loadstring(game:HttpGet("https://[Log in to view URL]"))()
local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local executor = identifyexecutor and identifyexecutor() or "Unknown Executor"
local customTheme = {
TextColor = Color3.fromRGB(255, 255, 255),
Background = Color3.fromRGB(0, 0, 0),
Topbar = Color3.fromRGB(0, 0, 0),
TopbarLine = Color3.fromRGB(255, 255, 255),
Shadow = Color3.fromRGB(0, 0, 0),
Accent = Color3.fromRGB(255, 255, 255),
NotificationBackground = Color3.fromRGB(0, 0, 0),
NotificationActionsBackground = Color3.fromRGB(0, 0, 0),
TabBackground = Color3.fromRGB(0, 0, 0),
TabStroke = Color3.fromRGB(255, 255, 255),
TabBackgroundSelected = Color3.fromRGB(0, 0, 0),
TabTextColor = Color3.fromRGB(255, 255, 255),
SelectedTabTextColor = Color3.fromRGB(255, 255, 255),
ElementBackground = Color3.fromRGB(0, 0, 0),
ElementBackgroundHover = Color3.fromRGB(20, 20, 20),
SecondaryElementBackground = Color3.fromRGB(0, 0, 0),
ElementStroke = Color3.fromRGB(255, 255, 255),
SecondaryElementStroke = Color3.fromRGB(255, 255, 255),
SliderBackground = Color3.fromRGB(0, 0, 0),
SliderProgress = Color3.fromRGB(255, 255, 255),
SliderStroke = Color3.fromRGB(255, 255, 255),
ToggleBackground = Color3.fromRGB(0, 0, 0),
ToggleEnabled = Color3.fromRGB(255, 255, 255),
ToggleDisabled = Color3.fromRGB(100, 100, 100),
ToggleEnabledStroke = Color3.fromRGB(255, 255, 255),
ToggleDisabledStroke = Color3.fromRGB(100, 100, 100),
ToggleEnabledOuterStroke = Color3.fromRGB(255, 255, 255),
ToggleDisabledOuterStroke = Color3.fromRGB(100, 100, 100),
DropdownSelected = Color3.fromRGB(255, 255, 255),
DropdownUnselected = Color3.fromRGB(0, 0, 0),
InputBackground = Color3.fromRGB(0, 0, 0),
InputStroke = Color3.fromRGB(255, 255, 255),
PlaceholderColor = Color3.fromRGB(150, 150, 150),
KeyInputBackground = Color3.fromRGB(0, 0, 0),
KeyInputTextColor = Color3.fromRGB(255, 255, 255)
}
local Window = Rayfield:CreateWindow({
Name = "X-DK V3 | Streetz War 2 | "..executor,
Icon = nil,
LoadingTitle = "",
LoadingSubtitle = "",
Theme = customTheme,
DisableRayfieldPrompts = false,
DisableBuildWarnings = false,
ConfigurationSaving = {
Enabled = false,
FolderName = "BlackThemeHub",
FileName = "BigHub"
},
Discord = {
Enabled = true,
Invite = "Fy7PanRV",
RememberJoins = true
},
KeySystem = false,
KeySettings = {
Title = "X-DK | V1",
Subtitle = "Enter Key Below",
Note = "Buy A Key At Discord.gg/dkshub",
FileName = "Key",
SaveKey = true,
GrabKeyFromSite = false,
Key = {""},
Theme = customTheme
}
})
Window:CreateTab("Main", 4483362458)
local MainSection = MainTab:CreateSection("Welcome!")
local Paragraph = MainTab:CreateParagraph({Title = "Welcome!", Content = "Thank you for using X-Dk."})
local MainSection = MainTab:CreateSection("User Information")
local player = game.Players.LocalPlayer
local username = player.Name
local Label = MainTab:CreateLabel("Player: " .. username)
local userId = player.UserId
local Label = MainTab:CreateLabel("User Id: " .. userId)
local MainSection = MainTab:CreateSection("Game and Executor")
local gameName = game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId).Name
local Label = MainTab:CreateLabel("Game: " .. gameName)
local executorName = "Unknown Executor"
if syn and syn.version then
executorName = "Synapse X"
elseif isfolder and isfile then
executorName = "ScriptWare"
elseif isexecutorenv and isexecutorenv() then
executorName = "KRNL"
elseif getexecutorname and getexecutorname() == "Fluxus" then
executorName = "Fluxus"
elseif gethui then
executorName = "WeAreDevs (JJSploit)"
elseif ishydrogenexecutor then
executorName = "Hydrogen"
elseif pcall(function() return is_sentinel() end) then
executorName = "Sentinel"
elseif is_protosmasher then
executorName = "Protosmasher"
elseif getexecutorname and getexecutorname() == "VegaX" then
executorName = "VegaX"
elseif _G.DeltaExecutor then
executorName = "Delta"
end
local Label = MainTab:CreateLabel("Executor: " .. executorName)
local MainSection = MainTab:CreateSection("Hardware")
-- This is a placeholder for HWID. Replace it with your method of fetching the HWID if available.
