local repo
if game:GetService("UserInputService").TouchEnabled or game:GetService("UserInputService").GamepadEnabled then
repo = 'https://[Log in to view URL]'
print("Mobile Loaded")
else
repo = 'https://[Log in to view URL]'
print("PC Loaded")
end
-- // UI Library
local Library = loadstring(game:HttpGet(repo .. 'Library.lua'))()
local ThemeManager = loadstring(game:HttpGet(repo .. 'addons/ThemeManager.lua'))()
local SaveManager = loadstring(game:HttpGet(repo .. 'addons/SaveManager.lua'))()
-- // RED THEME + OUTLINES
Library.Theme = {
Accent = Color3.fromRGB(255, 0, 0),
Outline = Color3.fromRGB(255, 0, 0),
Background = Color3.fromRGB(15, 15, 15),
Text = Color3.fromRGB(255,0,0)
}
-- // Get Player Info
local LocalPlayer = game:GetService("Players").LocalPlayer
local Username = LocalPlayer.Name
-- // Show Notification on Script Load
Library:Notify("TB3 SCORPIO HUB - " .. Username .. " Welcome", 5)
task.wait(1)
-- // Create Main UI Window
local Window = Library:CreateWindow({
Title = 'SCORPIO HUB' ,
Center = true,
AutoShow = true,
TabPadding = 8,
MenuFadeTime = 0.2
})
-- // Tabs
local Tabs = {
Main = Window:AddTab('🏠SCORPIO Main🏠', 'star'),
Player = Window:AddTab('😜Troll😤', 'user'),
Vuln = Window:AddTab('💵SCORPIO AUTOFARM💲', 'circle-dollar-sign'),
Combat = Window:AddTab('🔫AIMBOT/ESP👀', 'circle-plus'),
Bypasses = Window:AddTab('🛍SCORPIO SHOP🛍', 'shield'),
['Settings'] = Window:AddTab('Settings', 'settings'),
}
-- // Create Groupboxes
local DupeBox = Tabs.Vuln:AddLeftGroupbox("Dupe & Money 💵")
local Tele = Tabs.Vuln:AddLeftGroupbox('Teleport ⏩')
local QuickShop = Tabs.Combat:AddLeftGroupbox('GunShop 🛒')
local QuickFits = Tabs.Bypasses:AddRightGroupbox('Try OutFits 👚')
local ATMBank = Tabs.Vuln:AddRightGroupbox('ATM / Bank 💳')
local Blrhhx = Tabs.Vuln:AddRightGroupbox('Money Drops 💵')
local World = Tabs.Combat:AddRightGroupbox("World Visuals")
local Misc = Tabs.Vuln:AddRightGroupbox('Misc 🪀')
local TargetBox = Tabs.Combat:AddLeftGroupbox("Target 🔫")
local Troll = Tabs.Player:AddLeftGroupbox("Troll 😂")
local Combat = Tabs.Combat:AddRightGroupbox("Fov Settings")
--local TeleportBox = Tabs.Combat:AddLeftGroupbox("Teleports")
local Movement = Tabs.Main:AddRightGroupbox("Movement 👥")
local ExtraBox = Tabs.Main:AddLeftGroupbox("Bypasses 🛡️")
local GunColor = Tabs.Combat:AddRightGroupbox("Gun Color 🔫")
-- local Autofarm = Tabs.Autofarm:AddLeftGroupbox("Autofarm")
local Extra = Tabs.Combat:AddLeftGroupbox("HitBox 🎯")
local FunHi = Tabs.Combat:AddLeftGroupbox("Fun Combat 🎯")
local Gun = Tabs.Combat:AddRightGroupbox("Gun Mods 🔫")
local Farm = Tabs.Vuln:AddRightGroupbox('Quick Farms 🧺')
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
-- ADD NEW ESP GROUPBOX HERE
-- ADD NEW ESP GROUPBOX HERE
local ESPBox = Tabs.Combat:AddLeftGroupbox("ESP 🎯")
-- PROPERLY INTEGRATED ESP SYSTEM
-- This ESP system is directly connected to the ESPBox toggle
local ESP = {
Enabled = false,
Active = false,
ScreenGui = nil,
Connections = {},
ESPObjects = {},
-- Configuration
TeamCheck = true,
MaxDistance = 200,
FontSize = 11,
-- Create the ESP GUI
Initialize = function(self)
if self.ScreenGui and self.ScreenGui.Parent then
self.ScreenGui:Destroy()
end
self.ScreenGui = Instance.new("ScreenGui")
self.ScreenGui.Name = "ESPHolder"
self.ScreenGui.ResetOnSpawn = false
self.ScreenGui.Parent = game:GetService("CoreGui")
return self.ScreenGui
end,
-- Create ESP for a player
CreatePlayerESP = function(self, player)
if self.ESPObjects[player] then return self.ESPObjects[player] end
local elements = {}
-- Name Tag
elements.Name = Instance.new("TextLabel")
elements.Name.Name = player.Name .. "_Name"
elements.Name.Parent = self.ScreenGui
elements.Name.BackgroundTransparency = 1
elements.Name.TextColor3 = Color3.fromRGB(255, 255, 255)
elements.Name.TextStrokeTransparency = 0
elements.Name.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
elements.Name.Font = Enum.Font.Code
elements.Name.TextSize = self.FontSize
elements.Name.RichText = true
elements.Name.Visible = false
-- Distance
elements.Distance = Instance.new("TextLabel")
elements.Distance.Name = player.Name .. "_Distance"
elements.Distance.Parent = self.ScreenGui
elements.Distance.BackgroundTransparency = 1
elements.Distance.TextColor3 = Color3.fromRGB(255, 255, 255)
elements.Distance.TextStrokeTransparency = 0
elements.Distance.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
elements.Distance.Font = Enum.Font.Code
elements.Distance.TextSize = self.FontSize
elements.Distance.RichText = true
elements.Distance.Visible = false
-- Box
elements.Box = Instance.new("Frame")
elements.Box.Name = player.Name .. "_Box"
elements.Box.Parent = self.ScreenGui
elements.Box.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
elements.Box.BackgroundTransparency = 0.75
elements.Box.BorderSizePixel = 0
elements.Box.Visible = false
-- Health Bar
elements.HealthBar = Instance.new("Frame")
elements.HealthBar.Name = player.Name .. "_HealthBar"
elements.HealthBar.Parent = self.ScreenGui
elements.HealthBar.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
elements.HealthBar.BackgroundTransparency = 0
elements.HealthBar.Visible = false
-- Behind Health Bar
elements.BehindHealthBar = Instance.new("Frame")
elements.BehindHealthBar.Name = player.Name .. "_BehindHealthBar"
elements.BehindHealthBar.Parent = self.ScreenGui
elements.BehindHealthBar.ZIndex = -1
elements.BehindHealthBar.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
elements.BehindHealthBar.BackgroundTransparency = 0
elements.BehindHealthBar.Visible = false
-- Health Text
elements.HealthText = Instance.new("TextLabel")
elements.HealthText.Name = player.Name .. "_HealthText"
elements.HealthText.Parent = self.ScreenGui
elements.HealthText.BackgroundTransparency = 1
elements.HealthText.TextColor3 = Color3.fromRGB(255, 255, 255)
elements.HealthText.TextStrokeTransparency = 0
elements.HealthText.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
elements.HealthText.Font = Enum.Font.Code
elements.HealthText.TextSize = self.FontSize
elements.HealthText.Visible = false
-- Chams
elements.Chams = Instance.new("Highlight")
elements.Chams.Name = player.Name .. "_Chams"
elements.Chams.Parent = self.ScreenGui
elements.Chams.FillTransparency = 1
elements.Chams.OutlineTransparency = 0
elements.Chams.OutlineColor = Color3.fromRGB(119, 120, 255)
elements.Chams.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
elements.Chams.Enabled = false
self.ESPObjects[player] = elements
return elements
end,
-- Remove ESP for a player
RemovePlayerESP = function(self, player)
if self.ESPObjects[player] then
for _, element in pairs(self.ESPObjects[player]) do
if element and element:IsA("Instance") then
element:Destroy()
end
end
self.ESPObjects[player] = nil
end
end,
-- Hide all ESP
HideAllESP = function(self)
for player, elements in pairs(self.ESPObjects) do
if elements then
elements.Name.Visible = false
elements.Distance.Visible = false
elements.Box.Visible = false
elements.HealthBar.Visible = false
elements.BehindHealthBar.Visible = false
elements.HealthText.Visible = false
elements.Chams.Enabled = false
end
end
end,
-- Update ESP for all players
Update = function(self)
if not self.Enabled or not self.Active then
self:HideAllESP()
return
end
local localPlayer = game:GetService("Players").LocalPlayer
local camera = workspace.CurrentCamera
for _, player in pairs(game:GetService("Players"):GetPlayers()) do
if player ~= localPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local elements = self:CreatePlayerESP(player)
local humanoidRootPart = player.Character.HumanoidRootPart
local humanoid = player.Character:FindFirstChild("Humanoid")
if not humanoid then
self:RemovePlayerESP(player)
continue
end
local position, onScreen = camera:WorldToScreenPoint(humanoidRootPart.Position)
local distance = (camera.CFrame.Position - humanoidRootPart.Position).Magnitude / 3.5714285714
if onScreen and distance <= self.MaxDistance then
-- Team check
local shouldShow = true
if self.TeamCheck then
shouldShow = (localPlayer.Team ~= player.Team and player.Team) or (not localPlayer.Team and not player.Team)
end
if shouldShow then
local size = humanoidRootPart.Size.Y
local scaleFactor = (size * camera.ViewportSize.Y) / (position.Z * 2)
local width = 3 * scaleFactor
local height = 4.5 * scaleFactor
-- Box
elements.Box.Position = UDim2.new(0, position.X - width / 2, 0, position.Y - height / 2)
elements.Box.Size = UDim2.new(0, width, 0, height)
elements.Box.Visible = true
-- Name
elements.Name.Text = player.Name
elements.Name.Position = UDim2.new(0, position.X, 0, position.Y - height / 2 - 15)
elements.Name.Visible = true
-- Distance
elements.Distance.Text = string.format("%d studs", math.floor(distance))
elements.Distance.Position = UDim2.new(0, position.X, 0, position.Y + height / 2 + 5)
elements.Distance.Visible = true
-- Health Bar
local health = humanoid.Health / humanoid.MaxHealth
elements.HealthBar.Position = UDim2.new(0, position.X - width / 2 - 6, 0, position.Y - height / 2 + height * (1 - health))
elements.HealthBar.Size = UDim2.new(0, 3, 0, height * health)
elements.HealthBar.BackgroundColor3 = Color3.fromRGB(255 * (1 - health), 255 * health, 0)
elements.HealthBar.Visible = true
elements.BehindHealthBar.Position = UDim2.new(0, position.X - width / 2 - 6, 0, position.Y - height / 2)
elements.BehindHealthBar.Size = UDim2.new(0, 3, 0, height)
elements.BehindHealthBar.Visible = true
-- Health Text
local healthPercentage = math.floor(humanoid.Health / humanoid.MaxHealth * 100)
elements.HealthText.Text = tostring(healthPercentage) .. "%"
elements.HealthText.Position = UDim2.new(0, position.X - width / 2 - 10, 0, position.Y - height / 2 + height * (1 - healthPercentage / 100) - 10)
elements.HealthText.Visible = humanoid.Health < humanoid.MaxHealth
-- Chams
elements.Chams.Adornee = player.Character
elements.Chams.Enabled = true
elements.Chams.FillColor = Color3.fromRGB(119, 120, 255)
elements.Chams.OutlineColor = Color3.fromRGB(119, 120, 255)
else
self:RemovePlayerESP(player)
end
else
self:RemovePlayerESP(player)
end
else
self:RemovePlayerESP(player)
end
end
end,
-- Start ESP
Start = function(self)
if self.Active then return end
self.Active = true
self.Enabled = true
-- Initialize GUI
self:Initialize()
-- Create ESP for existing players
for _, player in pairs(game:GetService("Players"):GetPlayers()) do
if player ~= game:GetService("Players").LocalPlayer then
self:CreatePlayerESP(player)
end
end
-- Update connection
self.Connections.Update = game:GetService("RunService").RenderStepped:Connect(function()
self:Update()
end)
-- Player added connection
self.Connections.PlayerAdded = game:GetService("Players").PlayerAdded:Connect(function(player)
task.wait(1) -- Wait for character to load
self:CreatePlayerESP(player)
end)
-- Player removing connection
self.Connections.PlayerRemoving = game:GetService("Players").PlayerRemoving:Connect(function(player)
self:RemovePlayerESP(player)
end)
Library:Notify("ESP Enabled", 3)
end,
-- Stop ESP
Stop = function(self)
if not self.Active then return end
self.Active = false
self.Enabled = false
-- Disconnect connections
for _, connection in pairs(self.Connections) do
if connection then
connection:Disconnect()
end
end
self.Connections = {}
-- Remove all ESP objects
for player, _ in pairs(self.ESPObjects) do
self:RemovePlayerESP(player)
end
self.ESPObjects = {}
-- Remove GUI
if self.ScreenGui then
self.ScreenGui:Destroy()
self.ScreenGui = nil
end
Library:Notify("ESP Disabled", 3)
end,
-- Toggle ESP
Toggle = function(self)
if self.Enabled then
self:Stop()
else
self:Start()
end
end
}
-- Initialize ESP (disabled by default)
ESP.Enabled = false
ESP.Active = false
-- Now add the toggle to ESPBox
ESPBox:AddToggle('EnableESP', {
Text = 'Enable ESP',
Default = false,
Callback = function(Value)
if Value then
ESP:Start()
else
ESP:Stop()
end
end
})
-- Add distance slider
ESPBox:AddSlider('ESPDistance', {
Text = 'ESP Distance',
Default = 200,
Min = 50,
Max = 1000,
Rounding = 0,
Callback = function(Value)
ESP.MaxDistance = Value
end
})
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character
local humanoidRootPart
local humanoid
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character
local humanoidRootPart
local humanoid
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local function updateCharacterReferences()
character = player.Character or player.CharacterAdded:Wait()
humanoidRootPart = character:WaitForChild("HumanoidRootPart")
