-sigma
local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

local Window = Rayfield:CreateWindow({
   Name = "Di$tro Hub",
   Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
   LoadingTitle = "Di$tro Hub",
   LoadingSubtitle = "Lucky Block battle grounds",
   ShowText = "GayField", -- for mobile users to unhide rayfield, change if you'd like
   Theme = "Default", -- Check https://[Log in to view URL]

   ToggleUIKeybind = "K", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)

   DisableRayfieldPrompts = false,
   DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface

   ConfigurationSaving = {
      Enabled = true,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "BITCHHub"
   },

   Discord = {
      Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
      Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },

   KeySystem = false, -- Set this to true to use our key system
   KeySettings = {
      Title = "Untitled",
      Subtitle = "Key System",
      Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
      FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})

local WelcomeTab = Window:CreateTab("Welcome", 4483362458) -- Title, Image

local Label = WelcomeTab:CreateLabel("Welcome to pro script (HELPED BY GEMINI)", 4483362458, Color3.fromRGB(255, 255, 255), false) -- Title, Icon, Color, IgnoreTheme

local Remot = Window:CreateTab("OP", 4483362458) -- Title, Image

local Button = Tab:CreateButton({
   Name = "Give gear (Yellow lucky block) ",
   Callback = function()
   game:GetService("ReplicatedStorage"):WaitForChild("SpawnLuckyBlock"):FireServer()

   end,
})

local Button = Tab:CreateButton({
   Name = "Give gear (Super lucky block) ",
   Callback = function()
  game:GetService("ReplicatedStorage"):WaitForChild("SpawnSuperBlock"):FireServer()
   end,
})

local Button = Remot:CreateButton({
   Name = "Give gear (Galaxy lucky block) ",
   Callback = function()
  game:GetService("ReplicatedStorage"):WaitForChild("SpawnGalaxyBlock"):FireServer()
   end,
})

local Button = Remot:CreateButton({
   Name = "Give gear (Void lucky block) ",
   Callback = function()
  game:GetService("ReplicatedStorage"):WaitForChild("SpawnVoidBlock"):FireServer()
   end,
})

local Button = Remot:CreateButton({
   Name = "Give gear (Limited time) ",
   Callback = function()
  game:GetService("ReplicatedStorage"):WaitForChild("SpawnHackerBlock"):FireServer()
   end,
})

local Button = Remot:CreateButton({
   Name = "Loop TP to secret op lucky block in center ",
   Callback = function()
  -- The target CFrame, including position and rotation matrix
local TARGET_CFRAME = CFrame.new(-1041.23193, 190.831711, 90.9453735, -1, 0, 0, 0, -1, 0, 0, 0, 1)

-- Start an infinite loop to repeat the action
while true do
    local player = game.Players.LocalPlayer
    
    -- Wait for the player's character to exist (in case they just spawned)
    local character = player.Character or player.CharacterAdded:Wait()
    
    -- Find the part we need to move
    local HRP = character:FindFirstChild("HumanoidRootPart")

    if HRP then
        -- Teleport the player
        HRP.CFrame = TARGET_CFRAME
    end

    -- Wait for 3.5 seconds before the next teleport
    task.wait(3.5)
end
   end,
})

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