local Version = "1.6.63"
local WindUI = loadstring(game:HttpGet("https://[Log in to view URL]" .. Version .. "/main.lua"))()
-- Initialize safeguard variables to prevent automatic activation
getgenv().ManualConstructionToggle = true
getgenv().ConstructionManuallyActivated = false
local Window = WindUI:CreateWindow({
Title = "Scorpio Hub | Vice City 2",
Icon = "rbxassetid://81817688420352",
IconSize = 45,
Author = "Vice City 2",
Folder = "MySuperHub",
Size = UDim2.fromOffset(550, 400),
Transparent = false,
Theme = "Crimson",
Resizable = true,
SideBarWidth = 180,
BackgroundImageTransparency = 0.6,
HideSearchBar = false,
ScrollBarEnabled = true,
Background = "rbxassetid://81817688420352",
User = {
Enabled = false,
Anonymous = false,
Callback = function()
print("User clicked")
end,
},
Thumbnail = {
Image = "rbxassetid://81817688420352",
Title = "Thumbnail",
},
})
Window:EditOpenButton({
Title = "Vice City 2",
Icon = "rbxassetid://81817688420352",
CornerRadius = UDim.new(0,16),
StrokeThickness = 2,
Color = ColorSequence.new(Color3.fromRGB(13, 105, 172)), -- dark blue
OnlyMobile = false,
Enabled = true,
Draggable = true,
Position = UDim2.new(0.5, -75, 0, 50), -- Top middle of screen
Size = UDim2.new(0, 150, 0, 50), -- Button size
})
local SenseESPInterface =
loadstring(game:HttpGet("https://[Log in to view URL]"))()
if SenseESPInterface then
WindUI:Notify({
Title = "Sense ESP",
Content = "Loading Sense ESP...\nSense ESP library loaded successfully!\nSense ESP Initialized!",
Duration = 3,
Icon = "bird",
})
SenseESPInterface.Load()
else
WindUI:Notify({
Title = "Error",
Content = "Failed to load Sense ESP Library.",
Duration = 3,
Icon = "bird",
})
end
local MainTab = Window:Tab({
Title = "Main",
Icon = "sun",
Locked = false,
})
local VisualsTab = Window:Tab({
Title = "Visuals",
Icon = "eye",
Locked = false,
})
local FunTab = Window:Tab({
Title = "Trolls",
Icon = "shield-ban",
Locked = false,
})
local UtilitiesTab = Window:Tab({
Title = "Player",
Icon = "circle-ellipsis",
Locked = false,
})
Window:SelectTab(1)
Window:SelectTab(1)
local Section = MainTab:Section({
Title = "Teleports",
TextXAlignment = "Left",
TextSize = 17,
})
local player = game.Players.LocalPlayer
local humanoidRootPart
player.CharacterAdded:Connect(function(char)
humanoidRootPart = char:WaitForChild("HumanoidRootPart", 10)
end)
if player.Character then
humanoidRootPart = player.Character:FindFirstChild("HumanoidRootPart")
end
local function updateCharacterReferences()
local character = player.Character or player.CharacterAdded:Wait()
humanoidRootPart = character:WaitForChild("HumanoidRootPart", 5)
end
updateCharacterReferences()
local locations = {
["Dealer ship"] = Vector3.new(-233.35, 5.36, -410.76),
["Haircut"] = Vector3.new(-1470.57, 4.81, -68.79),
["city pawn"] = Vector3.new(1150.13, 4.84, 647.74),
["jewlery"] = Vector3.new(-308.18, 4.81, 653.60),
["Real Kicks"] = Vector3.new(169.91, 4.89, 123.23),
["Sandwich job"] = Vector3.new(-1484.09, 4.81, -897.24),
["gun store"] = Vector3.new(-1258.46, 4.91, -1094.26),
["clothing"] = Vector3.new(-1483.40, 4.81, -1763.01),
}
local function teleportToLocation(locVec, locName)
humanoidRootPart.Parent:FindFirstChild("Humanoid"):ChangeState(0)
repeat task.wait(0.0001) until not player:GetAttribute("LastACPos")
humanoidRootPart.CFrame = CFrame.new(locVec)
task.wait()
humanoidRootPart.Parent:FindFirstChild("Humanoid"):ChangeState(2)
WindUI:Notify({
Title = "Teleported",
Content = "Teleported to " .. tostring(locName),
Duration = 2,
Icon = "bird",
})
end
local hasPickedLocation = false
local Dropdown = MainTab:Dropdown({
Title = "Teleport to Location",
Desc = "Select a location to teleport to",
Values = (function()
local vals = {}
for _, key in ipairs({
"Dealer ship", "Haircut", "city pawn", "jewlery", "Real Kicks", "Sandwich job",
"gun store", "clothing",
}) do
table.insert(vals, key)
end
return vals
end)(),
Callback = function(option)
if not hasPickedLocation then
hasPickedLocation = true
end
if option and locations[option] then
teleportToLocation(locations[option], option)
end
end,
})
local Section = MainTab:Section({
Title = "AutoFarm Teleports",
TextXAlignment = "Left",
TextSize = 17,
})
local function CreateHouseButton(tab, title, x, y, z)
