local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "Place",
Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
LoadingTitle = "Place",
LoadingSubtitle = "by Placy",
ShowText = "Place", -- for mobile users to unhide rayfield, change if you'd like
Theme = "Default", -- Check https://[Log in to view URL]
ToggleUIKeybind = "K", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)
DisableRayfieldPrompts = false,
DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Placy Hub"
},
Discord = {
Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("Main", nil) -- Title, Image
local Section = MainTab:CreateSection("Main")
local Button = MainTab:CreateButton({
Name = "Inf Jump",
Callback = function()
--Toggles the infinite jump between on or off on every script run
_G.infinjump = not _G.infinjump
if _G.infinJumpStarted == nil then
--Ensures this only runs once to save resources
_G.infinJumpStarted = true
--Notifies readiness
game.StarterGui:SetCore("SendNotification", {Title="Youtube Hub"; Text="Infinite Jump Activated!"; Duration=5;})
--The actual infinite jump
local plr = game:GetService('Players').LocalPlayer
local m = plr:GetMouse()
m.KeyDown:connect(function(k)
if _G.infinjump then
if k:byte() == 32 then
humanoid = game:GetService'Players'.LocalPlayer.Character:FindFirstChildOfClass('Humanoid')
humanoid:ChangeState('Jumping')
wait()
humanoid:ChangeState('Seated')
end
end
end)
end
end,
})
local Slider = MainTab:CreateSlider({
Name = "Walkspeed",
Range = {0, 300},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "Walky", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local Dropdown = MainTab:CreateDropdown({
Name = "Select area",
Options = {"Starter Island","Pirate island"},
CurrentOption = {"no area selected"},
MultipleOptions = false,
Flag = "Selecty", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Options)
print("no islands")
end,
})
local TeleportTab = Window:CreateTab("Teleports", nil) -- Title, Image
local Section = TeleportTab:CreateSection("Teleports")
local Button = TeleportTab:CreateButton({
Name = "Starter island",
Callback = function()
print("no islands yet")
end,
})
local Button = TeleportTab:CreateButton({
Name = "Pirate island",
Callback = function()
print("no islands yet")
end,
})
local MiscTab = Window:CreateTab("Misc", nil) -- Title, Image
local Section = MiscTab:CreateSection("Misc")
local Toggle = MiscTab:CreateToggle({
Name = "Auto Farm",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
print("no auto farm")
end,
})
local Input = MiscTab:CreateInput({
Name = "Walkspeed",
CurrentValue = "16",
PlaceholderText = "1-200",
RemoveTextAfterFocusLost = true,
Flag = "Input1",
Callback = function(Text)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Text)
end,
})
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