local window = library.new('Test', 'leadmarker')
    

    local tab = window.new_tab('rbxassetid://12795075088')
    local tab2 = window.new_tab('rbxassetid://6594776225')
    local tab3 = window.new_tab('https://[Log in to view URL]')
    local tab4 = window.new_tab('https://[Log in to view URL]')
    local settings = window.new_tab('https://[Log in to view URL]')
    

    local section = tab.new_section('Duplication')
    local section3 = tab2.new_section('Editing')
    local section2 = tab3.new_section('Misc')
    local section5 = tab4.new_section('Teleporting')
    local settingssection = settings.new_section('Settings')

    local autofarmsector = section.new_sector('Autofarm', 'Left')
    local carddupingsector = section.new_sector('Card Duping', 'Left')
    local section4 = section3.new_sector('Enemies', 'Right')
    local sector3 = section3.new_sector('Settings', 'Left')
    local selfsector = section3.new_sector('Self', 'Left')
    local sector1 = section.new_sector('Gun Duplication', 'Right')
    local gunsection = section2.new_sector('Misc', 'Left')
    local maskingsection = settingssection.new_sector('Extras', 'Right')
    local soundssection = settingssection.new_sector('Sounds', 'Left')

    local teleports = section5.new_sector('Teleports', 'Left')


    local wasinshop = false
    local purchaseditem = nil

    local quickbuy = section5.new_sector('Quick Buy', 'Left')

    local buybutton = maskingsection.element('Button', 'Infinite Yield', false, function(v)
        loadstring(game:HttpGet('https://[Log in to view URL]'))()
        end)
    local soundid = nil
    local pitch = nil

-- Function to update the character's GUI
local function updateCharacterGui(field, text)
    local character = game.Players.LocalPlayer.Character
    if character and character:WaitForChild("Head") then
        local nameGui = character.Head:WaitForChild("NameGui"):WaitForChild("Main")
        if nameGui then
            local guiElement = nameGui:WaitForChild(field)
            if guiElement then
                guiElement.Text = text
            end
        end
    end
end
local lastplayername = nil
local lastplayerlvl  = nil
local lostplayertextmeojki = nil
-- Create the playertextbox elements outside the loop, so they aren't generated repeatedly
local playertextboxName = maskingsection.element('TextBox', 'Name', nil, function(v)
     lastplayername = v.Text
    updateCharacterGui("Name", v.Text)
end)

local playertextboxLevel = maskingsection.element('TextBox', 'Level', nil, function(v)
    -- Call the update function to apply the changes
     lastplayerlvl = v.Text
    updateCharacterGui("Level", "LVL " .. v.Text)
end)

local playertextboxEmoji = maskingsection.element('TextBox', 'Emoji', nil, function(v)
    lostplayertextmeojki = v.Text
    updateCharacterGui("Extras", "[" .. v.Text .. "]")
end)


-- Call the update function whenever the character spawns or respawns
game.Players.LocalPlayer.CharacterAdded:Connect(function(character)
    -- Ensure to apply the current textbox values to the newly spawned character
    if lastplayername ~= nil then
    updateCharacterGui("Name", lastplayername)
    end
    if lastplayerlvl ~= nil then
    updateCharacterGui("Level", "LVL " .. lastplayerlvl)
    end
    if lostplayertextmeojki then
    updateCharacterGui("Extras", lostplayertextmeojki)
    end
end)

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