Duration = 2, Icon = "alert" })
killBringActive = false
if bringClone then
bringClone:Set(false)
end
break
end
local tHumanoid = tCharacter:FindFirstChildOfClass("Humanoid")
if tHumanoid then
tHumanoid.Sit = false
end
task.wait()
tRoot.CFrame = humanoidRootPart.CFrame + Vector3.new(3, 1, 0)
task.wait(0.1)
end
end)
end
end,
})
local viewInventory
viewInventory = TargetTab:Toggle({
Title = "View Inventory",
Desc = "View the selected player's backpack items",
Icon = "circle-plus",
Type = "Toggle",
Default = false,
Callback = function(Value)
if Value then
if SelectedPlayer and SelectedPlayer:FindFirstChild("Backpack") then
local items = {}
for _, i in ipairs(SelectedPlayer.Backpack:GetChildren()) do
table.insert(items, i.Name)
end
WindUI:Notify({
Title = SelectedPlayer.Name .. "'s Inv",
Content = (#items > 0 and table.concat(items, ", ") or "Empty"),
Duration = 5,
Icon = "circle-plus"
})
else
WindUI:Notify({ Title = "Inv", Content = "No target/backpack", Duration = 2, Icon = "alert" })
end
if viewInventory then
viewInventory:Set(false)
end
end
end,
})
local Section = CombatTab:Section({
Title = "Gun Mods",
TextXAlignment = "Left",
TextSize = 17,
})
local function GetGunSettings()
local player = game.Players.LocalPlayer
local char = player.Character
local tool = char and char:FindFirstChildOfClass("Tool")
if not tool or not tool:FindFirstChild("Setting") then
Notifier.new({
Title = "IN-N-OUT",
Content = "Equip a gun first",
Duration = 2,
Icon = "rbxassetid://102986210668448",
})
return nil
end
return require(tool.Setting), tool
end
CombatTab:Button({
Title = "Infinite Ammo 🔫",
Desc = "Automaticlly get infinite ammo",
Color = Color3.new(128, 0, 0),
Justify = "Center",
IconAlign = "Left",
Icon = "diamond-plus",
Callback = function()
local settings, tool = GetGunSettings()
if not settings then return end
settings.LimitedAmmoEnabled = false
settings.MaxAmmo = 100000
settings.AmmoPerMag = 100000
settings.Ammo = 100000
settings.StoredAmmo = 100000
settings.MagCount = 100000
local gunScript = tool:FindFirstChild("GunScript_Local")
if gunScript then
local success1 = pcall(function()
debug.setupvalue(getsenv(gunScript).Reload, 3, 100000)
end)
local success2 = pcall(function()
debug.setupvalue(getsenv(gunScript).Reload, 5, 100000)
end)
if success1 and success2 then
Notifier.new({
Title = "IN-N-OUT",
Content = "Infinite Ammo & Mags (100000) Enabled",
Duration = 2,
Icon = "rbxassetid://102986210668448",
})
else
Notifier.new({
Title = "IN-N-OUT",
Content = "Infinite Ammo (100000) Enabled",
Duration = 2,
Icon = "rbxassetid://102986210668448",
})
end
else
Notifier.new({
Title = "IN-N-OUT",
Content = "Infinite Ammo (100000) Enabled",
Duration = 2,
Icon = "rbxassetid://102986210668448",
})
end
end
})
CombatTab:Button({
Title = "Infinite Damage",
Desc = "Max damage weapon",
Color = Color3.new(128, 0, 0),
Callback = function()
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
require(tool.Setting).BaseDamage = 9e9
end
end
})
-- Fire Rate / Auto Settings
local MIN_FIRE_RATE = 0.07
local autoEnabled = false
local noRateEnabled = false
local function applyGunSettings()
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if not tool or not tool:FindFirstChild("Setting") then return end
local settings = require(tool.Setting)
if autoEnabled and noRateEnabled then
settings.Auto = true
settings.FireRate = MIN_FIRE_RATE
elseif autoEnabled then
settings.Auto = true
elseif noRateEnabled then
settings.FireRate = MIN_FIRE_RATE
else
settings.Auto = false
settings.FireRate = settings.DefaultFireRate or 0.3
end
end
CombatTab:Button({
Title = "Automatic Gun",
Desc = "Toggle automatic fire",
Color = Color3.new(128, 0, 0),
Callback = function()
autoEnabled = not autoEnabled
applyGunSettings()
end,
})
CombatTab:Button({
Title = "No Fire Rate Limit",
Desc = "Set fire rate to minimum",
Color = Color3.new(128, 0, 0),
Callback = function()
noRateEnabled = not noRateEnabled
applyGunSettings()
end,
})
-- No Recoil Toggle
local noRecoilEnabled = false
CombatTab:Button({
Title = "No Recoil",
Desc = "Toggle no recoil for your gun",
Color = Color3.new(128, 0, 0),
Callback = function()
noRecoilEnabled = not noRecoilEnabled
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if not tool then return end
local settingsModule = tool:FindFirstChild("Setting")
if not settingsModule then return end
local settings = require(settingsModule)