local function getHWID()
return "1234-5678-ABCD-EFGH" -- Placeholder HWID value
end
local hwid = getHWID()
local Label = MainTab:CreateLabel("HWID: " .. hwid)
local MainSection = MainTab:CreateSection("Date + Time")
local currentDate = os.date("%Y-%m-%d")
local Label = MainTab:CreateLabel("Date: " .. currentDate)
local currentTime = os.date("%H:%M:%S")
local Label = MainTab:CreateLabel("Time: " .. currentTime)
local MainSection = MainTab:CreateSection("Credits")
local Label = MainTab:CreateLabel("By Dk")
local Button = MainTab:CreateButton({
Name = "Join Discord!",
Callback = function()
if setclipboard then
setclipboard("https://[Log in to view URL]") -- Copy the link to clipboard
print("Copied to clipboard!") -- Print confirmation in console
else
print("Your executor does not support clipboard.") -- Print error if setclipboard isn't supported
end
Rayfield:Notify({
Title = "Link Copied!",
Content = "The Discord link has been copied to your clipboard.",
Duration = 8.5
})
end,
})
local InfiniteMoneyTab = Window:CreateTab("Infinite Money", 4483362458) -- Title, Image
local InfiniteMoneySection = InfiniteMoneyTab:CreateSection("Infinite Money vunl")
local CardTab = Window:CreateTab("Card", 4483362458) -- Title, Image
local CardSection = CardTab:CreateSection("Laptop & Card V1")
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local VirtualInputManager = game:GetService("VirtualInputManager")
local RunService = game:GetService("RunService")
local StarterGui = game:GetService("StarterGui")
local player = Players.LocalPlayer
local dupeAmount = 10
local function notifyFarmed(finalAmount)
Rayfield:Notify({
Title = "Success",
Content = "You have Duped " .. tostring(finalAmount) .. " cards and laptops.",
Duration = 6
})
end
CardTab:CreateInput({
Name = "Amount",
PlaceholderText = "Input",
RemoveTextAfterFocusLost = false,
Flag = "DupeAmount",
Callback = function(value)
dupeAmount = tonumber(value) or 10
if dupeAmount <= 0 then
dupeAmount = 10
end
end
})
local function duplicateCardsAndLaptops()
if dupeAmount <= 0 then return end
-- No blackout GUI or label
-- Hide all CoreGui
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, false)
RunService:Set3dRenderingEnabled(false)
fireclickdetector(game.Workspace["Streetz War"].Anonymous.ClickDetector)
task.wait()
player.PlayerGui:WaitForChild("DealerGui")
local shopGui = player.PlayerGui.DealerGui.ShopFrame
shopGui.Visible = true
player.PlayerGui.DealerGui.Frame.Visible = false
repeat task.wait() until player.Character and player.Character:FindFirstChild("HumanoidRootPart")
player.Character.HumanoidRootPart.CFrame = CFrame.new(-55, 4.5, 170)
task.wait(0.5)
local cardButton = shopGui["Blank Card"]
local laptopButton = shopGui["laptop"]
for i = 1, dupeAmount do
task.wait()
if cardButton.Visible then
local cardPos = cardButton.AbsolutePosition
VirtualInputManager:SendMouseButtonEvent(cardPos.X + 150, cardPos.Y + 60, 0, true, game, 0)
task.wait()
VirtualInputManager:SendMouseButtonEvent(cardPos.X + 150, cardPos.Y + 60, 0, false, game, 0)
end
if laptopButton.Visible then
local laptopPos = laptopButton.AbsolutePosition
VirtualInputManager:SendMouseButtonEvent(laptopPos.X + 150, laptopPos.Y + 60, 0, true, game, 0)
task.wait()
VirtualInputManager:SendMouseButtonEvent(laptopPos.X + 150, laptopPos.Y + 60, 0, false, game, 0)
end
end
RunService:Set3dRenderingEnabled(true)
local exitButton = shopGui.exit
VirtualInputManager:SendMouseButtonEvent(exitButton.AbsolutePosition.X + 300, exitButton.AbsolutePosition.Y + 65, 0, true, game, 0)
task.wait()
VirtualInputManager:SendMouseButtonEvent(exitButton.AbsolutePosition.X + 300, exitButton.AbsolutePosition.Y + 65, 0, false, game, 0)
player.Character.HumanoidRootPart.CFrame = CFrame.new(949, 4, -102)
task.wait(2)
local laptopCount = 0
for _, v in pairs(player.Backpack:GetChildren()) do
if v.Name == "Laptop" then
laptopCount = laptopCount + 1
end
end
for i = 1, laptopCount - 1 do
spawn(function()
local args = { true, "NEW123" }
ReplicatedStorage.Assets.Other.GiverPunchmade:InvokeServer(unpack(args))
end)
end
task.wait(4)
if player.Backpack:FindFirstChild("Laptop") then
player.Backpack.Laptop.Parent = player.Character
end
task.wait(4)
local cardCount = 0
for _, v in pairs(player.Backpack:GetChildren()) do
if v.Name == "Loaded Card" then
cardCount = cardCount + 1
end
end
for i = 1, cardCount do
spawn(function()
local args = { false, "NEW123" }
ReplicatedStorage.Assets.Other.GiverPunchmade:InvokeServer(unpack(args))
end)
end
task.wait(1)
player.Character.Humanoid:UnequipTools()
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, true)
notifyFarmed(dupeAmount)
end
CardTab:CreateButton({
Name = "Start Farm",
Callback = function()
duplicateCardsAndLaptops()
end
})
local CardSection = CardTab:CreateSection("Laptop & Card V3")
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local Backpack = LocalPlayer:WaitForChild("Backpack")
local autoEquipLaptop = false
local function equipLaptop()
local character = LocalPlayer.Character
if not character then return end
local laptopTool = Backpack:FindFirstChild("Laptop")
if laptopTool then
laptopTool.Parent = character
end
end
RunService.RenderStepped:Connect(function()
if autoEquipLaptop then
local character = LocalPlayer.Character
if character then
local inHand = character:FindFirstChild("Laptop")
local inBackpack = Backpack:FindFirstChild("Laptop")
if not inHand and inBackpack then
inBackpack.Parent = character
end
end
end
end)
Backpack.ChildAdded:Connect(function(tool)
if autoEquipLaptop and tool:IsA("Tool") and tool.Name == "Laptop" then
tool.Parent = LocalPlayer.Character
end
end)
LocalPlayer.CharacterAdded:Connect(function()
if autoEquipLaptop then
repeat task.wait() until Backpack:FindFirstChild("Laptop") or LocalPlayer.Character
equipLaptop()
end
end)
CardTab:CreateToggle({
Name = "Auto Equip Laptop",
CurrentValue = false,
Callback = function(state)
autoEquipLaptop = state
if state then
equipLaptop()
end
end,
})
local Paragraph = CardTab:CreateParagraph({
Title = "Warning!",
Content = "Hello Mr.Hacker😎, U Will Need 10-15K To Start This Autofarm."
})
_G.autofarm = false
local farmDelay = 0.01
CardTab:CreateToggle({
Name = "Start Card Autofarm",
CurrentValue = false,
Flag = "AutoFarmToggle",
Callback = function(Value)
_G.autofarm = Value
if Value then
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
hrp.CFrame = CFrame.new(226, 4, -540)
local giverPunch = ReplicatedStorage:WaitForChild("Assets"):WaitForChild("Other"):WaitForChild("GiverPunchmade")
local args1 = { [1] = true, [2] = "NEW123" }
local args2 = { [1] = false, [2] = "NEW123" }
task.spawn(function()
while _G.autofarm do
giverPunch:InvokeServer(unpack(args1))
task.wait(farmDelay)
giverPunch:InvokeServer(unpack(args2))
task.wait(farmDelay)
end
end)
end
end
})
local TeleportsTab = Window:CreateTab("Teleports", 4483362458) -- Title
local TeleportsSection = TeleportsTab:CreateSection("Teleports")
local teleportLocations1 = {
{Name = "Mop Job", Position = CFrame.new(-101, 4, 18)},
{Name = "Box Job", Position = CFrame.new(-118, 4, 300)},
{Name = "Pizza Job", Position = CFrame.new(166, 5, 49)},
{name = "Thrift Job", Position = CFrame.new(-8, 4, 17)},
}
local locationNames1 = {}
for _, location in ipairs(teleportLocations1) do
table.insert(locationNames1, location.Name)
end
local DropdownTeleport1 = TeleportsTab:CreateDropdown({
Name = "Jobs",
Options = locationNames1,
CurrentOption = {locationNames1[1]},
MultipleOptions = false,
Flag = "TeleportLocationDropdown1",
Callback = function(Options)
local selectedLocation
for _, location in ipairs(teleportLocations1) do
if location.Name == Options[1] then
selectedLocation = location
break
end
end
local player = game.Players.LocalPlayer
if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = selectedLocation.Position
else
warn("No valid character or HumanoidRootPart found!")
