local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "8X Mod Menu",
Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
LoadingTitle = "8X op",
LoadingSubtitle = "by 8x8x8x8x8x8x8x8",
ShowText = "Rayfield", -- for mobile users to unhide Rayfield, change if you'd like
Theme = "Default", -- Check https://[Log in to view URL]
ToggleUIKeybind = "K", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)
DisableRayfieldPrompts = false,
DisableBuildWarnings = false, -- Prevents Rayfield from emitting warnings when the script has a version mismatch with the interface.
-- ScriptID = "sid_xxxxxxxxxxxx", -- Your Script ID from developer.sirius.menu — enables analytics, managed keys, and script hosting
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "8X op"
},
Discord = {
Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
Invite = "noinvitelink", -- The Discord invite code, do not include Discord.gg/. E.g. Discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the Discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
FileName = "Key", -- It is recommended to use something unique, as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Hello"} -- List of keys that the system will accept, can be RAW file links (pastebin, github, etc.) or simple strings ("hello", "key22")
}
})
local MainTab = Window:CreateTab("OP", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Normal")
local Button = MainTab:CreateButton({
Name = "inject",
Callback = function()
local player = game.Players.LocalPlayer
local gui = Instance.new("ScreenGui")
gui.Name = "InjectNotification"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 220, 0, 50)
frame.Position = UDim2.new(1, -230, 0, 20) -- TOP RIGHT SIDE
frame.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
frame.BorderSizePixel = 0
frame.Parent = gui
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 8)
corner.Parent = frame
local text = Instance.new("TextLabel")
text.Size = UDim2.new(1, -10, 1, 0)
text.Position = UDim2.new(0, 10, 0, 0)
text.BackgroundTransparency = 1
text.Text = "Injected"
text.TextColor3 = Color3.fromRGB(0, 255, 120)
text.Font = Enum.Font.GothamSemibold
text.TextSize = 18
text.TextXAlignment = Enum.TextXAlignment.Left
text.Parent = frame
-- wait then fade out
task.wait(2)
for i = 1, 25 do
local alpha = i / 25
frame.BackgroundTransparency = alpha
text.TextTransparency = alpha
task.wait(0.02)
end
gui:Destroy()
end,
})
local Slider = MainTab:CreateSlider({
Name = "WalkSpeed",
Range = {0, 300},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file; make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local Button = Tab:CreateButton({
Name = "Free Gamepasses",
Callback = function()
getgenv().Settings = {
CopyButton = false,
-------------------
AutoButton = false,
AutoInterval = 0.1,
-------------------
InstantPurchase = true,
AutoMassPurchase = false,
Debug = false,
}
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end,
})
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