print("🚖 Loading NWR's Hub...")
local VirtualUser = game:GetService("VirtualUser")
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local VirtualInputManager = game:GetService("VirtualInputManager")
-- Anti-AFK
game:GetService("Players").LocalPlayer.Idled:connect(function()
VirtualUser:Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
wait(1)
VirtualUser:Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
end)
-- Anti-Staff System
spawn(function()
warn("Anti Staff is now running")
while wait(5) do
for i, v in pairs(game.Players:GetPlayers()) do
if v:GetRankInGroup(11987919) > 149 then
game.Players.LocalPlayer:Kick("Auto Kicked Due to Staff Member " .. v.Name .. " is in your game")
end
end
end
end)
-- Helper Functions
local function findCar()
for i, v in pairs(workspace.Vehicles:GetChildren()) do
if v:GetAttribute("owner") == game.Players.LocalPlayer.UserId then
return v
end
end
return nil
end
local function teleportTo(location)
pcall(function()
local chr = game.Players.LocalPlayer.Character
local hum = chr.Humanoid
if hum.SeatPart == nil then
chr:PivotTo(CFrame.new(ReplicatedStorage.Places[location].Position) + Vector3.new(0, 30, 0))
else
hum.SeatPart.Parent.Parent:PivotTo(ReplicatedStorage.Places[location].CFrame + Vector3.new(0, 40, 0))
end
end)
end
-- Load Fluent UI
print("Loading Fluent UI...")
local success, Fluent = pcall(function()
return loadstring(game:HttpGet("https://[Log in to view URL]"))()
end)
if not success then
warn("Failed to load Fluent UI, trying alternate link...")
Fluent = loadstring(game:HttpGet("https://[Log in to view URL]"))()
end
local SaveManager = loadstring(game:HttpGet("https://[Log in to view URL]"))()
local InterfaceManager = loadstring(game:HttpGet("https://[Log in to view URL]"))()
print("Creating window...")
-- Create Window
local Window = Fluent:CreateWindow({
Title = "🚖 NWR's Hub | Taxi Boss",
SubTitle = "by whoisnwr",
TabWidth = 160,
Size = UDim2.fromOffset(580, 460),
Acrylic = true,
Theme = "Dark",
MinimizeKey = Enum.KeyCode.LeftControl
})
-- Create Tabs
local Tabs = {
Money = Window:AddTab({ Title = "Money", Icon = "dollar-sign" }),
Race = Window:AddTab({ Title = "Race", Icon = "flag" }),
Teleports = Window:AddTab({ Title = "Teleports", Icon = "map-pin" }),
Misc = Window:AddTab({ Title = "Misc", Icon = "wrench" }),
Settings = Window:AddTab({ Title = "Settings", Icon = "settings" })
}
-- MONEY TAB
Tabs.Money:AddParagraph({
Title = "Money Farming",
Content = "Automatically complete contracts and earn money"
})
local AutoMoney = Tabs.Money:AddToggle("AutoMoney", {
Title = "Auto Money",
Description = "Auto complete material contracts",
Default = false
})
AutoMoney:OnChanged(function(state)
getfenv().test2 = state
pcall(function()
ReplicatedStorage.Quests.Contracts.CancelContract:InvokeServer(game.Players.LocalPlayer.ActiveQuests:FindFirstChildOfClass("StringValue").Name)
end)
while getfenv().test2 do
wait()
if not game.Players.LocalPlayer.ActiveQuests:FindFirstChild("contractBuildMaterial") then
ReplicatedStorage.Quests.Contracts.StartContract:InvokeServer("contractBuildMaterial")
repeat task.wait() until game.Players.LocalPlayer.ActiveQuests:FindFirstChild("contractBuildMaterial")
end
repeat
task.wait()
task.spawn(function()
ReplicatedStorage.Quests.DeliveryComplete:InvokeServer("contractMaterial")
ReplicatedStorage.Quests.DeliveryComplete:InvokeServer("contractMaterial")
ReplicatedStorage.Quests.DeliveryComplete:InvokeServer("contractMaterial")
end)
until game.Players.LocalPlayer.ActiveQuests.contractBuildMaterial.Value == "!pw5pi3ps2"
wait()
ReplicatedStorage.Quests.Contracts.CompleteContract:InvokeServer()
end
end)
Tabs.Money:AddButton({
Title = "Auto Money [Auto Rejoin]",
Description = "Auto farm with rejoin on kick",
Callback = function()
writefile("taxibossautomoney.txt", game:HttpGet("https://[Log in to view URL]"))