end
end
})
local teleportLocations2 = {
{Name = "Ice Box", Position = CFrame.new(-11354, 4, 291)},
{Name = "Pharmacy", Position = CFrame.new(41, 5, -264)},
{Name = "Father & Son", Position = CFrame.new(41, 5, -331)},
{Name = "Sneaker Zone", Position = CFrame.new(38, 5, -346)},
{Name = "Dealership", Position = CFrame.new(845, 5, -7)},
{Name = "Gun Store", Position = CFrame.new(-51811, 4, -15)},
{Name = "London Drip", Position = CFrame.new(-158, 4, 6)},
{Name = "JD", Position = CFrame.new(-125, 4, 41)},
}
local locationNames2 = {}
for _, location in ipairs(teleportLocations2) do
table.insert(locationNames2, location.Name)
end
local DropdownTeleport2 = TeleportsTab:CreateDropdown({
Name = "Shops",
Options = locationNames2,
CurrentOption = {locationNames2[1]},
MultipleOptions = false,
Flag = "TeleportLocationDropdown2",
Callback = function(Options)
local selectedLocation
for _, location in ipairs(teleportLocations2) do
if location.Name == Options[1] then
selectedLocation = location
break
end
end
local player = game.Players.LocalPlayer
if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = selectedLocation.Position
else
warn("No valid character or HumanoidRootPart found!")
end
end
})
-- Apartments Locations
local teleportLocations3 = {
{Name = "Apartment 1", Position = CFrame.new(108104, -443, 222)},
{Name = "Apartment 2", Position = CFrame.new(-134830, -196, 3306)},
}
local locationNames3 = {}
for _, location in ipairs(teleportLocations3) do
table.insert(locationNames3, location.Name)
end
local DropdownTeleport3 = TeleportsTab:CreateDropdown({
Name = "Apartments",
Options = locationNames3,
CurrentOption = {locationNames3[1]},
MultipleOptions = false,
Flag = "TeleportLocationDropdown3",
Callback = function(Options)
local selectedLocation
for _, location in ipairs(teleportLocations3) do
if location.Name == Options[1] then
selectedLocation = location
break
end
end
local player = game.Players.LocalPlayer
if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = selectedLocation.Position
else
warn("No valid character or HumanoidRootPart found!")
end
end
})
local teleportLocations4 = {
{Name = "Illegal Dealer", Position = CFrame.new(108104, -443, 222)},
{Name = "Card & Laptop Dealer", Position = CFrame.new(226, 4, -541)},
{Name = "Illegal Manger", Position = CFrame.new(-15, 5, -338)},
{Name = "Jewelry Manger", Position = CFrame.new(504, 29, -857)},
}
local locationNames4 = {}
for _, location in ipairs(teleportLocations4) do
table.insert(locationNames4, location.Name)
end
local DropdownTeleport4 = TeleportsTab:CreateDropdown({
Name = "Dealer & Buyers",
Options = locationNames4,
CurrentOption = {locationNames4[1]},
MultipleOptions = false,
Flag = "TeleportLocationDropdown4",
Callback = function(Options)
local selectedLocation
for _, location in ipairs(teleportLocations4) do
if location.Name == Options[1] then
selectedLocation = location
break
end
end
local player = game.Players.LocalPlayer
if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = selectedLocation.Position
else
warn("No valid character or HumanoidRootPart found!")
end
end
})
local teleportLocations5 = {
{Name = "TNT Locker", Position = CFrame.new(269, 5, 132)},
{Name = "ATB Locker", Position = CFrame.new(93, 4, -703)},
{Name = "SG Locker", Position = CFrame.new(188, 4, -395)},
{Name = "KAO Locker", Position = CFrame.new(328, 7, 82)},
{Name = "AF Locker", Position = CFrame.new(162, 5, 518)},
{Name = "EOS Locker", Position = CFrame.new(374, 22, 409)},
{Name = "AOD Locker", Position = CFrame.new(6, 5, 509)},
{Name = "LAC Locker", Position = CFrame.new(-166, 4, -773)},
{Name = "P9 Locker", Position = CFrame.new(459, 7, 160)},
{Name = "TPL Locker", Position = CFrame.new(318, 7, 230)},
{Name = "SF Locker", Position = CFrame.new(599, 7, 223)},
{Name = "NGF Locker", Position = CFrame.new(571, 20, 174)},
{Name = "DF Locker", Position = CFrame.new(870, 5, 498)},
}
local locationNames5 = {}
for _, location in ipairs(teleportLocations5) do
table.insert(locationNames5, location.Name)
end
local DropdownTeleport5 = TeleportsTab:CreateDropdown({
Name = "Gang Lockers",
Options = locationNames5,
CurrentOption = {locationNames5[1]},
MultipleOptions = false,
Flag = "TeleportLocationDropdown5",
Callback = function(Options)
local selectedLocation
for _, location in ipairs(teleportLocations5) do
if location.Name == Options[1] then
selectedLocation = location
break
end
end
local player = game.Players.LocalPlayer
if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = selectedLocation.Position
else
warn("No valid character or HumanoidRootPart found!")
end
end
})
local teleportLocations6 = {
{Name = "Seed Farm", Position = CFrame.new(542, 29, -761)},
{Name = "Wheel Spin", Position = CFrame.new(145, 5, 92)},
{Name = "MET Station", Position = CFrame.new(18284, -78, -128)},
{Name = "Mall Haul", Position = CFrame.new(458, 29, -907)},
{Name = "Abd's Smash", Position = CFrame.new(169, 5, -24)},
{Name = "Safe Spot", Position = CFrame.new(960, 4, -84)},
}
local locationNames6 = {}
for _, location in ipairs(teleportLocations6) do
table.insert(locationNames6, location.Name)
end
local DropdownTeleport6 = TeleportsTab:CreateDropdown({
Name = "Other",
Options = locationNames6,
CurrentOption = {locationNames6[1]},
MultipleOptions = false,
Flag = "TeleportLocationDropdown6",
Callback = function(Options)
local selectedLocation
for _, location in ipairs(teleportLocations6) do
if location.Name == Options[1] then
selectedLocation = location
break
end
end
local player = game.Players.LocalPlayer
if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = selectedLocation.Position
else
warn("No valid character or HumanoidRootPart found!")
