--=================================================--
-- ALTERNATE REALITY HUB (BRONX) - FULL --
-- Universal Executor Compatibility Edition --
-- (Swift / Bunni / Pottinassuruim / ...)
--=================================================--
-- Paste into your executor of choice. Designed to
-- be compatible with modern executors by trying many
-- exploit API names and safe fallbacks.
task.spawn(function()
----------------------------
-- Safe loader for UI lib --
----------------------------
local ok, Library = pcall(function()
return loadstring(game:HttpGet("https://[Log in to view URL]"))()
end)
if not ok or not Library then
warn("[AltReality] Failed to load UI library; aborting.")
return
end
-- optional theme/save managers (best-effort)
local ThemeManager, SaveManager
pcall(function() ThemeManager = loadstring(game:HttpGet("https://[Log in to view URL]"))() end)
pcall(function() SaveManager = loadstring(game:HttpGet("https://[Log in to view URL]"))() end)
-------------------------
-- Roblox services/vars
-------------------------
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ProximityPromptService = game:GetService("ProximityPromptService")
local StarterGui = game:GetService("StarterGui")
local CoreGui = game:GetService("CoreGui")
local Camera = Workspace.CurrentCamera
local task = task
local pcall = pcall
local warn = warn
local print = print
------------------------------------------------
-- Executor compatibility: detect many helpers --
------------------------------------------------
-- We'll try to find common exploit functions under many names.
local EXPLOIT = {}
-- Generic function fetch helper
local function safe_getglobal(name)
local ok, val = pcall(function() return _G[name] end)
if ok and val ~= nil then return val end
if _ENV and _ENV[name] ~= nil then return _ENV[name] end
return nil
end
-- Try many possible function names for firing proximity prompts / clickdetectors
EXPLOIT.fireproximityprompt = safe_getglobal("fireproximityprompt")
or safe_getglobal("fireproximityprompt2")
or safe_getglobal("fire_proximity_prompt")
or safe_getglobal("firePrompt")
or safe_getglobal("fireprompt")
EXPLOIT.fireclickdetector = safe_getglobal("fireclickdetector")
or safe_getglobal("fireClickDetector")
or safe_getglobal("fireclick")
or safe_getglobal("fireClick")
EXPLOIT.firetouchinterest = safe_getglobal("firetouchinterest")
or safe_getglobal("fireTouchInterest")
or safe_getglobal("firetouch")
-- getgenv wrapper (some executors support getgenv)
local _getgenv = safe_getglobal("getgenv") or function() return _G end
-- virtual user fallback (roblox)
local VirtualUser = nil
pcall(function() VirtualUser = game:GetService("VirtualUser") end)
------------------------------------------------------
-- Universal wrappers: these call exploit functions
-- if present, otherwise try safe Roblox fallbacks.
------------------------------------------------------
local function universalFireProximityPrompt(prompt, hold)
if not prompt or not prompt:IsA("ProximityPrompt") then return false end
-- If exploit provides a direct function, use it
if EXPLOIT.fireproximityprompt then
pcall(function() EXPLOIT.fireproximityprompt(prompt, hold) end)
return true
end
-- Try ClickDetector on parent
pcall(function()
local parent = prompt.Parent
local cd = parent:FindFirstChildWhichIsA("ClickDetector")
if cd then
if EXPLOIT.fireclickdetector then
pcall(function() EXPLOIT.fireclickdetector(cd) end)
else
pcall(function() cd:FireClick() end)
end
else
-- Fallback: use VirtualUser to click (best-effort)
if VirtualUser then
pcall(function() VirtualUser:Button1Down(Vector2.new(0,0)); task.wait(0.05); VirtualUser:Button1Up(Vector2.new(0,0)) end)
end
end
end)
-- Last fallback: call :InputHold / :Trigger if available
pcall(function()
if prompt.InputHoldEnabled and typeof(prompt.HoldDuration) == "number" then
-- Some custom prompts expose direct methods
if prompt.Trigger then pcall(function() prompt:Trigger() end) end
end
end)
return true
end
local function universalFireClickDetector(cd)
if not cd or not cd:IsA("ClickDetector") then return false end
if EXPLOIT.fireclickdetector then
pcall(function() EXPLOIT.fireclickdetector(cd) end)
return true
end
pcall(function() cd:FireClick() end)
return true
end
local function universalFireTouch(part, other)
if not part or not other then return false end
if EXPLOIT.firetouchinterest then
pcall(function() EXPLOIT.firetouchinterest(part, other, 0) end)
pcall(function() EXPLOIT.firetouchinterest(part, other, 1) end)
return true
end
-- fallback: try touch simulation by setting CFrame briefly (best-effort, may be unreliable)
pcall(function()
local orig = part.CFrame
part.CFrame = other.CFrame
task.wait(0.03)
part.CFrame = orig
end)
return true
end
----------------------------------
-- Basic helper utilities
----------------------------------
local function safeFind(obj, name)
if not obj then return nil end
local ok, res = pcall(function() return obj:FindFirstChild(name, true) end)
if ok then return res end
return nil
end
local function hasHumanoidRoot(player)
return player and player.Character and player.Character:FindFirstChild("HumanoidRootPart")
