local window = library.new('Test', 'leadmarker')
local tab = window.new_tab('rbxassetid://12795075088')
local tab2 = window.new_tab('rbxassetid://6594776225')
local tab3 = window.new_tab('https://[Log in to view URL]')
local tab4 = window.new_tab('https://[Log in to view URL]')
local settings = window.new_tab('https://[Log in to view URL]')
local section = tab.new_section('Duplication')
local section3 = tab2.new_section('Editing')
local section2 = tab3.new_section('Misc')
local section5 = tab4.new_section('Teleporting')
local settingssection = settings.new_section('Settings')
local autofarmsector = section.new_sector('Autofarm', 'Left')
local carddupingsector = section.new_sector('Card Duping', 'Left')
local section4 = section3.new_sector('Enemies', 'Right')
local sector3 = section3.new_sector('Settings', 'Left')
local selfsector = section3.new_sector('Self', 'Left')
local sector1 = section.new_sector('Gun Duplication', 'Right')
local gunsection = section2.new_sector('Misc', 'Left')
local maskingsection = settingssection.new_sector('Extras', 'Right')
local soundssection = settingssection.new_sector('Sounds', 'Left')
local teleports = section5.new_sector('Teleports', 'Left')
local wasinshop = false
local purchaseditem = nil
local quickbuy = section5.new_sector('Quick Buy', 'Left')
local buybutton = maskingsection.element('Button', 'Infinite Yield', false, function(v)
loadstring(game:HttpGet('https://[Log in to view URL]'))()
end)
local soundid = nil
local pitch = nil
-- Function to update the character's GUI
local function updateCharacterGui(field, text)
local character = game.Players.LocalPlayer.Character
if character and character:WaitForChild("Head") then
local nameGui = character.Head:WaitForChild("NameGui"):WaitForChild("Main")
if nameGui then
local guiElement = nameGui:WaitForChild(field)
if guiElement then
guiElement.Text = text
end
end
end
end
local lastplayername = nil
local lastplayerlvl = nil
local lostplayertextmeojki = nil
-- Create the playertextbox elements outside the loop, so they aren't generated repeatedly
local playertextboxName = maskingsection.element('TextBox', 'Name', nil, function(v)
lastplayername = v.Text
updateCharacterGui("Name", v.Text)
end)
local playertextboxLevel = maskingsection.element('TextBox', 'Level', nil, function(v)
-- Call the update function to apply the changes
lastplayerlvl = v.Text
updateCharacterGui("Level", "LVL " .. v.Text)
end)
local playertextboxEmoji = maskingsection.element('TextBox', 'Emoji', nil, function(v)
lostplayertextmeojki = v.Text
updateCharacterGui("Extras", "[" .. v.Text .. "]")
end)
-- Call the update function whenever the character spawns or respawns
game.Players.LocalPlayer.CharacterAdded:Connect(function(character)
-- Ensure to apply the current textbox values to the newly spawned character
if lastplayername ~= nil then
updateCharacterGui("Name", lastplayername)
end
if lastplayerlvl ~= nil then
updateCharacterGui("Level", "LVL " .. lastplayerlvl)
end
if lostplayertextmeojki then
updateCharacterGui("Extras", lostplayertextmeojki)
end
end)
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