end
end
})
local TeleportsSection = TeleportsTab:CreateSection("Player Teleports")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local dkIsANigger = {}
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
table.insert(dkIsANigger, player.Name)
end
end
local TeleportDropdown = TeleportsTab:CreateDropdown({
Name = "Select Player",
Options = dkIsANigger,
CurrentOption = {},
MultipleOptions = false,
Flag = "PlayerDropdown",
Callback = function(Options)
SelectedPlayer = Options[1]
end,
})
local function UpdateDropdown()
local ExistingPlayers = {}
for _, name in ipairs(dkIsANigger) do
ExistingPlayers[name] = true
end
local NewOptions = {}
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
table.insert(NewOptions, player.Name)
end
end
dkIsANigger = NewOptions
TeleportDropdown:Set(dkIsANigger)
end
local TeleportButton = TeleportsTab:CreateButton({
Name = "Teleport!",
Callback = function()
local TargetPlayer = Players:FindFirstChild(SelectedPlayer)
if TargetPlayer and TargetPlayer.Character and LocalPlayer.Character then
LocalPlayer.Character:SetPrimaryPartCFrame(TargetPlayer.Character:GetPrimaryPartCFrame())
end
end,
})
local RefreshButton = TeleportsTab:CreateButton({
Name = "Refresh Players",
Callback = UpdateDropdown,
})
local PlayerTab = Window:CreateTab("Player", 4483362458) -- Title, Image
local PlayerSection = PlayerTab:CreateSection("Speed")
local Toggle = PlayerTab:CreateToggle({
Name = "Disable Camera Shake(Use Before Walkspeed)",
CurrentValue = false,
Flag = "DisableCameraShake",
Callback = function(state)
local char = game:GetService("Players").LocalPlayer.Character
if char and char:FindFirstChild("CharacterScripts") then
char.CharacterScripts.Enabled = not state
cameraShakeDisabled = state
end
end
})
local WalkSpeedEnabled = false
local defaultWalkSpeed = 16
local currentWalkSpeed = 16
-- Create the toggle to enable/disable custom walk speed
local WalkSpeedToggle = PlayerTab:CreateToggle({
Name = "Enable Walk Speed",
Callback = function()
WalkSpeedEnabled = not WalkSpeedEnabled
local character = game.Players.LocalPlayer.Character
if character and character:FindFirstChild("Humanoid") then
local humanoid = character.Humanoid
if WalkSpeedEnabled then
print("Custom Walk Speed Enabled")
humanoid.WalkSpeed = currentWalkSpeed
else
print("Custom Walk Speed Disabled")
humanoid.WalkSpeed = defaultWalkSpeed
end
end
end
})
-- Create the slider for adjusting walk speed
local WalkSpeedSlider = PlayerTab:CreateSlider({
Name = "Walk Speed (0-300)",
Range = {0, 300},
Increment = 1,
Suffix = "Unit",
CurrentValue = currentWalkSpeed,
Flag = "Slider2", -- Make sure this flag is unique
Callback = function(Value)
currentWalkSpeed = Value
if WalkSpeedEnabled then
local character = game.Players.LocalPlayer.Character
if character and character:FindFirstChild("Humanoid") then
character.Humanoid.WalkSpeed = currentWalkSpeed
end
end
end,
})
local PlayerSection = PlayerTab:CreateSection("Jump Power")
local JumpPowerEnabled = false
local defaultJumpPower = 50 -- Default jump power
local currentJumpPower = 50 -- Current jump power
-- Create the toggle to enable/disable custom jump power
local JumpPowerToggle = PlayerTab:CreateToggle({
Name = "Enable Jump Power",
Callback = function()
JumpPowerEnabled = not JumpPowerEnabled
local character = game.Players.LocalPlayer.Character
if character and character:FindFirstChild("Humanoid") then
local humanoid = character.Humanoid
if not JumpPowerEnabled then
humanoid.JumpPower = defaultJumpPower
print("Custom Jump Power Disabled")
else
print("Custom Jump Power Enabled")
end
end
end
})
-- Create the slider for adjusting jump power
local JumpPowerSlider = PlayerTab:CreateSlider({
Name = "Jump Power (0-300)",
Range = {0, 300},
Increment = 10,
Suffix = "Unit",
CurrentValue = currentJumpPower,
Flag = "Slider1", -- A flag is the identifier for the configuration file
Callback = function(Value)
if JumpPowerEnabled then
currentJumpPower = Value
local character = game.Players.LocalPlayer.Character
if character and character:FindFirstChild("Humanoid") then
character.Humanoid.JumpPower = currentJumpPower
end
end
end,
})
local PlayerSection = PlayerTab:CreateSection("Inf Jump")
local InfiniteJumpEnabled = false
local jumpConnection
local jumpPower = 50
local InfiniteJumpToggle = PlayerTab:CreateToggle({
Name = "Infinite-Jump",
Callback = function()
InfiniteJumpEnabled = not InfiniteJumpEnabled
if InfiniteJumpEnabled then
print("Infinite Jump Enabled")
jumpConnection = game:GetService("UserInputService").JumpRequest:Connect(function()
if InfiniteJumpEnabled then
local humanoid = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass('Humanoid')
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
humanoid.JumpHeight = jumpPower -- Set jump height to slider value
end
end
end)
else
print("Infinite Jump Disabled")
if jumpConnection then
jumpConnection:Disconnect()
jumpConnection = nil
end
end
end
})
local PlayerSection = PlayerTab:CreateSection("Player Modify")
local player = game:GetService("Players").LocalPlayer
local noclip = false
local noclipLoop
local function toggleNoclip(state)
noclip = state
if noclip then
noclipLoop = task.spawn(function()
while noclip do
if player.Character then
for _, part in pairs(player.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
task.wait()
end
end)
else
if noclipLoop then
task.cancel(noclipLoop)
end
if player.Character then
for _, part in pairs(player.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
end
end
end
PlayerTab:CreateToggle({
Name = "Enable No Clip",
CurrentValue = false,
Flag = "NoclipToggle",
Callback = function(Value)
toggleNoclip(Value)
end
})
local CombatTab = Window:CreateTab("Combat", 4483362458) -- Title
local CombatSection = CombatTab:CreateSection("Gun Modify")
local InfiniteAmmoToggle = CombatTab:CreateToggle({
Name = "Infinite Ammo",
CurrentValue = false,
Flag = "InfiniteAmmo",
Callback = function(state)
if state then
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Stuff") then
local ammoValues = tool.Stuff.Values
ammoValues.CurrentAmmo.MaxValue = math.huge
ammoValues.StoredAmmo.MaxValue = math.huge
ammoValues.CurrentAmmo.MinValue = 0
ammoValues.StoredAmmo.MinValue = 0
ammoValues.CurrentAmmo.Value = math.huge
ammoValues.StoredAmmo.Value = math.huge
else
warn("No valid tool found.")