return tab:Button({
Title = title,
Callback = function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
hrp.CFrame = CFrame.new(Vector3.new(x, y, z))
end,
})
end
-- Brown houses
CreateHouseButton(MainTab, "brown1", -1705, 4.88, -292)
CreateHouseButton(MainTab, "brown2", -1730, 4.88, -291)
CreateHouseButton(MainTab, "brown3", -1751, 4.89, -290)
CreateHouseButton(MainTab, "brown4", -1774, 4.89, -291)
-- Blue houses
CreateHouseButton(MainTab, "blue1", -1703, 4.86, -211)
CreateHouseButton(MainTab, "blue2", -1727, 4.87, -208)
CreateHouseButton(MainTab, "blue3", -1749, 4.86, -210)
CreateHouseButton(MainTab, "blue4", -1774, 4.86, -211)
-- Rob houses
CreateHouseButton(MainTab, "House1", -1661.94031, 5.02908707, -768.745239)
CreateHouseButton(MainTab, "House2", -1546.21106, 4.73244429, -864.211121)
CreateHouseButton(MainTab, "House3", -1248.7749, 4.89688158, -773.067627)
CreateHouseButton(MainTab, "House4", -1913.57117, 4.89688158, -756.265686)
local Section = VisualsTab:Section({
Title = "ESP",
TextXAlignment = "Left",
TextSize = 17,
})
local EnableESP = VisualsTab:Toggle({
Title = "Enable ESP",
Desc = "Toggles ESP for enemies and friends",
Icon = "sun",
Type = "Checkbox",
Default = false,
Callback = function(Value)
if SenseESPInterface then
SenseESPInterface.teamSettings.enemy.enabled = Value
SenseESPInterface.teamSettings.friendly.enabled = Value
if Value then
WindUI:Notify({
Title = "ESP",
Content = "Enabled",
Duration = 2,
Icon = "spotlight",
})
end
else
WindUI:Notify({
Title = "ESP Error",
Content = "Sense ESP not loaded",
Duration = 2,
Icon = "spotlight",
})
end
end,
})
local EnableBoxESP = VisualsTab:Toggle({
Title = "Enable Box ESP",
Desc = "Draws a box around players",
Icon = "sun",
Type = "Checkbox",
Default = false,
Callback = function(Value)
if SenseESPInterface then
SenseESPInterface.teamSettings.enemy.box = Value
SenseESPInterface.teamSettings.friendly.box = Value
if Value then
WindUI:Notify({
Title = "Box ESP",
Content = "Enabled",
Duration = 2,
Icon = "spotlight",
})
end
else
WindUI:Notify({
Title = "ESP Error",
Content = "Sense ESP not loaded",
Duration = 2,
Icon = "spotlight",
})
end
end,
})
local EnableNameESP = VisualsTab:Toggle({
Title = "Enable Name ESP",
Desc = "Shows player names",
Icon = "sun",
Type = "Checkbox",
Default = false,
Callback = function(Value)
if SenseESPInterface then
SenseESPInterface.teamSettings.enemy.name = Value
SenseESPInterface.teamSettings.friendly.name = Value
if Value then
WindUI:Notify({
Title = "Name ESP",
Content = "Enabled",
Duration = 2,
Icon = "spotlight",
})
end
else
WindUI:Notify({
Title = "ESP Error",
Content = "Sense ESP not loaded",
Duration = 2,
Icon = "spotlight",
})
end
end,
})
local EnableHealthESP = VisualsTab:Toggle({
Title = "Enable Health ESP",
Desc = "Shows health bars and text",
Icon = "sun",
Type = "Checkbox",
Default = false,
Callback = function(Value)
if SenseESPInterface then
SenseESPInterface.teamSettings.enemy.healthBar = Value
SenseESPInterface.teamSettings.friendly.healthBar = Value
SenseESPInterface.teamSettings.enemy.healthText = Value
SenseESPInterface.teamSettings.friendly.healthText = Value
if Value then
WindUI:Notify({
Title = "Health ESP",
Content = "Enabled",
Duration = 2,
Icon = "spotlight",
})
end
else
WindUI:Notify({
Title = "ESP Error",
Content = "Sense ESP not loaded",
Duration = 2,
Icon = "spotlight",
})
end
end,
})
local EnableLineESP = VisualsTab:Toggle({
Title = "Enable Line ESP",
Desc = "Draws tracers to players",
Icon = "sun",
Type = "Checkbox",
Default = false,
Callback = function(Value)
if SenseESPInterface then
SenseESPInterface.teamSettings.enemy.tracer = Value
SenseESPInterface.teamSettings.friendly.tracer = Value
if Value then
WindUI:Notify({
Title = "Line ESP",
Content = "Enabled",
Duration = 2,
Icon = "spotlight",
})
end
else
WindUI:Notify({
Title = "ESP Error",
Content = "Sense ESP not loaded",
Duration = 2,
Icon = "spotlight",
})
end
end,
})
local Slider = VisualsTab:Slider({
Title = "Time of Day",
Step = 1,
Value = {
Min = 0,
Max = 24,
Default = 12,
},
Callback = function(value)
local hour = math.floor(value)
local minutes = math.floor((value - hour) * 60)
local timeString = string.format("%02d:%02d:00", hour, minutes)