if noRecoilEnabled then
if settings.ApplyRecoil then settings.ApplyRecoil = function() end end
if settings.Recoil then settings.Recoil = 0 end
if settings.RecoilUp then settings.RecoilUp = 0 end
if settings.RecoilSide then settings.RecoilSide = 0 end
end
end
})
local Section = CombatTab:Section({
Title = "Dupe Items",
TextXAlignment = "Left",
TextSize = 17,
})
CombatTab:Button({
Title = "Duplicate Current Item",
Desc = "Only Can Dupe 2 Items",
Color = Color3.new(128, 0, 0),
Callback = function()
pcall(function()
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end)
end
})
local lastDupeTime = 0
CombatTab:Button({
Title = "Duplicate Item Trunk",
Desc = "Only Can Dupe in Trunk",
Color = Color3.new(128, 0, 0),
Callback = function()
Rayfield:Notify({
Title = "Trunk Dupe",
Content = "Duping...",
Duration = 3
})
local currentTime = tick()
if currentTime - lastDupeTime < 30 then
Rayfield:Notify({
Title = "Cooldownn.",
Content = "35 Seconds Left",
Duration = 3
})
return
end
lastDupeTime = currentTime
game:GetService("RunService").RenderStepped:Connect(function()
for _, gui in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do
if gui:IsA("ScreenGui") then
for _, obj in pairs(gui:GetDescendants()) do
if obj:IsA("TextLabel") or obj:IsA("TextButton") then
local text = obj.Text:gsub("%s+", " "):lower()
if text:match("can't access safe!") then
obj:Destroy()
end
end
end
end
end
end)
local ReplicatedStorage = cloneref(game:GetService("ReplicatedStorage"))
local Players = cloneref(game:GetService("Players"))
local InventoryRemote = ReplicatedStorage:WaitForChild("Inventory")
local BackpackRemote = ReplicatedStorage:WaitForChild("BackpackRemote")
local TrunkStorage = ReplicatedStorage:WaitForChild("TrunkStorage")
local function GetCharacter()
return Players.LocalPlayer and Players.LocalPlayer.Character
end
local character = GetCharacter()
if character and character:FindFirstChildOfClass("Tool") then
local gunTool = character:FindFirstChildOfClass("Tool")
local gunName = gunTool.Name
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then humanoid:UnequipTools() end
local car = getcar()
if not car or not car:FindFirstChild("Body") or not car.Body:FindFirstChild("TrunckStorage") then
return Rayfield:Notify({
Title = "Error",
Content = "No Car found",
Duration = 5
})
end
local hrp = character:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.CFrame = car.Body.TrunckStorage.CFrame + Vector3.new(2, 0, 0)
end
task.wait(0.5)
task.spawn(function()
BackpackRemote:InvokeServer("Store", gunName)
end)
task.spawn(function()
TrunkStorage:FireServer("Store", gunName)
end)
task.wait(0.5)
task.spawn(function()
InventoryRemote:FireServer("Change", gunName, "Backpack", nil)
end)
task.wait(1.5)
BackpackRemote:InvokeServer("Grab", gunName)
task.wait(0.5)
else
Rayfield:Notify({
Title = "Tool Not Found",
Content = "You must equip a Tool before duping",
Duration = 5
})
end
end
})
local Section = CombatTab:Section({
Title = "Gun color",
TextXAlignment = "Left",
TextSize = 17,
})
local RunService = game:GetService("RunService")
local rainbowEnabled = false
local hue = 0
local function applyRainbow(tool)
for _, obj in ipairs(tool:GetDescendants()) do
if obj:IsA("BasePart") then
obj.Color = Color3.fromHSV(hue, 1, 1)
end
end
end
RunService.RenderStepped:Connect(function()
if not rainbowEnabled then return end
local char = game.Players.LocalPlayer.Character
if not char then return end
local tool = char:FindFirstChildOfClass("Tool")
if not tool then return end
hue = (hue + 0.01) % 1
applyRainbow(tool)
end)
CombatTab:Button({
Title = "Rainbow Gun",
Desc = "Toggle rainbow weapon colors",
Color = Color3.new(128, 0, 0),
Callback = function()
rainbowEnabled = not rainbowEnabled
end,
})
local BulletTracersConnection = nil
getgenv().BulletColor = Color3.fromRGB(0, 255, 255) -- Default Cyan
CombatTab:Section({
Title = "Bullet Mods",
TextXAlignment = "Left",
TextSize = 17,
})
CombatTab:Toggle({
Title = "Bullet Tracer",
Desc = "Enable bullet Tracer (Local Only)",
Icon = "eye",
Type = "Checkbox",
Default = false,
Callback = function(state)
if state then
if BulletTracersConnection then
BulletTracersConnection:Disconnect()
end
BulletTracersConnection = workspace.Camera.ChildAdded:Connect(function(child)
task.defer(function()
-- Better filtering to only affect YOUR bullets
for _, v in pairs(workspace.Camera:GetDescendants()) do