end
local function DistanceBetweenPlayers(p1, p2)
if not hasHumanoidRoot(p1) or not hasHumanoidRoot(p2) then return math.huge end
return (p1.Character.HumanoidRootPart.Position - p2.Character.HumanoidRootPart.Position).Magnitude
end
-- Robust teleport function: sets HumanoidRootPart.CFrame, returns true on success
local function Teleport(cframe)
if not (LocalPlayer and LocalPlayer.Character) then return false end
local hrp = LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if not hrp then return false end
pcall(function() hrp.CFrame = cframe end)
return true
end
-------------------------
-- Configuration table
-------------------------
local Config = {
TheBronx = {
PlayerModifications = {
InfiniteStamina = false,
InfiniteHunger = false,
InfiniteSleep = false,
DisableCameraBobbing = false,
NoFallDamage = false,
DisableBloodEffects = false,
NoJumpCooldown = false,
DisableCameras = false,
NoRentPay = false,
InstantRevive = false,
InstantInteract = false,
BypassLockedCars = false,
RespawnWhereYouDied = false,
},
PlayerUtilities = {
AutoPickupBags = false,
AutoPickupCash = false,
AutoKill = false,
AutoRagdoll = false,
BringingPlayer = false,
BugPlayer = false,
SelectedPlayer = "",
},
KillAura = false,
KillAuraRange = 20,
ClickTeleport = false,
ClickTeleportActive = true,
VehicleModifications = {
SpeedEnabled = false,
SpeedValue = 1,
BreakEnabled = false,
BreakValue = 1,
InstantStop = false,
InstantStopBind = Enum.KeyCode.Q,
},
Farms = {
FarmConstructionJob = false,
FarmBank = false,
FarmHouses = false,
FarmStudio = false,
FarmTrash = false,
CollectDroppedMoney = false,
CollectDroppedLoot = false,
AutoSellTrash = false,
AFKCheck = false,
},
MoneyAmount = 0,
AutoDrop = false,
},
MiscSettings = {
ModifyJump = { Infinity = false },
Fly = { Enabled = false, Type = "Classic", Speed = 50 },
},
ESP = {
Enabled = false,
MaxDistance = 200,
FontSize = 14,
Font = Enum.Font.Code,
},
Silent = {
Enabled = false,
HitChance = 100,
WallBang = false,
TargetPart = {"Head"},
Targetting = false,
},
Guns = {},
}
-------------------------
-- Build UI (Linoria-like)
-------------------------
local Window = Library:CreateWindow({
Title = "Alternate Reality (Bronx) - Universal",
Center = true,
AutoShow = true,
TabPadding = 6,
})
local Tabs = {
Main = Window:AddTab("Main"),
Player = Window:AddTab("Player"),
Autofarm = Window:AddTab("Autofarm"),
Combat = Window:AddTab("Combat"),
Visual = Window:AddTab("Visual"),
["UI Settings"] = Window:AddTab("UI Settings"),
}
-- MAIN tab
do
local grp = Tabs.Main:AddLeftGroupbox("Utilities")
grp:AddToggle("ClickTeleport", {
Text = "Click Teleport",
Default = Config.TheBronx.ClickTeleport,
Callback= function(v) Config.TheBronx.ClickTeleport = v end,
})
grp:AddToggle("InfiniteJump", {
Text = "Infinite Jump",
Default = Config.MiscSettings.ModifyJump.Infinity,
Callback= function(v) Config.MiscSettings.ModifyJump.Infinity = v end,
})
grp:AddLabel("Teleport Key"):AddKeyPicker("TeleportBind", {
Default = "E",
Text = "Teleport Keybind",
Callback= function(v) end,
})
end
-- PLAYER tab (abbreviated set)
do
local grp = Tabs.Player:AddLeftGroupbox("Player Modifications")
local pm = Config.TheBronx.PlayerModifications
grp:AddToggle("InfiniteStamina", { Text = "Infinite Stamina", Default = pm.InfiniteStamina, Callback = function(v) pm.InfiniteStamina = v end })
grp:AddToggle("NoFallDamage", { Text = "No Fall Damage", Default = pm.NoFallDamage, Callback = function(v) pm.NoFallDamage = v end })
grp:AddToggle("InstantInteract", { Text = "Instant Interact", Default = pm.InstantInteract, Callback = function(v) pm.InstantInteract = v end })
grp:AddToggle("InstantRevive", { Text = "Instant Revive", Default = pm.InstantRevive, Callback = function(v) pm.InstantRevive = v end })
grp:AddToggle("RespawnWhereDied",{ Text = "Respawn Where Died", Default = pm.RespawnWhereYouDied, Callback = function(v) pm.RespawnWhereYouDied = v end })
end
-- AUTOFARM tab
do
local grp = Tabs.Autofarm:AddLeftGroupbox("Auto Farming")
local fm = Config.TheBronx.Farms
local pu = Config.TheBronx.PlayerUtilities
grp:AddToggle("AutoPickupBags", { Text = "Auto Pickup Bags", Default = pu.AutoPickupBags, Callback= function(v) pu.AutoPickupBags = v end })
grp:AddToggle("AutoPickupCash", { Text = "Auto Pickup Cash", Default = pu.AutoPickupCash, Callback= function(v) pu.AutoPickupCash = v end })
grp:AddToggle("FarmConstruction", { Text = "Farm Construction Job", Default = fm.FarmConstructionJob, Callback= function(v) fm.FarmConstructionJob = v end })
grp:AddToggle("FarmBank", { Text = "Farm Bank", Default = fm.FarmBank, Callback= function(v) fm.FarmBank = v end })
grp:AddToggle("FarmHouses", { Text = "Farm Houses", Default = fm.FarmHouses, Callback= function(v) fm.FarmHouses = v end })
grp:AddToggle("FarmStudio", { Text = "Farm Studio", Default = fm.FarmStudio, Callback= function(v) fm.FarmStudio = v end })
grp:AddToggle("FarmTrash", { Text = "Farm Trash", Default = fm.FarmTrash, Callback= function(v) fm.FarmTrash = v end })
grp:AddToggle("CollectDroppedMoney", { Text = "Collect Dropped Money", Default = fm.CollectDroppedMoney, Callback= function(v) fm.CollectDroppedMoney = v end })