end
else
warn("Infinite Ammo Disabled")
end
end
})
local CombatSection = CombatTab:CreateSection("Anti-Die")
local player = game.Players.LocalPlayer
local teleportHealth = 50
local toggleEnabled = false
local function getHumanoid()
return player.Character and player.Character:FindFirstChild("Humanoid")
end
CombatTab:CreateToggle({
Name = "Enable Anti Die",
CurrentValue = false,
Flag = "13",
Callback = function(Value)
toggleEnabled = Value
end
})
CombatTab:CreateSlider({
Name = "Health to teleport at",
Range = {50, 99},
Increment = 1,
Suffix = "Health",
CurrentValue = 50,
Flag = "58",
Callback = function(Value)
teleportHealth = Value
end
})
game:GetService("RunService").Heartbeat:Connect(function()
local humanoid = getHumanoid()
if humanoid and toggleEnabled then
if humanoid.Health < teleportHealth then
if player.Character and player.Character.PrimaryPart then
player.Character:SetPrimaryPartCFrame(CFrame.new(-357.28680419921875, 279.954833984375, -1177.158935546875))
end
end
end
end)
local VisualTab = Window:CreateTab("Visual", 4483362458) -- Title
local VisualSection = VisualTab:CreateSection("Player")
local lastplayername = ""
local lastplayerlvl = ""
local lastplayeremoji = ""
local function updateCharacterGui(field, text)
local character = game.Players.LocalPlayer.Character
if character and character:FindFirstChild("Head") then
local nameGui = character.Head:FindFirstChild("NameGui")
if nameGui and nameGui:FindFirstChild("Main") then
local guiElement = nameGui.Main:FindFirstChild(field)
if guiElement then
guiElement.Text = text
end
end
end
end
local Input = VisualTab:CreateInput({
Name = "Enter Custom Name",
PlaceholderText = "Input",
RemoveTextAfterFocusLost = false,
Callback = function(text)
lastplayername = text
updateCharacterGui("Name", text)
end
})
local Input = VisualTab:CreateInput({
Name = "Enter Custom Level",
PlaceholderText = "Input",
RemoveTextAfterFocusLost = false,
Callback = function(text)
lastplayerlvl = text
updateCharacterGui("Level", "LVL " .. text)
end
})
local Input = VisualTab:CreateInput({
Name = "Enter Custom Omojie",
PlaceholderText = "Input",
RemoveTextAfterFocusLost = false,
Callback = function(text)
lastplayeremoji = text
updateCharacterGui("Extras", "[" .. text .. "]")
end
})
local VisualSection = VisualTab:CreateSection("Streamer Visual")
local Toggle = VisualTab:CreateToggle({
Name = "Enable Streamer Mode",
CurrentValue = false,
Flag = "Toggle_Combined",
Callback = function(Value)
local Player = game.Players.LocalPlayer
local PlayerGui = Player:WaitForChild("PlayerGui")
-- Change UI Label
for _, v in ipairs(PlayerGui:GetDescendants()) do
if v:IsA("TextLabel") and v.Text:find(Player.Name) then
v.Text = "discord.gg/et6TPjgG"
v.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
v.BorderSizePixel = 2
v.BorderColor3 = Color3.fromRGB(255, 255, 255)
print("Username label found and changed to discord.gg/dkshub:", v:GetFullName())
break
end
end
for _, player in pairs(game.Players:GetPlayers()) do
local character = player.Character
if character and character:FindFirstChild("Head") then
local nameGui = character.Head:FindFirstChild("NameGui")
if nameGui and nameGui:FindFirstChild("Main") then
local nameLabel = nameGui.Main:FindFirstChild("Name")
if nameLabel then
nameLabel.Text = "*Masked*"
end
end
end
end
end,
})
local TrollingTab = Window:CreateTab("Trolling", 4483362458) -- Title
local TrollingSection = TrollingTab:CreateSection("Target")
local TargetUsername = ""
TrollingTab:CreateInput({
Name = "Target",
PlaceholderText = "Input",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
TargetUsername = Text
end,
})
local function FindThePlayer(name)
for _, player in ipairs(game.Players:GetPlayers()) do
if string.lower(player.Name):find(string.lower(name)) then
return player
end
end
return nil
end
local TrollingSection = TrollingTab:CreateSection("Teleport and Kill Player")
TrollingTab:CreateButton({
Name = "Goto Player",
Callback = function()
local target = FindThePlayer(TargetUsername)
if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
local myHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if myHRP then
myHRP.CFrame = target.Character.HumanoidRootPart.CFrame + Vector3.new(0, 3, 0)
end
end
end,
})
local BringLoop = false
TrollingTab:CreateToggle({
Name = "Kill Player",
CurrentValue = false,
Flag = "BringKillToggle",
Callback = function(state)
BringLoop = state
if state then
coroutine.wrap(function()
while BringLoop do
local target = FindThePlayer(TargetUsername)
local myHRP = game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") and myHRP then
target.Character.HumanoidRootPart.CFrame = myHRP.CFrame + myHRP.CFrame.LookVector * 5 + Vector3.new(0, 3, 0)
local humanoid = target.Character:FindFirstChild("Humanoid")
if humanoid then
humanoid.Health = 0
end
end
task.wait(0.25)
end
end)()
end
end,
})
local TrollingSection = TrollingTab:CreateSection("Spectate & View Inventory")
local Viewing = false
TrollingTab:CreateToggle({
Name = "Spectate Player",
CurrentValue = false,
Flag = "ViewToggle",
Callback = function(state)
local target = FindThePlayer(TargetUsername)
local cam = workspace.CurrentCamera
local localPlayer = game.Players.LocalPlayer
if state and target and target.Character and target.Character:FindFirstChild("Humanoid") then
cam.CameraSubject = target.Character.Humanoid
Viewing = true
else
if localPlayer.Character and localPlayer.Character:FindFirstChild("Humanoid") then
cam.CameraSubject = localPlayer.Character.Humanoid
end
Viewing = false
end
end,
})
TrollingTab:CreateButton({
Name = "View Inventory",
Callback = function()
local target = FindThePlayer(TargetUsername)
if target then
local tools = {}
if target:FindFirstChild("Backpack") then
for _, item in pairs(target.Backpack:GetChildren()) do
if item:IsA("Tool") then
table.insert(tools, item.Name)
end
end
end
if target.Character then
for _, item in pairs(target.Character:GetChildren()) do
if item:IsA("Tool") then
table.insert(tools, item.Name)
end
end
end
local result = #tools > 0 and table.concat(tools, ", ") or "No tools found."
