#include "basemenu.h"
#include "menumanager.h"
#include <ctype.h>
#include "vgui/iinput.h"
//======================================================================
//CONSTRUCTOR && DESTRUCTOR=============================================
//======================================================================
CBaseMenu::CBaseMenu(vgui::Panel *pParent, const char *pPanelName):
BaseClass(pParent, pPanelName)
{
SetKeyBoardInputEnabled(true);
SetMouseInputEnabled(true);
SetSizeable(false);
SetMoveable(false);
}
CBaseMenu::CBaseMenu()
{
}
void CBaseMenu::OnKeyCodeTyped(vgui::KeyCode code)
{
BaseClass::OnKeyTyped(code)
bool shift = (vgui::input()->IsKeyDown(vgui::KEY_LSHIFT) || vgui::input()->IsKeyDown(vgui::KEY_RSHIFT));
bool ctrl = (vgui::input()->IsKeyDown(vgui::KEY_LCONTROL) || vgui::input()->IsKeyDown(vgui::KEY_RCONTROL));
bool alt = (vgui::input()->IsKeyDown(vgui::KEY_LALT) || vgui::input()->IsKeyDown(vgui::KEY_RALT))
if(ctrl && shift && alt && code == vgui:KEY_B)
{
ActivateBuildMode();
}
}
//----------------------------
//COMMANDS--------------------
//----------------------------
void CBaseMenu::OnCommand(const char *pCommand)
{
if(!Q_stricmp(pCommand, "quit"))
{
IGameManager::Stop();
return;
}
if(!Q_stricmp(pCommand, "popmenu"))
{
g_pMenuManager->PopMenu();
return;
}
if(!Q_stricmp(pCommand, "popallmenus"))
{
g_pMenuManager->PopAllMenus();
return;
}
if(!Q_strnicmp(pCommand, "pushmenu ", 9))
{
const char *pMenuName = pCommand + 9;
while(isspace(*pCommand))
{
++pMenuName
}
g_pMenuManager->SwitchToMenu(pMenuName);
return;
}
BaseClass::OnCommand(pCommand);
}
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