grp:AddToggle("CollectDroppedLoot", { Text = "Collect Dropped Loot", Default = fm.CollectDroppedLoot, Callback= function(v) fm.CollectDroppedLoot = v end })
grp:AddToggle("AutoSellTrash", { Text = "Auto Sell Trash", Default = fm.AutoSellTrash, Callback= function(v) fm.AutoSellTrash = v end })
end
-- COMBAT tab (short)
do
local grp = Tabs.Combat:AddLeftGroupbox("Combat Tools")
local tbx = Config.TheBronx
local slt = Config.Silent
grp:AddToggle("KillAura", { Text = "Enable Kill Aura", Default = tbx.KillAura, Callback= function(v) tbx.KillAura = v end })
grp:AddSlider("KillAuraRange", { Text = "Kill Aura Range", Default = tbx.KillAuraRange, Min = 1, Max = 100, Rounding= 1, Callback= function(v) tbx.KillAuraRange = v end })
grp:AddToggle("SilentAim", { Text = "Silent Aim", Default = slt.Enabled, Callback= function(v) slt.Enabled = v end })
end
-- VISUAL tab (short)
do
local grp = Tabs.Visual:AddLeftGroupbox("Visual Settings")
grp:AddToggle("ESPToggle", { Text = "Enable ESP", Default = Config.ESP.Enabled, Callback= function(v) Config.ESP.Enabled = v end })
grp:AddSlider("MaxESPDistance", { Text = "ESP Max Distance", Default = Config.ESP.MaxDistance, Min = 50, Max = 1000, Rounding= 0, Callback= function(v) Config.ESP.MaxDistance = v end })
end
-- UI settings
do
local grp = Tabs["UI Settings"]:AddLeftGroupbox("Menu")
grp:AddButton("Unload", function() Library:Unload() end)
grp:AddLabel("Menu Keybind"):AddKeyPicker("MenuKeybind", { Default = "End", NoUI = true, Text = "Menu Toggle" })
pcall(function() Library.ToggleKeybind = Options and Options.MenuKeybind or {Value = Enum.KeyCode.End} end)
end
if ThemeManager and SaveManager then
pcall(function() ThemeManager:SetLibrary(Library) end)
pcall(function() SaveManager:SetLibrary(Library) end)
pcall(function() SaveManager:IgnoreThemeSettings() end)
pcall(function() SaveManager:SetIgnoreIndexes({ "MenuKeybind" }) end)
pcall(function() ThemeManager:SetFolder("AltRealityHub") end)
pcall(function() SaveManager:SetFolder("AltRealityHub/TheBronx") end)
pcall(function() SaveManager:BuildConfigSection(Tabs["UI Settings"]) end)
pcall(function() ThemeManager:ApplyToTab(Tabs["UI Settings"]) end)
pcall(function() SaveManager:LoadAutoloadConfig() end)
end
-----------------------------------
-- Core game logic: helpers/tasks
-----------------------------------
local function DistanceCheck(player, range)
if not (player and player.Character and player.Character:FindFirstChild("HumanoidRootPart")) then return false end
if not (LocalPlayer and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")) then return false end
return (player.Character.HumanoidRootPart.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= range
end
-- Kill gun function (best-effort wrapper for original game's remotes)
local function kill_gun(targetName, hitPart, damage)
if not hitPart then hitPart = "Head" end
if not damage then damage = math.huge end
if not (LocalPlayer and LocalPlayer.Character) then return end
local tool = LocalPlayer.Character:FindFirstChildOfClass("Tool")
if not tool then return end
local target = Players:FindFirstChild(tostring(targetName))
if not (target and target.Character) then return end
local hitpos = (target.Character:FindFirstChild(hitPart) and target.Character[hitPart].Position) or (target.Character:FindFirstChild("Head") and target.Character.Head.Position)
pcall(function()
if tool:FindFirstChild("Setting") and pcall and require then
pcall(function() require(tool.Setting).Range = 10000 end)
end
if ReplicatedStorage:FindFirstChild("VisualizeMuzzle") and tool:FindFirstChild("Handle") and tool:FindFirstChild("GunScript_Local") then
pcall(function() ReplicatedStorage.VisualizeMuzzle:FireServer(tool.Handle, true, {false,7,Color3.new(1,1.1098039,0),15,true,0.02}, tool.GunScript_Local.MuzzleEffect) end)
end
if ReplicatedStorage:FindFirstChild("VisualizeBullet") then
pcall(function() ReplicatedStorage.VisualizeBullet:FireServer(tool, tool.Handle, Vector3.new(-0.17,0.088,0.98), tool.Handle:FindFirstChild("GunFirePoint") or tool.Handle, {}, {}) end)
end
if ReplicatedStorage:FindFirstChild("InflictTarget") then
pcall(function() ReplicatedStorage.InflictTarget:FireServer(tool, LocalPlayer, target.Character:FindFirstChild("Humanoid"), target.Character:FindFirstChild(hitPart) or target.Character:FindFirstChild("Head"), damage, {}, {}, target.Character:FindFirstChild(hitPart), {}, hitpos, Vector3.new(0,0,0), true) end)
end
end)
end
-- expose (some users/scripts expect getgenv().kill_gun)
pcall(function() _getgenv().kill_gun = kill_gun end)
-------------------------
-- KillAura loop
-------------------------
task.spawn(function()
while task.wait(0.8) do
if not Config.TheBronx.KillAura then continue end
if not (LocalPlayer and LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Tool")) then continue end
for _,plr in ipairs(Players:GetPlayers()) do
if plr == LocalPlayer then continue end
if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
local humanoid = plr.Character:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health > 0 and not plr.Character:FindFirstChildOfClass("ForceField") then