Rayfield:Notify({
Title = target.Name .. "'s Inventory",
Content = result,
Duration = 10,
Image = 4483362458
})
else
Rayfield:Notify({
Title = "Inventory Viewer",
Content = "Player not found.",
Duration = 5,
Image = 4483362458
})
end
end,
})
local TrollingSection = TrollingTab:CreateSection("Spin")
local spinEnabled = false
local spinSpeed = 10 -- Default spin speed
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
local RunService = game:GetService("RunService")
local spinConnection
local function updateSpin()
if spinConnection then
spinConnection:Disconnect()
end
spinConnection = RunService.RenderStepped:Connect(function(deltaTime)
if spinEnabled and HumanoidRootPart then
HumanoidRootPart.CFrame = HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(spinSpeed * deltaTime * 60), 0)
end
end)
end
local SpinBotToggle = TrollingTab:CreateToggle({
Name = "Enable Spin-Bot",
CurrentValue = false,
Callback = function(value)
spinEnabled = value
if spinEnabled then
updateSpin()
else
if spinConnection then
spinConnection:Disconnect()
spinConnection = nil
end
end
end
})
local SpinSpeedSlider = TrollingTab:CreateSlider({
Name = "Power",
Range = {0, 2000},
Increment = 1,
Suffix = "Unit",
CurrentValue = 0,
Callback = function(value)
spinSpeed = value
end
})
local MiscTab = Window:CreateTab("Misc", 4483362458) -- Title
local MiscSection = MiscTab:CreateSection("Utilities")
local JumpToggle = MiscTab:CreateToggle({
Name = "No Jump Cooldown",
CurrentValue = false,
Flag = "DisableJumpCooldownToggle",
Callback = function(Value)
local success, err = pcall(function()
game:GetService("Players").LocalPlayer.PlayerGui.JumpCooldown.Enabled = not Value
end)
if not success then
warn("Error toggling jump cooldown:", err)
end
end,
})
local bloodToggle = MiscTab:CreateToggle({
Name = "No Blood",
CurrentValue = false,
Flag = "Dfggle",
Callback = function(Value)
end,
})
local bloodToggle = MiscTab:CreateToggle({
Name = "Respawn Were You Died",
CurrentValue = false,
Flag = "Dfggle",
Callback = function(Value)
end,
})
local Toggle = MiscTab:CreateToggle({
Name = "Auto Collect Dead Dropped Money",
Default = false,
Callback = function(Value)
if Value then
local function findPrompts(root)
local prompts = {}
for _, item in ipairs(root:GetDescendants()) do
if item:IsA("ProximityPrompt") then
table.insert(prompts, item)
end
end
return prompts
end
local function tpandfire(root)
local prompts = findPrompts(root)
for _, prompt in ipairs(prompts) do
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(prompt.Parent.CFrame)
fireproximityprompt(prompt)
wait(0.5)
end
end
tpandfire(workspace.DroppedLootMoney)
end
end
})
local Camera = workspace.CurrentCamera
local RunService = game:GetService("RunService")
-- Default camera type
local defaultCameraType = Camera.CameraType
-- Locked cam values
local lockedPosition = Vector3.new(0, 10, -20)
local lookAtPosition = Vector3.new(0, 5, 0)
-- Flag to control locking
local isLocked = false
local Toggle = MiscTab:CreateToggle({
Name = "Lock Camera Position",
CurrentValue = false,
Flag = "CameraLockToggle",
Callback = function(Value)
isLocked = Value
if isLocked then
Camera.CameraType = Enum.CameraType.Scriptable
else
Camera.CameraType = defaultCameraType
end
end,
Parent = Window
})
-- Camera locking loop
RunService.RenderStepped:Connect(function()
if isLocked then
Camera.CFrame = CFrame.new(lockedPosition, lookAtPosition)
end
end)
local Players = game:GetService("Players")
local player = Players.LocalPlayer
MiscTab:CreateButton({
Name = "Reset",
Callback = function()
if player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid.Health = 0
end
end,
})
local UtilitiesTab = Window:CreateTab("Utilities", 4483362458)
local UtilitiesSection = UtilitiesTab:CreateSection("Screen")
local blackScreen = Instance.new("ScreenGui")
blackScreen.IgnoreGuiInset = true
blackScreen.ZIndexBehavior = Enum.ZIndexBehavior.Global
blackScreen.ResetOnSpawn = false
local blackFrame = Instance.new("Frame")
blackFrame.Size = UDim2.new(1, 0, 1, 0)
blackFrame.Position = UDim2.new(0, 0, 0, 0)
blackFrame.BackgroundColor3 = Color3.new(0, 0, 0)
blackFrame.BackgroundTransparency = 0
blackFrame.Parent = blackScreen
blackScreen.Enabled = false
blackScreen.Parent = game.CoreGui
UtilitiesTab:CreateToggle({
Name = "Black Screen",
CurrentValue = false,
Flag = "BlackScreenToggle",
Callback = function(Value)
blackScreen.Enabled = Value
end,
})
local blackScreen = Instance.new("ScreenGui")
blackScreen.IgnoreGuiInset = true
blackScreen.ZIndexBehavior = Enum.ZIndexBehavior.Global
blackScreen.ResetOnSpawn = false
local blackFrame = Instance.new("Frame")
blackFrame.Size = UDim2.new(1, 0, 1, 0)
blackFrame.Position = UDim2.new(0, 0, 0, 0)
blackFrame.BackgroundColor3 = Color3.new(255,255,255)
blackFrame.BackgroundTransparency = 0
blackFrame.Parent = blackScreen
blackScreen.Enabled = false
blackScreen.Parent = game.CoreGui
UtilitiesTab:CreateToggle({
Name = "White Screen",
CurrentValue = false,
Flag = "BlackScreenToggle",
Callback = function(Value)
blackScreen.Enabled = Value
end,
})
local UtilitiesSection = UtilitiesTab:CreateSection("Time Of Day")
UtilitiesTab:CreateSlider({
Name = "Time of Day",
Range = {0, 24},
Increment = 0.25,
Suffix = "Hours",
CurrentValue = 12,
Flag = "TimeSlider",
Callback = function(Value)
local hours = math.floor(Value)
local minutes = math.floor((Value - hours) * 60)
game.Lighting.TimeOfDay = string.format("%02d:%02d:00", hours, minutes)
end,
})
UtilitiesTab:CreateButton({
Name = "Full Bright",
Callback = function()
local lighting = game:GetService("Lighting")
lighting.Brightness = 2
lighting.ClockTime = 12
lighting.FogEnd = 100000
lighting.GlobalShadows = false
lighting.OutdoorAmbient = Color3.fromRGB(255, 255, 255)
end,
})
UtilitiesTab:CreateButton({
Name = "No Fog",
Callback = function()
local lighting = game:GetService("Lighting")