if (v.Name == "Bullet" or v.Name:find("Bullet")) and v:IsA("BasePart") then
-- === LOCAL PLAYER FILTER ===
local isLocalBullet = false
-- Method 1: Check if bullet is close to your character
local localChar = game.Players.LocalPlayer.Character
if localChar and localChar:FindFirstChild("HumanoidRootPart") then
local hrp = localChar.HumanoidRootPart
if (v.Position - hrp.Position).Magnitude < 50 then
isLocalBullet = true
end
end
-- Method 2: Check creator / owner tag (very common)
if v:FindFirstChild("Creator") or v:FindFirstChild("Owner") then
local creator = v:FindFirstChild("Creator") or v:FindFirstChild("Owner")
if creator.Value == game.Players.LocalPlayer then
isLocalBullet = true
end
end
if isLocalBullet then
v.Transparency = 0
v.Color = getgenv().BulletColor
v.Size = Vector3.new(5, 5, 5)
v.Material = Enum.Material.Neon
end
end
end
end)
end)
WindUI:Notify({Title = "Bullet Tracers", Content = "✅ Enabled (Local Only)", Duration = 3})
else
if BulletTracersConnection then
BulletTracersConnection:Disconnect()
BulletTracersConnection = nil
end
WindUI:Notify({Title = "Bullet Tracers", Content = "❌ Disabled", Duration = 3})
end
end
})
CombatTab:Colorpicker({
Title = "Tracer Color",
Desc = "Change bullet tracer color",
Color = Color3.fromRGB(255, 0, 0),
Callback = function(color)
getgenv().BulletColor = color
end
})
print("Bullet Tracers Loaded - Local Only")
do
--// SERVICES VISUALS ESP (corner boxes, chams, distance, weapons, health)
local CS_ESP_Settings = {
Enabled = false,
CornerBoxes = false,
Chams = false,
Distance = false,
Weapons = false,
HealthBars = false,
Names = false,
MaxDistance = 500,
Accent = Color3.fromRGB(170, 170, 170),
ChamFill = Color3.fromRGB(35, 35, 35),
}
local CS_ESP_Players = game:GetService("Players")
local CS_ESP_RunService = game:GetService("RunService")
local CS_ESP_CoreGui = game:GetService("CoreGui")
local CS_ESP_Camera = workspace.CurrentCamera
local CS_ESP_LocalPlayer = CS_ESP_Players.LocalPlayer
local CS_ESP_Gui = Instance.new("ScreenGui")
CS_ESP_Gui.Name = "Scorpio_VisualsESP"
CS_ESP_Gui.IgnoreGuiInset = true
CS_ESP_Gui.ResetOnSpawn = false
CS_ESP_Gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
CS_ESP_Gui.Parent = CS_ESP_CoreGui
local CS_ESP_Objects = {}
local function CS_ESP_NewLine(parent)
local f = Instance.new("Frame")
f.BackgroundColor3 = CS_ESP_Settings.Accent
f.BorderSizePixel = 0
f.Visible = false
f.Parent = parent
return f
end
local function CS_ESP_NewText(parent)
local t = Instance.new("TextLabel")
t.BackgroundTransparency = 1
t.TextColor3 = Color3.fromRGB(230, 230, 230)
t.TextStrokeTransparency = 0.35
t.Font = Enum.Font.GothamMedium
t.TextSize = 12
t.Visible = false
t.Parent = parent
return t
end
local function CS_ESP_Create(plr)
if plr == CS_ESP_LocalPlayer or CS_ESP_Objects[plr] then return end
local holder = Instance.new("Folder")
holder.Name = "ESP_" .. plr.Name
holder.Parent = CS_ESP_Gui
local box = {}
for i = 1, 8 do
box[i] = CS_ESP_NewLine(holder)
end
local distance = CS_ESP_NewText(holder)
local weapon = CS_ESP_NewText(holder)
local name = CS_ESP_NewText(holder)
local healthBack = Instance.new("Frame")
healthBack.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
healthBack.BorderSizePixel = 0
healthBack.Visible = false
healthBack.Parent = holder
local healthFill = Instance.new("Frame")
healthFill.BackgroundColor3 = Color3.fromRGB(170, 170, 170)
healthFill.BorderSizePixel = 0
healthFill.Parent = healthBack
local highlight = Instance.new("Highlight")
highlight.Name = "CompServices_Chams"
highlight.FillColor = CS_ESP_Settings.ChamFill
highlight.OutlineColor = CS_ESP_Settings.Accent
highlight.FillTransparency = 0.55
highlight.OutlineTransparency = 0
highlight.Enabled = false
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.Parent = CS_ESP_CoreGui
CS_ESP_Objects[plr] = {
Holder = holder,
Box = box,
Distance = distance,
Weapon = weapon,
Name = name,
HealthBack = healthBack,
HealthFill = healthFill,
Highlight = highlight,
}
end
local function CS_ESP_Remove(plr)
local obj = CS_ESP_Objects[plr]
if not obj then return end
pcall(function() obj.Holder:Destroy() end)
pcall(function() obj.Highlight:Destroy() end)
CS_ESP_Objects[plr] = nil
end
local function CS_ESP_SetBox(box, x, y, w, h)
local thick = 2
local len = math.clamp(math.floor(w * 0.25), 8, 28)
box[1].Position = UDim2.fromOffset(x, y)
box[1].Size = UDim2.fromOffset(len, thick)
box[2].Position = UDim2.fromOffset(x, y)