if DistanceCheck(plr, Config.TheBronx.KillAuraRange) then
pcall(function() kill_gun(plr.Name, "Head", math.huge) end)
end
end
end
end
end
end)
-------------------------
-- Autofarm helpers
-------------------------
-- Collect dropped money (tries parts under Workspace.Dollas)
local function CollectDroppedMoneyTask()
if not Config.TheBronx.Farms.CollectDroppedMoney then return end
if not (LocalPlayer and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")) then return end
local old = LocalPlayer.Character.HumanoidRootPart.CFrame
if Workspace:FindFirstChild("Dollas") then
for _,obj in ipairs(Workspace.Dollas:GetChildren()) do
-- some servers use parts, others use models - handle both
if obj:IsA("BasePart") then
pcall(function() Teleport(obj.CFrame * CFrame.new(0,3.5,0)) end)
task.wait(0.35)
local pp = obj:FindFirstChildWhichIsA("ProximityPrompt", true) or obj:FindFirstChild("ProximityPrompt")
if pp then universalFireProximityPrompt(pp) end
task.wait(0.15)
elseif obj:IsA("Model") then
local primary = obj.PrimaryPart or obj:FindFirstChildWhichIsA("BasePart")
if primary then
pcall(function() Teleport(primary.CFrame * CFrame.new(0,3.5,0)) end)
task.wait(0.35)
local pp = obj:FindFirstChildWhichIsA("ProximityPrompt", true)
if pp then universalFireProximityPrompt(pp) end
task.wait(0.15)
end
end
end
end
pcall(function() Teleport(old) end)
end
-- Collect dropped loot bags
local function CollectLootBagsTask()
if not Config.TheBronx.Farms.CollectDroppedLoot then return end
if not (LocalPlayer and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")) then return end
local old = LocalPlayer.Character.HumanoidRootPart.CFrame
if Workspace:FindFirstChild("Storage") then
for _,container in ipairs(Workspace.Storage:GetChildren()) do
-- container may be a folder of bags or direct bags
for _,bag in ipairs((container:GetChildren())) do
-- bag can be MeshPart, Part, or Model
if bag:IsA("MeshPart") or bag:IsA("BasePart") then
if bag:FindFirstChild("PlayerName") and bag.PlayerName.Value == LocalPlayer.Name then continue end
pcall(function() Teleport(CFrame.new(bag.Position + Vector3.new(0,3.5,0))) end)
task.wait(0.35)
local sp = bag:FindFirstChild("stealprompt") or bag:FindFirstChildWhichIsA("ProximityPrompt", true)
if sp then universalFireProximityPrompt(sp) end
task.wait(0.15)
elseif bag:IsA("Model") then
local primary = bag.PrimaryPart or bag:FindFirstChildWhichIsA("BasePart")
if primary then
if bag:FindFirstChild("PlayerName") and bag.PlayerName.Value == LocalPlayer.Name then continue end
pcall(function() Teleport(primary.CFrame * CFrame.new(0,3.5,0)) end)
task.wait(0.35)
local sp = bag:FindFirstChild("stealprompt") or bag:FindFirstChildWhichIsA("ProximityPrompt", true)
if sp then universalFireProximityPrompt(sp) end
task.wait(0.15)
end
end
end
end
end
pcall(function() Teleport(old) end)
end
-- react to new loot/money
if Workspace:FindFirstChild("Storage") then Workspace.Storage.ChildAdded:Connect(function() task.spawn(CollectLootBagsTask) end) end
if Workspace:FindFirstChild("Dollas") then Workspace.Dollas.ChildAdded:Connect(function() task.spawn(CollectDroppedMoneyTask) end) end
----------------------------------------
-- Autofarm main loop (construction, bank, houses, studio, trash)
----------------------------------------
task.spawn(function()
while task.wait(0.6) do
-- Construction
if Config.TheBronx.Farms.FarmConstructionJob then
if LocalPlayer and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") and LocalPlayer.Character.Humanoid.Health > 0 then
if not LocalPlayer:GetAttribute("WorkingJob") then
pcall(function() Teleport(CFrame.new(-1729, 371, -1171)) end)
task.wait(0.45)
pcall(function()
if Workspace.ConstructionStuff and Workspace.ConstructionStuff:FindFirstChild("Start Job") and Workspace.ConstructionStuff["Start Job"].Prompt then
universalFireProximityPrompt(Workspace.ConstructionStuff["Start Job"].Prompt)
end
end)
repeat task.wait() until LocalPlayer:GetAttribute("WorkingJob")
end
-- Grab wood
if not (LocalPlayer.Backpack:FindFirstChild("PlyWood") or LocalPlayer.Character:FindFirstChild("PlyWood")) then
pcall(function() Teleport(CFrame.new(-1728, 371, -1178)) end)
repeat task.wait() pcall(function() if Workspace.ConstructionStuff and Workspace.ConstructionStuff:FindFirstChild("Grab Wood") and Workspace.ConstructionStuff["Grab Wood"].Prompt then universalFireProximityPrompt(Workspace.ConstructionStuff["Grab Wood"].Prompt) end end) until LocalPlayer.Backpack:FindFirstChild("PlyWood") or LocalPlayer.Character:FindFirstChild("PlyWood")
end
-- Place wood
if LocalPlayer.Backpack:FindFirstChild("PlyWood") then
pcall(function() LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack:FindFirstChild("PlyWood")) end)
-- find a Wall with Prompt
local place = nil
for _,v in ipairs(Workspace:GetChildren()) do
if v.Name and tostring(v.Name):match("Wall") and v:IsA("BasePart") and v:FindFirstChild("Prompt") and v.Prompt.Enabled then
place = v; break
end
end
if place then
pcall(function() Teleport(place.CFrame) end)
repeat task.wait() pcall(function() if place and place:FindFirstChild("Prompt") then universalFireProximityPrompt(place.Prompt) end end) until not LocalPlayer.Character:FindFirstChild("PlyWood") or not (place and place.Prompt and place.Prompt.Enabled)