humanoid = character:WaitForChild("Humanoid")
end
updateCharacterReferences()
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local humanoidRootPart
-- ✅ Always get HumanoidRootPart, even after respawn
local function getHRP()
local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
return char:WaitForChild("HumanoidRootPart")
end
humanoidRootPart = getHRP()
LocalPlayer.CharacterAdded:Connect(function(char)
humanoidRootPart = char:WaitForChild("HumanoidRootPart")
end)
-- Movement variables
local speed = 16
local flightSpeed = 50
local boostMultiplier = 2
local acceleration = 3 -- higher = faster accel
local enhancedWalk = false
local flying = false
local bodyVelocity, bodyGyro
local targetVelocity = Vector3.zero
local currentVelocity = Vector3.zero
-- Helper
local function cleanupMovement()
if bodyVelocity then bodyVelocity:Destroy() end
if bodyGyro then bodyGyro:Destroy() end
bodyVelocity, bodyGyro = nil, nil
end
local function smoothApproach(current, target, rate)
return current + (target - current) * math.clamp(rate, 0, 1)
end
-- 🚶 Enhanced Walk
local function startEnhancedWalk()
if enhancedWalk then return end
enhancedWalk = true
cleanupMovement()
bodyGyro = Instance.new("BodyGyro")
bodyGyro.MaxTorque = Vector3.new(0, math.huge, 0)
bodyGyro.P = 2000
bodyGyro.CFrame = humanoidRootPart.CFrame
bodyGyro.Parent = humanoidRootPart
RunService.RenderStepped:Connect(function(deltaTime)
if not enhancedWalk or not humanoidRootPart then return end
local camera = workspace.CurrentCamera
local moveDir = Vector3.zero
if UIS:IsKeyDown(Enum.KeyCode.W) then moveDir += Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z) end
if UIS:IsKeyDown(Enum.KeyCode.S) then moveDir -= Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z) end
if UIS:IsKeyDown(Enum.KeyCode.A) then moveDir -= camera.CFrame.RightVector end
if UIS:IsKeyDown(Enum.KeyCode.D) then moveDir += camera.CFrame.RightVector end
local maxSpeed = speed
if UIS:IsKeyDown(Enum.KeyCode.LeftShift) then maxSpeed *= boostMultiplier end
if moveDir.Magnitude > 0 then
targetVelocity = moveDir.Unit * maxSpeed
else
targetVelocity = Vector3.zero
end
currentVelocity = smoothApproach(currentVelocity, targetVelocity, acceleration * deltaTime)
humanoidRootPart.AssemblyLinearVelocity = Vector3.new(currentVelocity.X, humanoidRootPart.AssemblyLinearVelocity.Y, currentVelocity.Z)
bodyGyro.CFrame = CFrame.new(humanoidRootPart.Position, humanoidRootPart.Position + Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z))
end)
end
-- ✈️ Flying
local function startFlying()
if flying then return end
flying = true
cleanupMovement()
bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(1e5, 1e5, 1e5)
bodyVelocity.P = 5000
bodyVelocity.Velocity = Vector3.zero
bodyVelocity.Parent = humanoidRootPart
bodyGyro = Instance.new("BodyGyro")
bodyGyro.MaxTorque = Vector3.new(1e5, 1e5, 1e5)
bodyGyro.P = 5000
bodyGyro.CFrame = humanoidRootPart.CFrame
bodyGyro.Parent = humanoidRootPart
RunService.RenderStepped:Connect(function(deltaTime)
if not flying or not humanoidRootPart then return end
local camera = workspace.CurrentCamera
local moveDir = Vector3.zero
if UIS:IsKeyDown(Enum.KeyCode.W) then moveDir += camera.CFrame.LookVector end
if UIS:IsKeyDown(Enum.KeyCode.S) then moveDir -= camera.CFrame.LookVector end
if UIS:IsKeyDown(Enum.KeyCode.A) then moveDir -= camera.CFrame.RightVector end
if UIS:IsKeyDown(Enum.KeyCode.D) then moveDir += camera.CFrame.RightVector end
if UIS:IsKeyDown(Enum.KeyCode.Space) then moveDir += Vector3.new(0, 1, 0) end
if UIS:IsKeyDown(Enum.KeyCode.LeftControl) then moveDir -= Vector3.new(0, 1, 0) end
local maxSpeed = flightSpeed
if UIS:IsKeyDown(Enum.KeyCode.LeftShift) then maxSpeed *= boostMultiplier end
if moveDir.Magnitude > 0 then
targetVelocity = moveDir.Unit * maxSpeed
else
targetVelocity = Vector3.zero
end
currentVelocity = smoothApproach(currentVelocity, targetVelocity, acceleration * deltaTime)
bodyVelocity.Velocity = currentVelocity
bodyGyro.CFrame = camera.CFrame
end)
end
-- ⏹ Stop functions
local function stopEnhancedWalk()
enhancedWalk = false
cleanupMovement()
currentVelocity = Vector3.zero
end
local function stopFlying()
flying = false
cleanupMovement()
currentVelocity = Vector3.zero
end
-- GUI Toggle for Enhanced Walking
-- Speed Slider for Walkspeed
Movement:AddSlider('WalkspeedSlider', {
Text = 'Change Walkspeed',
Default = 16,
Min = 16,
Max = 300,
Rounding = 1,
Callback = function(value)
speed = value
end
})
-- Speed Slider for Flight Speed
Movement:AddSlider('FlightSpeedSlider', {
Text = 'Change Fly Speed',
Default = 100,
Min = 50,
Max = 2000,
Rounding = 0,
Callback = function(value)
flightSpeed = value
end
})
-- Character Respawn Handling
player.CharacterAdded:Connect(function()
updateCharacterReferences()
cleanupMovement()
if enhancedWalk then startEnhancedWalk() end
if flying then stopFlying() end -- Ensure flight stops completely before restarting
end)
Troll:AddButton("Spam Call Police", function()
for i = 1,getgenv().intsdp do
task.wait(0.05)
game:GetService("ReplicatedStorage").CallPolice:FireServer()
end
end)
local localPlayer = game:GetService("Players").LocalPlayer
local uis = game:GetService("UserInputService")
local rs = game:GetService("RunService")
local isMoving = {W = false, A = false, S = false, D = false} -- Table to track movement keys
local multiplier = 1 -- Default multiplier (adjustable by the slider)
local movementEnabled = false -- Movement starts disabled
local SwimMethodEnabled = false -- Freefall starts disabled
local currentWalkSpeed = 16 -- Default Walkspeed
-- Display a hint for 2 seconds
task.spawn(function()
local hint = Instance.new("Hint", workspace)
task.wait(2)
hint:Destroy()
end)
-- Function to move the character based on key input
local function moveCharacter()
if movementEnabled and localPlayer.Character and localPlayer.Character:FindFirstChild("HumanoidRootPart") then
local direction = Vector3.new(0, 0, 0)
local camera = workspace.CurrentCamera
-- Adjust the direction based on pressed keys
if isMoving.W then
direction = direction + Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z) -- Forward
end
if isMoving.A then
direction = direction - Vector3.new(camera.CFrame.RightVector.X, 0, camera.CFrame.RightVector.Z) -- Left
end
if isMoving.S then
direction = direction - Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z) -- Backward
end
if isMoving.D then
direction = direction + Vector3.new(camera.CFrame.RightVector.X, 0, camera.CFrame.RightVector.Z) -- Right
end
-- Normalize direction and move the character
if direction.Magnitude > 0 then
direction = direction.Unit * multiplier
localPlayer.Character.HumanoidRootPart.CFrame = localPlayer.Character.HumanoidRootPart.CFrame + direction
end
end
end
-- Key press detection for W, A, S, D
uis.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.W then
isMoving.W = true
elseif input.KeyCode == Enum.KeyCode.A then
isMoving.A = true
elseif input.KeyCode == Enum.KeyCode.S then
isMoving.S = true
elseif input.KeyCode == Enum.KeyCode.D then
isMoving.D = true
end
end)
-- Stop moving when the key is released
uis.InputEnded:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.W then
isMoving.W = false
elseif input.KeyCode == Enum.KeyCode.A then
isMoving.A = false
elseif input.KeyCode == Enum.KeyCode.S then
isMoving.S = false
elseif input.KeyCode == Enum.KeyCode.D then
isMoving.D = false
end
end)
-- Update the character's position every frame based on key input
rs.RenderStepped:Connect(moveCharacter)
-- Freefall Method Logic
getgenv().SwimMethod = false
task.spawn(function()
while task.wait() do
if getgenv().SwimMethod then
local player = game:GetService("Players").LocalPlayer
if player and player.Character and player.Character:FindFirstChild("Humanoid") then
local humanoid = player.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.FallingDown )
end
end
end
end)
print("bypassed lol")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
local movementEnabled = false
local currentWalkSpeed = 16 -- Default speed
--- Movement:AddSlider('WalkspeedSlider', {
--- Text = 'Change Walkspeed',
--- Default = 16,
--- Min = 16,
--- Max = 300,
--- Rounding = 1,
--- Callback = function(value)
--- currentWalkSpeed = value -- Save the new speed
--- end
--- })
Movement:AddSlider('JumpPowerSlider', {
Text = 'Change Jump Height',
Default = 1, -- Default jump height
Min = 1, -- Minimum jump height
Max = 20000, -- Maximum jump height
Rounding = 1,
Callback = function(value)
currentJumpPower = value -- Save the new jump height
local humanoid = game.Players.LocalPlayer.Character.Humanoid
if jumpPowerEnabled then
humanoid.JumpHeight = value -- Change jump height in real-time
else
humanoid.JumpHeight = 9 -- Set jump height to 9 when disabled
end
end
})
Movement:AddToggle('EnableWalkspeed', {
Text = 'Walkspeed',
Default = false,
Callback = function(enabled)
if enabled then
startEnhancedWalk()
else
stopEnhancedWalk()
end
end
})
-- GUI Toggle for Flight
Movement:AddToggle('EnableFlight', {
Text = 'Vehicle Fly',
Default = false,
Callback = function(enabled)
if enabled then
startFlying()
else
stopFlying()
end
end
})
Movement:AddToggle('EnableJumpPower', {
Text = 'Jump Power',
Default = false, -- Default to off
Callback = function(Value)
if Value then
-- Enable Jump Power with the current jump power (don't reset to 50)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = currentJumpPower
jumpPowerEnabled = true -- Enable jump power when toggle is on
else
-- Disable Jump Power
game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0 -- Disable jump power if toggle is off
jumpPowerEnabled = false -- Disable jump power when toggle is off
end
end
})
local noclip = false
-- Function to toggle noclip
local function toggleNoclip()
noclip = not noclip
if noclip then
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") and part.CanCollide then
part.CanCollide = false
end
end
else
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
end
end
-- Create the toggle button for Infinite Jump
local infJump
local infJumpDebounce = false
local UserInputService = game:GetService("UserInputService")
Movement:AddToggle('InfiniteJumpToggle', {
Text = 'Infinite Jump',
Default = false, -- Default to off
Callback = function(Value)
local humanoid = speaker.Character:FindFirstChildWhichIsA("Humanoid")
-- If Infinite Jump is enabled
if Value then
-- Disconnect any previous infinite jump connections
if infJump then
infJump:Disconnect()
end
infJumpDebounce = false
-- Set up the infinite jump logic
infJump = UserInputService.JumpRequest:Connect(function()
if not infJumpDebounce then
infJumpDebounce = true
-- Make the humanoid jump
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1) -- Ensure the jump state is set
humanoid:ChangeState(Enum.HumanoidStateType.Seated) -- Optionally simulate landing
end
infJumpDebounce = false
end
end)
else
-- Disable infinite jump when toggle is off
if infJump then
infJump:Disconnect()
end
infJumpDebounce = false
end
end
})
-- Create the toggle button for noclip
Movement:AddToggle('NoclipToggle', {
Text = 'Noclip',
Default = false, -- Default to off
Callback = function(Value)
toggleNoclip(Value) -- Call the toggleNoclip function when the toggle state changes
end
})
-- Infinite Jump Script with Toggle Control
-- Services
-- Use getgenv() to store the infinite jump state globally
-- // Infinite Stamina
local LocalPlayer = game:GetService("Players").LocalPlayer
-- Infinite Stamina Toggle
ExtraBox:AddToggle('InfiniteStamina', {
Text = 'Infinite Stamina',
Default = false,
Callback = function(Value)
local StaminaBar = LocalPlayer.PlayerGui:FindFirstChild("Run") and
LocalPlayer.PlayerGui.Run.Frame.Frame.Frame:FindFirstChild("StaminaBarScript")
if StaminaBar then
StaminaBar.Enabled = not Value
end
end
})
-- Infinite Hunger Toggle
ExtraBox:AddToggle('InfiniteHunger', {
Text = 'Infinite Hunger',
Default = false,
Callback = function(Value)
local playerGui = game:GetService("Players").LocalPlayer.PlayerGui
local hungerBar = playerGui.Hunger.Frame.Frame.Frame:FindFirstChild("HungerBarScript")
if hungerBar then
hungerBar.Enabled = not Value
end
end
})
-- Infinite Sleep Toggle
ExtraBox:AddToggle('InfiniteSleep', {
Text = 'Infinite Sleep',
Default = false,
Callback = function(Value)
local sleepGui = game:GetService("Players").LocalPlayer.PlayerGui.SleepGui
local sleepBar = sleepGui.Frame.sleep.SleepBar:FindFirstChild("sleepScript")
if sleepBar then
sleepBar.Enabled = not Value
end