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end
})
local AutoOffice = Tabs.Money:AddToggle("AutoOffice", {
Title = "Auto Upgrade Office",
Description = "Automatically upgrade your office to level 16",
Default = false
})
AutoOffice:OnChanged(function(state)
getfenv().ofs = state
while getfenv().ofs do
wait()
if not game.Players.LocalPlayer:FindFirstChild("Office") then
ReplicatedStorage.Company.StartOffice:InvokeServer()
wait(0.2)
end
if game.Players.LocalPlayer.Office:GetAttribute("level") < 16 then
ReplicatedStorage.Company.SkipOfficeQuest:InvokeServer()
ReplicatedStorage.Company.UpgradeOffice:InvokeServer()
end
end
end)
-- RACE TAB
Tabs.Race:AddParagraph({
Title = "Racing Features",
Content = "Auto complete races and earn trophies/medals"
})
local AutoTrophies = Tabs.Race:AddToggle("AutoTrophies", {
Title = "Auto Trophies",
Description = "Automatically complete circuit races",
Default = false
})
AutoTrophies:OnChanged(function(state)
getfenv().Trophies = state
ReplicatedStorage.Race.LeaveRace:InvokeServer()
while getfenv().Trophies do
task.wait()
pcall(function()
if game.Players.LocalPlayer.Character.Humanoid.Sit == true then
if game.Players.LocalPlayer.variables.race.Value == "none" then
ReplicatedStorage.Race.TimeTrial:InvokeServer("circuit", 5)
else
for a, b in pairs(Workspace.Vehicles:GetDescendants()) do
if b.Name == "Player" and b.Value == game.Players.LocalPlayer then
for i, v in pairs(Workspace.Races["circuit"].detects:GetChildren()) do
if v.ClassName == "Part" and v:FindFirstChild("TouchInterest") then
v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
firetouchinterest(b.Parent.Parent.PrimaryPart, v, 0)
firetouchinterest(b.Parent.Parent.PrimaryPart, v, 1)
end
end
Workspace.Races["circuit"].timeTrial:FindFirstChildOfClass("IntValue").finish.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
firetouchinterest(b.Parent.Parent.PrimaryPart, Workspace.Races["circuit"].timeTrial:FindFirstChildOfClass("IntValue").finish, 0)
firetouchinterest(b.Parent.Parent.PrimaryPart, Workspace.Races["circuit"].timeTrial:FindFirstChildOfClass("IntValue").finish, 1)
end
end
end
else
ReplicatedStorage.Vehicles.GetNearestSpot:InvokeServer(game.Players.LocalPlayer.variables.carId.Value)
wait(0.5)
ReplicatedStorage.Vehicles.EnterVehicleEvent:InvokeServer()
end
end)
end
end)
local AutoMedals = Tabs.Race:AddToggle("AutoMedals", {
Title = "Auto TimeTrial Medals",
Description = "Complete all time trials for medals",
Default = false
})
AutoMedals:OnChanged(function(state)
getfenv().medals = state
ReplicatedStorage.Race.LeaveRace:InvokeServer()
while getfenv().medals do
task.wait()
if game.Players.LocalPlayer.Character.Humanoid.Sit == true then
for round = 1, 3 do
for what, races in pairs(Workspace.Races:GetChildren()) do
if races.ClassName == "Folder" and getfenv().medals then
ReplicatedStorage.Race.TimeTrial:InvokeServer(races.Name, round)
wait()
-- Race completion logic continues here
end
end
end
else
ReplicatedStorage.Vehicles.GetNearestSpot:InvokeServer(game.Players.LocalPlayer.variables.carId.Value)
wait(0.5)
ReplicatedStorage.Vehicles.EnterVehicleEvent:InvokeServer()
end
end
end)
-- TELEPORTS TAB
Tabs.Teleports:AddParagraph({
Title = "Teleport Locations",
Content = "Teleport to different locations around the map"
})
local locations1 = {
"Beechwood", "Beechwood Beach", "Boss Airport", "Bridgeview",
"Cedar Side", "Central Bank", "Central City", "City Park",
"Coconut Park", "Country Club", "Da Hills", "Doge Harbor"
}
local TeleportDropdown1 = Tabs.Teleports:AddDropdown("TeleportDropdown1", {
Title = "Teleports 1",
Values = locations1,
Multi = false,
Default = 1,
})
TeleportDropdown1:OnChanged(function(value)
teleportTo(value)
Fluent:Notify({
Title = "Teleported!",
Content = "Teleported to " .. value,
Duration = 3
