local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "Dragon Adventures Script",
LoadingTitle = "My Hub",
LoadingSubtitle = "by Kira",
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Big Hub"
},
Discord = {
Enabled = false,
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided",
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("Home", nil) -- Title, Image
local Main Section = MainTab:CreateSection("Main")
Rayfield:Notify({
Title = "Executed",
Content = "Made For You!",
Duration = 5,
Image =nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
local Button = Tab:CreateButton({
Name = "Infinite Breath",
Callback = function()
-- Assuming 'dragon' is a reference to the dragon object in the game
local debounce = false -- Flag to prevent rapid firing
-- Function to execute the breath attack without cooldown
local function infiniteBreathAction()
if debounce then
return -- Exit function if already executing
end
debounce = true -- Set debounce flag to true to prevent rapid firing
-- Insert code for breath attack (example: fireball creation)
local fireball = Instance.new("Part")
fireball.Size = Vector3.new(1, 1, 1)
fireball.Position = dragon.Position + Vector3.new(0, 5, 0) -- Offset from dragon's position
fireball.Color = Color3.fromRGB(255, 0, 0) -- Red color for fireball
fireball.Parent = game.Workspace -- Put fireball in the game world
-- Function to handle collision and damage
local function onHit(target)
if target.Parent and target.Parent:IsA("Model") then
local humanoid = target.Parent:FindFirstChildOfClass("Humanoid")
if humanoid then
-- Calculate damage (example: fixed amount for illustration)
local damage = 10
humanoid:TakeDamage(damage)
end
end
fireball:Destroy() -- Destroy fireball after hitting target
end
-- Check for collisions with targets
fireball.Touched:Connect(onHit)
-- Reset debounce flag after execution (infinite breath)
debounce = false
end
-- Connect infinite breath action function to player input (example: key press)
game.Players.LocalPlayer:GetMouse().Button1Down:Connect(infiniteBreathAction)
end,
})
local Button = Tab:CreateButton({
Name = "Infinite Bite",
Callback = function()
-- Assuming 'dragon' is a reference to the dragon object in the game
local debounceBite = false -- Flag to prevent rapid biting
-- Function to execute the biting action without cooldown
local function infiniteBiteAction()
if debounceBite then
return -- Exit function if already executing
end
debounceBite = true -- Set debounce flag to true to prevent rapid biting
-- Insert code for biting action (example: play biting animation)
-- Example: dragon.Animation:Play("BiteAnimation")
-- Check for nearby enemies or targets
local nearbyEnemies = {} -- Placeholder for nearby enemies or targets
-- Function to handle damage calculation and interaction with targets
local function biteTarget(target)
if target.Parent and target.Parent:IsA("Model") then
local humanoid = target.Parent:FindFirstChildOfClass("Humanoid")
if humanoid then
-- Calculate damage (example: fixed amount)
local damage = 20 -- Example: 20 damage per bite
humanoid:TakeDamage(damage)
end
end
end
-- Iterate through nearby enemies and bite them
for _, enemy in pairs(nearbyEnemies) do
biteTarget(enemy)
end
-- Reset debounce flag after execution (infinite bite)
debounceBite = false
end
-- Connect infinite bite action function to player input (example: key press)
game.Players.LocalPlayer:GetMouse().Button1Down:Connect(infiniteBiteAction)
end,
})
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