end
})
-- No Rent Pay Toggle
ExtraBox:AddToggle('NoRentPay', {
Text = 'No Rent Pay',
Default = false,
Callback = function(Value)
local rentGui = game:GetService("StarterGui").RentGui
local rentScript = rentGui:FindFirstChild("LocalScript")
if rentScript then
rentScript.Enabled = not Value
end
end
})
-- Instant Interaction Toggle
ExtraBox:AddToggle('InstantInteraction', {
Text = 'Instant Prompt',
Default = false,
Callback = function(Value)
for _, v in pairs(game.Workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") then
v.HoldDuration = Value and 0 or 1
v.RequiresLineOfSight = not Value
end
end
end
})
-- Remove Jump Cooldown Toggle
local JumpDebounceBackup
ExtraBox:AddToggle('RemoveJumpCooldown', {
Text = 'Remove Jump Cooldown',
Default = false,
Callback = function(Value)
local JumpDebounce = LocalPlayer.PlayerGui:FindFirstChild("JumpDebounce")
if Value then
if JumpDebounce then
JumpDebounceBackup = JumpDebounce:Clone()
JumpDebounce:Destroy()
end
else
if not LocalPlayer.PlayerGui:FindFirstChild("JumpDebounce") and JumpDebounceBackup then
JumpDebounceBackup.Parent = LocalPlayer.PlayerGui
JumpDebounceBackup = nil
end
end
end
})
-- Anti Fall Damage Toggle
ExtraBox:AddToggle('AntiFallDamage', {
Text = 'Anti Fall Damage',
Default = false,
Callback = function(Value)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChild("Humanoid")
local fallDamage = character:FindFirstChild("FallDamageRagdoll")
if humanoid and fallDamage then
if Value then
fallDamage:Destroy()
else
print("Fall damage enabled.") -- For example, you could re-enable fall damage here if needed
end
end
end
})
ExtraBox:AddToggle('AntiJumpCooldown', {
Text = 'Anti Jump Cooldown',
Default = false,
Callback = function(Value)
local localPlayer = game:GetService("Players").LocalPlayer
local jumpDebounce = localPlayer.PlayerGui:FindFirstChild("JumpDebounce")
local localScript = jumpDebounce and jumpDebounce:FindFirstChild("LocalScript")
if localScript then
if Value then
localScript.Enabled = false
else
localScript.Enabled = true
end
end
end
})
--//
GunColor:AddLabel("Change Gun Color (CLIENT SIDE ONLY)")
GunColor:AddToggle('Gun changing', {Text = "Change CURRENT Item Color.", Default = false, Callback = function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
-- Store original data so we can revert later
local originalData = {}
local function applyEffect(tool)
if not tool then return end
for _, part in ipairs(tool:GetDescendants()) do
if part:IsA("BasePart") then
-- Save original properties if not already saved
if not originalData[part] then
originalData[part] = {
Color = part.Color,
Material = part.Material
}
end
-- Apply forcefield effect
part.Color = Color3.fromRGB(0, 255, 255) -- your color
part.Material = Enum.Material.ForceField
end
end
end
local function revertEffect()
for part, data in pairs(originalData) do
if part and part.Parent then
part.Color = data.Color
part.Material = data.Material
end
end
originalData = {} -- clear stored data
end
if state then
-- Apply to current tool
local tool = character:FindFirstChildOfClass("Tool")
if tool then
applyEffect(tool)
end
-- Detect new tools
character.ChildAdded:Connect(function(child)
if child:IsA("Tool") then
applyEffect(child)
end
end)
else
revertEffect()
end
end})
--Main
local lastDupeTime = 0
local cooldownTime = 1
task.spawn(function()
while task.wait() do
if getgenv().SwimMethod then
local player = game:GetService("Players").LocalPlayer
if player and player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
end
end
end
end)
DupeBox:AddButton('MARKET DUPE', function()
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local function GetCharacter()
return Players.LocalPlayer and Players.LocalPlayer.Character
end
local function BypassTp(targetCFrame)
local character = GetCharacter()
if character and character:FindFirstChild("HumanoidRootPart") then
-- Teleport the character by directly setting their CFrame
character.HumanoidRootPart.CFrame = targetCFrame + Vector3.new(2, 0, 0)
end
end
DupeBox:AddButton('AUTO DUPE', function()
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end)
DupeBox:AddButton('Not Fixed', function()
local currentTime = os.time()
if currentTime - lastDupeTime < cooldownTime then
return
end
lastDupeTime = currentTime
getgenv().SwimMethod = true
task.wait(0.8)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local function GetCharacter()
return Players.LocalPlayer and Players.LocalPlayer.Character
end
function BypassTp(targetCFrame)
local character = Player.Character
if not character or not character:FindFirstChild("HumanoidRootPart") then
Library:Notify("Error: Character not ready for teleport", 3)
return
end
local hrp = character.HumanoidRootPart
-- Activate Freefall (SwimMethod)
getgenv().SwimMethod = true
-- Wait briefly before teleporting
task.wait(0.1)
-- Teleport the HumanoidRootPart slightly offset
hrp.CFrame = targetCFrame + Vector3.new(2, 0, 0)
-- Wait briefly after teleporting
task.wait(0.1)
-- Deactivate Freefall
getgenv().SwimMethod = false
Library:Notify("Bypass teleport executed", 3)
end
local InventoryRemote = ReplicatedStorage:WaitForChild("Inventory")
local BackpackRemote = ReplicatedStorage:WaitForChild("BackpackRemote")
local character = GetCharacter()
if character and character:FindFirstChildOfClass("Tool") then
local gunTool = character:FindFirstChildOfClass("Tool")
local gunName = gunTool.Name
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then humanoid:UnequipTools() end
local safe = workspace:FindFirstChild("1# Map")
and workspace["1# Map"]:FindFirstChild("2 Crosswalks")
and workspace["1# Map"]["2 Crosswalks"].Safes:GetChildren()[3]
if not safe then
getgenv().SwimMethod = false
return
end
local oldCFrame = character:FindFirstChild("HumanoidRootPart") and character.HumanoidRootPart.CFrame
BypassTp(safe.Union.CFrame)
task.wait(.26)
task.spawn(function()
BackpackRemote:InvokeServer("Store", gunName)
end)
task.spawn(function()
InventoryRemote:FireServer("Change", gunName, "Backpack", safe)
end)
task.wait(2.5)
if oldCFrame then
BypassTp(oldCFrame)
end
task.wait(1.2)
BackpackRemote:InvokeServer("Grab", gunName)
task.wait(2.5)
if oldCFrame then
BypassTp(oldCFrame)
end
getgenv().SwimMethod = false
else
getgenv().SwimMethod = false
end
end)
DupeBox:AddDivider()
DupeBox:AddButton('Buy Supplies', function()
local player = game.Players.LocalPlayer
repeat task.wait() until player.Character and player.Character:FindFirstChild("HumanoidRootPart")
local character = player.Character
local hrp = character:FindFirstChild("HumanoidRootPart")
local CoreGui = game:GetService("CoreGui")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TweenService = game:GetService("TweenService")
local Workspace = game:GetService("Workspace")
local ShopRemote = ReplicatedStorage:WaitForChild("ShopRemote")
local ExoticShopRemote = ReplicatedStorage:WaitForChild("ExoticShopRemote")
local Backpack = player:WaitForChild("Backpack")
--// Functions
function teleport(position)
local character = player.Character
if not character then
Library:Notify("Error: Character not found", 3)
return
end
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then
Library:Notify("Error: HumanoidRootPart missing", 3)
return
end
-- Activate Freefall (SwimMethod)
getgenv().SwimMethod = true
-- Wait a moment before teleporting
task.wait(0.5)
-- Teleport the HumanoidRootPart to the position
hrp.CFrame = CFrame.new(position)
-- Deactivate Freefall
getgenv().SwimMethod = false
Library:Notify("Teleported to position", 3)
end
local function BuyItem(itemName)
ExoticShopRemote:InvokeServer(itemName)
end
local function nearprompt(filterText)
local closestPrompt, minDistance = nil, math.huge
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") and v.Enabled and v.Parent and (v.Parent:IsA("BasePart") or v.Parent:IsA("Attachment")) then
if filterText and not v.ActionText:find(filterText) then continue end
local part = v.Parent:IsA("Attachment") and v.Parent.Parent or v.Parent
if part and part:IsA("BasePart") then
local distance = (hrp.Position - part.Position).Magnitude
if distance < minDistance then
closestPrompt, minDistance = v, distance
end
end
end
end
return closestPrompt
end
local function fireprompt(prompt)
if prompt then
prompt.HoldDuration = 0
fireproximityprompt(prompt)
end
end
local function equipTool(name)
local tool = Backpack:FindFirstChild(name) or character:FindFirstChild(name)
if tool then
character.Humanoid:EquipTool(tool)
task.wait(0.2)
end
end
local function useTool(name)
equipTool(name)
local prompt = nearprompt()
if prompt then
fireprompt(prompt)
end
task.wait(2)
end
--// GUI
--// MAIN
-- Create GUI first
-- Now teleport to shop
teleport(Vector3.new(-1608.934326171875, 253.8587188720703, -485.9544677734375))
task.wait(1)
-- Buy items
BuyItem("FreshWater")
task.wait(1)
BuyItem("FijiWater")
task.wait(1)
BuyItem("Ice-Fruit Bag")
task.wait(1)
BuyItem("Ice-Fruit Cupz")
task.wait(1)
task.wait(2)
useTool("FreshWater")
useTool("FreshWater")
useTool("FijiWater")
useTool("Ice-Fruit Bag")
while true do
task.wait(0.5)
local fillPrompt = nearprompt("Fill Pitcher Cup")
if fillPrompt then
equipTool("Ice-Fruit Cupz")
fireprompt(fillPrompt)
break
end
end
task.wait(1)
cookingGui:Destroy()
end)
local Players = game:GetService("Players")
local TextService = game:GetService("TextService")
local v11 = {}
v11.Font = Enum.Font.SourceSans
v11.MainColor = Color3.fromRGB(40, 40, 40)
v11.OutlineColor = Color3.fromRGB(20, 20, 20)
v11.AccentColor = Color3.fromRGB(0, 150, 255)
v11.Registry = {}
v11.RegistryMap = {}
v11.HudRegistry = {}
local v12 = Instance.new("ScreenGui")
v12.IgnoreGuiInset = true
v12.ResetOnSpawn = false
v12.Name = "NotificationGui"
v12.Parent = Players.LocalPlayer:WaitForChild("PlayerGui")
function v11:Create(class, props)
local inst = Instance.new(class)
for i, v in pairs(props) do
inst[i] = v
end
return inst
end
v11.NotificationArea = v11:Create('Frame', {
BackgroundTransparency = 1;
Position = UDim2.new(0, 0, 0, 40);
Size = UDim2.new(0, 300, 0, 200);
ZIndex = 100;
Parent = v12;
})
v11:Create('UIListLayout', {
Padding = UDim.new(0, 4);
FillDirection = Enum.FillDirection.Vertical;
SortOrder = Enum.SortOrder.LayoutOrder;
Parent = v11.NotificationArea;
})
function v11:GetTextBounds(Text, Font, Size, Resolution)
local Bounds = TextService:GetTextSize(Text, Size, Font, Resolution or Vector2.new(1920, 1080))
return Bounds.X, Bounds.Y
end
function v11:GetDarkerColor(Color)
local H, S, V = Color3.toHSV(Color);
return Color3.fromHSV(H, S, V / 1.5);
end
v11.AccentColorDark = v11:GetDarkerColor(v11.AccentColor)
function v11:AddToRegistry(Instance, Properties, IsHud)
local Idx = #v11.Registry + 1;
local Data = {
Instance = Instance;
Properties = Properties;
Idx = Idx;
};
table.insert(v11.Registry, Data);
v11.RegistryMap[Instance] = Data;
if IsHud then
table.insert(v11.HudRegistry, Data);
end;
end
function v11:RemoveFromRegistry(Instance)
local Data = v11.RegistryMap[Instance];
if Data then
for Idx = #v11.Registry, 1, -1 do
if v11.Registry[Idx] == Data then
table.remove(v11.Registry, Idx);
end;
end;
for Idx = #v11.HudRegistry, 1, -1 do
if v11.HudRegistry[Idx] == Data then
table.remove(v11.HudRegistry, Idx);
end;
end;
v11.RegistryMap[Instance] = nil;
end;
end
function v11:CreateLabel(props)
props.TextColor3 = Color3.new(1,1,1)
props.BackgroundTransparency = 1
props.Font = v11.Font
return v11:Create('TextLabel', props)
end
function v11:Notify(Text, Time)
local v13, v14 = v11:GetTextBounds(Text, v11.Font, 14);
v14 = v14 + 7
local v15 = v11:Create('Frame', {
BorderColor3 = Color3.new(0, 0, 0);
Position = UDim2.new(0, 100, 0, 2);
Size = UDim2.new(0, 0, 0, v14);
ClipsDescendants = true;
ZIndex = 100;
Parent = v11.NotificationArea;
});
local v16 = v11:Create('Frame', {
BackgroundColor3 = v11.MainColor;
BorderColor3 = v11.OutlineColor;
BorderMode = Enum.BorderMode.Inset;
Size = UDim2.new(1, 0, 1, 0);
ZIndex = 101;
Parent = v15;
});
v11:AddToRegistry(v16, {
BackgroundColor3 = 'MainColor';
BorderColor3 = 'OutlineColor';
}, true);
local v17 = v11:Create('Frame', {
BackgroundColor3 = Color3.new(1, 1, 1);
BorderSizePixel = 0;
Position = UDim2.new(0, 1, 0, 1);
Size = UDim2.new(1, -2, 1, -2);
ZIndex = 102;
Parent = v16;
});
local v18 = v11:Create('UIGradient', {
Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, v11:GetDarkerColor(v11.MainColor)),
ColorSequenceKeypoint.new(1, v11.MainColor),
});
Rotation = -90;
Parent = v17;
});
v11:AddToRegistry(v18, {
Color = function()
