local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "⚔️Blade Ball Script⚔️",
LoadingTitle = "vortal hub",
LoadingSubtitle = "by Sirius",
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Big Hub"
},
Discord = {
Enabled = true,
Invite = "4DBqSctu", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = false -- Set this to false to make them join the discord every time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "vortal hub key",
Subtitle = "Key System",
Note = "join yt= youtube.com/@Arif_shady",
FileName = "key system", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"https://[Log in to view URL]"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("🐲auto parry", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Main")
Rayfield:Notify({
Title = "vortal hub has been executed",
Content = "best script 4 bladeball",
Duration = 10,
Image = nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "Yes",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
local Button = MainTab:CreateButton({
Name = "infinite yield",
Callback = function()
loadstring(game:HttpGet(('https://[Log in to view URL]'),true))()
end,
})
local Slider = MainTab:CreateSlider({
Name = "Walkspeed",
Range = {0, 500},
Increment = 1,
Suffix = "speed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
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