local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

local Window = Rayfield:CreateWindow({
   Name = "🍀Lucky Blocks Exploit🍀",
   LoadingTitle = "🍀Lucky Blocks Exploit🍀 Loading....",
   LoadingSubtitle = "by BesterPlay",
   ConfigurationSaving = {
      Enabled = true,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "Big Hub"
   },
   Discord = {
      Enabled = false,
      Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },
   KeySystem = true, -- Set this to true to use our key system
   KeySettings = {
      Title = "🍀Lucky Blocks Exploit🍀 | Key System",
      Subtitle = "You cannot copy the link!",
      Note = "https://[Log in to view URL]",
      FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"https://[Log in to view URL]"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})

Rayfield:Notify({
   Title = "Executed",
   Content = "very gud exploit use it always pls",
   Duration = 5,
   Image = nil,
   Actions = { -- Notification Buttons
      Ignore = {
         Name = "ok now get out of here",
         Callback = function()
         game.Players.LocalPlayer.Character.Humanoid.Health = 0
      end
   },
},
})

local MainTab = Window:CreateTab("🏠Main", nil)
local GameTab = Window:CreateTab("🎮Game", nil)
local SettingTab = Window:CreateTab("⚙️Settings", nil)

local Slider = MainTab:CreateSlider({
   Name = "WalkSpeed",
   Range = {0, 1000},
   Increment = 1,
   Suffix = "Speed",
   CurrentValue = 16,
   Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
        game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
   end,
})

local Slider = MainTab:CreateSlider({
   Name = "JumpPower",
   Range = {0, 1000},
   Increment = 1,
   Suffix = "Power",
   CurrentValue = 50,
   Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
         game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
   end,
})

local Input = MainTab:CreateInput({
   Name = "Minutes",
   PlaceholderText = "Minutes",
   RemoveTextAfterFocusLost = false,
   Callback = function(Value)
        game.Players.LocalPlayer.leaderstats.Minutes.Value = (Value)
   end,
})

local Button = GameTab:CreateButton({
   Name = "Teleport to the center",
   Callback = function()
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1041.22839, 190.299988, 90.9508362)
   end,
})

local Dropdown = GameTab:CreateDropdown({
   Name = "Teleport to base",
   Options = {"None","Red","Orange","Yellow","Green","Blue","Dark Blue","Purple","Pink"},
   CurrentOption = {"None"},
   MultipleOptions = false,
   Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Option)
   end,
})

local Button = GameTab:CreateButton({
   Name = "Unlock All Cubes",
   Callback = function()
   -- The function that takes place when the button is pressed
   end,
})

local Button = GameTab:CreateButton({
   Name = "Get All Items",
   Callback = function()
   -- The function that takes place when the button is pressed
   end,
})


local Button = SettingTab:CreateButton({
   Name = "Destroy UI",
   Callback = function()
        Rayfield:Destroy()
   end,
})

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