-- Aimbot Toggle
local aimbotEnabled = false
local aimbotTarget = nil -- You can add the logic to select a target here
-- Function to activate the aimbot
local function ActivateAimbot()
-- Example: Find the closest enemy or target (you'll need to replace with actual game logic)
print("Aimbot activated. Finding target...")
aimbotTarget = GetClosestEnemy() -- This is a placeholder function you need to define based on your game
if aimbotTarget then
print("Target acquired: " .. aimbotTarget.Name)
-- Add logic for aiming at the target
-- For example, setting the crosshair to the target or moving the player's aim position
else
print("No target found.")
end
end
-- Function to deactivate the aimbot
local function DeactivateAimbot()
print("Aimbot deactivated.")
aimbotTarget = nil
-- Add code to return aim to default position, remove crosshair adjustments, etc.
end
MiscTab:CreateToggle({
Name = "Aimbot Toggle",
CurrentValue = false,
Flag = "AimbotToggle",
Callback = function(AimbotEnabled)
if AimbotEnabled then
-- Enable Aimbot functionality here
print("Aimbot is now enabled.")
ActivateAimbot(AimbotEnabled) -- Call the activation function
else
-- Disable Aimbot functionality here
print("Aimbot is now disabled.")
DeactivateAimbot() -- Call the deactivation function
end
end
})
-- Helper function to find the closest enemy (this is just an example, you'll need game-specific logic)
function GetClosestEnemy()
-- Replace this with actual game logic to find the closest enemy
-- For demonstration, we return a mock target
return {Name = "EnemyPlayer1"} -- Placeholder for actual target
end
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