game.Lighting.TimeOfDay = timeString
end
})
getgenv().killbring = false
FunTab:Toggle({
Title = "KillBring All",
Desc = "Bring all and kill them",
Icon = "map",
Type = "Checkbox",
Default = false,
Callback = function(toggle)
getgenv().killbring = toggle
if toggle then
task.spawn(function()
while getgenv().killbring do
local speaker = game.Players.LocalPlayer
local speakerChar = speaker.Character
local speakerRoot = speakerChar and speakerChar:FindFirstChild("HumanoidRootPart")
if not speakerRoot then
task.wait()
continue
end
local radius = 6
local players = game.Players:GetPlayers()
local step = (2 * math.pi) / #players
local i = 0
for _, target in ipairs(players) do
if target ~= speaker and target.Character then
local targetRoot = target.Character:FindFirstChild("HumanoidRootPart")
local humanoid = target.Character:FindFirstChildOfClass("Humanoid")
if targetRoot then
if humanoid then
humanoid.Sit = false
end
local angle = i * step
local offset = Vector3.new(math.cos(angle) * radius, 1, math.sin(angle) * radius)
targetRoot.CFrame = speakerRoot.CFrame + offset
i += 1
end
end
end
task.wait(0.3)
end
end)
end
end
})
local Section = FunTab:Section({
Title = "Target",
TextXAlignment = "Left",
TextSize = 17,
})
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local SelectedPlayer = nil
local function getPlayerByName(name)
for _, p in pairs(Players:GetPlayers()) do
if p.Name == name then
return p
end
end
return nil
end
local function updatePlayerList()
local pl = {"None"}
for _, p in pairs(Players:GetPlayers()) do
if p ~= LocalPlayer then
table.insert(pl, p.Name)
end
end
return pl
end
local playerDropdown = FunTab:Dropdown({
Title = "Select Player",
Values = updatePlayerList(),
Value = "",
Callback = function(selectedOption)
local selNameStr
if type(selectedOption) == "table" then
selNameStr = selectedOption.Value or selectedOption[1] or tostring(selectedOption)
else
selNameStr = tostring(selectedOption)
end
if selNameStr ~= "" and selNameStr ~= nil then
if selNameStr == "None" then
SelectedPlayer = nil
WindUI:Notify({
Title = "Player Selection",
Content = "No player selected",
Duration = 2,
Icon = "x"
})
else
SelectedPlayer = getPlayerByName(selNameStr)
if SelectedPlayer then
WindUI:Notify({
Title = "Player Selected",
Content = selNameStr .. " selected",
Duration = 2,
Icon = "check"
})
else
WindUI:Notify({
Title = "Error",
Content = "Player '" .. selNameStr .. "' not found",
Duration = 2,
Icon = "message-circle-warning"
})
end
end
end
end,
})
if not playerDropdown.Frame and playerDropdown._Container then
local fixFrame = Instance.new("Frame")
fixFrame.Size = UDim2.new(1, 0, 1, 0)
fixFrame.BackgroundTransparency = 1
fixFrame.Parent = playerDropdown._Container
playerDropdown.Frame = fixFrame
end
local function refreshDropdownOptions()
if not playerDropdown then return end
local newOptions = updatePlayerList()
local currentSelection = playerDropdown.Value
playerDropdown:Refresh(newOptions)
if currentSelection and currentSelection ~= "" then
for _, name in ipairs(newOptions) do
if name == currentSelection then
playerDropdown.Value = currentSelection
SelectedPlayer = getPlayerByName(currentSelection)
return
end
end
end
playerDropdown.Value = ""
SelectedPlayer = nil
end
Players.PlayerAdded:Connect(refreshDropdownOptions)
Players.PlayerRemoving:Connect(refreshDropdownOptions)
local gotoPlayerToggle
gotoPlayerToggle = FunTab:Toggle({
Title = "TP to Player",
Desc = "Teleport to the selected player",
Icon = "map",
Type = "Checkbox",
Default = false,
Callback = function(Value)
if Value then
if SelectedPlayer then
-- Ensure target exists
local targetChar = SelectedPlayer.Character or SelectedPlayer.CharacterAdded:Wait()
local targetHRP = targetChar:WaitForChild("HumanoidRootPart")
local myHRP = humanoidRootPart or LocalPlayer.Character:WaitForChild("HumanoidRootPart")
-- Teleport
getgenv().SwimMethod = true
task.wait(1)
myHRP.CFrame = targetHRP.CFrame
getgenv().SwimMethod = false
WindUI:Notify({
Title = "Goto",
Content = "Teleported to " .. SelectedPlayer.Name,
Duration = 2,
Icon = "map"
})
end
-- Reset toggle
if gotoPlayerToggle then
gotoPlayerToggle:Set(false)
end
end
end,
})
FunTab:Button({
Title = "Not Fixed",
