if game.PlaceId == 109983668079237 then
local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

    local Window = Rayfield:CreateWindow({
   Name = "Steal a Brainrot script",
   Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
   LoadingTitle = "Sab",
   LoadingSubtitle = "by Bruh102673",
   ShowText = "Rayfield", -- for mobile users to unhide rayfield, change if you'd like
   Theme = "Default", -- Check https://[Log in to view URL]

   ToggleUIKeybind = "K", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)

   DisableRayfieldPrompts = false,
   DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface

   ConfigurationSaving = {
      Enabled = true,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "Big Hub"
   },

   Discord = {
      Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
      Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },

   KeySystem = false, -- Set this to true to use our key system
   KeySettings = {
      Title = "Steal a Brainrot",
      Subtitle = "Key System",
      Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
      FileName = "Sab", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})

local MainTab = Window:CreateTab("SAB", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Main")

local Button = MainTab:CreateButton({
Name = "Instant steal",
Callback = function()
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end,
})

local Slider = MainTab:CreateSlider({
   Name = "Walkspeed Slider",
   Range = {0, 300},
   Increment = 1,
   Suffix = "Ban",
   CurrentValue = 16,
   Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
          game.Players.LocalPlayer.Charater.Humanoid.WalkSpeed = (Value)
   end,
})

local Dropdown = MainTab:CreateDropdown({
   Name = "Select Area",
   Options = {"Rebirth 1","Rebirth 12"},
   CurrentOption = {"Nel"},
   MultipleOptions = false,
   Flag = "Instant teloprt + NoClip", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Options)
  loadstring(game:HttpGet("https://[Log in to view URL]", true))()
   end,
})

local Toggle = Tab:CreateToggle({
   Name = "auto farm",
   CurrentValue = false,
   Flag = "Toggleexample", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
        print(hello)
   end,
})

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