return ColorSequence.new({
ColorSequenceKeypoint.new(0, v11:GetDarkerColor(v11.MainColor)),
ColorSequenceKeypoint.new(1, v11.MainColor),
});
end
});
local v19 = v11:CreateLabel({
Position = UDim2.new(0, 4, 0, 0);
Size = UDim2.new(1, -4, 1, 0);
Text = Text;
TextXAlignment = Enum.TextXAlignment.Left;
TextSize = 14;
ZIndex = 103;
Parent = v17;
});
local v20 = v11:Create('Frame', {
BackgroundColor3 = v11.AccentColor;
BorderSizePixel = 0;
Position = UDim2.new(0, -1, 0, -1);
Size = UDim2.new(0, 3, 1, 2);
ZIndex = 104;
Parent = v15;
});
v11:AddToRegistry(v20, {
BackgroundColor3 = 'AccentColor';
}, true);
v15:TweenSize(UDim2.new(0, v13 + 8 + 4, 0, v14), 'Out', 'Quad', 0.4, true)
task.spawn(function()
wait(Time or 5);
v15:TweenSize(UDim2.new(0, 0, 0, v14), 'Out', 'Quad', 0.4, true);
wait(0.4);
v15:Destroy();
end);
end
DupeBox:AddButton('Infinite Money', function()
-- (( End )) --
-- ;; Main Function ;; --
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local Camera = Workspace.CurrentCamera
local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
function TeleportViaSeat(position)
local character = player.Character
if not character then
Library:Notify("Error: Character not found", 3)
return
end
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then
Library:Notify("Error: HumanoidRootPart missing", 3)
return
end
-- Activate Freefall (SwimMethod)
getgenv().SwimMethod = true
-- Wait a moment before teleporting
task.wait(1)
-- Teleport the HumanoidRootPart to the position
hrp.CFrame = CFrame.new(position)
-- Deactivate Freefall
getgenv().SwimMethod = false
Library:Notify("Teleported to position", 3)
end
--
local TeleportPosition = Vector3.new(-(3630.7261 - 2703), 35.136799999999994 + 218, -(1575.3687 - 884))
local function SpamPrompt(Prompt)
local Total = 974000
local BatchSize = 500
for i = 1, Total, BatchSize do
for j = 1, BatchSize do
local Stored = Player:FindFirstChild("stored")
local FilthyStack = Stored and Stored:FindFirstChild("FilthyStack")
if FilthyStack and FilthyStack:IsA("IntValue") and (FilthyStack.Value == 990000 or FilthyStack.Value == 1600000) then
TeleportViaSeat(TeleportPosition)
if v11 and v11.Notify then
v11:Notify("Finished! Clean your money now!", 3)
end
return
end
pcall(function()
Prompt.HoldDuration = 0
Prompt:InputHoldBegin()
Prompt:InputHoldEnd()
end)
end
task.wait()
end
end
local function GoToJuice()
local HRP = Character:WaitForChild("HumanoidRootPart")
local OriginalPosition = HRP.Position
for _, Obj in ipairs(workspace:GetDescendants()) do
if Obj:IsA("ProximityPrompt") and Obj.ObjectText == "Juice" then
local Part = Obj.Parent
if Part and Part:IsA("BasePart") then
-- Teleport near the Juice using seat method
local OffsetPos = Vector3.new(-50.18476104736328, 286.7206115722656, -338.2304382324219)
TeleportViaSeat(OffsetPos)
task.wait(0.6) -- Wait to fully settle before next seat teleport
-- Teleport directly to the Juice part (3 studs above and 3 forward)
local juiceTargetPos = Part.Position + Vector3.new(0, 3, 3)
TeleportViaSeat(juiceTargetPos)
task.wait(0.6)
-- Interact with the prompt
SpamPrompt(Obj)
task.wait(0.6)
-- Return to original position
TeleportViaSeat(OriginalPosition)
break
end
end
end
end
GoToJuice()
end)
DupeBox:AddLabel("Click Buy Supplies")
DupeBox:AddLabel("It Should TP To Cook Them")
DupeBox:AddLabel("Wait Till Done And Click Infinite")
DupeBox:AddLabel("Money")
local Locations = {
["🔫 Gunshop 1"] = Vector3.new(92984, 122099, 17236),
["🔫 Gunshop 2"] = Vector3.new(66202, 123615.7109375, 5749.81591796875),
["🔫 Gunshop 3"] = Vector3.new(60819.78515625, 87609.140625, -347.30889892578),
["💼 Safe Items"] = Vector3.new(68514.8984375, 52941.5, -796.09197998047),
["🚧 Construction Site"] = Vector3.new(-1731.8306884766, 370.81228637695, -1176.8387451172),
["💎 Ice Box"] = Vector3.new(-211.92926, 284.031494, -1170.44751, -0.211394921, -4.74827537e-08, -0.97740072, 4.93989027e-08, 1, -5.92647709e-08, 0.97740072, -6.08107911e-08, -0.211394921),
["🧊 Frozen Shop"] = Vector3.new(-225.86630249023, 283.84869384766, -1169.9425048828),
["👚 Drip Store"] = Vector3.new(67462.6953125, 10489.032226563, 549.58947753906),
["💳 Bank"] = Vector3.new(-224.070892, 283.80954, -1200.51355, 0.898020029, -8.45030157e-10, -0.439954549, 1.71171859e-08, 1, 3.30182885e-08, 0.439954549, -3.718187e-08, 0.898020029),
["🔥 Pawn Shop"] = Vector3.new(-1049.6430664063, 253.53065490723, -814.26971435547),
["🏠 Penthouse"] = Vector3.new(-195.424164, 397.138306, -573.941162, 1, 1.33502738e-08, 1.90762137e-14, -1.33502738e-08, 1, 2.10393516e-08, -1.87953325e-14, -2.10393516e-08, 1),
["🍗 Chicken Wings"] = Vector3.new(-957.91418457031, 253.53065490723, -815.94421386719),
["🚚 Deli"] = Vector3.new(-927.72607421875, 253.73307800293, -691.36871337891),
["🚗 Car Dealer"] = Vector3.new(-410.52230834961, 253.25646972656, -1245.5539550781),
["💵 clean money💲"] = Vector3.new(-987.75, 253.91, -682.57),
["🩹 Margreens"] = Vector3.new(-384.37, 254.45, -373.76),
["🏥 Hospital"] = Vector3.new(-1590.33069, 254.272217, 19.9477577, -0.148689881, -1.89369107e-08, -0.988883853, -1.55521995e-08, 1, -1.68113328e-08, 0.988883853, 1.2879644e-08, -0.148689881),
["🏢 black market"] = Vector3.new(-405.766541, 334.314209, -559.063049, 0.990661561, -9.09075197e-08, 0.13634412, 1.00807341e-07, 1, -6.57046044e-08, -0.13634412, 7.88355123e-08, 0.990661561),
["🎒 BackPack"] = Vector3.new(-694.430725, 253.780914, -686.652466, 0.925544977, 6.42211546e-08, -0.378637671, -4.09280219e-08, 1, 6.95663118e-08, 0.378637671, -4.88898593e-08, 0.925544977),
["🏀 basketball 1"] = Vector3.new(-928.66687, 253.970642, -411.840332, 0.459722698, -4.89149912e-08, -0.888062537, 1.72902119e-08, 1, -4.61299585e-08, 0.888062537, 5.85219917e-09, 0.459722698),
["👑 Scorpio house"] = Vector3.new(-792.78064, 256.794495, 1414.72986, 1, 3.85794046e-08, 1.98475264e-12, -3.85794046e-08, 1, 1.80319546e-08, -1.98405702e-12, -1.80319546e-08, 1),
["🥤 fruit"] = Vector3.new(-70.5023575, 287.06366, -320.634094, 0.999999821, -4.35785275e-09, -0.000581864733, 4.40470993e-09, 1, 8.05283591e-08, 0.000581864733, -8.05309028e-08, 0.999999821),
["👮🏾♂️ police landout"] = Vector3.new(-1440.86902, 255.12619, -3141.50269, 1, 2.93179286e-10, -1.22108007e-14, -2.93179286e-10, 1, -5.42506351e-09, 1.220921e-14, 5.42506351e-09, 1),
["👮🏾♂️ police talking room"] = Vector3.new(-1369.65198, 257.850769, -3193.54297, 0.999995232, 3.48691671e-08, 0.00309534976, -3.50066287e-08, 1, 4.43553745e-08, -0.00309534976, -4.44635191e-08, 0.999995232),
["👮🏾♂️ police meeting"] = Vector3.new(-1366.70178, 256.821899, -3152.30518, 1, 5.55209141e-08, 1.72658505e-13, -5.55209141e-08, 1, 7.07464309e-08, -1.68730603e-13, -7.07464309e-08, 1),
["🚪 kicking doors"] = Vector3.new(-601.608765, 253.886765, -688.382935, 1, -1.82883273e-08, 5.49667056e-14, 1.82883273e-08, 1, -2.33028921e-08, -5.45405328e-14, 2.33028921e-08, 1),
["🏘 section 8 house"] = Vector3.new(-741.548218, 262.955658, -956.177856, -0.999924719, -3.33829719e-09, 0.0122713735, -3.3374834e-09, 1, 8.67962299e-11, -0.0122713735, 4.58341871e-11, -0.999924719),
["🔌 plug"] = Vector3.new(-1516.96851, 269.058624, -987.697815, -0.665192723, 7.84138976e-08, 0.746671736, 1.058187e-07, 1, -1.07464491e-08, -0.746671736, 7.18633757e-08, -0.665192723),
["🏡 trailer park "] = Vector3.new(-1521.95935, 253.342743, 2264.8584, 0.0229746699, -4.32685623e-11, -0.999736071, -4.64380934e-09, 1, -1.49998139e-10, 0.999736071, 4.64602978e-09, 0.0229746699),
["🏘 yard sale"] = Vector3.new(-1379.59961, 254.075073, 2768.17456, -0.161961749, -7.58592744e-09, -0.986797035, -3.6793375e-09, 1, -7.08353953e-09, 0.986797035, 2.48349696e-09, -0.161961749),
["👨🏾🍳 Mcdonald's"] = Vector3.new(-1007.24548, 253.933685, -1146.15686, 0.995521545, -1.63593512e-08, 0.0945348442, 1.6432951e-08, 1, -6.33233361e-14, -0.0945348442, 1.55354951e-09, 0.995521545),
["👨🏾🍳 popeyes"] = Vector3.new(-86.8043365, 283.632904, -767.680481, 0.0349430069, 3.07534176e-09, 0.999389291, -8.80638069e-08, 1, 1.87372795e-12, -0.999389291, -8.8010097e-08, 0.0349430069),
}
local function TableKeys(tbl)
local keys = {}
for key in pairs(tbl) do
keys[#keys + 1] = key
end
return keys
end
local Player = game:GetService("Players").LocalPlayer
local SelectedLocation = nil
function TeleportToLocation()
if not SelectedLocation then
Library:Notify("Error: No location selected!", 3)
return
end
local Character = Player.Character
local HumanoidRootPart = Character and Character:FindFirstChild("HumanoidRootPart")
if not HumanoidRootPart then
Library:Notify("Error: Invalid Teleport Target!", 3)
return
end
-- Step 1: Activate Freefall (SwimMethod)
getgenv().SwimMethod = true
-- Step 2: Wait 1 second before teleporting
task.wait(1)
-- Step 3: Teleport local player to SelectedLocation
HumanoidRootPart.CFrame = CFrame.new(SelectedLocation)
-- Step 4: Deactivate Freefall after teleportation
getgenv().SwimMethod = false
Library:Notify("Teleported to location", 3)
end
local LocationDropdown = Tele:AddDropdown('LocationDropdown', {
Values = TableKeys(Locations),
Default = "",
Multi = false,
Text = 'Select Location',
Searchable = true,
Callback = function(SelectedLocationName)
if Locations[SelectedLocationName] then
SelectedLocation = Locations[SelectedLocationName]
Library:Notify("Location Found: " .. SelectedLocationName, 3)
TeleportToLocation()
else
Library:Notify("Error: Location not found!", 3)
end
end
})
local player = game.Players.LocalPlayer
local gunsFolder = workspace:WaitForChild("GUNS")
local Guns = {} -- gunName => { Part = BuyPrompt.Parent, BuyPrompt = BuyPrompt }
for _, gunModel in ipairs(gunsFolder:GetChildren()) do
local modelChild = gunModel:FindFirstChild("Model")
if modelChild and modelChild:IsA("Model") then
-- Find BuyPrompt anywhere inside modelChild
local buyPrompt = modelChild:FindFirstChildWhichIsA("ProximityPrompt", true)
if buyPrompt and buyPrompt.Name == "BuyPrompt" then
local parentPart = buyPrompt.Parent
if parentPart and parentPart:IsA("BasePart") then
Guns[gunModel.Name] = {
Part = parentPart,
BuyPrompt = buyPrompt,
}
else
print("BuyPrompt parent is not a BasePart for", gunModel.Name)
end
else
print("BuyPrompt not found in", gunModel.Name)
end
else
print("Model not found or invalid for", gunModel.Name)
end
end
local gunNames = {}
for name in pairs(Guns) do
table.insert(gunNames, name)
end
function hhhrrg(gunData)
local teleportPart = gunData.Part
local buyPrompt = gunData.BuyPrompt
if not teleportPart or not buyPrompt then return end
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local originalPos = hrp.CFrame
getgenv().SwimMethod = true
task.wait(1)
hrp.CFrame = teleportPart.CFrame + Vector3.new(0, 2, 0)
task.wait(0.1)
fireproximityprompt(buyPrompt)
task.wait(1)
hrp.CFrame = originalPos
getgenv().SwimMethod = false
end
QuickShop:AddDropdown("Select Gun", {
Values = gunNames,
Default = gunNames[1] or "",
Multi = false,
Text = "Select a Gun",
Searchable = true,
Callback = function(selectedGunName)
local gunData = Guns[selectedGunName]
if gunData then
hhhrrg(gunData)
else
Library:Notify("Error: Gun data not found", 3)
end
end
})
QuickShop:AddButton('Buy Shiesty', function()
local ohString1 = "CamoShiesty"
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer(ohString1)
end)
QuickShop:AddButton('Buy ,Extended', function()
local ohString1 = ".Extended"
game:GetService("ReplicatedStorage").ExoticShopRemote:InvokeServer(ohString1)
end)
QuickShop:AddButton('Buy Drum', function()
local ohString1 = ".Drum"
game:GetService("ReplicatedStorage").ExoticShopRemote:InvokeServer(ohString1)
end)
QuickShop:AddButton('Buy 5.56', function()
local ohString1 = "5.56"
game:GetService("ReplicatedStorage").ExoticShopRemote:InvokeServer(ohString1)
end)
QuickShop:AddButton('Buy 5.56', function()
local ohString1 = "7.62"
game:GetService("ReplicatedStorage").ExoticShopRemote:InvokeServer(ohString1)
end)
QuickShop:AddButton('Buy Bandage', function()
local ohString1 = "Bandage"
game:GetService("ReplicatedStorage").ExoticShopRemote:InvokeServer(ohString1)
end)
QuickShop:AddButton('Buy RedCamoGlove', function()
local ohString1 = "RedCamoGlove"
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer(ohString1)
end)
QuickShop:AddButton('Buy Fake Card', function()
local args = {
[1] = "FakeCard"
}
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer(unpack(args))
end)
QuickFits:AddButton('Quick Fit', function()
local function InvokeClothShopRemote(category, item)
if not category or not item then
warn("Category or Item is missing!")
