local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "🍀Lucky Blocks Exploit🍀",
LoadingTitle = "🍀Lucky Blocks Exploit🍀 Loading....",
LoadingSubtitle = "by BesterPlay",
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Big Hub"
},
Discord = {
Enabled = false,
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "🍀Lucky Blocks Exploit🍀 | Key System",
Subtitle = "You cannot copy the link!",
Note = "https://[Log in to view URL]",
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"https://[Log in to view URL]"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
Rayfield:Notify({
Title = "Executed",
Content = "very gud exploit use it always pls",
Duration = 5,
Image = nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "ok now get out of here",
Callback = function()
game.Players.LocalPlayer.Character.Humanoid.Health = 0
end
},
},
})
local MainTab = Window:CreateTab("🏠Main", nil)
local GameTab = Window:CreateTab("🎮Game", nil)
local SettingTab = Window:CreateTab("⚙️Settings", nil)
local Slider = MainTab:CreateSlider({
Name = "WalkSpeed",
Range = {0, 1000},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local Slider = MainTab:CreateSlider({
Name = "JumpPower",
Range = {0, 1000},
Increment = 1,
Suffix = "Power",
CurrentValue = 50,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
end,
})
local Input = MainTab:CreateInput({
Name = "Minutes",
PlaceholderText = "Minutes",
RemoveTextAfterFocusLost = false,
Callback = function(Value)
game.Players.LocalPlayer.leaderstats.Minutes.Value = (Value)
end,
})
local Button = GameTab:CreateButton({
Name = "Teleport to the center",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1041.22839, 190.299988, 90.9508362)
end,
})
local Dropdown = GameTab:CreateDropdown({
Name = "Teleport to base",
Options = {"None","Red","Orange","Yellow","Green","Blue","Dark Blue","Purple","Pink"},
CurrentOption = {"None"},
MultipleOptions = false,
Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Option)
end,
})
local Button = GameTab:CreateButton({
Name = "Unlock All Cubes",
Callback = function()
-- The function that takes place when the button is pressed
end,
})
local Button = GameTab:CreateButton({
Name = "Get All Items",
Callback = function()
-- The function that takes place when the button is pressed
end,
})
local Button = SettingTab:CreateButton({
Name = "Destroy UI",
Callback = function()
Rayfield:Destroy()
end,
})
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