box[2].Size = UDim2.fromOffset(thick, len)
box[3].Position = UDim2.fromOffset(x + w - len, y)
box[3].Size = UDim2.fromOffset(len, thick)
box[4].Position = UDim2.fromOffset(x + w - thick, y)
box[4].Size = UDim2.fromOffset(thick, len)
box[5].Position = UDim2.fromOffset(x, y + h - thick)
box[5].Size = UDim2.fromOffset(len, thick)
box[6].Position = UDim2.fromOffset(x, y + h - len)
box[6].Size = UDim2.fromOffset(thick, len)
box[7].Position = UDim2.fromOffset(x + w - len, y + h - thick)
box[7].Size = UDim2.fromOffset(len, thick)
box[8].Position = UDim2.fromOffset(x + w - thick, y + h - len)
box[8].Size = UDim2.fromOffset(thick, len)
end
local function CS_ESP_GetWeapon(char, plr)
local tool = char and char:FindFirstChildOfClass("Tool")
if tool then return tool.Name end
local bp = plr:FindFirstChildOfClass("Backpack")
if bp then
local backpackTool = bp:FindFirstChildOfClass("Tool")
if backpackTool then
return backpackTool.Name
end
end
return "None"
end
local function CS_ESP_Hide(obj)
if not obj then return end
for _, v in ipairs(obj.Box) do v.Visible = false end
obj.Distance.Visible = false
obj.Weapon.Visible = false
obj.Name.Visible = false
obj.HealthBack.Visible = false
obj.Highlight.Enabled = false
end
for _, plr in ipairs(CS_ESP_Players:GetPlayers()) do
CS_ESP_Create(plr)
end
CS_ESP_Players.PlayerAdded:Connect(CS_ESP_Create)
CS_ESP_Players.PlayerRemoving:Connect(CS_ESP_Remove)
CS_ESP_RunService.RenderStepped:Connect(function()
CS_ESP_Camera = workspace.CurrentCamera
for _, plr in ipairs(CS_ESP_Players:GetPlayers()) do
if plr ~= CS_ESP_LocalPlayer then
CS_ESP_Create(plr)
local obj = CS_ESP_Objects[plr]
local char = plr.Character
local root = char and char:FindFirstChild("HumanoidRootPart")
local hum = char and char:FindFirstChildOfClass("Humanoid")
if not CS_ESP_Settings.Enabled or not char or not root or not hum or hum.Health <= 0 then
CS_ESP_Hide(obj)
continue
end
local dist = (CS_ESP_Camera.CFrame.Position - root.Position).Magnitude
if dist > CS_ESP_Settings.MaxDistance then
CS_ESP_Hide(obj)
continue
end
local rootPos, onScreen = CS_ESP_Camera:WorldToViewportPoint(root.Position)
if not onScreen then
CS_ESP_Hide(obj)
continue
end
local scale = math.clamp(1 / (rootPos.Z * math.tan(math.rad(CS_ESP_Camera.FieldOfView / 2)) * 2) * 1000, 0, 1000)
local width = math.floor(4 * scale)
local height = math.floor(6 * scale)
local x = math.floor(rootPos.X - width / 2)
local y = math.floor(rootPos.Y - height / 2)
for _, line in ipairs(obj.Box) do
line.BackgroundColor3 = CS_ESP_Settings.Accent
line.Visible = CS_ESP_Settings.CornerBoxes
end
if CS_ESP_Settings.CornerBoxes then
CS_ESP_SetBox(obj.Box, x, y, width, height)
end
obj.Highlight.Adornee = char
obj.Highlight.FillColor = CS_ESP_Settings.ChamFill
obj.Highlight.OutlineColor = CS_ESP_Settings.Accent
obj.Highlight.Enabled = CS_ESP_Settings.Chams
obj.Distance.Text = tostring(math.floor(dist)) .. " studs"
obj.Distance.Position = UDim2.fromOffset(x + width / 2 - 55, y + height + 2)
obj.Distance.Size = UDim2.fromOffset(110, 16)
obj.Distance.Visible = CS_ESP_Settings.Distance
obj.Weapon.Text = CS_ESP_GetWeapon(char, plr)
obj.Weapon.Position = UDim2.fromOffset(x + width / 2 - 75, y - 18)
obj.Weapon.Size = UDim2.fromOffset(150, 16)
obj.Weapon.Visible = CS_ESP_Settings.Weapons
obj.Name.Text = plr.Name
obj.Name.Position = UDim2.fromOffset(x + width / 2 - 75, y - 32)
obj.Name.Size = UDim2.fromOffset(150, 16)
obj.Name.Visible = CS_ESP_Settings.Names
obj.HealthBack.Position = UDim2.fromOffset(x - 7, y)
obj.HealthBack.Size = UDim2.fromOffset(4, height)
obj.HealthBack.Visible = CS_ESP_Settings.HealthBars
local hpPercent = math.clamp(hum.Health / math.max(hum.MaxHealth, 1), 0, 1)
obj.HealthFill.Position = UDim2.fromScale(0, 1 - hpPercent)
obj.HealthFill.Size = UDim2.fromScale(1, hpPercent)
obj.HealthFill.BackgroundColor3 = CS_ESP_Settings.Accent
end
end
end)
local eSection = CombatTab:Section({
Title = "ESP",
TextXAlignment = "Left",
TextSize = 17,
})
CombatTab:Toggle({
Title = "Enable ESP",
Desc = "Master toggle for all visuals",
Icon = "eye",
Type = "Checkbox",
Default = false,
Callback = function(v)
CS_ESP_Settings.Enabled = v
end
})
CombatTab:Toggle({
Title = "Corner Boxes",
Desc = "Draw corner boxes on players",
Icon = "box",
Type = "Checkbox",
Default = false,
Callback = function(v)
CS_ESP_Settings.CornerBoxes = v
end
})
CombatTab:Toggle({
Title = "Chams",
