-- Aimbot Toggle
local aimbotEnabled = false
local aimbotTarget = nil  -- You can add the logic to select a target here

-- Function to activate the aimbot
local function ActivateAimbot()
    -- Example: Find the closest enemy or target (you'll need to replace with actual game logic)
    print("Aimbot activated. Finding target...")
    aimbotTarget = GetClosestEnemy()  -- This is a placeholder function you need to define based on your game
    if aimbotTarget then
        print("Target acquired: " .. aimbotTarget.Name)
        -- Add logic for aiming at the target
        -- For example, setting the crosshair to the target or moving the player's aim position
    else
        print("No target found.")
    end
end

-- Function to deactivate the aimbot
local function DeactivateAimbot()
    print("Aimbot deactivated.")
    aimbotTarget = nil
    -- Add code to return aim to default position, remove crosshair adjustments, etc.
end

MiscTab:CreateToggle({
    Name = "Aimbot Toggle",
    CurrentValue = false,
    Flag = "AimbotToggle",
    Callback = function(AimbotEnabled)
        if AimbotEnabled then
            -- Enable Aimbot functionality here
            print("Aimbot is now enabled.")
            ActivateAimbot(AimbotEnabled)  -- Call the activation function
        else
            -- Disable Aimbot functionality here
            print("Aimbot is now disabled.")
            DeactivateAimbot()  -- Call the deactivation function
        end
    end
})

-- Helper function to find the closest enemy (this is just an example, you'll need game-specific logic)
function GetClosestEnemy()
    -- Replace this with actual game logic to find the closest enemy
    -- For demonstration, we return a mock target
    return {Name = "EnemyPlayer1"}  -- Placeholder for actual target
end

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