Color = Color3.fromRGB(13, 105, 172),
Callback = function()
if not SelectedPlayer
or not SelectedPlayer.Character
or not SelectedPlayer.Character:FindFirstChild("Head")
then
WindUI:Notify({ Title = "Kill Player", Content = "Invalid target selected", Duration = 2, Icon = "bird" })
return
end
local player = game.Players.LocalPlayer
local function dmg(target, hpart, damage)
local tool = player.Character and player.Character:FindFirstChildWhichIsA("Tool")
if not tool then return end
game:GetService("ReplicatedStorage").InflictTarget:FireServer(
tool,
player,
target.Character.Humanoid,
target.Character[hpart],
damage,
{ 0, 0, false, false, tool.GunScript_Server.IgniteScript, tool.GunScript_Server.IcifyScript, 100, 100 },
{ false, 5, 3 },
target.Character[hpart],
{ false, { 1930359546 }, 1, 1.5, 1 },
nil,
nil,
true
)
end
local function checkgun()
local gunTool = nil
for _, v in pairs(player.Backpack:GetDescendants()) do
if v:IsA("LocalScript") and v.Name == "GunScript_Local" then
gunTool = v.Parent
break
end
end
if not gunTool and player.Character then
for _, v in pairs(player.Character:GetDescendants()) do
if v:IsA("LocalScript") and v.Name == "GunScript_Local" then
gunTool = v.Parent
break
end
end
end
if gunTool and gunTool:IsA("Tool") then
player.Character:WaitForChild("Humanoid"):EquipTool(gunTool)
end
return gunTool
end
local gun = checkgun()
if not gun then
WindUI:Notify({ Title = "Kill Player", Content = "No gun found", Duration = 2, Icon = "bird" })
return
end
local handle = gun:FindFirstChild("Handle")
local muzzleEffect = gun:FindFirstChild("GunScript_Local") and gun.GunScript_Local:FindFirstChild("MuzzleEffect")
if handle and muzzleEffect and game.ReplicatedStorage:FindFirstChild("VisualizeMuzzle") then
game.ReplicatedStorage.VisualizeMuzzle:FireServer(
handle,
true,
{ false, 7, Color3.new(1, 1.1098, 0), 15, true, 0.02 },
muzzleEffect
)
end
task.spawn(function()
local startTime = os.clock()
while os.clock() - startTime < 5 do
if not SelectedPlayer.Character
or not SelectedPlayer.Character:FindFirstChild("Humanoid")
or SelectedPlayer.Character.Humanoid.Health <= 0
then
break
end
dmg(SelectedPlayer, "Head", 1000)
task.wait(0.1)
end
end)
WindUI:Notify({ Title = "Kill Player", Content = "Attacking " .. SelectedPlayer.Name, Duration = 2, Icon = "bird" })
end,
})
local spectateToggleEnabled = false
local spectateToggle = FunTab:Toggle({
Title = "Spectate Player",
Desc = "Spectate the selected player",
Icon = "circle-plus",
Type = "Checkbox",
Default = false,
Callback = function(Value)
if Value == spectateToggleEnabled then
return
end
spectateToggleEnabled = Value
if Value then
if SelectedPlayer and SelectedPlayer.Character and SelectedPlayer.Character:FindFirstChild("Humanoid") then
workspace.CurrentCamera.CameraSubject = SelectedPlayer.Character.Humanoid
WindUI:Notify({
Title = "Spectate",
Content = "On: " .. SelectedPlayer.Name,
Duration = 2,
Icon = "eye"
})
else
WindUI:Notify({
Title = "Spectate",
Content = "No target selected",
Duration = 2,
Icon = "alert"
})
spectateToggle.Value = false
end
else
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
workspace.CurrentCamera.CameraSubject = LocalPlayer.Character.Humanoid
end
WindUI:Notify({
Title = "Spectate",
Content = "Off",
Duration = 2,
Icon = "circle-plus"
})
end
end,
})
local killBringActive = false
local bringClone
bringClone = FunTab:Toggle({
Title = "BringClone",
Desc = "Bring the selected player near you",
Icon = "circle-plus",
Type = "Checkbox",
Default = false,
Callback = function(Value)
if Value then
if not SelectedPlayer then
WindUI:Notify({ Title = "KB", Content = "No target selected", Duration = 2, Icon = "alert" })
if bringClone then
bringClone:Set(false)
end
return
end
if not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
WindUI:Notify({ Title = "KB", Content = "Your character not ready", Duration = 2, Icon = "alert" })
if bringClone then
bringClone:Set(false)
end
return
end
end
killBringActive = Value
if killBringActive then
local targetPlayer = SelectedPlayer
task.spawn(function()
while killBringActive do
local tCharacter = targetPlayer and targetPlayer.Character
local tRoot = tCharacter and tCharacter:FindFirstChild("HumanoidRootPart")
