--// SERVICES \\--

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Debris = game:GetService("Debris")
local Players = game:GetService("Players")

Players.PlayerAdded:Connect(function(plr)

    local char = plr.Character or plr.CharacterAdded:Wait()
    
    local InventoryFolder = Instance.new("Folder", plr)
    InventoryFolder.Name = "InventoryFolder"

    local CurrentToolEquipped = Instance.new("ObjectValue", InventoryFolder)
    CurrentToolEquipped.Name = "CurrentToolEquipped"
    CurrentToolEquipped.Value = nil

    char.ChildAdded:Connect(function(child)
        if child:IsA("Tool") then
            CurrentToolEquipped:GetPropertyChangedSignal("Value"):Connect(function()
                if CurrentToolEquipped.Value == child then
                    
                end
            end)
        end
    end)
end)

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