Desc = "Highlight players through walls",
Icon = "sparkles",
Type = "Checkbox",
Default = false,
Callback = function(v)
CS_ESP_Settings.Chams = v
end
})
CombatTab:Toggle({
Title = "Distance",
Desc = "Show player distance",
Icon = "ruler",
Type = "Checkbox",
Default = false,
Callback = function(v)
CS_ESP_Settings.Distance = v
end
})
CombatTab:Toggle({
Title = "Weapon Holdings",
Desc = "Show equipped tool / weapon",
Icon = "crosshair",
Type = "Checkbox",
Default = false,
Callback = function(v)
CS_ESP_Settings.Weapons = v
end
})
CombatTab:Toggle({
Title = "Health Bars",
Desc = "Show player health bars",
Icon = "heart-pulse",
Type = "Checkbox",
Default = false,
Callback = function(v)
CS_ESP_Settings.HealthBars = v
end
})
CombatTab:Toggle({
Title = "Name ESP",
Desc = "Show player names",
Icon = "user",
Type = "Checkbox",
Default = false,
Callback = function(v)
CS_ESP_Settings.Names = v
end
})
CombatTab:Slider({
Title = "ESP Max Distance",
Desc = "How far ESP renders",
Step = 10,
Value = {
Min = 50,
Max = 3000,
Default = CS_ESP_Settings.MaxDistance,
},
Callback = function(v)
CS_ESP_Settings.MaxDistance = v
end
})
end
local Section = ShopTab:Section({
Title = "Buy Guns/Exotic Items",
TextXAlignment = "Left",
TextSize = 17,
})
ShopTab:Dropdown({
Title = "Guns & Ammo",
Values = {"Draco + 7.62", "AR Pistol + 5.56", "Glock 17 + Ext", "Glock 22 + Ext", "Extended Mag", "Drum Mag", "7.62 Ammo", "5.56 Ammo"},
Callback = function(item)
local RS = game:GetService("ReplicatedStorage")
if string.find(item, "Draco") then
RS.ShopRemote5:InvokeServer("Draco")
task.wait(0.2)
RS.ExoticShopRemote:InvokeServer("7.62")
elseif string.find(item, "AR Pistol") then
RS.ShopRemote5:InvokeServer("ARPistol")
task.wait(0.2)
RS.ExoticShopRemote:InvokeServer("5.56")
elseif string.find(item, "Glock") then
RS.ShopRemote5:InvokeServer(item:match("Glock %d+"))
task.wait(0.2)
RS.ExoticShopRemote:InvokeServer(".Extended")
elseif string.find(item, "Mag") then
RS.ExoticShopRemote:InvokeServer(string.find(item, "Drum") and ".Drum" or ".Extended")
else
RS.ExoticShopRemote:InvokeServer(item)
end
WindUI:Notify({Title = "✅ Bought", Content = item, Duration = 2})
end
})
-- Exotic Items
ShopTab:Dropdown({
Title = "🌿 Exotic Items",
Values = {"FijiWater", "FreshWater", "Ice-Fruit Bag", "Ice-Fruit Cupz", "FakeCard", "Lemonade", "Bandage"},
Callback = function(item)
game:GetService("ReplicatedStorage").ExoticShopRemote:InvokeServer(item)
WindUI:Notify({Title = "✅ Bought", Content = item, Duration = 2})
end
})
local ShopSection = ShopTab:Section({
Title = "Shop Guis",
TextXAlignment = "Left",
TextSize = 17,
})
ShopTab:Button({
Title = "Bronx Clothing",
Desc = "Open Shop",
Color = Color3.new(128, 0, 0),
Callback = function()
pcall(function()
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end)
end
})
ShopTab:Button({
Title = "Pawn Shop",
Desc = "Open Shop",
Color = Color3.new(128, 0, 0),
Callback = function()
local gui = game.Players.LocalPlayer.PlayerGui:FindFirstChild("Bronx PAWNING", true)
if gui then gui.Enabled = true end
end
})
ShopTab:Button({
Title = "Bronx Market",
Desc = "Open Shop",
Color = Color3.new(128, 0, 0),
Callback = function()
local gui = game.Players.LocalPlayer:WaitForChild("PlayerGui"):FindFirstChild("Bronx Market 2")
if gui then gui.Enabled = true end
end
})
ShopTab:Button({
Title = "Bronx shop",
Desc = "Open Shop",
Color = Color3.new(128, 0, 0),
Callback = function()
task.spawn(function()
repeat task.wait() until game:IsLoaded()
repeat task.wait() until game.Players.LocalPlayer
local playerGui = game.Players.LocalPlayer:FindFirstChild("PlayerGui")
if not playerGui then return end
local shopGui = playerGui:FindFirstChild("ShopGUI", true)
if shopGui then
shopGui.Enabled = true
end
end)
end
})
ShopTab:Button({
Title = "Tha Shop",
Desc = "Open Shop",
Color = Color3.new(128, 0, 0),
Callback = function()
task.spawn(function()
repeat task.wait() until game:IsLoaded()
repeat task.wait() until game.Players.LocalPlayer
local playerGui = game.Players.LocalPlayer:FindFirstChild("PlayerGui")
if not playerGui then return end
local thaShopGui = playerGui:FindFirstChild("ThaShop", true)
if thaShopGui then
thaShopGui.Enabled = true
end
end)
end
})
local ShopSection = ShopTab:Section({
Title = "Clothes Shop",
TextXAlignment = "Left",
TextSize = 17,
})
-- FUNCTIONS
local function BuyCloth(category, item)
if not category or not item then return end
