-- LUCK MULTIPLIER TYPING SYSTEM IS STILL A W.I.P
local Config = {}
Config.Rarities = {
"Common", "Uncommon", "Rare", "Epic", "Legendary", "Exotic", "Mythic", "???"
}
Config.RarityRate = {
["Common"] = 54,
["Uncommon"] = 30,
["Rare"] = 10,
["Epic"] = 5,
["Legendary"] = 0.95,
["Exotic"] = 0.0495,
["Mythic"] = 0.000495,
["???"] = 0.000005,
}
function RollRandomItem(ItemPool, LuckMultiplier)
if not LuckMultiplier or not tonumber(LuckMultiplier) then
LuckMultiplier = 1
end
local randomNumber = math.random(1, 100)
local counter = 1
for rarity, chance in pairs(ItemPool) do
counter = counter + chance * LuckMultiplier
if randomNumber < counter then
return rarity
end
end
print("%'s don't add up to 100. Fix it.")
return "Common"
end
for i = 1, 1024, 1 do
local LM = tonumber(io.read())
local Rarity = RollRandomItem(Config.RarityRate, LM)
print(Rarity)
end
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