local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "Dark Hub",
Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
LoadingTitle = "Dark Hub Suite",
LoadingSubtitle = "by Kim Noel",
Theme = "Default", -- Check https://[Log in to view URL]
DisableRayfieldPrompts = false,
DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
ConfigurationSaving = {
Enabled = false,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Hacker Hub"
},
Discord = {
Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "Dark Hub | Key",
Subtitle = "Key System",
Note = "Open the website - https://[Log in to view URL]", -- Use this to tell the user how to get a key
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = false, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"https://[Log in to view URL]"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("🏠Home🏠", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Main")
Rayfield:Notify({
Title = "Dark Hub Running...",
Content = "Subscribe to DarkRB45!!",
Duration = 5,
Image = 4483362458,
})
local Button = MainTab:CreateButton({
Name = "Infinite Jump",
Callback = function()
local InfiniteJumpEnabled = true
game:GetService("UserInputService").JumpRequest:connect(function()
if InfiniteJumpEnabled then
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
end
end)
end,
})
local Button = MainTab:CreateButton({
Name = "Fly Gui",
Callback = function()
loadstring("\108\111\97\100\115\116\114\105\110\103\40\103\97\109\101\58\72\116\116\112\71\101\116\40\40\39\104\116\116\112\115\58\47\47\103\105\115\116\46\103\105\116\104\117\98\117\115\101\114\99\111\110\116\101\110\116\46\99\111\109\47\109\101\111\122\111\110\101\89\84\47\98\102\48\51\55\100\102\102\57\102\48\97\55\48\48\49\55\51\48\52\100\100\100\54\55\102\100\99\100\51\55\48\47\114\97\119\47\101\49\52\101\55\52\102\52\50\53\98\48\54\48\100\102\53\50\51\51\52\51\99\102\51\48\98\55\56\55\48\55\52\101\98\51\99\53\100\50\47\97\114\99\101\117\115\37\50\53\50\48\120\37\50\53\50\48\102\108\121\37\50\53\50\48\50\37\50\53\50\48\111\98\102\108\117\99\97\116\111\114\39\41\44\116\114\117\101\41\41\40\41\10\10")()
end,
})
local Button = MainTab:CreateButton({
Name = "Noclip Gui",
Callback = function()
toggleNoclip()
end,
})
-- Noclip function
local noclipEnabled = false
local function toggleNoclip()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local bodyParts = character:GetDescendants()
-- Toggle noclip state
noclipEnabled = not noclipEnabled
if noclipEnabled then
humanoid.PlatformStand = true
for _, part in ipairs(bodyParts) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
else
humanoid.PlatformStand = false
for _, part in ipairs(bodyParts) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
end
end
local Button = MainTab:CreateButton({
Name = "Touch Fling Gui",
Callback = function()
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end,
})
local CharacterTab = Window:CreateTab("Character", nil) -- Title, Image
local CharacterSection = CharacterTab:CreateSection("Main")
local Slider = CharacterTab:CreateSlider({
Name = "Walkspeed",
Range = {0, 300},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local Slider = CharacterTab:CreateSlider({
Name = "Jump Height",
Range = {0, 300},
Increment = 1,
Suffix = "Height",
CurrentValue = 10,
Flag = "Slider2", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
end,
})
local Slider = CharacterTab:CreateSlider({
Name = "Gravity",
Range = {0, 300},
Increment = 1,
Suffix = "Gravity",
CurrentValue = 196.2,
Flag = "Slider3", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
workspace.Gravity = (Value)
end,
})
local Slider = CharacterTab:CreateSlider({
Name = "Hitbox Expander",
Range = {2, 50},
Increment = 1,
Suffix = "Studs",
CurrentValue = 2,
Flag = "Slider4", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(size)
-- Loop through all players and change their hitboxes locally
for _, player in pairs(game.Players:GetPlayers()) do
if player ~= game.Players.LocalPlayer and player.Character then
local hitbox = player.Character:FindFirstChild("Hitbox") or player.Character:FindFirstChild("HumanoidRootPart")
if hitbox and hitbox:IsA("BasePart") then
hitbox.Size = Vector3.new(size, size, size)
hitbox.Transparency = 0.75
hitbox.Color = Color3.fromRGB(255, 0, 0)
hitbox.Material = Enum.Material.Neon
hitbox.CanCollide = false
end
end
end
end,
})
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