return
end
game.ReplicatedStorage.ClothShopRemote:FireServer("Wear", category, item)
end
local function GGSPOID(category, item)
if not category or not item then
warn("Category or Item is missing!")
return
end
game.ReplicatedStorage.ClothShopRemote:FireServer("Buy", category, item)
end
GGSPOID("Shirts", "Blu Moncler")
GGSPOID("Pants", "Amiri Blue Jeans")
GGSPOID("Shiestys", "Shiesty")
InvokeClothShopRemote("Shirts", "Blu Moncler")
InvokeClothShopRemote("Pants", "Amiri Blue Jeans")
InvokeClothShopRemote("Shiestys", "Shiesty")
end)
QuickFits:AddButton('Random Fit', function()
local function InvokeClothShopRemote(category, item)
if not category or not item then
warn("Category or Item is missing!")
return
end
game.ReplicatedStorage.ClothShopRemote:FireServer("Wear", category, item)
end
local function GGSPOID(category, item)
if not category or not item then
warn("Category or Item is missing!")
return
end
game.ReplicatedStorage.ClothShopRemote:FireServer("Buy", category, item)
end
GGSPOID("Shirts", "Amiri Star Hoodie")
GGSPOID("Pants", "Black Amiri Jeans B22")
GGSPOID("Shiestys", "Shiesty")
InvokeClothShopRemote("Shirts", "Amiri Star Hoodie")
InvokeClothShopRemote("Pants", "Black Amiri Jeans B22")
InvokeClothShopRemote("Shiestys", "Shiesty")
end)
local locations = {
["Gunshop"] = Vector3.new(92972.28125, 122097.953125, 17022.783203125),
["Gunshop 2"] = Vector3.new(66202, 123615.7109375, 5749.81591796875),
["Gunshop 3"] = Vector3.new(60819.78515625, 87609.140625, -347.30889892578125),
["Safe Items"] = Vector3.new(68514.8984375, 52941.5, -796.0919799804688),
["Construction Site"] = Vector3.new(-1731.8306884765625, 370.8122863769531, -1176.8387451171875),
["Ice Box"] = Vector3.new(-249.5778045654297, 283.5154113769531, -1256.6583251953125),
["Frozen Shop"] = Vector3.new(-225.86630249023438, 283.84869384765625, -1169.9425048828125),
["Drip Store"] = Vector3.new(67462.6953125, 10489.0322265625, 549.5894775390625),
["Bank"] = Vector3.new(-240.43710327148438, 283.6267395019531, -1214.412841796875),
["Pawn Shop"] = Vector3.new(-1049.64306640625, 253.53065490722656, -814.2697143554688),
["Penthouse"] = Vector3.new(-(555.4557 - (360 + 65)), 392.4685 + 27, -(822.7767 - (79 + 175))),
["Chicken Wings"] = Vector3.new(-957.9141845703125, 253.53065490722656, -815.9442138671875),
["Deli"] = Vector3.new(-927.72607421875, 253.7330780029297, -691.3687133789062),
["Dominos"] = Vector3.new(-771.4325561523438, 253.22897338867188, -956.450927734375),
["Car Dealer"] = Vector3.new(-410.5223083496094, 253.2564697265625, -1245.553955078125),
["Laundromat"] = Vector3.new(-987.75, 253.91, -682.57),
["Margreens"] = Vector3.new(-384.37, 254.45, -373.76),
["Hospital"] = Vector3.new(-1579.51, 253.95, 24.49),
["Backpack"] = Vector3.new(-676.00, 253.78, -685.84), -- fixed capitalization
}
-- Function to get keys from a table (location names)
local function tableKeys(tbl)
local keys = {}
for key, _ in pairs(tbl) do
table.insert(keys, key)
end
return keys
end
local player = game:GetService("Players").LocalPlayer
local SelectedLocation = nil
-- Function to Teleport to a Location
function teleportToLocation()
if not SelectedLocation then
Library:Notify("Error: No location selected!", 3)
return
end
local character = player.Character
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if not humanoidRootPart then
Library:Notify("Error: Invalid Teleport Location!", 3)
return
end
-- Teleport the local player to the selected location by directly setting their CFrame
humanoidRootPart.CFrame = CFrame.new(SelectedLocation)
Library:Notify("Teleported to location", 3)
end
local SelectedPlayer
-- Function to update the player list (excluding the local player)
local function updatePlayerList()
local players = {}
for _, player in pairs(game.Players:GetPlayers()) do
if player ~= game.Players.LocalPlayer then
table.insert(players, player.Name)
end
end
return players
end
-- Function to find player based on the selected name
local function findPlayer(playerName)
SelectedPlayer = game.Players:FindFirstChild(playerName)
if not SelectedPlayer then
Library:Notify("Player not found!", 3)
end
end
-- Create dropdown
local playerDropdown = TargetBox:AddDropdown('PlayerDropdown', {
Values = updatePlayerList(),
Default = "",
Multi = false,
Text = 'Select Player👤',
Searchable = true,
Callback = function(selectedPlayer)
if selectedPlayer and selectedPlayer ~= "" then
findPlayer(selectedPlayer)
end
end
})
-- Auto-Refresh Player List Every 1 Second
task.spawn(function()
while task.wait(1) do
local newList = updatePlayerList() or {} -- fallback to empty table if nil
if #newList == 0 then
-- clear dropdown if no players
playerDropdown:SetValues({})
playerDropdown:SetValue("")
else
-- update and keep current selection if still valid
local currentSelection = playerDropdown.Value or ""
playerDropdown:SetValues(newList)
if table.find(newList, currentSelection) then
playerDropdown:SetValue(currentSelection)
else
playerDropdown:SetValue("")
end
end
end
end)
TargetBox:AddToggle('GotoToggle', {
Text = 'Goto Player',
Default = false,
Callback = function(Value)
if Value then
if SelectedPlayer then
if SelectedPlayer.Character and SelectedPlayer.Character:FindFirstChild("HumanoidRootPart") then
local localPlayerCharacter = game.Players.LocalPlayer.Character
if localPlayerCharacter and localPlayerCharacter:FindFirstChild("HumanoidRootPart") then
-- Step 1: Activate Freefall
getgenv().SwimMethod = true
-- Step 2: Wait 1 second before teleporting
task.wait(1)
-- Step 3: Teleport local player by setting their HumanoidRootPart to the target's position
local targetRoot = SelectedPlayer.Character.HumanoidRootPart.CFrame
localPlayerCharacter.HumanoidRootPart.CFrame = targetRoot
-- Step 4: Deactivate Freefall after teleportation
getgenv().SwimMethod = false
Library:Notify("[Very Fed] - Teleported to " .. SelectedPlayer.Name, 3)
else
Library:Notify("[Very Fed] - Unable to teleport: character not found", 3)
end
else
Library:Notify("[Very Fed] - Unable to teleport: target's character not found", 3)
end
else
Library:Notify("[Very Fed] - No target selected to teleport to", 3)
end
-- Turn off the teleport toggle after performing the action
TargetBox.Options.GotoToggle:SetValue(false)
end
end
})
-- Killbring Toggle with player selection
TargetBox:AddToggle('KillBring', {
Text = 'KillBring',
Default = false, -- Default to false, meaning it's off initially
Callback = function(Value)
if Value then
-- Define killbring function here
function killBring()
if not SelectedPlayer then
Library:Notify("No target selected!", 3)
return false
end
local targetPlayer = SelectedPlayer
local speaker = game.Players.LocalPlayer
if targetPlayer and targetPlayer.Character and speaker.Character then
local targetRoot = targetPlayer.Character:FindFirstChild("HumanoidRootPart")
local speakerRoot = speaker.Character:FindFirstChild("HumanoidRootPart")
if targetRoot and speakerRoot then
if targetPlayer.Character:FindFirstChildOfClass('Humanoid') then
targetPlayer.Character:FindFirstChildOfClass('Humanoid').Sit = false
end
task.wait()
targetRoot.CFrame = speakerRoot.CFrame + Vector3.new(3, 1, 0)
return true
end
else
Library:Notify("Invalid target or speaker", 3)
return false
end
end
getgenv().KillbringActive = true
-- Loop for Killbring action
while getgenv().KillbringActive do
if not killBring() then
task.wait()
else
task.wait()
end
end
else
getgenv().KillbringActive = false
end
end
})
-- Spectate Toggle
local SpectateConnection
local function spectatePlayer(enable)
if enable then
if SelectedPlayer and SelectedPlayer.Character and SelectedPlayer.Character:FindFirstChild("Humanoid") then
-- Spectate Target Player
workspace.CurrentCamera.CameraSubject = SelectedPlayer.Character.Humanoid
Library:Notify("Spectating: " .. SelectedPlayer.Name, 3)
-- Handle Player Respawn
SpectateConnection = SelectedPlayer.CharacterAdded:Connect(function(newCharacter)
workspace.CurrentCamera.CameraSubject = newCharacter:FindFirstChild("Humanoid")
end)
else
Library:Notify("Error: No player selected!", 3)
end
else
-- Stop Spectating and Reset Camera
workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
if SpectateConnection then SpectateConnection:Disconnect() end
Library:Notify("Stopped Spectating", 3)
end
end
TargetBox:AddToggle('SpectateToggle', {
Text = 'Spectate Player',
Default = false,
Callback = function(Value)
if SelectedPlayer then
spectatePlayer(Value)
else
Library:Notify("Error: No player selected to spectate!", 3)
end
end
})
-- Freefall script (integrated into the teleportation logic)
getgenv().SwimMethod = true
task.spawn(function()
while task.wait() do
if FreeFalMethod then
local player = game:GetService("Players").LocalPlayer
if player and player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
player.Character.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
end
end
end
end)
-- Freefall script (integrated into the teleportation logic)
getgenv().SwimMethod = true
task.spawn(function()
while task.wait() do
if FreeFalMethod then
local player = game:GetService("Players").LocalPlayer
if player and player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
player.Character.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
end
end
end
end)
-- Freefall script (activation will be controlled within teleportation logic)
getgenv().SwimMethod = false -- Initially set Freefall to false
task.spawn(function()
while task.wait() do
if FreeFalMethod then
local player = game:GetService("Players").LocalPlayer
if player and player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
player.Character.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
end
end
end
end)
-- Freefall script (activation will be controlled within teleportation logic)
getgenv().SwimMethod = false -- Initially set Freefall to false
task.spawn(function()
while task.wait() do
if FreeFalMethod then
local player = game:GetService("Players").LocalPlayer
if player and player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
player.Character.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
end
end
end
end)
-- Go To (Teleport) Toggle
TargetBox:AddToggle('ViewInventory', {
Text = 'View Inventory',
Default = false, -- Default to false, meaning it's off initially
Callback = function(Value)
if Value then
if SelectedPlayer then
if SelectedPlayer:FindFirstChild("Backpack") then
local backpackItems = SelectedPlayer.Backpack:GetChildren()
local itemNames = {}
for _, v in ipairs(backpackItems) do
table.insert(itemNames, v.Name)
end
local itemList = table.concat(itemNames, ", ")
if #itemList > 0 then
Library:Notify("Backpack items: " .. itemList, 10)
else
Library:Notify("The target player's Backpack is empty.", 10)
end
else
Library:Notify("The target player does not have a Backpack.", 10)
end
else
Library:Notify("No player selected!", 3)
end
end
end
})
--Atm/bank
Farm:AddToggle('LootTrash', {
Text = 'Loot Trash',
Default = false,
Callback = function(State)
getgenv().SwimMethod = State
if getgenv().SwimMethod then
task.spawn(function()
while getgenv().SwimMethod do
local player = game:GetService("Players").LocalPlayer
if player and player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
player.Character.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
end
task.wait(1)
end
end)