end
end
end
end
-- Bank
if Config.TheBronx.Farms.FarmBank then
local robPrompt = Workspace:FindFirstChild("vault") and Workspace.vault:FindFirstChild("door") and Workspace.vault.door:FindFirstChild("robPrompt")
if robPrompt and robPrompt:IsA("Model") or (robPrompt and robPrompt.ProximityPrompt) then
if not LocalPlayer.Character:FindFirstChild("DuffelBag") then
pcall(function() Teleport(CFrame.new(-397, 340, -551)); task.wait(0.4); if Workspace.dufflebagequip then universalFireProximityPrompt(Workspace.dufflebagequip:FindFirstChildWhichIsA("ProximityPrompt")) end end)
end
if not (LocalPlayer.Backpack:FindFirstChild("C4") or LocalPlayer.Character:FindFirstChild("C4")) then
pcall(function() Teleport(CFrame.new(-393,340,-564)); task.wait(0.4); if Workspace.GUNS and Workspace.GUNS:FindFirstChild("C4") and Workspace.GUNS.C4:FindFirstChild("Handle") and Workspace.GUNS.C4.Handle:FindFirstChild("BuyPrompt") then universalFireProximityPrompt(Workspace.GUNS.C4.Handle.BuyPrompt) end end)
repeat task.wait() until (LocalPlayer.Backpack:FindFirstChild("C4") or LocalPlayer.Character:FindFirstChild("C4"))
end
if LocalPlayer.Backpack:FindFirstChild("C4") then
pcall(function() LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack:FindFirstChild("C4")) end)
pcall(function() Teleport(CFrame.new(-196,374,-1216)); task.wait(0.4); if Workspace.vault and Workspace.vault.door and Workspace.vault.door.robPrompt and Workspace.vault.door.robPrompt.ProximityPrompt then universalFireProximityPrompt(Workspace.vault.door.robPrompt.ProximityPrompt) end end)
task.wait(2)
local Number = ""
pcall(function() Number = LocalPlayer.Character.DuffelBag.display.SurfaceGui.Frame.TextLabel.Text end)
Number = tostring(Number):gsub("0/","")
local num = tonumber(Number) or 0
for i=1,num do
local Cash = nil
for _,v in ipairs(Workspace:GetChildren()) do
if v.Name == "Cash" and v:IsA("Model") and v:FindFirstChild("Model") then Cash = v; break end
end
if not Cash then break end
pcall(function() Teleport((Cash.Model and Cash.Model.Cash and Cash.Model.Cash.CFrame) and (Cash.Model.Cash.CFrame * CFrame.new(0,3,0)) or (Cash.PrimaryPart and Cash.PrimaryPart.CFrame * CFrame.new(0,3,0))) end)
task.wait(0.4)
pcall(function() local p = Cash.Model and Cash.Model:FindFirstChildWhichIsA("ProximityPrompt", true) if p then universalFireProximityPrompt(p) end end)
task.wait(0.25)
end
pcall(function() if Workspace:FindFirstChild("sellgold") and Workspace.sellgold:IsA("BasePart") and Workspace.sellgold:FindFirstChild("ClickDetector") then universalFireClickDetector(Workspace.sellgold.ClickDetector) end end)
end
else
if Config.TheBronx.Farms.AFKCheck then pcall(function() Teleport(CFrame.new(0,0,0)) end) end
end
end
-- Houses (house robbing)
if Config.TheBronx.Farms.FarmHouses then
local hardDoor = Workspace:FindFirstChild("HouseRobb") and Workspace.HouseRobb:FindFirstChild("HardDoor")
if hardDoor and hardDoor:FindFirstChild("Door") then
local prompt = hardDoor.Door:FindFirstChildWhichIsA("ProximityPrompt", true)
if prompt and prompt.Enabled then
pcall(function() Teleport(prompt.Parent.CFrame); task.wait(0.4); universalFireProximityPrompt(prompt) end)
repeat task.wait() until hardDoor:FindFirstChild("TakeMoney") and hardDoor.TakeMoney:FindFirstChildWhichIsA("ProximityPrompt", true) and hardDoor.TakeMoney:FindFirstChildWhichIsA("ProximityPrompt", true).Enabled
for _,val in ipairs(hardDoor.TakeMoney:GetChildren()) do
if val:IsA("BasePart") and val:FindFirstChildWhichIsA("ProximityPrompt", true) then
pcall(function() Teleport(val.CFrame * CFrame.new(0,0,0)); universalFireProximityPrompt(val:FindFirstChildWhichIsA("ProximityPrompt", true)); task.wait(0.025) end)
end
end
else
if Config.TheBronx.Farms.AFKCheck then pcall(function() Teleport(CFrame.new(0,0,0)) end) end
end
end
end
-- Studio money collection
if Config.TheBronx.Farms.FarmStudio then
local function tryPrompt(p) if p and p.Enabled then pcall(function() Teleport(p.Parent.CFrame); task.wait(0.4); universalFireProximityPrompt(p); task.wait(0.1) end) end end
local Prompt1 = Workspace:FindFirstChild("StudioPay") and Workspace.StudioPay.Money:FindFirstChild("StudioPay1") and Workspace.StudioPay.Money.StudioPay1:FindFirstChildWhichIsA("ProximityPrompt", true)
local Prompt2 = Workspace:FindFirstChild("StudioPay") and Workspace.StudioPay.Money:FindFirstChild("StudioPay2") and Workspace.StudioPay.Money.StudioPay2:FindFirstChildWhichIsA("ProximityPrompt", true)
local Prompt3 = Workspace:FindFirstChild("StudioPay") and Workspace.StudioPay.Money:FindFirstChild("StudioPay3") and Workspace.StudioPay.Money.StudioPay3:FindFirstChildWhichIsA("ProximityPrompt", true)
tryPrompt(Prompt1); tryPrompt(Prompt2); tryPrompt(Prompt3)
if Config.TheBronx.Farms.AFKCheck then task.wait(0.4); pcall(function() Teleport(CFrame.new(0,0,0)) end); task.wait(0.4) end
end
-- Trash pickup
if Config.TheBronx.Farms.FarmTrash then
for _,v in ipairs(Workspace:GetChildren()) do
if v.Name == "DumpsterPromt" and v:FindFirstChild("ProximityPrompt") and v.ProximityPrompt.Enabled then