local humanoidRootPart = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if not tRoot or not humanoidRootPart then
WindUI:Notify({ Title = "KB", Content = "No target/self", Duration = 2, Icon = "alert" })
killBringActive = false
if bringClone then
bringClone:Set(false)
end
break
end
local tHumanoid = tCharacter:FindFirstChildOfClass("Humanoid")
if tHumanoid then
tHumanoid.Sit = false
end
task.wait()
tRoot.CFrame = humanoidRootPart.CFrame + Vector3.new(3, 1, 0)
task.wait(0.1)
end
end)
end
end,
})
local viewInventory
viewInventory = FunTab:Toggle({
Title = "View Inventory",
Desc = "View selected player's backpack items",
Icon = "circle-plus",
Type = "Checkbox",
Default = false,
Callback = function(Value)
if Value then
if SelectedPlayer and SelectedPlayer:FindFirstChild("Backpack") then
local items = {}
for _, i in ipairs(SelectedPlayer.Backpack:GetChildren()) do
table.insert(items, i.Name)
end
WindUI:Notify({
Title = SelectedPlayer.Name .. "'s Inv",
Content = (#items > 0 and table.concat(items, ", ") or "Empty"),
Duration = 5,
Icon = "circle-plus"
})
else
WindUI:Notify({ Title = "Inv", Content = "No target/backpack", Duration = 2, Icon = "alert" })
end
if viewInventory then
viewInventory:Set(false)
end
end
end,
})
local Section = UtilitiesTab:Section({
Title = "Player",
TextXAlignment = "Left",
TextSize = 17,
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local camera = Workspace.CurrentCamera
-- CONFIG DEFAULTS
Config = Config or {}
Config.FlyEnabled = Config.FlyEnabled or false
Config.FlySpeed = Config.FlySpeed or 5
local flyEnabled = false
local swimMethod = false
local speedConnection = nil
local CFloop = nil
local function handleSpeed()
if not swimMethod then return end
local character = player.Character
if not character or not character.Parent then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
local hrp = character:FindFirstChild("HumanoidRootPart")
if not humanoid or not hrp or humanoid.Health <= 0 then return end
humanoid:ChangeState(0)
if flyEnabled then
hrp.RotVelocity = Vector3.new(0, 0, 0)
return
end
local moveDir = humanoid.MoveDirection
if moveDir.Magnitude > 0 then
local worldMoveVec = Vector3.new(moveDir.X, 0, moveDir.Z).Unit * (50 * 16)
if worldMoveVec.Magnitude == worldMoveVec.Magnitude then
hrp.Velocity = Vector3.new(worldMoveVec.X, hrp.Velocity.Y, worldMoveVec.Z)
end
else
hrp.Velocity = Vector3.new(0, hrp.Velocity.Y, 0)
end
hrp.RotVelocity = Vector3.new(0, 0, 0)
end
local function onCharacterAdded(char)
if speedConnection then
speedConnection:Disconnect()
speedConnection = nil
end
local success = pcall(function()
char:WaitForChild("Humanoid", 5)
char:WaitForChild("HumanoidRootPart", 5)
end)
if not success then return end
speedConnection = RunService.Stepped:Connect(function()
local success = pcall(handleSpeed)
if not success and speedConnection then
speedConnection:Disconnect()
speedConnection = nil
end
end)
end
if player.Character then
onCharacterAdded(player.Character)
end
player.CharacterAdded:Connect(onCharacterAdded)
local function StartFly()
if flyEnabled then return end
flyEnabled = true
swimMethod = true
task.wait(0.2)
local character = player.Character or player.CharacterAdded:Wait()
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
local head = character:FindFirstChild("Head")
if not humanoid or not head then return end
humanoid.PlatformStand = true
head.Anchored = true
if CFloop then
CFloop:Disconnect()
end
CFloop = RunService.Heartbeat:Connect(function(deltaTime)
if not flyEnabled or not character or not character.Parent then
if CFloop then CFloop:Disconnect() end
return
end
local moveDir = humanoid.MoveDirection
local speed = (Config.FlySpeed or 5) * deltaTime * 100
local camCF = camera.CFrame
local _, yRot, _ = camCF:ToOrientation()
local uprightRot = CFrame.Angles(0, yRot, 0)
local flatCamCF = CFrame.new(camCF.Position) * uprightRot
local localInput = flatCamCF:VectorToObjectSpace(moveDir * speed)
local worldMovement = camCF:VectorToWorldSpace(localInput)
head.CFrame = CFrame.new(head.Position + worldMovement) * uprightRot
camera.CameraSubject = head
end)
end
local function StopFly()
if not flyEnabled then return end
flyEnabled = false
swimMethod = false
if CFloop then
CFloop:Disconnect()