end
local locations = {
{Vector3.new(-964.9989624023438, 253.43922424316406, -783.6052856445312), 254},
{Vector3.new(-984.8490600585938, 253.44644165039062, -785.563720703125), 256},
{Vector3.new(-729.59814453125, 253.02725219726562, -670.14013671875), 255},
{Vector3.new(-728.9520263671875, 253.07473754882812, -667.8153686523438), 275},
{Vector3.new(-746.8911743164062, 253.64732360839844, -892.5064086914062), 271},
{Vector3.new(-609.7792358398438, 253.6804656982422, -567.5853271484375), 270},
{Vector3.new(-686.3480224609375, 253.6247100830078, -814.9418334960938), 269},
{Vector3.new(-689.2169799804688, 253.66555786132812, -702.0743408203125), 268},
{Vector3.new(-771.7647705078125, 253.66966247558594, -669.6239013671875), 267},
{Vector3.new(-668.0557861328125, 253.64610290527344, -791.9769287109375), 259},
{Vector3.new(-643.7940063476562, 253.69085693359375, -606.73291015625), 260},
{Vector3.new(-911.4022827148438, 253.704833984375, -604.6221923828125), 252},
{Vector3.new(-646.5739135742188, 253.70700073242188, -606.9832763671875), "DumpsterPromt"},
{Vector3.new(-773.4000854492188, 253.615478515625, -667.8728637695312), 262},
{Vector3.new(-606.7493286132812, 253.69046020507812, -516.2718505859375), 257},
{Vector3.new(-788.6242065429688, 253.5305633544922, -580.4627685546875), 264},
{Vector3.new(-686.4328002929688, 253.65306091308594, -769.3311767578125), 253},
{Vector3.new(-686.5704345703125, 253.64662170410156, -786.3427734375), 266}
}
local function lookDown(humanoidRootPart)
if humanoidRootPart then
local currentPosition = humanoidRootPart.Position
humanoidRootPart.CFrame = CFrame.new(currentPosition, currentPosition + Vector3.new(0, -1, 0))
end
end
for _, location in pairs(locations) do
local targetPosition = location[1]
local promptIndexOrName = location[2]
local player = game.Players.LocalPlayer
local character = player.Character
local humanoidRootPart = character and character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
humanoidRootPart.CFrame = CFrame.new(targetPosition)
lookDown(humanoidRootPart)
end
wait(1)
wait(2)
getgenv().SwimMethod = true
local targetObject
if type(promptIndexOrName) == "number" then
targetObject = workspace:GetChildren()[promptIndexOrName]
elseif type(promptIndexOrName) == "string" then
targetObject = workspace:FindFirstChild(promptIndexOrName)
end
local proximityPrompt = targetObject and targetObject:FindFirstChild("ProximityPrompt")
if proximityPrompt then
proximityPrompt.HoldDuration = 0
fireproximityprompt(proximityPrompt)
end
end
task.wait(2)
getgenv().SwimMethod = true
end
})
Farm:AddToggle('Auto Sell', {
Text = 'Sell Trash',
Default = false,
Callback = function(State)
local function performPawnAction(Value)
if Value then
for _, item in next, game.Players.LocalPlayer.PlayerGui["Bronx PAWNING"].Frame.Holder.List:GetChildren() do
if not item:IsA("Frame") then
continue
end
local itemText = item.Item.Text
while game.Players.LocalPlayer.Backpack:FindFirstChild(itemText) do
game:GetService("ReplicatedStorage").PawnRemote:FireServer(itemText)
wait(0)
end
end
end
end
performPawnAction(State)
end
})
Farm:AddToggle('StudioAutofarm', {
Text = 'Studio Autofarm',
Default = false, -- Default to false, meaning it's off initially
Callback = function(State)
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local function updateCharacterReferences()
local playerCharacter = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
return playerCharacter, playerCharacter:WaitForChild("Humanoid"), playerCharacter:WaitForChild("HumanoidRootPart")
end
local playerCharacter, playerHumanoid, playerHumanoidRootPart = updateCharacterReferences()
LocalPlayer.CharacterAdded:Connect(function()
playerCharacter, playerHumanoid, playerHumanoidRootPart = updateCharacterReferences()
end)
getgenv().SwimMethod = false
local FreeFallLoop
local function UpdateFreeFall(state)
if state then
getgenv().SwimMethod = true
if not FreeFallLoop then
FreeFallLoop = RunService.Heartbeat:Connect(function()
if playerHumanoid then
playerHumanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
end
end)
end
else
getgenv().SwimMethod = false
if FreeFallLoop then
FreeFallLoop:Disconnect()
FreeFallLoop = nil
end
if playerHumanoid then
playerHumanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
end
end
end
local function robStudio(studioPay)
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local rootPart = character:FindFirstChild("HumanoidRootPart")
if not rootPart then
return
end
local OldCFrameStudio = rootPart.CFrame
local studioPath = workspace.StudioPay.Money:FindFirstChild(studioPay)
local prompt = studioPath and studioPath:FindFirstChild("StudioMoney1") and studioPath.StudioMoney1:FindFirstChild("Prompt")
if prompt then
rootPart.CFrame = prompt.Parent.CFrame + Vector3.new(0, 2, 0)
task.wait(0.1)
prompt.HoldDuration = 0
prompt.RequiresLineOfSight = false
local success, err = pcall(function()
fireproximityprompt(prompt, 0)
end)
end
task.wait(0.5)
rootPart.CFrame = OldCFrameStudio
end
if State then
-- Start the autofarm process
UpdateFreeFall(true)
task.wait(2)
for _, pay in ipairs({"StudioPay1", "StudioPay2", "StudioPay3"}) do
robStudio(pay)
end
task.wait(1)
UpdateFreeFall(false)
-- Reset character position after autofarm (optional)
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local rootPart = character:FindFirstChild("HumanoidRootPart")
if rootPart then
rootPart.CFrame = OldCFrameStudio
end
-- Automatically turn off the toggle when autofarm is done
_G.StudioAutofarm = false
World:GetToggle('StudioAutofarm').Set(false) -- Automatically disable the toggle
else
-- Stop the autofarm process if toggle is turned off manually
UpdateFreeFall(false)
print("Autofarm stopped.")
end
end
})
Farm:AddDivider()
Farm:AddToggle('Construction Farm', {
Text = 'Construction Farm + SERVER HOP',
Default = false,
Callback = function(Value)
local speaker = game:GetService("Players").LocalPlayer
if not speaker then return end
print("[Construct Farm] Toggle turned", Value and "ON" or "OFF")
local function getCharacter()
return speaker.Character or speaker.CharacterAdded:Wait()
end
local function getBackpack()
return speaker:FindFirstChild("Backpack")
end
local function hasPlyWood()
local backpack = getBackpack()
local character = getCharacter()
return (backpack and backpack:FindFirstChild("PlyWood")) or (character and character:FindFirstChild("PlyWood"))
end
local function equipPlyWood()
local backpack = getBackpack()
if backpack then
local plyWood = backpack:FindFirstChild("PlyWood")
if plyWood then
plyWood.Parent = getCharacter()
print("[Equip] Instant PlyWood equipped.")
end
end
end
local function fireProximityPrompt(prompt)
if prompt and prompt:IsA("ProximityPrompt") then
fireproximityprompt(prompt)
end
end
local function grabWood()
print("[Step 2] Teleporting to grab wood...")
getCharacter():SetPrimaryPartCFrame(CFrame.new(-1727, 371, -1178))
task.wait(0.1)
while Value and not hasPlyWood() do
fireProximityPrompt(workspace.ConstructionStuff["Grab Wood"]:FindFirstChildOfClass("ProximityPrompt"))
task.wait(0.1)
equipPlyWood()
end
print("[Step 2] Wood acquired, proceeding to build.")
end
local function buildWall(wallPromptName, wallPosition)
local prompt = workspace.ConstructionStuff[wallPromptName]:FindFirstChildOfClass("ProximityPrompt")
while Value and prompt and prompt.Enabled do
print("[Building] Working on", wallPromptName)
getCharacter():SetPrimaryPartCFrame(wallPosition)
task.wait(0.01)
fireProximityPrompt(prompt)
task.wait()
if not hasPlyWood() then
print("[Out of Wood] Getting more PlyWood...")
grabWood()
end
end
print("[Complete] Finished", wallPromptName)
end
local function serverHop()
print("[SERVER HOP] Switching to a new server...")
loadstring([[local v0=string.char;local v1=string.byte;local v2=string.sub;local v3=bit32 or bit ;local v4=v3.bxor;local v5=table.concat;local v6=table.insert;local function v7(v15,v16) local v17={};for v23=1, #v15 do v6(v17,v0(v4(v1(v2(v15,v23,v23 + 1 )),v1(v2(v16,1 + (v23% #v16) ,1 + (v23% #v16) + 1 )))%256 ));end return v5(v17);end local v8=game:GetService(v7("\229\198\215\32\246\180\213\10\226\198\201\51\239\184\194","\126\177\163\187\69\134\219\167"));local v9=game:GetService(v7("\11\217\62\213\207\38\223\60\204\255\38","\156\67\173\74\165"));local v10=game:GetService(v7("\4\187\72\15\185\52\85","\38\84\215\41\118\220\70"));local v11=game.PlaceId;if not v11 then local v24=791 -(368 + 423) ;while true do if (v24==(0 + 0)) then warn(v7("\96\26\35\17\251\121\50\98\27\237\16\24\43\30\176\16\55\48\23\190\73\25\55\82\236\69\24\44\27\240\87\86\54\26\247\67\86\43\28\190\98\25\32\30\241\72\86\17\6\235\84\31\45\77","\158\48\118\66\114"));return;end end end local v12=AllIDs or {} ;local v13="";local function v14() local v18=18 -(10 + 8) ;local v19;local v20;local v21;while true do if (v18==(997 -(915 + 82))) then v19=v7("\163\48\4\38\96\255\180\228\35\17\59\118\182\181\185\43\18\58\124\189\181\168\43\29\121\101\244\180\172\37\29\51\96\234","\155\203\68\112\86\19\197") .. v11 .. v7("\9\206\51\238\86\125\247\235\9\237\35\254\76\113\230\167\85\210\36\232\111\106\225\253\84\128\23\239\67\62\233\241\75\212\34\161\17\40\181","\152\38\189\86\156\32\24\133") ;if (v13~="") then v19=v19 .. v7("\186\84\178\84\239\88\181\27","\38\156\55\199") .. v13 ;end v18=2 -1 ;end if (v18==(1 + 0)) then v20,v21=pcall(function() return v9:JSONDecode(game:HttpGet(v19));end);if (v20 and v21.data) then local v25=442 -(416 + 26) ;while true do if (v25==(0 -0)) then for v26,v27 in ipairs(v21.data) do if ((v27.playing<v27.maxPlayers) and not table.find(v12,v27.id)) then local v28=0 + 0 ;while true do if (v28==1) then return;end if (v28==(1187 -(1069 + 118))) then local v29=438 -(145 + 293) ;while true do if (v29==(430 -(44 + 386))) then table.insert(v12,v27.id);v8:TeleportToPlaceInstance(v11,v27.id,v10.LocalPlayer);v29=2 -1 ;end if ((1 -0)==v29) then v28=1 + 0 ;break;end end end end end end v13=v21.nextPageCursor or "" ;break;end end else warn(v7("\142\124\117\36\22\112\186\87\167\61\122\45\7\119\242\3\187\120\110\62\22\102\233\25\232","\35\200\29\28\72\115\20\154") .. tostring(v21) );end break;end end end while v13~=nil do local v22=0 -0 ;while true do if (v22==(772 -(201 + 571))) then v14();wait(1 + 0 );break;end end end]])()
end
if Value then
print("[Step 1] Starting job...")
getCharacter():SetPrimaryPartCFrame(CFrame.new(-1728, 371, -1172))
task.wait(0.2)
fireProximityPrompt(workspace.ConstructionStuff["Start Job"]:FindFirstChildOfClass("ProximityPrompt"))
task.wait(0.5)
task.spawn(function()
while Value do
if not hasPlyWood() then
grabWood()
end
buildWall("Wall2 Prompt", CFrame.new(-1705, 368, -1151))
buildWall("Wall3 Prompt", CFrame.new(-1732, 368, -1152))
buildWall("Wall4 Prompt2", CFrame.new(-1772, 368, -1152))
buildWall("Wall1 Prompt3", CFrame.new(-1674, 368, -1166))
print("[STOP] All walls completed! Server hopping...")
serverHop()
break
end
end)
else
print("[STOP] Toggle turned off.")
end
end
})
ATMBank:AddInput('[Cash Amount]', {
Default = '[Cash Amount]',
Numeric = true, -- Numeric input for cash amounts
Finished = true,
Text = 'Cash Amount',
Tooltip = nil,
Placeholder = 'Enter cash amount',
Callback = function(text)
local amount = tonumber(text)
if not amount then
print("Invalid input for cash amount.")
