jugador = "I"
REYdeFuego = {
    "mO"
    vida = 10
}

MAP1 = {
"_ _ _ _ _ _"
"_ _ _ _ _ _"
"_ _ _ _ _ _"
}
MAP2 = {
    "_ _ _ _ _ _ _"
    "_ _ _ _ _ _ _"
}

===========controles=============
jugador.spawn(MAP1[1"_"])
if whenK "W" ---> (0,+1)
if whenK "A" ---> (-1,0)
if whenK "S" ---> (0,-1)
if whenK "D" ---> (+1,0)

if jugador.touch MAP1[18"_"] then
    jugador.spawn(MAP2[1"_"])

============programacion=del=rey======

REYdeFuego.spawn(MAP2[14"_"])

poderes = {
    explosion
    disparo
}
    while true do
    wait(3)
random(poderes)
    end
        
    if jugador.touch REYdeFuego then
        backspace(jugador)
    if explosion then
        REYdeFuego = ftg(5) pos[9"_"]
        
        bala = "="
        bala.follow(jugador)
    if jugador.touch bala then
        backspace(jugador)
                                
    if disparo then
        bala.spawn
        bala(1)

=========como matar al rey=============
    if whenK "E" ---> REYdeFuego.vida = vida -1
        end 
    end
        
        
        
        

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