local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "Capybara Field",
Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
LoadingTitle = "Capybara Interface",
LoadingSubtitle = "by Capy",
ShowText = "Capybara", -- for mobile users to unhide Rayfield, change if you'd like
Theme = "Amethyst", -- Check https://[Log in to view URL]
ToggleUIKeybind = "K", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)
DisableRayfieldPrompts = false,
DisableBuildWarnings = false, -- Prevents Rayfield from emitting warnings when the script has a version mismatch with the interface.
-- ScriptID = "sid_xxxxxxxxxxxx", -- Your Script ID from developer.sirius.menu — enables analytics, managed keys, and script hosting
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Big Hub"
},
Discord = {
Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
Invite = "noinvitelink", -- The Discord invite code, do not include Discord.gg/. E.g. Discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the Discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Capybara Keys",
Subtitle = "Link In Pastebin",
Note = "Look at Pastebin For Key", -- Use this to tell the user how to get a key
FileName = "Key", -- It is recommended to use something unique, as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Hello"} -- List of keys that the system will accept, can be RAW file links (pastebin, github, etc.) or simple strings ("hello", "key22")
}
})
Rayfield:Notify({
Title = "Capybara Notifi",
Content = "Loaded Scripts",
Duration = 6.5,
Image = 4483362458,
})
local MainTab = Window:CreateTab("Main", nil) -- Title, Image
local Button = MainTab:CreateButton({
Name = "Infinite Jump",
Callback = function()
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local function setupCharacter(character)
local humanoid = character:WaitForChild("Humanoid")
UserInputService.JumpRequest:Connect(function()
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end)
end
if player.Character then
setupCharacter(player.Character)
end
player.CharacterAdded:Connect(setupCharacter)
end,
})
local Slider = MainTab:CreateSlider({
Name = "Walkspeed",
Range = {0, 300},
Increment = 10,
Suffix = "Walkspee",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file; make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local Button = MainTab:CreateButton({
Name = "Invisible",
Callback = function()
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local function makeInvisible(character)
for _, obj in ipairs(character:GetDescendants()) do
if obj:IsA("BasePart") then
if obj.Name ~= "HumanoidRootPart" then
obj.Transparency = 1
obj.CanCollide = false
end
elseif obj:IsA("Decal") then
obj.Transparency = 1
end
end
end
if player.Character then
makeInvisible(player.Character)
end
player.CharacterAdded:Connect(makeInvisible)
end,
})
local Button = MainTab:CreateButton({
Name = "GodMode",
Callback = function()
local Players = game:GetService("Players")
local function enableGodMode(character)
local humanoid = character:WaitForChild("Humanoid")
humanoid.MaxHealth = math.huge
humanoid.Health = math.huge
humanoid.HealthChanged:Connect(function()
if humanoid.Health < humanoid.MaxHealth then
humanoid.Health = humanoid.MaxHealth
end
end)
end
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(enableGodMode)
end)
for _, player in ipairs(Players:GetPlayers()) do
if player.Character then
enableGodMode(player.Character)
end
player.CharacterAdded:Connect(enableGodMode)
end
end,
})
local Button = MainTab:CreateButton({
Name = "Fling",
Callback = function()
local Players = game:GetService("Players")
local FLING_FORCE = 150
local function flingCharacter(character)
local root = character:FindFirstChild("HumanoidRootPart")
if not root then return end
root:ApplyImpulse(Vector3.new(
math.random(-1, 1) * FLING_FORCE,
FLING_FORCE,
math.random(-1, 1) * FLING_FORCE
) * root.AssemblyMass)
end
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
wait(5) -- Test: nach 5 Sekunden
flingCharacter(character)
end)
end)
end,
})
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