local Handler = {}

local FPS_MT = { __index = Handler}

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local Spring = require(ReplicatedStorage:WaitForChild("Modules").Spring)

function Handler.new(Weapon) 
   local self = {}
   
   self.LerpValues = {}
   self.LerpValues.Equip = Instance.new("NumberValue")
   self.LerpValues.Equip.Value = 1
   
   self.Ammo = {}
   
   self.Spring = Spring:Create()
end

return Handler

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