-- fps boost:
    loadstring(game:HttpGet("https://[Log in to view URL]", true))()
 
    setfpscap(99999)
 
    local decalsyeeted = true -- Leaving this on makes games look shitty but the fps goes up by at least 20.
    local g = game
    local w = g.Workspace
    local l = g.Lighting
    local t = w.Terrain
    t.WaterWaveSize = 0
    t.WaterWaveSpeed = 0
    t.WaterReflectance = 0
    t.WaterTransparency = 0
    l.GlobalShadows = false
    l.FogEnd = 9e9
    l.Brightness = 0
    settings().Rendering.QualityLevel = "Level01"
    for i, v in pairs(g:GetDescendants()) do
        if v:IsA("Part") or v:IsA("Union") or v:IsA("CornerWedgePart") or v:IsA("TrussPart") then
            v.Material = "Plastic"
            v.Reflectance = 0
        elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then
            v.Transparency = 1
        elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
            v.Lifetime = NumberRange.new(0)
        elseif v:IsA("Explosion") then
            v.BlastPressure = 1
            v.BlastRadius = 1
        elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") then
            v.Enabled = false
        elseif v:IsA("MeshPart") then
            v.Material = "Plastic"
            v.Reflectance = 0
            v.TextureID = 10385902758728957
        end
    end
    for i, e in pairs(l:GetChildren()) do
        if e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or e:IsA("ColorCorrectionEffect") or e:IsA("BloomEffect") or e:IsA("DepthOfFieldEffect") then
            e.Enabled = false
        end
    end

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