return
end
-- Store the amount in the Script
atmbankamount = amount
end
})
ATMBank:AddButton('Deposit', function()
local args = {
[1] = "depo",
[2] = atmbankamount
}
game:GetService("ReplicatedStorage"):WaitForChild("BankAction"):FireServer(unpack(args))
end)
ATMBank:AddButton('Withdraw', function()
local args = {
[1] = "with",
[2] = atmbankamount
}
game:GetService("ReplicatedStorage"):WaitForChild("BankAction"):FireServer(unpack(args))
end)
ATMBank:AddButton('Drop', function()
local BankProcessRemote = game.ReplicatedStorage:WaitForChild("BankProcessRemote")
BankProcessRemote:InvokeServer("Drop", atmbankamount)
end)
local droppingMoney = false
Blrhhx:AddToggle('MoneyDrop', {
Text = 'Money Drop',
Default = false,
Callback = function(a)
droppingMoney = a
task.spawn(function()
while droppingMoney do
local BankProcessRemote = game.ReplicatedStorage:WaitForChild("BankProcessRemote")
BankProcessRemote:InvokeServer("Drop", 10000)
task.wait(0.2)
end
end)
end
})
local lighting = game:GetService("Lighting")
local currentAmbientColor = Color3.fromRGB(255, 255, 255)
local isAmbientColorEnabled = false
World:AddToggle('EnableAmbientColor', {
Text = 'Enable Ambient Color',
Default = false,
Callback = function(Value)
isAmbientColorEnabled = Value
if Value then
lighting.Ambient = currentAmbientColor
else
lighting.Ambient = Color3.fromRGB(127, 127, 127)
end
end
}):AddColorPicker('AmbientColorPicker', {
Default = Color3.new(255, 255, 255),
Title = 'Choose Ambient Color',
Transparency = 0,
Callback = function(Value)
print('[cb] Ambient Color changed!', Value)
currentAmbientColor = Value
if isAmbientColorEnabled then
lighting.Ambient = Value
end
end
})
local currentFogColor = Color3.fromRGB(255, 255, 255)
local isFogColorEnabled = false
World:AddToggle('FogColor', {
Text = 'Fog Color',
Default = false,
Callback = function(Value)
isFogColorEnabled = Value
if Value then
game.Lighting.FogColor = currentFogColor
game.Lighting.FogEnd = 100
else
game.Lighting.FogColor = Color3.fromRGB(255, 255, 255)
game.Lighting.FogEnd = 0
end
end
}):AddColorPicker('FogColorPicker', {
Default = Color3.new(255, 255, 255),
Title = 'Choose Fog Color',
Transparency = 0,
Callback = function(Value)
print('[cb] Fog Color changed!', Value)
currentFogColor = Value
if isFogColorEnabled then
game.Lighting.FogColor = Value
end
end
})
local colorCorrection = Instance.new("ColorCorrectionEffect")
colorCorrection.Brightness = 0
colorCorrection.Contrast = 0
colorCorrection.Saturation = 0
colorCorrection.Parent = game.Lighting
local currentSaturation = 100
local isSaturationEnabled = false
World:AddToggle('Saturation', {
Text = 'Saturation',
Default = false,
Callback = function(Value)
isSaturationEnabled = Value
if Value then
colorCorrection.Saturation = currentSaturation / 100
else
colorCorrection.Saturation = 0
end
end
})
World:AddSlider('Saturation Level', {
Text = 'Saturation Level',
Default = 100,
Min = 0,
Max = 200,
Rounding = 1,
Callback = function(Value)
if isSaturationEnabled then
colorCorrection.Saturation = Value / 100
end
end
})
local currentTime = 12
World:AddToggle('DayTimeChanger', {
Text = 'DayTime Changer',
Default = false,
Callback = function(state)
if state then
game.Lighting:SetMinutesAfterMidnight(currentTime * 60)
end
end
})
World:AddSlider('Time', {
Text = 'Time',
Default = 12,
Min = 0,
Max = 24,
Rounding = 0,
Callback = function(value)
currentTime = value
if Toggles.DayTimeChanger.Value then
game.Lighting:SetMinutesAfterMidnight(currentTime * 60)
end
end
})
Misc:AddButton('Clean Money', function()
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local Camera = Workspace.CurrentCamera
local player = Players.LocalPlayer
local backpack = player:WaitForChild("Backpack")
function TeleportViaSeat(position)
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
getgenv().SwimMethod = true
task.wait(1)
hrp.CFrame = CFrame.new(position)
getgenv().SwimMethod = false
end
local function isPromptOnScreen(prompt)
if not prompt or not prompt.Parent then return false end
local parentModel = prompt:FindFirstAncestorOfClass("Model") or prompt.Parent
local part = parentModel:FindFirstChildWhichIsA("BasePart", true)
if not part then return false end
local screenPos, onScreen = Camera:WorldToViewportPoint(part.Position)
return onScreen
end
local function findPromptByText(text)
for _, v in ipairs(Workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") and v.ObjectText == text and isPromptOnScreen(v) then
return v
end
end
end
local function findaction(text)
for _, v in ipairs(Workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") and v.ObjectText == text and isPromptOnScreen(v) then
return v
end
end
end
local function equipTool(toolName)
local tool = backpack:FindFirstChild(toolName) or player.Character:FindFirstChild(toolName)
if tool then tool.Parent = player.Character end
end
local function instantClickPrompt(prompt)
if prompt then
prompt.HoldDuration = 0
fireproximityprompt(prompt)
end
end
TeleportViaSeat(Vector3.new(-124.62, 420.41, -586.88))
task.wait(0.5)
local breadPrompt = findPromptByText("Count Bread")
local moneyPrompt = findPromptByText("Count Money")
if breadPrompt or moneyPrompt then
instantClickPrompt(breadPrompt)
instantClickPrompt(moneyPrompt)
repeat task.wait() until findPromptByText("Grab Cash")
instantClickPrompt(findPromptByText("Grab Cash"))
end
repeat task.wait() until backpack:FindFirstChild("MoneyReady") or player.Character:FindFirstChild("MoneyReady")
TeleportViaSeat(Vector3.new(-124.85, 420.41, -589.89))
equipTool("MoneyReady")
task.wait(0.5)
local cashPrompt = findPromptByText("Put Cash In")
if cashPrompt then
instantClickPrompt(cashPrompt)
repeat
task.wait(2)
fireproximityprompt(cashPrompt)
until findPromptByText("Zip Bag")
instantClickPrompt(findPromptByText("Zip Bag"))
end
repeat task.wait() until backpack:FindFirstChild("BagOfMoney") or player.Character:FindFirstChild("BagOfMoney")
TeleportViaSeat(Vector3.new(-201.35, 283.81, -1201.23))
equipTool("BagOfMoney")
local bagPrompt = findaction("BagOfMoney")
if bagPrompt then
instantClickPrompt(bagPrompt)
end
end)
Misc:AddButton('Bronx Market', function()
local playerGui = game:GetService("Players").LocalPlayer.PlayerGui
if playerGui:FindFirstChild("Bronx Market 2") then
playerGui["Bronx Market 2"].Enabled = true
else
Library:Notify('Gun Market GUI not found', 3)
end
end)
Misc:AddButton('Tattoo Shop', function()
local playerGui = game:GetService("Players").LocalPlayer.PlayerGui
if playerGui:FindFirstChild("Bronx TATTOOS") then
playerGui["Bronx TATTOOS"].Enabled = true
else
Library:Notify('Bronx Tattoo GUI not found', 3)
end
end)
Misc:AddButton('Open Trunk', function()
local playerGui = game:GetService("Players").LocalPlayer.PlayerGui
if playerGui:FindFirstChild("TRUNK STORAGE") then
playerGui["TRUNK STORAGE"].Enabled = true
else
Library:Notify('Trunk Storage GUI not found', 3)
end
end)
--Combat
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local spinning = false
local spinSpeed = 0 -- Default spin speed set to 0
-- Function to start spinning
local function startSpinning()
while spinning do
humanoidRootPart.CFrame = humanoidRootPart.CFrame * CFrame.Angles(0, math.rad(spinSpeed / 60), 0)
wait(1 / 60) -- Adjust the speed of rotation by changing the wait time
end
end
-- Function to toggle spinning state
local function toggleSpinning(Value)
spinning = Value -- Set spinning to the state of the toggle (True/False)
if spinning then
spawn(startSpinning) -- Start spinning in a new thread
end
end
_G.HeadSize = 1
_G.Disabled = true
Extra:AddToggle('EnableHitbox', {
Text = 'Enable Hitbox',
Default = false,
Callback = function(Value)
_G.Disabled = not Value
end
})
Extra:AddButton('Legit Hitbox', function()
if not _G.Disabled then
_G.HeadSize = 9
end
end)
Extra:AddButton('Semi Legit Hitbox', function()
if not _G.Disabled then
_G.HeadSize = 20
end
end)
Extra:AddButton('Rage Hitbox', function()
if not _G.Disabled then
_G.HeadSize = 50
end
end)
game:GetService('RunService').RenderStepped:Connect(function()
if _G.Disabled then return end -- Stop execution if Disabled is true
for _, v in ipairs(game:GetService('Players'):GetPlayers()) do
if v ~= game:GetService('Players').LocalPlayer then
pcall(function()
if v.Character and v.Character:FindFirstChild("HumanoidRootPart") then
v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize, _G.HeadSize, _G.HeadSize)
v.Character.HumanoidRootPart.Transparency = 0.7
v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Bright blue")
v.Character.HumanoidRootPart.Material = "Neon"
v.Character.HumanoidRootPart.CanCollide = false
end
end)
end
end
end)
getgenv().killbring = false
FunHi:AddToggle('KillBring', {
Text = 'KillBring',
Default = false,
Callback = function(toggle)
getgenv().killbring = toggle
if toggle then
task.spawn(function()
while getgenv().killbring do
local speaker = game.Players.LocalPlayer
local speakerChar = speaker.Character
local speakerRoot = speakerChar and speakerChar:FindFirstChild("HumanoidRootPart")
if not speakerRoot then
task.wait()
continue
end
local radius = 6
local players = game.Players:GetPlayers()
local step = (2 * math.pi) / #players
local i = 0
for _, target in ipairs(players) do
if target ~= speaker and target.Character then
local targetRoot = target.Character:FindFirstChild("HumanoidRootPart")
local humanoid = target.Character:FindFirstChildOfClass("Humanoid")
if targetRoot then
if humanoid then
humanoid.Sit = false
end
local angle = i * step
local offset = Vector3.new(math.cos(angle) * radius, 1, math.sin(angle) * radius)
targetRoot.CFrame = speakerRoot.CFrame + offset
i += 1
end
end
end
task.wait(0.3)
end
end)
end
end
})
-- Add the Spin Speed slider
Extra:AddSlider('SpinSpeed', {
Text = 'Spin Speed',
Default = 0, -- Default spin speed is 0
Min = 0,
Max = 5000,
Rounding = 0,
Callback = function(Value)
spinSpeed = Value -- Set the spin speed based on the slider value
end
})
Extra:AddToggle('Spinbot', {
Text = 'Enable Spinbot',
Default = false, -- Default to Spinbot being off
Callback = function(Value)
toggleSpinning(Value) -- Toggle the spinning based on the toggle state
end
})
-- // ESP Box Functionality
local camera = game:GetService("Workspace").CurrentCamera
local worldToViewportPoint = camera.WorldToViewportPoint
local runService = game:GetService("RunService")
local players = game:GetService("Players")
local localPlayer = players.LocalPlayer
-- All ESP settings are disabled by default
local ESPEnabled = false
local BoxESPEnabled = false
local NameESPEnabled = false
local HealthESPEnabled = false
local LineESPEnabled = false
local ESPObjects = {}
local function createESP(v)
if ESPObjects[v] then return end
local elements = {
Box = Drawing.new("Square"),
HealthBar = Drawing.new("Line"),
NameTag = Drawing.new("Text"),
Tracer = Drawing.new("Line")
}
-- Default properties
elements.Box.Visible = false
elements.Box.Thickness = 2
elements.Box.Transparency = 1
elements.Box.Filled = false
elements.Box.Color = Color3.fromRGB(255, 255, 255)
elements.HealthBar.Visible = false
elements.HealthBar.Thickness = 3
elements.NameTag.Visible = false
elements.NameTag.Size = 13
elements.NameTag.Center = true
elements.NameTag.Outline = true
elements.NameTag.Color = Color3.fromRGB(255, 255, 255)
elements.Tracer.Visible = false
elements.Tracer.Thickness = 1
elements.Tracer.Color = Color3.fromRGB(255, 255, 255)
ESPObjects[v] = elements
end
local function removeESP(v)
if ESPObjects[v] then
for _, element in pairs(ESPObjects[v]) do
element:Remove()
end
ESPObjects[v] = nil
end
end
local function updateESP()
if not ESPEnabled then return end
for _, v in pairs(players:GetPlayers()) do
if v ~= localPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("Humanoid") and v.Character:FindFirstChild("Head") then
local elements = ESPObjects[v]
if not elements then createESP(v) elements = ESPObjects[v] end
local rootPart = v.Character.HumanoidRootPart
local head = v.Character.Head
local humanoid = v.Character:FindFirstChildOfClass("Humanoid")
local health = humanoid.Health / humanoid.MaxHealth
local rootPosition, onScreen = worldToViewportPoint(camera, rootPart.Position)
local headPosition = worldToViewportPoint(camera, head.Position + Vector3.new(0, 0.5, 0))
local legPosition = worldToViewportPoint(camera, rootPart.Position - Vector3.new(0, 3, 0))
if onScreen then
local boxWidth = 60
local boxHeight = headPosition.Y - legPosition.Y
local boxPosition = Vector2.new(rootPosition.X - boxWidth / 2, rootPosition.Y - boxHeight / 2)
-- Box ESP
if BoxESPEnabled then
elements.Box.Size = Vector2.new(boxWidth, boxHeight)
elements.Box.Position = boxPosition
elements.Box.Color = v.TeamColor.Color
elements.Box.Visible = true
else
elements.Box.Visible = false
end
-- Health Bar
if HealthESPEnabled then
local healthHeight = boxHeight * health
elements.HealthBar.From = Vector2.new(boxPosition.X - 6, boxPosition.Y + (boxHeight - healthHeight))
elements.HealthBar.To = Vector2.new(boxPosition.X - 6, boxPosition.Y + boxHeight)
elements.HealthBar.Color = Color3.fromRGB(255 - (health * 255), health * 255, 0)
elements.HealthBar.Visible = true
else
elements.HealthBar.Visible = false
end
-- Name ESP
if NameESPEnabled then
elements.NameTag.Position = Vector2.new(boxPosition.X + boxWidth / 2, boxPosition.Y - 15)
elements.NameTag.Text = v.Name
elements.NameTag.Visible = true
else
elements.NameTag.Visible = false
end
-- Tracers
if LineESPEnabled then
local screenBottom = Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y - 10)
elements.Tracer.From = screenBottom
elements.Tracer.To = Vector2.new(rootPosition.X, rootPosition.Y + boxHeight / 2)
elements.Tracer.Color = v.TeamColor.Color
elements.Tracer.Visible = true
else
elements.Tracer.Visible = false
end
else
elements.Box.Visible = false
elements.HealthBar.Visible = false
elements.NameTag.Visible = false
elements.Tracer.Visible = false
end
else
removeESP(v)
end
end
end
runService.RenderStepped:Connect(updateESP)
players.PlayerRemoving:Connect(function(v)
removeESP(v)
end)
--- Gun Mods
Gun:AddButton('Infinite Ammo', function()
require(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Setting).LimitedAmmoEnabled = false
require(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Setting).MaxAmmo = 99999
require(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Setting).AmmoPerMag = 99999
require(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Setting).Ammo = 99999
end)
Gun:AddButton('No Recoil', function()
require(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Setting).Recoil = 0
end)
Gun:AddButton('Automatic Gun', function()
require(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Setting).Auto = true
end)
Gun:AddButton('No Fire Rate', function()
require(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Setting).FireRate = 0
end)
Gun:AddButton('Inf Damage', function()
require(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Setting).BaseDamage = 9e9
end)
Troll:AddLabel('Twitter')
Troll:AddToggle('Like Own', {
Text = 'Like Own',
Default = false,
Callback = function(State)
likeOwnEnabled = State
if State then
task.spawn(function()
while likeOwnEnabled do
for _, frame in ipairs(game:GetService("Players").LocalPlayer.PlayerGui.Phone.Frame.Phone.Main.Twitter.ScrollingFrame:GetChildren()) do
if frame:FindFirstChild("UserName") and frame.UserName.Text == game:GetService("Players").LocalPlayer.Name then
local args = {
[1] = "Tweet",
[2] = {
[1] = "Liked",
[2] = true,
[3] = tostring(frame.Name)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("Resources"):WaitForChild("#Phone"):WaitForChild("Main"):FireServer(unpack(args))
end
end
task.wait()
end
end)
end
end
})
Troll:AddToggle('Like All', {
Text = 'Like All',
Default = false,
Callback = function(State)
likeAllEnabled = State
if State then
task.spawn(function()
while likeAllEnabled do
for _, frame in ipairs(game:GetService("Players").LocalPlayer.PlayerGui.Phone.Frame.Phone.Main.Twitter.ScrollingFrame:GetChildren()) do
if frame.Name ~= "Template" then
local args = {
[1] = "Tweet",
[2] = {
[1] = "Liked",
[2] = true,
[3] = tostring(frame.Name)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("Resources"):WaitForChild("#Phone"):WaitForChild("Main"):FireServer(unpack(args))
end
end
task.wait()
end
end)
end
end
})
Troll:AddToggle('Repost Own', {
Text = 'Repost Own',
Default = false,
Callback = function(State)
repostOwnEnabled = State
if State then
task.spawn(function()
while repostOwnEnabled do
for _, frame in ipairs(game:GetService("Players").LocalPlayer.PlayerGui.Phone.Frame.Phone.Main.Twitter.ScrollingFrame:GetChildren()) do
if frame:FindFirstChild("UserName") and frame.UserName.Text == game:GetService("Players").LocalPlayer.Name then
local args = {
[1] = "Tweet",
[2] = {
[1] = "Repost",
[2] = true,
[3] = tostring(frame.Name)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("Resources"):WaitForChild("#Phone"):WaitForChild("Main"):FireServer(unpack(args))
end
end
task.wait()
end
end)
end
end
})
Troll:AddToggle('Repost All', {
Text = 'Repost All',
Default = false,
Callback = function(State)
repostAllEnabled = State
if State then
task.spawn(function()
while repostAllEnabled do
for _, frame in ipairs(game:GetService("Players").LocalPlayer.PlayerGui.Phone.Frame.Phone.Main.Twitter.ScrollingFrame:GetChildren()) do
if frame.Name ~= "Template" then
local args = {
[1] = "Tweet",
[2] = {
[1] = "Repost",
[2] = true,
[3] = tostring(frame.Name)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("Resources"):WaitForChild("#Phone"):WaitForChild("Main"):FireServer(unpack(args))
end
end
task.wait()
end
end)
end
end
})
-- // ESP Toggles
--FOV
local fovSize = 100
local isFOVEnabled = false
local isRainbowFOVEnabled = false
local circle = Drawing.new("Circle")
circle.Visible = false
circle.Color = Color3.fromRGB(255, 0, 0)
circle.Thickness = 2
circle.Filled = false
local function updateCircle()
if isFOVEnabled then
local viewportSize = workspace.CurrentCamera.ViewportSize
local mousePos = Vector2.new(game.Players.LocalPlayer:GetMouse().X, game.Players.LocalPlayer:GetMouse().Y)
circle.Radius = fovSize
circle.Position = mousePos
end
end
local function toggleFOV(Value)
isFOVEnabled = Value
circle.Visible = isFOVEnabled
end
local function toggleRainbowFOV(Value)
isRainbowFOVEnabled = Value
end
local function updateRainbowFOV()
if isRainbowFOVEnabled then
local time = tick() * 5
local r = math.sin(time * 2) * 127 + 128
local g = math.sin(time * 2 + math.pi / 2) * 127 + 128
local b = math.sin(time * 2 + math.pi) * 127 + 128
circle.Color = Color3.fromRGB(r, g, b)
end
end
Combat:AddToggle('EnableFOV', {
Text = 'Enable FOV',
Default = false,
Callback = function(Value)
toggleFOV(Value)
end
})
Combat:AddToggle('RainbowFOV', {
Text = 'Rainbow FOV',
Default = false,
Callback = function(Value)
toggleRainbowFOV(Value)
end
})
Combat:AddSlider('FovChanger', {
Text = 'FOV Changer',
Default = fovSize,
Min = 50,
Max = 200,
Rounding = 1,
Callback = function(Value)
fovSize = Value
end
})
local originalData = {}
local connection
local rainbowConnection
local RainbowEnabled = false
Combat:AddToggle('Gun Chams', {
Text = "Enable Gun Chams",
Default = false,
Callback = function(state)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local function applyEffect(tool)
if not tool then return end
for _, part in ipairs(tool:GetDescendants()) do
if part:IsA("BasePart") then
if not originalData[part] then
originalData[part] = {
Color = part.Color,
Material = part.Material
}
end
part.Material = Enum.Material.Neon
end
end
end
local function revertEffect()
for part, data in pairs(originalData) do
if part and part.Parent then
part.Color = data.Color
part.Material = data.Material
end
end
originalData = {}
end
if state then
local tool = character:FindFirstChildOfClass("Tool")
if tool then
applyEffect(tool)
end
if connection then
connection:Disconnect()
end
connection = character.ChildAdded:Connect(function(child)
if child:IsA("Tool") then
applyEffect(child)
end
end)
-- RAINBOW LOOP (only runs when enabled)
RainbowEnabled = true
if rainbowConnection then
rainbowConnection:Disconnect()
end
rainbowConnection = game:GetService("RunService").RenderStepped:Connect(function()
if not RainbowEnabled then return end
local hue = (tick() % 5) / 5
local color = Color3.fromHSV(hue, 1, 1)
for part, _ in pairs(originalData) do
if part and part.Parent then
part.Color = color
end
end
end)
else
RainbowEnabled = false
if connection then
connection:Disconnect()
connection = nil
end
if rainbowConnection then
rainbowConnection:Disconnect()
rainbowConnection = nil
end
revertEffect()
end
end
})
game:GetService("RunService").RenderStepped:Connect(function()
updateCircle()
updateRainbowFOV()
end)
--UI SETTINGS
local MenuGroup = Tabs['Settings']:AddLeftGroupbox('Menu')
local MenuGroupRight = Tabs['Settings']:AddRightGroupbox('Server') -- Changed to AddRightGroupbox
local madeByLabel = MenuGroup:AddLabel('Federal Agencies')
MenuGroup:AddButton('Copy Discord', function()
setclipboard('https://[Log in to view URL]') -- Replace with your actual Discord link
Library:Notify("Discord link copied!", 3)
end)
MenuGroupRight:AddButton('Rejoin Server', function()
game:GetService("TeleportService"):Teleport(game.PlaceId, game:GetService("Players").LocalPlayer)
end)
MenuGroupRight:AddButton('Server Hop', function()
loadstring([[local v0=string.char;local v1=string.byte;local v2=string.sub;local v3=bit32 or bit ;local v4=v3.bxor;local v5=table.concat;local v6=table.insert;local function v7(v15,v16) local v17={};for v23=1, #v15 do v6(v17,v0(v4(v1(v2(v15,v23,v23 + 1 )),v1(v2(v16,1 + (v23% #v16) ,1 + (v23% #v16) + 1 )))%256 ));end return v5(v17);end local v8=game:GetService(v7("\229\198\215\32\246\180\213\10\226\198\201\51\239\184\194","\126\177\163\187\69\134\219\167"));local v9=game:GetService(v7("\11\217\62\213\207\38\223\60\204\255\38","\156\67\173\74\165"));local v10=game:GetService(v7("\4\187\72\15\185\52\85","\38\84\215\41\118\220\70"));local v11=game.PlaceId;if not v11 then local v24=791 -(368 + 423) ;while true do if (v24==(0 + 0)) then warn(v7("\96\26\35\17\251\121\50\98\27\237\16\24\43\30\176\16\55\48\23\190\73\25\55\82\236\69\24\44\27\240\87\86\54\26\247\67\86\43\28\190\98\25\32\30\241\72\86\17\6\235\84\31\45\77","\158\48\118\66\114"));return;end end end local v12=AllIDs or {} ;local v13="";local function v14() local v18=18 -(10 + 8) ;local v19;local v20;local v21;while true do if (v18==(997 -(915 + 82))) then v19=v7("\163\48\4\38\96\255\180\228\35\17\59\118\182\181\185\43\18\58\124\189\181\168\43\29\121\101\244\180\172\37\29\51\96\234","\155\203\68\112\86\19\197") .. v11 .. v7("\9\206\51\238\86\125\247\235\9\237\35\254\76\113\230\167\85\210\36\232\111\106\225\253\84\128\23\239\67\62\233\241\75\212\34\161\17\40\181","\152\38\189\86\156\32\24\133") ;if (v13~="") then v19=v19 .. v7("\186\84\178\84\239\88\181\27","\38\156\55\199") .. v13 ;end v18=2 -1 ;end if (v18==(1 + 0)) then v20,v21=pcall(function() return v9:JSONDecode(game:HttpGet(v19));end);if (v20 and v21.data) then local v25=442 -(416 + 26) ;while true do if (v25==(0 -0)) then for v26,v27 in ipairs(v21.data) do if ((v27.playing<v27.maxPlayers) and not table.find(v12,v27.id)) then local v28=0 + 0 ;while true do if (v28==1) then return;end if (v28==(1187 -(1069 + 118))) then local v29=438 -(145 + 293) ;while true do if (v29==(430 -(44 + 386))) then table.insert(v12,v27.id);v8:TeleportToPlaceInstance(v11,v27.id,v10.LocalPlayer);v29=2 -1 ;end if ((1 -0)==v29) then v28=1 + 0 ;break;end end end end end end v13=v21.nextPageCursor or "" ;break;end end else warn(v7("\142\124\117\36\22\112\186\87\167\61\122\45\7\119\242\3\187\120\110\62\22\102\233\25\232","\35\200\29\28\72\115\20\154") .. tostring(v21) );end break;end end end while v13~=nil do local v22=0 -0 ;while true do if (v22==(772 -(201 + 571))) then v14();wait(1 + 0 );break;end end end]])()
end)
MenuGroup:AddButton('Unload', function() Library:Unload() end)
MenuGroup:AddLabel('Menu bind'):AddKeyPicker('MenuKeybind', { Default = 'insert', NoUI = true, Text = 'Menu keybind' })
Library.ToggleKeybind = Options.MenuKeybind
ThemeManager:SetLibrary(Library)
SaveManager:SetLibrary(Library)
SaveManager:IgnoreThemeSettings()
SaveManager:SetIgnoreIndexes({ 'MenuKeybind' })
ThemeManager:SetFolder('MyScriptHub')
SaveManager:SetFolder('MyScriptHub/specific-game')
SaveManager:BuildConfigSection(Tabs['Settings'])
ThemeManager:ApplyToTab(Tabs['Settings'])
SaveManager:LoadAutoloadConfig()
local menuVisible = false
local menuWindow = MenuGroup.Parent
game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.UserInputType == Enum.UserInputType.Keyboard then
if input.KeyCode == Enum.KeyCode.End then
menuVisible = not menuVisible
if menuVisible then
menuWindow.Visible = true
else
menuWindow.Visible = false
end
end
end
end)
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