game:GetService("ReplicatedStorage").ClothShopRemote:FireServer("Buy", category, item)
end
local function WearCloth(category, item)
if not category or not item then return end
game:GetService("ReplicatedStorage").ClothShopRemote:FireServer("Wear", category, item)
end
ShopTab:Button({
Title = "Drip Fit",
Desc = "WearClothes",
Color = Color3.new(128, 0, 0),
Callback = function()
-- BUY
BuyCloth("Shirts", "Blu Moncler")
BuyCloth("Pants", "Amiri Blue Jeans")
BuyCloth("Shiestys", "Shiesty")
task.wait(0.3)
-- WEAR
WearCloth("Shirts", "Blu Moncler")
WearCloth("Pants", "Amiri Blue Jeans")
WearCloth("Shiestys", "Shiesty")
print("Drip Fit Applied")
end
})
ShopTab:Button({
Title = "Drip Fit",
Desc = "WearClothes",
Color = Color3.new(128, 0, 0),
Callback = function()
-- BUY
BuyCloth("Shirts", "Amiri Star Hoodie")
BuyCloth("Pants", "Black Amiri Jeans B22")
BuyCloth("Shiestys", "Shiesty")
task.wait(0.3)
-- WEAR
WearCloth("Shirts", "Amiri Star Hoodie")
WearCloth("Pants", "Black Amiri Jeans B22")
WearCloth("Shiestys", "Shiesty")
print("Drip Fit Applied")
end
})
ShopTab:Button({
Title = "Drip Fit",
Desc = "WearClothes",
Color = Color3.new(128, 0, 0),
Callback = function()
-- BUY
BuyCloth("Shirts", "Red Sp5der Sweats")
BuyCloth("Pants", "Red Sp5der Sweats")
BuyCloth("Shiestys", "RedShiesty")
task.wait(0.3)
-- WEAR
WearCloth("Shirts", "Red Sp5der Sweats")
WearCloth("Pants", "Red Sp5der Sweats")
WearCloth("Shiestys", "RedShiesty")
print("Drip Fit Applied")
end
})
ShopTab:Button({
Title = "Drip Fit",
Desc = "WearClothes",
Color = Color3.new(128, 0, 0),
Callback = function()
-- BUY
BuyCloth("Shirts", "Green Sp5der Sweats")
BuyCloth("Pants", "Green Sp5der Sweats")
BuyCloth("Shiestys", "Shiesty")
task.wait(0.3)
-- WEAR
WearCloth("Shirts", "Green Sp5der Hoodie")
WearCloth("Pants", "Green Sp5der Sweats")
WearCloth("Shiestys", "Shiesty")
print("Drip Fit Applied")
end
})
ShopTab:Button({
Title = "Drip Fit",
Desc = "WearClothes",
Color = Color3.new(128, 0, 0),
Callback = function()
-- BUY
BuyCloth("Shirts", "Blue Sp5der Hoodie")
BuyCloth("Pants", "Blue Sp5der Sweats")
BuyCloth("Shiestys", "Shiesty")
task.wait(0.3)
-- WEAR
WearCloth("Shirts", "Blue Sp5der Hoodie")
WearCloth("Pants", "Blue Sp5der Sweats")
WearCloth("Shiestys", "Shiesty")
print("Drip Fit Applied")
end
})
ShopTab:Button({
Title = "Drip Fit",
Desc = "WearClothes",
Color = Color3.new(128, 0, 0),
Callback = function()
-- BUY
BuyCloth("Shirts", "Red Zipped Jacket")
BuyCloth("Pants", "White AF1 BJeans")
task.wait(0.3)
-- WEAR
WearCloth("Shirts", "Red Zipped Jacket")
WearCloth("Pants", "White AF1 BJeans")
print("Drip Fit Applied")
end
})
local ShopSection = ShopTab:Section({
Title = "Buy Items Shop",
TextXAlignment = "Left",
TextSize = 17,
})
ShopTab:Button({
Title = "Buy Red Camo Gloves",
Desc = "Buy Item",
Color = Color3.new(128, 0, 0),
Callback = function()
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer("RedCamoGloves")
end
})
ShopTab:Button({
Title = "Buy Yello Camo Gloves",
Desc = "Buy Item",
Color = Color3.new(128, 0, 0),
Callback = function()
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer("YelloCamoGloves")
end
})
ShopTab:Button({
Title = "Buy Purple Camo Gloves",
Desc = "Buy Item",
Color = Color3.new(128, 0, 0),
Callback = function()
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer("PurpleCamoGloves")
end
})
ShopTab:Button({
Title = "Buy Water",
Desc = "Buy Item",
Color = Color3.new(128, 0, 0),
Callback = function()
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer("Water")
end
})
ShopTab:Button({
Title = "Buy Fake Card",
Desc = "Buy Item",
Color = Color3.new(128, 0, 0),
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer("FakeCard")
end
})
ShopTab:Button({
Title = "Buy Camo Shiesty",
Desc = "Buy Item",
Color = Color3.new(128, 0, 0),
Callback = function()
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer("CamoShiesty")
end
})
ShopTab:Button({
Title = "Buy Extended",
Desc = "Buy Item",
Color = Color3.new(128, 0, 0),
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer(".Extended")
end
})
ShopTab:Button({
Title = "Buy Drum",
Desc = "Buy Item",
Color = Color3.new(128, 0, 0),
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer(".Drum")
end
})
ShopTab:Button({
Title = "Buy 5.56",
Desc = "Buy Item",
Color = Color3.new(128, 0, 0),
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer("5.56")
end
})
ShopTab:Button({
Title = "Buy 7.62",
Desc = "Buy Item",
Color = Color3.new(128, 0, 0),
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer("7.62")
end
})
ShopTab:Button({
Title = "Buy Bandage",
Desc = "Buy Item",
Color = Color3.new(128, 0, 0),
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer("Bandage")
end
})
local Paragraph = SettingsTab:Paragraph({
Title = "",
Desc = "",
Color = Color3.new(128, 0, 0),
Image = "",
ImageSize = 0,
Thumbnail = "",
ThumbnailSize = 0,
Locked = false,
Buttons = {
{
Icon = "dollar-sign",
Title = "Made By ScorpioHub",
Callback = function()
end,
}
}
})
local RejoinServerButton = SettingsTab:Button({
Title = "Rejoin Server",
Desc = "Rejoins the current server",
Locked = false,
Callback = function()
game:GetService("TeleportService"):Teleport(game.PlaceId, game.Players.LocalPlayer)
WindUI:Notify({
Title = "Rejoin Server",
Content = "Teleporting to the server...",
Duration = 2,
Icon = "bird",
})
end
})
local ServerHopButton = SettingsTab:Button({
Title = "Server Hop",
Desc = "Teleports you to a new server",
Locked = false,
Callback = function()
local TeleportService = game:GetService("TeleportService")
local Players = game:GetService("Players")
local PlaceId = game.PlaceId
local Player = Players.LocalPlayer
TeleportService:Teleport(PlaceId, Player)
WindUI:Notify({
Title = "Server Hop",
Content = "Teleporting to a new server...",
Duration = 2,
Icon = "bird",
})
end
})
local collecting = false
local farmingCoroutine = nil
local Toggle = FarmsTab:Toggle({
Title = "Grab Loot Bags",
Desc = "Automatically grab loot bags using SwimMethod teleport.",
Icon = "bird",
Type = "Checkbox",
Value = false,
Callback = function(Value)
getgenv().TeleportSettings = {
Speed = 0.10
}
getgenv().SwimMethod = false
local function enableSwimMethod()
getgenv().SwimMethod = true
task.wait(1)
end
local function disableSwimMethod()
getgenv().SwimMethod = false
end
local function SwimTeleport(destinationCFrame)
local player = game.Players.LocalPlayer
local character = player.Character
if not character or not character:FindFirstChild("HumanoidRootPart") then return end
local HRP = character.HumanoidRootPart
enableSwimMethod()
task.wait(getgenv().TeleportSettings.Speed)
HRP.CFrame = destinationCFrame + Vector3.new(0, 3, 0)
task.delay(1, function()
disableSwimMethod()
end)
end
local function grabProximityPrompt(prompt)
if prompt and prompt:IsA("ProximityPrompt") then
prompt.HoldDuration = 0
prompt.RequiresLineOfSight = false
fireproximityprompt(prompt)
end
end
local function startCollecting()
local player = game.Players.LocalPlayer
local character, humanoidRootPart
local function setupCharacter()
character = player.Character or player.CharacterAdded:Wait()
humanoidRootPart = character:WaitForChild("HumanoidRootPart")
end
setupCharacter()
player.CharacterAdded:Connect(setupCharacter)
while collecting do
local lootBagObject = workspace.Storage:FindFirstChild("Baggy")
if lootBagObject and lootBagObject:FindFirstChild("stealprompt") then
local prompt = lootBagObject:FindFirstChild("stealprompt")
local originalPosition = humanoidRootPart.CFrame
SwimTeleport(lootBagObject.CFrame)
task.wait(0.1)
if (humanoidRootPart.Position - lootBagObject.Position).Magnitude < 5 then
grabProximityPrompt(prompt)
else
SwimTeleport(originalPosition)
end
task.wait(0.2)
task.wait(0.02)
SwimTeleport(originalPosition)
end
task.wait(1)
end
end
collecting = Value
if collecting then
if not farmingCoroutine then
farmingCoroutine = coroutine.create(startCollecting)
coroutine.resume(farmingCoroutine)
end
else
if farmingCoroutine then
farmingCoroutine = nil
end
end
end
})
local player = game.Players.LocalPlayer
local originalPosition = nil
local function teleport(x, y, z)
local char = player.Character or player.CharacterAdded:Wait()
local humanoid = char:WaitForChild("Humanoid")
local root = char:WaitForChild("HumanoidRootPart")
humanoid:ChangeState(0)
repeat task.wait() until not player:GetAttribute("LastACPos")
root.CFrame = CFrame.new(x, y, z)
end
task.spawn(function()
while task.wait() do
if getgenv().SwimMethod then
local p = game:GetService("Players").LocalPlayer
if p and p.Character and p.Character:FindFirstChild("Humanoid") then
p.Character.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
end
end
end
end)
local Toggle = FarmsTab:Toggle({
Title = "Search Trashbags",
Desc = "Automatically loot trashbags and sell items",