})
end)
local locations2 = {
"Ocean Viewpoint", "Oil Refinery", "Old Town", "Popular Street",
"Small Town", "St. Noll Viewpoint", "Sunny Elementary", "Sunset Grove",
"Taxi Central", "high school", "mall", "the beach", "🏆 Race Club"
}
local TeleportDropdown2 = Tabs.Teleports:AddDropdown("TeleportDropdown2", {
Title = "Teleports 2",
Values = locations2,
Multi = false,
Default = 1,
})
TeleportDropdown2:OnChanged(function(value)
teleportTo(value)
Fluent:Notify({
Title = "Teleported!",
Content = "Teleported to " .. value,
Duration = 3
})
end)
-- MISC TAB
Tabs.Misc:AddParagraph({
Title = "Miscellaneous Features",
Content = "Various utility features and tools"
})
local VehicleInput = Tabs.Misc:AddInput("VehicleInput", {
Title = "Vehicle Name",
Description = "Enter vehicle name to purchase",
Default = "",
Placeholder = "Type vehicle name...",
Numeric = false,
Finished = false,
Callback = function(value)
for i, v in pairs(require(ReplicatedStorage.ModuleLists.CarList)) do
if string.find(string.lower(v.name), string.lower(value)) then
ReplicatedStorage.DataStore.PurchaseVehicle:InvokeServer(v.id)
Fluent:Notify({
Title = "Vehicle Purchased!",
Content = "Purchased: " .. v.name,
Duration = 3
})
break
end
end
end
})
Tabs.Misc:AddButton({
Title = "Unlock Taxi Radar",
Description = "Unlock VIP taxi radar feature",
Callback = function()
game.Players.LocalPlayer.variables.vip.Value = true
Fluent:Notify({
Title = "Unlocked!",
Content = "Taxi Radar unlocked",
Duration = 3
})
end
})
Tabs.Misc:AddButton({
Title = "Show Players Stats",
Description = "Display all player statistics in console",
Callback = function()
VirtualInputManager:SendKeyEvent(true, "F9", false, game)
print("Players Owned Cars")
for i, v in pairs(game.Players:GetChildren()) do
if v.ClassName == "Player" then
print("------------------" .. v.Name .. " OwnedCars------------------")
local tables = {}
for a, b in pairs(v.Data.OwnedCars:GetChildren()) do
if b:IsA("BoolValue") and b.Value == true then
for c, d in pairs(require(ReplicatedStorage.ModuleLists.CarList)) do
if d.id == tonumber(b.Name) then
table.insert(tables, d.name .. ",")
end
end
end
end
warn(unpack(tables))
end
end
end
})
Tabs.Misc:AddButton({
Title = "Reset Character",
Description = "Respawn your character",
Callback = function()
game.Players.LocalPlayer.Character:BreakJoints()
end
})
Tabs.Misc:AddButton({
Title = "Remove AI Vehicles",
Description = "Remove all AI traffic vehicles",
Callback = function()
Workspace.Tracks:Destroy()
Fluent:Notify({
Title = "Removed!",
Content = "AI Vehicles removed",
Duration = 3
})
end
})
Tabs.Misc:AddButton({
Title = "Remove Locked Area Barriers",
Description = "Remove barriers from locked areas",
Callback = function()
Workspace.AreaLocked:Destroy()
Fluent:Notify({
Title = "Removed!",
Content = "Area barriers removed",
Duration = 3
})
end
})
local DonutGod = Tabs.Misc:AddToggle("DonutGod", {
Title = "Donut God",
Description = "Make your car spin like a donut",
Default = false
})
DonutGod:OnChanged(function(state)
getfenv().donut = state
while getfenv().donut do
task.wait()
pcall(function()
local part = game.Players.LocalPlayer.Character.Humanoid.SeatPart
part.RotVelocity = Vector3.new(0, part.RotVelocity.Y + 10, 0)
end)
end
end)
-- SETTINGS TAB
SaveManager:SetLibrary(Fluent)
InterfaceManager:SetLibrary(Fluent)
SaveManager:IgnoreThemeSettings()
SaveManager:SetIgnoreIndexes({})
InterfaceManager:SetFolder("KoumalaHub")
SaveManager:SetFolder("KoumalaHub/TaxiBoss")
InterfaceManager:BuildInterfaceSection(Tabs.Settings)
SaveManager:BuildConfigSection(Tabs.Settings)
Window:SelectTab(1)
Fluent:Notify({
Title = "NWR's Hub",
Content = "🚖 Taxi Boss script loaded successfully",
Duration = 5
})
SaveManager:LoadAutoloadConfig()
print("✅ NWR's Hub fully loaded!")
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