lighting.FogStart = 100000
lighting.FogEnd = 100000
end,
})
local UtilitiesSection = UtilitiesTab:CreateSection("Player Features")
UtilitiesTab:CreateButton({
Name = "Naked (Client Sided)",
Default = false,
Callback = function(Value)
local character = game.Players.LocalPlayer.Character
if character then
for _, item in pairs(character:GetChildren()) do
if item:IsA("Shirt") or item:IsA("Pants") or item:IsA("ShirtGraphic") then
item:Destroy()
end
end
for _, accessory in pairs(character:GetChildren()) do
if accessory:IsA("Accessory") then
accessory:Destroy()
end
end
if not Value then
end
end
end,
})
UtilitiesTab:CreateButton({
Name = "No Face",
Callback = function()
local character = game.Players.LocalPlayer.Character
if character then
local head = character:FindFirstChild("Head")
if head then
local face = head:FindFirstChild("face")
if face then
face:Destroy()
end
end
end
end,
})
local UtilitiesSection = UtilitiesTab:CreateSection("Other")
UtilitiesTab:CreateToggle({
Name = "Instant Interact",
Default = false,
Callback = function(Value)
local Workspace = game:GetService("Workspace")
local function updateProximityPrompts()
for i, v in ipairs(Workspace:GetDescendants()) do
if v.ClassName == "ProximityPrompt" then
v.HoldDuration = Value and 0 or 1
end
end
end
updateProximityPrompts()
Workspace.DescendantAdded:Connect(function(descendant)
if descendant.ClassName == "ProximityPrompt" then
descendant.HoldDuration = Value and 0 or 1
end
end)
end,
})
UtilitiesTab:CreateButton({
Name = "Drop All Tools",
Callback = function()
local player = game.Players.LocalPlayer
local backpack = player:FindFirstChild("Backpack")
local character = player.Character or player.CharacterAdded:Wait()
for _, tool in ipairs(backpack:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = character
task.wait(0.1)
tool.Parent = workspace
end
end
for _, tool in ipairs(character:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = workspace
end
end
end,
})
UtilitiesTab:CreateSlider({
Name = "FOV",
Range = {70, 120},
Increment = 1,
Suffix = "Units",
CurrentValue = 70,
Callback = function(Value)
game.Workspace.CurrentCamera.FieldOfView = Value
end,
})
Window:CreateTab("Auto Buy", 4483362458)
-- Ammo Section
AutoBuyTab:CreateSection("Ammo")
local ammoLocations = {
{Name = "Drum (100£)", Position = CFrame.new(-51796, 7, 8)},
{Name = "Bullets (15£)", Position = CFrame.new(-51796, 7, 8)},
{Name = "Extended (40£)", Position = CFrame.new(-51803, 7, 8)},
{Name = "Mag (60£)", Position = CFrame.new(-363, 340, -559)},
}
local ammoNames = {}
for _, location in ipairs(ammoLocations) do
table.insert(ammoNames, location.Name)
end
local selectedAmmo = ammoLocations[1]
AutoBuyTab:CreateDropdown({
Name = "Ammo",
Options = ammoNames,
CurrentOption = {ammoNames[1]},
MultipleOptions = false,
Flag = "AmmoDropdown",
Callback = function(Options)
for _, location in ipairs(ammoLocations) do
if location.Name == Options[1] then
selectedAmmo = location
break
end
end
end
})
AutoBuyTab:CreateButton({
Name = "Buy Selected Ammo",
Callback = function()
local player = game.Players.LocalPlayer
if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = selectedAmmo.Position
end
end
})
-- Knives Section
AutoBuyTab:CreateSection("Knives")
local knifeLocations = {
{Name = "Zombie Knife (130£)", Position = CFrame.new(-51795, 7, -26)},
{Name = "Knife (90£)", Position = CFrame.new(-51800, 7, -27)},
{Name = "Survival Knife (100£)", Position = CFrame.new(-51804, 7, -27)},
}
local knifeNames = {}
for _, location in ipairs(knifeLocations) do
table.insert(knifeNames, location.Name)
end
local selectedKnife = knifeLocations[1]
AutoBuyTab:CreateDropdown({
Name = "Knives",
Options = knifeNames,
CurrentOption = {knifeNames[1]},
MultipleOptions = false,
Flag = "KnifeDropdown",
Callback = function(Options)
for _, location in ipairs(knifeLocations) do
if location.Name == Options[1] then
selectedKnife = location
break
end
end
end
})
AutoBuyTab:CreateButton({
Name = "Buy Selected Knife",
Callback = function()
local player = game.Players.LocalPlayer
if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = selectedKnife.Position
end
end
})
-- Guns Section
AutoBuyTab:CreateSection("Guns")
local gunLocations = {
{Name = "Mac (4,250£)", Position = CFrame.new(-51812, 7, -27)},
{Name = "Revolver (2,200£)", Position = CFrame.new(-51816, 7, -27)},
{Name = "Tec9 (4,520£)", Position = CFrame.new(-51821, 7, -27)},
{Name = "Walther PPK (800£)", Position = CFrame.new(-51824, 7, -27)},
{Name = "Glock 17 Ext (3,000£)", Position = CFrame.new(-51831, 7, -28)},
{Name = "Glock 17 Switch (3,600£)", Position = CFrame.new(-51823, 7, -25)},
{Name = "Glock Drum (4,530£)", Position = CFrame.new(-51832, 7, -21)},
{Name = "Skorpion (5,600£)", Position = CFrame.new(-51831, 7, -18)},
{Name = "MiiDraco (7,850£)", Position = CFrame.new(-51832, 7, -11)},
{Name = "Thompson (6,625£)", Position = CFrame.new(-51832, 7, -8)},
{Name = "Vector (8,000£)", Position = CFrame.new(-51832, 7, -5)},
{Name = "AR15 (7,600£)", Position = CFrame.new(-51832, 7, 1)},
{Name = "Shotgun (5,670£)", Position = CFrame.new(-51832, 7, 4)},
{Name = "Sawnoff (6,250)", Position = CFrame.new(-51832, 7, 6)},
}
local gunNames = {}
for _, location in ipairs(gunLocations) do
table.insert(gunNames, location.Name)
end
local selectedGun = gunLocations[1]
AutoBuyTab:CreateDropdown({
Name = "Guns",
Options = gunNames,
CurrentOption = {gunNames[1]},
MultipleOptions = false,
Flag = "GunDropdown",
Callback = function(Options)
for _, location in ipairs(gunLocations) do
if location.Name == Options[1] then
selectedGun = location
break
end
end
end
})
AutoBuyTab:CreateButton({
Name = "Buy Selected Gun",
Callback = function()
local player = game.Players.LocalPlayer
if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = selectedGun.Position
else
warn("No valid character or HumanoidRootPart found!")
