UpgradesSection:NewToggle("", "", function(state)
if state then
 getgenv().q = true
  while getgenv().q == true do
   local args = {
    [1] = "1"
}

game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
    task.wait(0.5)
end
    else
getgenv().q = true
 while getgenv().q == true do
  local args = {
    [1] = "1"
}

game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
   task.wait(0.5)
        end
    end
end)

--

UpgradesSection:NewToggle("", "", function(state)
if state then
 getgenv().w = true
  while getgenv().w == true do
   local args = {
    [1] = "2"
}

game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
    task.wait(0.5)
end
    else
getgenv().w = true
 while getgenv().w == true do
  local args = {
    [1] = "2"
}

game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
   task.wait(0.5)
        end
    end
end)

--

UpgradesSection:NewToggle("", "", function(state)
if state then
 getgenv().e = true
  while getgenv().e == true do
   local args = {
    [1] = "3"
}

game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
    task.wait(0.5)
end
    else
getgenv().e = true
 while getgenv().e == true do
  local args = {
    [1] = "3"
}

game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
   task.wait(0.5)
        end
    end
end)

--

UpgradesSection:NewToggle("", "", function(state)
if state then
 getgenv().r = true
  while getgenv().r == true do
   local args = {
    [1] = "4"
}

game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
    task.wait(0.5)
end
    else
getgenv().r = true
 while getgenv().r == true do
  local args = {
    [1] = "4"
}

game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
   task.wait(0.5)
        end
    end
end)

--

UpgradesSection:NewToggle("", "", function(state)
if state then
 getgenv().t = true
  while getgenv().t == true do
   local args = {
    [1] = "5"
}

game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
    task.wait(0.5)
end
    else
getgenv().t = true
 while getgenv().t == true do
  local args = {
    [1] = "5"
}

game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
   task.wait(0.5)
        end
    end
end)

--

UpgradesSection:NewToggle("", "", function(state)
if state then
 getgenv().y = true
  while getgenv().y == true do
   local args = {
    [1] = "6"
}

game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
    task.wait(0.5)
end
    else
getgenv().y = true
 while getgenv().y == true do
  local args = {
    [1] = "6"
}

game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
   task.wait(0.5)
        end
    end
end)

--

Upgrades2Section:NewToggle("", "", function(state)
if state then
 getgenv().u = true
  while getgenv().u == true do
   local args = {
    [1] = "7"
}

game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
    task.wait(0.5)
end
    else
getgenv().u = true
 while getgenv().u == true do
  local args = {
    [1] = "7"
}

game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
   task.wait(0.5)
        end
    end
end)

--

Upgrades2Section:NewToggle("", "", function(state)
if state then
 getgenv().i = true
  while getgenv().i == true do
   local args = {
    [1] = "8"
}

game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
    task.wait(0.5)
end
    else
getgenv().i = true
 while getgenv().i == true do
  local args = {
    [1] = "8"
}

game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
   task.wait(0.5)
        end
    end
end)

--

Upgrades2Section:NewToggle("", "", function(state)
if state then
 getgenv().o = true
  while getgenv().o == true do
   local args = {
    [1] = "9"
}

game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
    task.wait(0.5)
end
    else
getgenv().o = true
 while getgenv().o == true do
  local args = {
    [1] = "9"
}

game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
   task.wait(0.5)
        end
    end
end)

--

Upgrades2Section:NewToggle("", "", function(state)
if state then
 getgenv().p = true
  while getgenv().p == true do
   local args = {
    [1] = "10"
}

game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
    task.wait(0.5)
end
    else
getgenv().p = true
 while getgenv().p == true do
  local args = {
    [1] = "10"
}

game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
   task.wait(0.5)
        end
    end
end)

--

Upgrades2Section:NewToggle("", "", function(state)
if state then
 getgenv().a = true
  while getgenv().a == true do
   local args = {
    [1] = "11"
}

game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
    task.wait(0.5)
end
    else
getgenv().a = true
 while getgenv().a == true do
  local args = {
    [1] = "11"
}

game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
   task.wait(0.5)
        end
    end
end)

--

Upgrades2Section:NewToggle("", "", function(state)
if state then
 getgenv().s = true
  while getgenv().s == true do
   local args = {
    [1] = "12"
}

game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
    task.wait(0.5)
end
    else
getgenv().s = true
 while getgenv().s == true do
  local args = {
    [1] = "12"
}

game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
   task.wait(0.5)
        end
    end
end)

--

Upgrades3Section:NewToggle("", "", function(state)
if state then
 getgenv().d = true
  while getgenv().d == true do
   local args = {
    [1] = "13"
}

game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
    task.wait(0.5)
end
    else
getgenv().d = true
 while getgenv().d == true do
  local args = {
    [1] = "13"
}

game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
   task.wait(0.5)
        end
    end
end)

--

Upgrades3Section:NewToggle("", "", function(state)
if state then
 getgenv().f = true
  while getgenv().f == true do
   local args = {
    [1] = "14"
}

game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
    task.wait(0.5)
end
    else
getgenv().f = true
 while getgenv().f == true do
  local args = {
    [1] = "14"
}

game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
   task.wait(0.5)
        end
    end
end)

--

Upgrades3Section:NewToggle("", "", function(state)
if state then
 getgenv().g = true
  while getgenv().g == true do
   local args = {
    [1] = "15"
}

game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
    task.wait(0.5)
end
    else
getgenv().g = true
 while getgenv().g == true do
  local args = {
    [1] = "15"
}

game:GetService("ReplicatedStorage").GenericModules.Service.Network.PlayerUpgradeTower:FireServer(unpack(args))
   task.wait(0.5)
        end
    end
end)

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