UpgradesSection:NewToggle("", "", function(state)
if state then
getgenv().q = true
while getgenv().q == true do
local args = {
[1] = "1"
}
game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
task.wait(0.5)
end
else
getgenv().q = true
while getgenv().q == true do
local args = {
[1] = "1"
}
game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
task.wait(0.5)
end
end
end)
--
UpgradesSection:NewToggle("", "", function(state)
if state then
getgenv().w = true
while getgenv().w == true do
local args = {
[1] = "2"
}
game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
task.wait(0.5)
end
else
getgenv().w = true
while getgenv().w == true do
local args = {
[1] = "2"
}
game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
task.wait(0.5)
end
end
end)
--
UpgradesSection:NewToggle("", "", function(state)
if state then
getgenv().e = true
while getgenv().e == true do
local args = {
[1] = "3"
}
game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
task.wait(0.5)
end
else
getgenv().e = true
while getgenv().e == true do
local args = {
[1] = "3"
}
game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
task.wait(0.5)
end
end
end)
--
UpgradesSection:NewToggle("", "", function(state)
if state then
getgenv().r = true
while getgenv().r == true do
local args = {
[1] = "4"
}
game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
task.wait(0.5)
end
else
getgenv().r = true
while getgenv().r == true do
local args = {
[1] = "4"
}
game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
task.wait(0.5)
end
end
end)
--
UpgradesSection:NewToggle("", "", function(state)
if state then
getgenv().t = true
while getgenv().t == true do
local args = {
[1] = "5"
}
game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
task.wait(0.5)
end
else
getgenv().t = true
while getgenv().t == true do
local args = {
[1] = "5"
}
game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
task.wait(0.5)
end
end
end)
--
UpgradesSection:NewToggle("", "", function(state)
if state then
getgenv().y = true
while getgenv().y == true do
local args = {
[1] = "6"
}
game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
task.wait(0.5)
end
else
getgenv().y = true
while getgenv().y == true do
local args = {
[1] = "6"
}
game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
task.wait(0.5)
end
end
end)
--
Upgrades2Section:NewToggle("", "", function(state)
if state then
getgenv().u = true
while getgenv().u == true do
local args = {
[1] = "7"
}
game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
task.wait(0.5)
end
else
getgenv().u = true
while getgenv().u == true do
local args = {
[1] = "7"
}
game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
task.wait(0.5)
end
end
end)
--
Upgrades2Section:NewToggle("", "", function(state)
if state then
getgenv().i = true
while getgenv().i == true do
local args = {
[1] = "8"
}
game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
task.wait(0.5)
end
else
getgenv().i = true
while getgenv().i == true do
local args = {
[1] = "8"
}
game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
task.wait(0.5)
end
end
end)
--
Upgrades2Section:NewToggle("", "", function(state)
if state then
getgenv().o = true
while getgenv().o == true do
local args = {
[1] = "9"
}
game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
task.wait(0.5)
end
else
getgenv().o = true
while getgenv().o == true do
local args = {
[1] = "9"
}
game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
task.wait(0.5)
end
end
end)
--
Upgrades2Section:NewToggle("", "", function(state)
if state then
getgenv().p = true
while getgenv().p == true do
local args = {
[1] = "10"
}
game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
task.wait(0.5)
end
else
getgenv().p = true
while getgenv().p == true do
local args = {
[1] = "10"
}
game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
task.wait(0.5)
end
end
end)
--
Upgrades2Section:NewToggle("", "", function(state)
if state then
getgenv().a = true
while getgenv().a == true do
local args = {
[1] = "11"
}
game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
task.wait(0.5)
end
else
getgenv().a = true
while getgenv().a == true do
local args = {
[1] = "11"
}
game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
task.wait(0.5)
end
end
end)
--
Upgrades2Section:NewToggle("", "", function(state)
if state then
getgenv().s = true
while getgenv().s == true do
local args = {
[1] = "12"
}
game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
task.wait(0.5)
end
else
getgenv().s = true
while getgenv().s == true do
local args = {
[1] = "12"
}
game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
task.wait(0.5)
end
end
end)
--
Upgrades3Section:NewToggle("", "", function(state)
if state then
getgenv().d = true
while getgenv().d == true do
local args = {
[1] = "13"
}
game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
task.wait(0.5)
end
else
getgenv().d = true
while getgenv().d == true do
local args = {
[1] = "13"
}
game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
task.wait(0.5)
end
end
end)
--
Upgrades3Section:NewToggle("", "", function(state)
if state then
getgenv().f = true
while getgenv().f == true do
local args = {
[1] = "14"
}
game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
task.wait(0.5)
end
else
getgenv().f = true
while getgenv().f == true do
local args = {
[1] = "14"
}
game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
task.wait(0.5)
end
end
end)
--
Upgrades3Section:NewToggle("", "", function(state)
if state then
getgenv().g = true
while getgenv().g == true do
local args = {
[1] = "15"
}
game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
task.wait(0.5)
end
else
getgenv().g = true
while getgenv().g == true do
local args = {
[1] = "15"
}
game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
task.wait(0.5)
end
end
end)
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