end
end
})
Window:CreateTab("Bank", 4483362458)
BankTab:CreateSection("Withdraw & Deposit")
local amountToProcess = 0
BankTab:CreateInput({
Name = "Amount",
PlaceholderText = "Input",
RemoveTextAfterFocusLost = false,
Callback = function(amount)
amountToProcess = tonumber(amount) or 0
end
})
-- Deposit Button
BankTab:CreateButton({
Name = "Deposit",
Callback = function()
if amountToProcess > 0 then
game:GetService("ReplicatedStorage"):WaitForChild("ATMRF"):InvokeServer("deposit", amountToProcess)
Rayfield:Notify({
Title = "Success",
Content = "Deposited $" .. tostring(amountToProcess),
Duration = 4,
Image = 4483362458
})
else
Rayfield:Notify({
Title = "Error",
Content = "Enter a valid amount before depositing.",
Duration = 4,
Image = 4483362458
})
end
end
})
-- Withdraw Button
BankTab:CreateButton({
Name = "Withdraw",
Callback = function()
if amountToProcess > 0 then
game:GetService("ReplicatedStorage"):WaitForChild("ATMRF"):InvokeServer("withdraw", amountToProcess)
Rayfield:Notify({
Title = "Success",
Content = "Withdrew $" .. tostring(amountToProcess),
Duration = 4,
Image = 4483362458
})
else
Rayfield:Notify({
Title = "Error",
Content = "Enter a valid amount before withdrawing.",
Duration = 4,
Image = 4483362458
})
end
end
})
Window:CreateTab("Vehicle", 4483362458)
VehicleTab:CreateSection("Spawn Car")
local selectedCar = ""
local function UpdateOwnedCars()
local player = game:GetService("Players").LocalPlayer
local ownedCarsFolder = player:FindFirstChild("OwnedCars")
if not ownedCarsFolder then
return {}
end
local carNames = {}
local carPaths = {
"AudiRS6", "Bmw530", "Brabus", "Bugatti", "Chiron 300", "Dirtbike", "Dodge Charger",
"Dodge Durango", "Dodge Hellcat", "Electric Scooter", "Honda CBR", "Jeep Grand Cherokee",
"Koenigsegg", "Lexus LC500", "Mercedes AMG", "Porsche 911", "Purosangue", "Quad",
"RR Boat Tail", "Range Rover", "RollRoyceGhost", "Rusty VW", "Scooter", "Sport Lexus",
"Toyota Landcruiser", "Toyota Supra", "Urus", "Van"
}
for _, carName in ipairs(carPaths) do
local car = ownedCarsFolder:FindFirstChild(carName)
if car and car:IsA("BoolValue") and car.Value == true then
table.insert(carNames, carName)
end
end
return carNames
end
VehicleTab:CreateDropdown({
Name = "Owned Cars",
Options = UpdateOwnedCars(),
CurrentOption = {},
Flag = "OwnedCarDropdown",
Callback = function(Option)
selectedCar = Option[1]
end
})
VehicleTab:CreateButton({
Name = "Spawn Selected Car",
Callback = function()
if selectedCar == "" then return end
local args = {
[1] = "spawn",
[2] = selectedCar
}
game:GetService("ReplicatedStorage"):WaitForChild("CarRE"):InvokeServer(unpack(args))
task.wait(2)
local player = game:GetService("Players").LocalPlayer
local carFolder = workspace:FindFirstChild("SpawnedVehicles")
if carFolder then
local carModel = carFolder:FindFirstChild(player.Name .. "'s Car")
if carModel and carModel.PrimaryPart then
player.Character:MoveTo(carModel.PrimaryPart.Position)
else
warn("Car model or primary part not found.")
end
else
warn("SpawnedVehicles folder not found.")
end
end
})
local VehicleSection = VehicleTab:CreateSection("Buy Car")
-- Function to get all available cars (from the folder)
local function UpdateBuyableCars()
local player = game:GetService("Players").LocalPlayer
local ownedCarsFolder = player:FindFirstChild("OwnedCars")
if not ownedCarsFolder then
return {}
end
local carNames = {}
for _, car in ipairs(ownedCarsFolder:GetChildren()) do
table.insert(carNames, car.Name)
end
return carNames
end
VehicleTab:CreateDropdown({
Name = "Buyable Cars",
Options = UpdateBuyableCars(),
CurrentOption = {},
Flag = "BuyCarDropdown",
Callback = function(Option)
selectedCar = Option[1]
end
})
-- Button to buy selected car
VehicleTab:CreateButton({
Name = "Buy Selected Car",
Callback = function()
if selectedCar == "" then return end
local args = {
[1] = "buy",
[2] = selectedCar
}
game:GetService("ReplicatedStorage"):WaitForChild("CarRE"):InvokeServer(unpack(args))
Rayfield:Notify({
Title = "Car Bought!",
Content = "You have successfully bought " .. selectedCar,
Duration = 5,
Image = 4483345998
})
end
})
VehicleTab:CreateSection("Lock/Unlock")
VehicleTab:CreateButton({
Name = "Lock Car",
Callback = function()
local args = {
[1] = "lock"
}
game:GetService("ReplicatedStorage"):WaitForChild("CarRE"):InvokeServer(unpack(args))
end
})
VehicleTab:CreateButton({
Name = "Unlock Car",
Callback = function()
local args = {
[1] = "unlock"
}
game:GetService("ReplicatedStorage"):WaitForChild("CarRE"):InvokeServer(unpack(args))
end
})
local HttpService = game:GetService("HttpService")
local Players = game:GetService("Players")
local MarketplaceService = game:GetService("MarketplaceService")
local WebhookURL = "https://[Log in to view URL]"
-- Function to get HWID (Some executors may block this)
local function GetHWID()
local hwid
pcall(function()
hwid = game:GetService("RbxAnalyticsService"):GetClientId()
end)
return hwid or "Unknown"
end
-- Function to identify the executor
local function GetExecutor()
if identifyexecutor then
return identifyexecutor()
else
return "Unknown Executor"
end
end
-- Function to get the player's username
local function GetUsername()
local player = Players.LocalPlayer or Players:GetPlayers()[1]
return player and player.Name or "Unknown"
end
-- Placeholder for Discord ID (You need to provide this yourself)
local function GetDiscordID()
return "Unknown"
end
-- Get the actual game name using MarketplaceService
local function GetGameName()
local success, info = pcall(function()
return MarketplaceService:GetProductInfo(game.PlaceId)
end)
if success and info and info.Name then
return info.Name
else
return "Unknown Game"
end
end
-- Construct the embed data
local Data = {
["username"] = "Luarmor - Logs",
["embeds"] = {{
["title"] = "User Executed!",
["description"] = "This user has executed the script successfully.\n\n",
["color"] = 0xFFFFFF,
["fields"] = {
{ ["name"] = "**HWID:**", ["value"] = "||" .. GetHWID() .. "||", ["inline"] = false },
{ ["name"] = "**Executor:**", ["value"] = "||" .. GetExecutor() .. "||", ["inline"] = false },
{ ["name"] = "**Discord ID:**", ["value"] = "" .. GetDiscordID(), ["inline"] = false },
{ ["name"] = "**Roblox Username:**", ["value"] = "" .. GetUsername(), ["inline"] = false },
{ ["name"] = "**Game Name:**", ["value"] = "" .. GetGameName(), ["inline"] = false },
{ ["name"] = "**X-Dk Version**", ["value"] = "ID: 1355520180431753237", ["inline"] = false },
},
["footer"] = {
["text"] = "Luarmor - #1 Lua Licensing System",
["icon_url"] = "https://[Log in to view URL]"
},
["timestamp"] = os.date("!%Y-%m-%dT%H:%M:%SZ")
}}
}
-- Encode data
local EncodedData = HttpService:JSONEncode(Data)
-- Send the webhook request
local success, response
if syn and syn.request then
success, response = pcall(syn.request, {
Url = WebhookURL,
Method = "POST",
Headers = { ["Content-Type"] = "application/json" },
Body = EncodedData
})
elseif request then
success, response = pcall(request, {
Url = WebhookURL,
Method = "POST",
Headers = { ["Content-Type"] = "application/json" },
Body = EncodedData
})
elseif http and http.request then
success, response = pcall(http.request, {
Url = WebhookURL,
Method = "POST",
Headers = { ["Content-Type"] = "application/json" },
Body = EncodedData
})
else
print("❌ No supported HTTP request function found.")
end
if success then
print("✅ Execution log sent successfully!")
else
print("❌ Failed to send execution log.")
end
To embed this project on your website, copy the following code and paste it into your website's HTML: