local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local function startWalkFling(char)
local Root = char:WaitForChild("HumanoidRootPart")
local Humanoid = char:WaitForChild("Humanoid")
-- Godmode setup
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
Humanoid.BreakJointsOnDeath = false
-- Keep health maxed
game:GetService("RunService").Stepped:Connect(function()
Humanoid.Health = math.huge
Humanoid.MaxHealth = math.huge
end)
walkflinging = true
Root.CanCollide = false
Humanoid:ChangeState(11)
spawn(function()
while walkflinging and Root and Root.Parent do
RunService.Heartbeat:Wait()
local vel = Root.Velocity
Root.Velocity = vel * 99999999 + Vector3.new(0, 99999999, 0)
RunService.RenderStepped:Wait()
Root.Velocity = vel
RunService.Stepped:Wait()
Root.Velocity = vel + Vector3.new(0, 0.1, 0)
end
end)
end
if LocalPlayer.Character then
startWalkFling(LocalPlayer.Character)
end
LocalPlayer.CharacterAdded:Connect(startWalkFling)
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