CFloop = nil
end
local character = player.Character
if character then
local humanoid = character:FindFirstChildOfClass("Humanoid")
local head = character:FindFirstChild("Head")
if humanoid then
humanoid.PlatformStand = false
humanoid:ChangeState(Enum.HumanoidStateType.Running)
end
if head then
head.Anchored = false
end
end
end
-- TOGGLE
UtilitiesTab:Toggle({
Title = "Enable Fly",
Desc = "enable flying",
Icon = "map",
Type = "Checkbox",
Callback = function(state)
Config.FlyEnabled = state
if state then
StartFly()
else
StopFly()
end
end
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local speed = 16
local boostMultiplier = 2
local enhancedWalk = false
local character, humanoid, humanoidRootPart
local bodyGyro
local movementConnection
local freezeConnection
local animationTrack
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://88126442676104"
getgenv().SwimMethod = false
task.spawn(function()
while task.wait() do
if enhancedWalk then
if not getgenv().SwimMethod then
getgenv().SwimMethod = true
end
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
end
end
end
end)
local function updateCharacterRefs()
character = player.Character or player.CharacterAdded:Wait()
humanoidRootPart = character:WaitForChild("HumanoidRootPart")
humanoid = character:WaitForChild("Humanoid")
end
local function cleanup()
if movementConnection then movementConnection:Disconnect() movementConnection = nil end
if freezeConnection then freezeConnection:Disconnect() freezeConnection = nil end
if bodyGyro then bodyGyro:Destroy() bodyGyro = nil end
if animationTrack then animationTrack:Stop() animationTrack = nil end
end
local function setupMovement()
bodyGyro = Instance.new("BodyGyro")
bodyGyro.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
bodyGyro.P = 50000
bodyGyro.D = 1000
bodyGyro.CFrame = humanoidRootPart.CFrame
bodyGyro.Parent = humanoidRootPart
movementConnection = RunService.RenderStepped:Connect(function()
if not enhancedWalk then return end
local camera = workspace.CurrentCamera
local dir = Vector3.zero
local usingKeys = false
if UserInputService:IsKeyDown(Enum.KeyCode.W) then
dir += Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z)
usingKeys = true
end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then
dir -= Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z)
usingKeys = true
end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then
dir -= camera.CFrame.RightVector
usingKeys = true
end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then
dir += camera.CFrame.RightVector
usingKeys = true
end
if not usingKeys then
local md = humanoid.MoveDirection
dir = Vector3.new(md.X, 0, md.Z)
end
local moveSpeed = speed
if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then
moveSpeed = moveSpeed * boostMultiplier
end
if dir.Magnitude > 0 then
dir = dir.Unit * moveSpeed
end
local currentY = humanoidRootPart.AssemblyLinearVelocity.Y
local groundedY = math.clamp(currentY, -100, -2)
humanoidRootPart.AssemblyLinearVelocity = Vector3.new(dir.X, groundedY, dir.Z)
if dir.Magnitude > 0 then
local look = dir.Unit
bodyGyro.CFrame = CFrame.new(humanoidRootPart.Position, humanoidRootPart.Position + Vector3.new(look.X, 0, look.Z))
end
humanoidRootPart.RotVelocity = Vector3.zero
humanoidRootPart.AssemblyAngularVelocity = Vector3.zero
if dir.Magnitude > 0 then
if not animationTrack.IsPlaying then animationTrack:Play() end
else
if animationTrack.IsPlaying then animationTrack:Stop() end
end
end)
end
local function startEnhancedWalk()
enhancedWalk = true
updateCharacterRefs()
cleanup()
humanoidRootPart.AssemblyLinearVelocity = Vector3.zero
getgenv().SwimMethod = true
freezeConnection = RunService.RenderStepped:Connect(function()
if enhancedWalk then
if not getgenv().SwimMethod then
getgenv().SwimMethod = true
end
humanoidRootPart.AssemblyLinearVelocity = Vector3.zero
end
end)
local animator = humanoid:FindFirstChildWhichIsA("Animator") or Instance.new("Animator", humanoid)
animationTrack = animator:LoadAnimation(animation)
animationTrack.Looped = true
task.delay(3, function()
if freezeConnection then freezeConnection:Disconnect() freezeConnection = nil end
if enhancedWalk then
setupMovement()
end
end)
end
local function stopEnhancedWalk()
enhancedWalk = false
cleanup()
getgenv().SwimMethod = false
end
player.CharacterAdded:Connect(function()
task.wait(1)
updateCharacterRefs()
if enhancedWalk then
startEnhancedWalk()
end
end)
local Toggle = UtilitiesTab:Toggle({
Title = "Enable WalkSpeed",
Desc = "Toggle enhanced walk mode",
Icon = "footprints",
Type = "Checkbox",
Default = false,
Callback = function(state)
if state then
startEnhancedWalk()
else
stopEnhancedWalk()
end
end
})
local Slider = UtilitiesTab:Slider({
Title = "Change Walk Speed",
Step = 1,
Value = {
Min = 16,
Max = 200,
Default = speed,
},
Callback = function(value)
speed = value
end
})
local Section = UtilitiesTab:Section({
Title = "Players",
TextXAlignment = "Left",
TextSize = 17,
})
local noClipEnabled = false
local function toggleNoClip(state)
noClipEnabled = state
end
RunService.Stepped:Connect(function()
if noClipEnabled and LocalPlayer.Character then
for _, part in ipairs(LocalPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
end)
UtilitiesTab:Toggle({
Title = "No-Clip",
Desc = "Walk through walls",
Icon = "feather",
Type = "Checkbox",
Callback = function(Value)
toggleNoClip(Value)
end
})
local energy = UtilitiesTab:Toggle({
Title = "Infinite Energy",
Desc = "Energy at Full bar",
Icon = "feather",
Type = "Checkbox",
Default = false,
Callback = function(state)
if state then
-- Start infinite energy
_G.InfiniteEnergy = true
spawn(function()
local player = game:GetService("Players").LocalPlayer
local hud = player:WaitForChild("PlayerGui"):WaitForChild("HUD", 5)
if not hud then return end
local status = hud:WaitForChild("Status", 5)
local energy = status:WaitForChild("Energy", 5)
while _G.InfiniteEnergy do
pcall(function()
local bar = energy:FindFirstChild("Bar") or energy
if bar:IsA("Frame") then
bar.Size = UDim2.new(1, 0, 1, 0)
elseif bar:IsA("NumberValue") or bar:IsA("IntValue") then
bar.Value = 999999
end
end)
task.wait(0.05)
end
end)
else
-- Turn off
_G.InfiniteEnergy = false
end
end
})
UtilitiesTab:Toggle({
Title = "Instant Interact",
Desc = "Player",
Icon = "feather",
Type = "Checkbox",
Default = false,
Callback = function(Value)
local Workspace = game:GetService("Workspace")
local function updateProximityPrompts()
for i, v in ipairs(Workspace:GetDescendants()) do
if v.ClassName == "ProximityPrompt" then
v.HoldDuration = Value and 0 or 1
end
end
end
updateProximityPrompts()
Workspace.DescendantAdded:Connect(function(descendant)
if descendant.ClassName == "ProximityPrompt" then
descendant.HoldDuration = Value and 0 or 1
end
end)
end,
})
UtilitiesTab:Button({
Title = " Open FreeCam UI",
Desc = "Open FreeCam interface",
Color = Color3.fromRGB(13, 105, 172),
Justify = "Center",
IconAlign = "Left",
Icon = "camera",
Locked = false,
Callback = function()
-- FreeCam with Draggable Top Button
local player = game.Players.LocalPlayer
local camera = workspace.CurrentCamera
local UIS = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local char = player.Character or player.CharacterAdded:Wait()
local root = char:WaitForChild("HumanoidRootPart")
local enabled = false
local speed = 2
local sensitivity = 0.25
local rotX = 0
local rotY = 0
-- GUI
local gui = Instance.new("ScreenGui")
gui.Parent = player:WaitForChild("PlayerGui")
local open = Instance.new("TextButton")
open.Parent = gui
open.Size = UDim2.new(0,180,0,40)
open.Position = UDim2.new(0.5,-90,0,10)
open.Text = "FreeCam"
open.BackgroundColor3 = Color3.fromRGB(0,0,0)
open.TextColor3 = Color3.fromRGB(13, 105, 172)
Instance.new("UICorner", open)
-- MAKE DRAGGABLE
open.Active = true
open.Draggable = true
-- Disable function
local function disableFreecam()
enabled = false
camera.CameraType = Enum.CameraType.Custom
UIS.MouseBehavior = Enum.MouseBehavior.Default
root.Anchored = false
end
-- Toggle
open.MouseButton1Click:Connect(function()
if enabled then
disableFreecam()
else
enabled = true
camera.CameraType = Enum.CameraType.Scriptable
UIS.MouseBehavior = Enum.MouseBehavior.LockCenter
root.Anchored = true
end
end)
-- Right Shift disable
UIS.InputBegan:Connect(function(input, gpe)
if gpe then return end
if input.KeyCode == Enum.KeyCode.RightShift then
disableFreecam()
end
end)
-- Mouse look
UIS.InputChanged:Connect(function(input)
