local plr = game.Players.LocalPlayer
-- Store default animation IDs
local DefaultAnims = {
idle = {
"507766666",
"507766951"
},
walk = "507777826",
run = "507767714",
jump = "507765000",
climb = "507765644",
fall = "507767968"
}
local function StopAnim()
for _, v in pairs(plr.Character.Humanoid:GetPlayingAnimationTracks()) do
v:Stop()
end
end
local function ApplyAnimations()
local success = pcall(function()
local Animate = plr.Character.Animate
Animate.Disabled = true
StopAnim()
-- Try to set custom animations
Animate.idle.Animation1.AnimationId = "http://[Log in to view URL]"
Animate.idle.Animation2.AnimationId = "http://[Log in to view URL]"
Animate.walk.WalkAnim.AnimationId = "http://[Log in to view URL]"
Animate.run.RunAnim.AnimationId = "http://[Log in to view URL]"
Animate.jump.JumpAnim.AnimationId = "http://[Log in to view URL]"
Animate.climb.ClimbAnim.AnimationId = "http://[Log in to view URL]"
Animate.fall.FallAnim.AnimationId = "http://[Log in to view URL]"
plr.Character.Humanoid:ChangeState(3)
Animate.Disabled = false
end)
if not success then
-- Revert to default animations
local Animate = plr.Character.Animate
Animate.Disabled = true
StopAnim()
Animate.idle.Animation1.AnimationId = "http://[Log in to view URL]" .. DefaultAnims.idle[1]
Animate.idle.Animation2.AnimationId = "http://[Log in to view URL]" .. DefaultAnims.idle[2]
Animate.walk.WalkAnim.AnimationId = "http://[Log in to view URL]" .. DefaultAnims.walk
Animate.run.RunAnim.AnimationId = "http://[Log in to view URL]" .. DefaultAnims.run
Animate.jump.JumpAnim.AnimationId = "http://[Log in to view URL]" .. DefaultAnims.jump
Animate.climb.ClimbAnim.AnimationId = "http://[Log in to view URL]" .. DefaultAnims.climb
Animate.fall.FallAnim.AnimationId = "http://[Log in to view URL]" .. DefaultAnims.fall
Animate.Disabled = false
end
end
local function InitializeAnimations()
if not plr.Character then
plr.CharacterAdded:Wait()
end
ApplyAnimations()
end
InitializeAnimations()
plr.CharacterAdded:Connect(function()
task.wait(5)
ApplyAnimations()
end)
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