Icon = "bird",
Type = "Toggle",
Default = false,
Callback = function(Value)
getgenv().loottrash = Value
getgenv().SwimMethod = Value
if Value then
local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if hrp then
originalPosition = hrp.Position
end
task.spawn(function()
while getgenv().loottrash do
pcall(function()
local gui = player:WaitForChild("PlayerGui")
local pawnGui = gui:FindFirstChild("Bronx PAWNING")
if pawnGui then
local list = pawnGui.Frame:FindFirstChild("Holder") and pawnGui.Frame.Holder:FindFirstChild("List")
if list then
for _, frame in ipairs(list:GetChildren()) do
if frame:IsA("Frame") and frame:FindFirstChild("Item") then
local itemName = frame.Item.Text
while player.Backpack:FindFirstChild(itemName) do
game.ReplicatedStorage.PawnRemote:FireServer(itemName)
task.wait(0.05)
end
end
end
end
end
end)
task.wait(1)
end
end)
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") and v.Name == "ProximityPrompt" and v.Parent.Name == "DumpsterPromt" then
v.HoldDuration = 0
v.RequiresLineOfSight = false
end
end
task.spawn(function()
while getgenv().loottrash do
task.wait()
for _, v in pairs(workspace:GetDescendants()) do
if not getgenv().loottrash then break end
if v:IsA("ProximityPrompt") and v.Name == "ProximityPrompt" and v.Parent.Name == "DumpsterPromt" then
local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if hrp then
teleport(v.Parent.Position.X, v.Parent.Position.Y, v.Parent.Position.Z + 3)
end
workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, v.Parent.Position)
task.wait(0.3)
for _ = 1, 10 do fireproximityprompt(v) end
task.wait(0.1)
end
end
end
if originalPosition then
teleport(originalPosition.X, originalPosition.Y, originalPosition.Z)
originalPosition = nil
end
end)
else
-- Turn everything off
getgenv().loottrash = false
getgenv().SwimMethod = false
end
end
})
local camera = workspace.CurrentCamera
local RunService = game:GetService("RunService")
local function RootPart()
local player = game.Players.LocalPlayer
if player and player.Character then
return player.Character:FindFirstChild("HumanoidRootPart")
end
return nil
end
local function enableSwimMethod()
getgenv().SwimMethod = true
task.wait(1)
end
local function disableSwimMethod()
getgenv().SwimMethod = false
end
local function fireproximityprompt(prompt)
if prompt and prompt:IsA("ProximityPrompt") then
prompt:InputHoldBegin()
task.wait(prompt.HoldDuration or 0)
prompt:InputHoldEnd()
end
end
local function stuidoprompt()
for _, v in pairs(workspace.StudioPay.Money:GetDescendants()) do
if v:IsA("ProximityPrompt") and v.Name == "Prompt" then
v.HoldDuration = 0
v.RequiresLineOfSight = false
end
end
end
local function getOffsetPosition(basePos, distance)
local angle = math.rad(math.random(0, 359))
local offsetX = math.cos(angle) * distance
local offsetZ = math.sin(angle) * distance
return CFrame.new(basePos.X + offsetX, basePos.Y + 2, basePos.Z + offsetZ)
end
local function TeleportTo(cf)
local root = RootPart()
if root then
root.CFrame = cf
end
end
local function RobStudioAuto()
local root = RootPart()
if not root then return end
stuidoprompt()
local prompts = {}
for _, v in pairs(workspace.StudioPay.Money:GetDescendants()) do
if v:IsA("ProximityPrompt") and v.Name == "Prompt" and v.Enabled then
table.insert(prompts, v)
end
end
if #prompts == 0 then
WindUI:Notify({
Title = "Studio Robbery",
Content = "Studio already robbed!",
Duration = 6.5,
Icon = "bird",
})
return
end
local oldCFrameStudio = root.CFrame
for _, v in ipairs(prompts) do
enableSwimMethod()
local teleportPos = getOffsetPosition(v.Parent.Position, 1)
TeleportTo(teleportPos)
local oldCameraType = camera.CameraType
camera.CameraType = Enum.CameraType.Scriptable
local promptPos = v.Parent.Position
local conn
conn = RunService.RenderStepped:Connect(function()
camera.CFrame = CFrame.lookAt(camera.CFrame.Position, promptPos)
end)
task.wait(0.3)
repeat
fireproximityprompt(v)
task.wait(0.1)
until not v.Enabled
conn:Disconnect()
camera.CameraType = oldCameraType
disableSwimMethod()
end
if oldCFrameStudio then
TeleportTo(oldCFrameStudio)
end
WindUI:Notify({
Title = "Studio Robbery",
Content = "No money left.",
Duration = 6.5,
Icon = "bird",
})
end
local Button = FarmsTab:Button({
Title = "StudioRob",
Desc = "Automatically rob the studio",
Locked = false,
Callback = function()
RobStudioAuto()
end
})
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