if enabled and input.UserInputType == Enum.UserInputType.MouseMovement then
rotX -= input.Delta.Y * sensitivity
rotY -= input.Delta.X * sensitivity
end
end)
-- Movement
RunService.RenderStepped:Connect(function()
if not enabled then return end
local camCF =
CFrame.new(camera.CFrame.Position)
* CFrame.Angles(0, math.rad(rotY), 0)
* CFrame.Angles(math.rad(rotX), 0, 0)
local move = Vector3.zero
if UIS:IsKeyDown(Enum.KeyCode.W) then move += camCF.LookVector end
if UIS:IsKeyDown(Enum.KeyCode.S) then move -= camCF.LookVector end
if UIS:IsKeyDown(Enum.KeyCode.A) then move -= camCF.RightVector end
if UIS:IsKeyDown(Enum.KeyCode.D) then move += camCF.RightVector end
if UIS:IsKeyDown(Enum.KeyCode.E) then move += Vector3.new(0,1,0) end
if UIS:IsKeyDown(Enum.KeyCode.Q) then move -= Vector3.new(0,1,0) end
camera.CFrame = camCF + move * speed
end)
WindUI:Notify({
Title = "FreeCam",
Content = "FreeCam UI opened",
Duration = 2,
Icon = "camera",
})
end
})
local player = game.Players.LocalPlayer
local Camera = workspace.CurrentCamera
local collecting = false
local function StealMoneyPrompt()
for _, v in pairs(workspace.Dollas:GetDescendants()) do
if v:IsA("ProximityPrompt") and v.Name == "ProximityPrompt" then
v.HoldDuration = 0
v.RequiresLineOfSight = false
end
end
end
local function fireproximityprompt(prompt)
if prompt and prompt:IsA("ProximityPrompt") then
prompt:InputHoldBegin()
task.wait(prompt.HoldDuration or 0)
prompt:InputHoldEnd()
end
end
local function collectAndReturn()
if collecting then return end
collecting = true
local char = player.Character
local hrp = char and char:FindFirstChild("HumanoidRootPart")
if not hrp then collecting = false return end
local originalCFrame = hrp.CFrame
StealMoneyPrompt()
task.spawn(function()
local foundAny = false
for _, v in pairs(workspace.Dollas:GetDescendants()) do
if v:IsA("ProximityPrompt") and v.Name == "ProximityPrompt" then
foundAny = true
StealMoneyPrompt()
Camera.CFrame = CFrame.new(Camera.CFrame.Position, v.Parent.CFrame.Position)
local humanoid = char and char:FindFirstChildOfClass("Humanoid")
if humanoid and hrp then
humanoid:ChangeState(0)
repeat task.wait() until not player:GetAttribute("LastACPos")
hrp.CFrame = v.Parent.CFrame
end
task.wait(0.25)
fireproximityprompt(v)
task.wait(0.25)
end
end
if not foundAny then
pcall(function()
WindUI:Notify({
Title = "Pickup Dropped Bread",
Content = "No Dropped Money Has Been found!",
Duration = 4,
Icon = "rocket",
})
end)
end
task.wait(0.5)
if hrp then
hrp.CFrame = originalCFrame
end
collecting = false
end)
end
local Button = AutoFarmTab:Button({
Title = "Collect Dropped Cash",
Desc = "",
Color = Color3.fromRGB(13, 105, 172),
Locked = false,
Callback = function()
collectAndReturn()
end
})
-- Function to handle the Admin Tag (Discord Link)
local function ApplyAdminTag(character)
if not character then return end
local head = character:WaitForChild("Head", 5)
if not head then return end
-- Check if tag already exists to prevent duplication
if head:FindFirstChild("AdminTag") then head.AdminTag:Destroy() end
local billboard = Instance.new("BillboardGui")
billboard.Name = "AdminTag"
billboard.AlwaysOnTop = true
billboard.Size = UDim2.new(0, 150, 0, 50)
billboard.StudsOffset = Vector3.new(0, 2.5, 0) -- Adjusted height slightly
billboard.Parent = head
local textLabel = Instance.new("TextLabel")
textLabel.Name = "AdminText"
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundTransparency = 1
textLabel.Text = "discord.gg/CharlieServices"
-- Changed to Light Blue
textLabel.TextColor3 = Color3.fromRGB(0, 255, 0)
textLabel.TextScaled = true
textLabel.Font = Enum.Font.SourceSansBold
textLabel.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
textLabel.TextStrokeTransparency = 0
textLabel.Parent = billboard
end
-- Run tag function on spawn and respawn
player.CharacterAdded:Connect(ApplyAdminTag)
if player.Character then
ApplyAdminTag(player.Character)
end
-- Example Tab (You need at least one tab for the UI to be useful!)
local MainTab = Window:CreateTab({
Title = "Main",
Icon = "home",
})
MainTab:AddButton({
Title = "Print Status",
Callback = function()
print("Script is running smoothly.")
end
})
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