local hold = v.ProximityPrompt.HoldDuration
v.ProximityPrompt.HoldDuration = 0
pcall(function() Teleport(CFrame.new(v.Position.X, v.Position.Y, v.Position.Z)); task.wait(0.4) end)
pcall(function()
universalFireProximityPrompt(v.ProximityPrompt)
end)
task.wait(0.5)
v.ProximityPrompt.HoldDuration = hold
end
end
if Config.TheBronx.Farms.AutoSellTrash then
for _,tool in ipairs(LocalPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") then
pcall(function() local pawn = ReplicatedStorage:FindFirstChild("PawnRemote"); if pawn then pawn:FireServer(tool.Name) end end)
task.wait()
end
end
task.wait(1)
end
end
end -- while
end)
---------------------------------------
-- PLAYER UTILITIES (bring / bug / autokill)
---------------------------------------
task.spawn(function()
while task.wait(0.6) do
-- Bug player (teleport vehicle to player)
if Config.TheBronx.PlayerUtilities.BugPlayer and Config.TheBronx.PlayerUtilities.SelectedPlayer ~= "" then
local sel = Players:FindFirstChild(Config.TheBronx.PlayerUtilities.SelectedPlayer)
if sel and sel.Character and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
local function GetVehicle()
if Workspace:FindFirstChild("CivCars") then
for _,v in ipairs(Workspace.CivCars:GetChildren()) do
if v:FindFirstChild("DriveSeat") and not v.DriveSeat.Occupant then return v end
end
end
end
local car = GetVehicle()
if car and car:FindFirstChild("DriveSeat") and not car.DriveSeat.Occupant then
if not car:GetAttribute("Usable") or car:GetAttribute("Usable") == false then
pcall(function() car.DriveSeat:Sit(LocalPlayer.Character.Humanoid); car:SetAttribute("Usable", true); task.wait(1); LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping); LocalPlayer.Character.Humanoid.Jump = true; LocalPlayer.Character.Humanoid.Sit = false end)
end
if not car.PrimaryPart then car.PrimaryPart = car:FindFirstChild("Body") and car.Body:FindFirstChild("#Weight") end
if car.PrimaryPart and sel.Character and sel.Character:FindFirstChild("HumanoidRootPart") then
pcall(function() car:SetPrimaryPartCFrame(sel.Character.HumanoidRootPart.CFrame) end)
end
end
end
end
-- Bring player
if Config.TheBronx.PlayerUtilities.BringingPlayer and Config.TheBronx.PlayerUtilities.SelectedPlayer ~= "" then
local sel = Players:FindFirstChild(Config.TheBronx.PlayerUtilities.SelectedPlayer)
if sel and sel.Character and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and sel.Character:FindFirstChild("HumanoidRootPart") then
pcall(function() sel.Character.HumanoidRootPart.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(2,0,0) end)
end
end
-- AutoKill & AutoRagdoll (best-effort)
if (Config.TheBronx.PlayerUtilities.AutoKill or Config.TheBronx.PlayerUtilities.AutoRagdoll) and Config.TheBronx.PlayerUtilities.SelectedPlayer ~= "" then
local sel = Players:FindFirstChild(Config.TheBronx.PlayerUtilities.SelectedPlayer)
if sel and sel.Character and LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Tool") and LocalPlayer.Character:FindFirstChildOfClass("Tool"):FindFirstChild("GunScript_Local") then
local humanoid = sel.Character:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health > 0 and not sel.Character:FindFirstChildOfClass("ForceField") then
if not DistanceCheck(sel, 300) then
local old = LocalPlayer.Character.HumanoidRootPart.CFrame
pcall(function() Teleport(sel.Character.HumanoidRootPart.CFrame) end)
if Config.TheBronx.PlayerUtilities.AutoKill then pcall(function() kill_gun(sel.Name, "Head", math.huge) end) end
if Config.TheBronx.PlayerUtilities.AutoRagdoll then pcall(function() kill_gun(sel.Name, "RightUpperLeg", 0.01) end) end
task.wait(0.5)
pcall(function() Teleport(old) end)
else
if Config.TheBronx.PlayerUtilities.AutoKill then pcall(function() kill_gun(sel.Name, "Head", math.huge) end) end
if Config.TheBronx.PlayerUtilities.AutoRagdoll then pcall(function() kill_gun(sel.Name, "RightUpperLeg", 0.01) end) end
end
end
end
end
end
end)
-------------------------
-- Dropped collection thread
-------------------------
task.spawn(function()
while task.wait(2) do
pcall(CollectDroppedMoneyTask)
pcall(CollectLootBagsTask)
end
end)
-------------------------
-- Click-to-teleport (mouse-based, reliable)
-------------------------
do
local mouse = LocalPlayer:GetMouse()
mouse.Button1Down:Connect(function()
if not (Config.TheBronx.ClickTeleport and Config.TheBronx.ClickTeleportActive) then return end
pcall(function()
local hit = mouse.Hit -- CFrame
if hit and (typeof(hit) == "CFrame" or hit.Position) then
local pos = (typeof(hit) == "CFrame") and hit.Position or hit.Position
Teleport(CFrame.new(pos + Vector3.new(0,3,0)))
end
end)
end)
end
-------------------------
-- Vehicle mod & instant stop
-------------------------
task.spawn(function()
while true do
if Config.TheBronx.VehicleModifications.SpeedEnabled and UserInputService:IsKeyDown(Enum.KeyCode.W) then
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then
local Humanoid = LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid")
if Humanoid then
local SeatPart = Humanoid.SeatPart
if SeatPart and SeatPart:IsA("VehicleSeat") then
pcall(function() SeatPart.AssemblyLinearVelocity = SeatPart.AssemblyLinearVelocity * Vector3.new(1 + Config.TheBronx.VehicleModifications.SpeedValue, 1, 1 + Config.TheBronx.VehicleModifications.SpeedValue) end)
end
end
end
end
if Config.TheBronx.VehicleModifications.BreakEnabled and UserInputService:IsKeyDown(Enum.KeyCode.S) then
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then
local Humanoid = LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid")
if Humanoid then
local SeatPart = Humanoid.SeatPart
if SeatPart and SeatPart:IsA("VehicleSeat") then
pcall(function() SeatPart.AssemblyLinearVelocity = SeatPart.AssemblyLinearVelocity * Vector3.new(1 - Config.TheBronx.VehicleModifications.BreakValue, 1, 1 - Config.TheBronx.VehicleModifications.BreakValue) end)
end
end
end
end
task.wait(0.05)
end
end)
UserInputService.InputBegan:Connect(function(input, processed)
if processed then return end
if input.KeyCode == Config.TheBronx.VehicleModifications.InstantStopBind and Config.TheBronx.VehicleModifications.InstantStop then
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then
local Humanoid = LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid")
if Humanoid then
local SeatPart = Humanoid.SeatPart
if SeatPart and SeatPart:IsA("VehicleSeat") then
pcall(function() SeatPart.AssemblyLinearVelocity = Vector3.new(0,0,0); SeatPart.AssemblyAngularVelocity = Vector3.new(0,0,0) end)
end
end
end
end
end)
-------------------------
-- ProximityPrompt handling (instant interact, bypass cars)
-------------------------
ProximityPromptService.PromptButtonHoldBegan:Connect(function(prompt, player)
if not prompt or player ~= LocalPlayer then return end
if Config.TheBronx.PlayerModifications.InstantInteract then pcall(function() universalFireProximityPrompt(prompt, true) end) end
if Config.TheBronx.PlayerModifications.BypassLockedCars then
local check = prompt
repeat
if check:FindFirstChild("DriveSeat") then
pcall(function() check:FindFirstChild("DriveSeat"):Sit(LocalPlayer.Character.Humanoid) end)
break
end
check = check.Parent
until not check
end
end)
-------------------------
-- PreRender: InstantRevive
-------------------------
RunService.PreRender:Connect(function()
if Config.TheBronx.PlayerModifications.InstantRevive and LocalPlayer and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
local hum = LocalPlayer.Character.Humanoid
if hum and hum:GetState() == Enum.HumanoidStateType.Physics then
pcall(function() if ReplicatedStorage:FindFirstChild("FSpamRemote") then ReplicatedStorage.FSpamRemote:FireServer() end end)
pcall(function() hum:ChangeState(Enum.HumanoidStateType.GettingUp) end)
end
pcall(function() StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true) end)
end
end)
-------------------------
-- Respawn where you died
-------------------------
do
local deathFrame = nil
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
LocalPlayer.Character.Humanoid.Died:Connect(function()
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
deathFrame = LocalPlayer.Character.HumanoidRootPart.CFrame
end
end)
end
LocalPlayer.CharacterAdded:Connect(function(char)
char:WaitForChild("Humanoid"); char:WaitForChild("HumanoidRootPart")
char:FindFirstChild("Humanoid").Died:Connect(function() if char:FindFirstChild("HumanoidRootPart") then deathFrame = char.HumanoidRootPart.CFrame end end)
char.DescendantAdded:Connect(function(desc)
if (desc:IsA("BodyVelocity") or desc:IsA("LinearVelocity") or desc:IsA("VectorForce")) and Config.TheBronx.PlayerModifications.NoKnockback then
task.wait(); pcall(function() desc:Destroy() end)
end
end)
if Config.TheBronx.PlayerModifications.RespawnWhereYouDied and typeof(deathFrame) == "CFrame" then pcall(function() char:WaitForChild("HumanoidRootPart").CFrame = deathFrame end) end
if Config.MiscSettings.Fly.Enabled then task.wait(); -- start flight if enabled
-- flight will start automatically in StartFlight when toggled
end
end)
end
-------------------------
-- Infinite Jump (universal & reliable)
-- Use JumpRequest which is a Roblox event fired when user attempts to jump.
-------------------------
UserInputService.JumpRequest:Connect(function()
if Config.MiscSettings.ModifyJump.Infinity and LocalPlayer and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
pcall(function() LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end)
end
end)
-- extra fallback: InputBegan & Heartbeat checks
UserInputService.InputBegan:Connect(function(input, gp)
if gp then return end
if Config.MiscSettings.ModifyJump.Infinity and input.KeyCode == Enum.KeyCode.Space then
pcall(function() if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end)
end
end)
RunService.Heartbeat:Connect(function()
if Config.MiscSettings.ModifyJump.Infinity and UserInputService:IsKeyDown(Enum.KeyCode.Space) then
pcall(function() if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end)
end
end)
-------------------------
-- Silent Aim hook (best-effort)
-------------------------
do
local success, bv = pcall(function() return LocalPlayer.PlayerScripts and LocalPlayer.PlayerScripts:FindFirstChild("BulletVisualizerClientScript") end)
if success and bv and bv.Visualize then
pcall(function()
bv.Visualize.Event:Connect(function(...)
local args = {...}
local damage = args[10] and args[10][1]
local playerRef = args[1] and args[1].Parent
if type(damage) == "number" and Config.Silent.Enabled and Config.Silent.Targetting and playerRef == LocalPlayer.Character then
if not (math.random(0,100) <= Config.Silent.HitChance) then return end
local RandomPart = Config.Silent.TargetPart[1] and Config.Silent.TargetPart[math.random(1, #Config.Silent.TargetPart)] or "Head"
if _getgenv().SilentTarget and _getgenv().SilentTarget.Character and _getgenv().SilentTarget.Character:FindFirstChild(RandomPart) then
if not Config.Silent.WallBang then
local ok2, hit = pcall(function()
return Workspace:FindPartOnRayWithIgnoreList(Ray.new(LocalPlayer.Character[RandomPart].Position, ( _getgenv().SilentTarget.Character[RandomPart].Position - LocalPlayer.Character[RandomPart].Position ).Unit * ( _getgenv().SilentTarget.Character[RandomPart].Position - LocalPlayer.Character[RandomPart].Position ).Magnitude), { _getgenv().SilentTarget.Character, LocalPlayer.Character })
end)
if ok2 and hit then return end
end
pcall(function() kill_gun(tostring(_getgenv().SilentTarget), RandomPart, damage) end)
end
end
end)
end)
end
end
-------------------------
-- Lightweight ESP (ScreenGui)
-------------------------
local ESPHolder = Instance.new("ScreenGui")
ESPHolder.Name = "AltRealityESP"
ESPHolder.ResetOnSpawn = false
pcall(function() ESPHolder.Parent = CoreGui end)
local function ensureESPFrame(plr)
if not plr or plr == LocalPlayer then return nil end
if ESPHolder:FindFirstChild(plr.Name) then return ESPHolder[plr.Name] end
local frame = Instance.new("Frame"); frame.Name = plr.Name; frame.Size = UDim2.new(0,150,0,30); frame.BackgroundTransparency = 1; frame.Parent = ESPHolder
local name = Instance.new("TextLabel"); name.Parent = frame; name.Size = UDim2.new(1,0,0,15); name.Position = UDim2.new(0,0,0,0); name.BackgroundTransparency = 1; name.TextSize = Config.ESP.FontSize; name.Font = Config.ESP.Font; name.Text = plr.Name
local distance = Instance.new("TextLabel"); distance.Parent = frame; distance.Size = UDim2.new(1,0,0,15); distance.Position = UDim2.new(0,0,0,15); distance.BackgroundTransparency = 1; distance.TextSize = Config.ESP.FontSize; distance.Font = Config.ESP.Font; distance.Text = ""
return frame
end
Players.PlayerAdded:Connect(function(plr) if Config.ESP.Enabled then ensureESPFrame(plr) end end)
for _,plr in ipairs(Players:GetPlayers()) do if plr ~= LocalPlayer and Config.ESP.Enabled then ensureESPFrame(plr) end end
RunService.Heartbeat:Connect(function()
if not Config.ESP.Enabled then
for _, child in ipairs(ESPHolder:GetChildren()) do if child:IsA("Frame") then child.Visible = false end end
return
end
for _, plr in ipairs(Players:GetPlayers()) do
if plr == LocalPlayer then continue end
local frame = ESPHolder:FindFirstChild(plr.Name)
if not frame then frame = ensureESPFrame(plr) end
if not (plr.Character and plr.Character:FindFirstChild("HumanoidRootPart")) then if frame then frame.Visible = false end; continue end
local root = plr.Character.HumanoidRootPart
local screenPos, onScreen = Camera:WorldToViewportPoint(root.Position)
local visible = onScreen and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and (LocalPlayer.Character.HumanoidRootPart.Position - root.Position).Magnitude <= Config.ESP.MaxDistance
if frame then frame.Visible = visible end
if visible then
frame.Position = UDim2.new(0, screenPos.X - 75, 0, screenPos.Y - 15)
local textlabel = frame:FindFirstChildOfClass("TextLabel")
if textlabel and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
textlabel.Text = string.format("%s (%.1fm)", plr.Name, (LocalPlayer.Character.HumanoidRootPart.Position - root.Position).Magnitude)
end
end
end
end)
-------------------------
-- Gun list refresher
-------------------------
task.spawn(function()
while task.wait(2) do
if Workspace:FindFirstChild("GUNS") then
for _,v in ipairs(Workspace.GUNS:GetChildren()) do
if v:IsA("Model") then
local PriceObj = safeFind(v, "Price")
local Price = (PriceObj and PriceObj.Value) or 0
if Price >= 10 and Price <= 100000 then
local entry = v.Name.." - $"..tostring(Price)
if not table.find(Config.Guns, entry) then table.insert(Config.Guns, entry) end
end
end
end
table.sort(Config.Guns)
end
end
end)
-------------------------
-- Placeholder: Wash/Dry Money (user asked to keep)
-------------------------
function WashMoney()
-- Placeholder: implement washing logic specific to server if desired.
-- Example: find laundromat prompts and call universalFireProximityPrompt
end
function DryMoney()
-- Placeholder: implement drying logic specific to server if desired.
-- Example: find drying machine prompts and call universalFireProximityPrompt
end
-------------------------
-- Clean unload handler
-------------------------
Library.Unload = function()
pcall(function() ESPHolder:Destroy() end)
-- destroy other created instances if any and stop loops gracefully (best-effort)
pcall(function() Library:Unload() end)
end
-------------------------
-- Final ready message
-------------------------
print("[AltReality] Bronx universal script loaded. Compatible with modern executors.")
print("[AltReality] If a feature still doesn't work: tell me your executor and any console errors.")
end)
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